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ANALISIS KEPRAKTISAN MEDIA PEMBELAJARAN GOOGLE SITES BERBASIS WEB PADA MATERI ELASTISITAS DAN HUKUM HOOKE DI MAN 1 KOTA GORONTALO Muh Ali Safwan Benda; Dewi Diana Paramata; Trisnawaty Junus Buhungo
Jurnal Pendidikan Fisika Undiksha Vol. 12 No. 2 (2022)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpf.v12i2.53300

Abstract

Penelitian ini bertujuan untuk mengetahui tingkat kepraktisan penggunaan google sites berbasis web pada materi elastisitas dan hukum hooke dalam proses pembelajaran. Jenis penelitian ini adalah Research and Development (R&D). Metode yang digunakan dalam penelitian ini adalah metode deskriptif dengan instrumen pengumpulan data yakni lembar keterlaksanaan pembelajaran, angket respon peserta didik dan angket respon guru terhadap media pembelajaran google sites berbasis web pada materi elastisitas dan hukum hooke. Penelitian ini dilakukan di MAN 1 Kota Gorontalo tahun ajaran 2021/2022. Hasil penelitian ini adalah menunjukkan bahwa media pembelajaran google sites berbasis web pada materi elastisitas dan hukum hooke sangat baik digunakan dalam proses pembelajaran dengan presentase rata-rata keterlaksanaan pembelajaran untuk tiga pertemuan sebesar 98,33%, rata-rata respon peserta didik sebesar 87,52%, dan rata-rata respon guru sebesar 87,11%. Kata kunci: kepraktisan, media pembelajaran, Google sites, web, elastisitas dan hukum hooke
Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament Terhadap Hasil Belajar Fisika Pada Materi Gelombang Bunyi di Sman 1 Bongomeme I Komang Wijaya; Dewi Diana Paramata; Dewa Gede Eka Setiawan
JURNAL JENDELA PENDIDIKAN Vol. 3 No. 01 (2023): Jurnal Jendela Pendidikan: Edisi Februari 2023
Publisher : CV. Jendela Edukasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57008/jjp.v3i01.393

Abstract

Penelitian ini bertujuan untuk melihat pengaruh penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament Terhadap Hasil Belajar Fisika Di SMA. Penelitian ini menggunakan metode Quasi Eksperimen  dengan desain Post-test Only Control Group Design yang terdiri dari 1 kelas eksperimen dan 1 kelas kontrol sebagai kelas sampel yang dilaksanakan di SMA Negeri 1 Bongomeme. Data yang diperoleh berupa Hasil belajar fisika siswa pada materi gelombang bunyi yang dijaring dengan menggunakan lembar tes berbentuk pilihan ganda sebanyak 15 butir soal. Hasil penelitian keseluruhan menunjukkan bahwa Model Pembelajaran Kooperatif Tipe Teams Games Tournament Terhadap Hasil Belajar Fisika berpengaruh signifikan terhadap kemampuan Hasil Belajar Fisika peserta didik yang ditunjukkan dengan melalui pembuktian uji hipotesis bahwa nilai ttabel>thitung yang menyatakan bahwa hasil belajar peserta didik paling rendah sebesar ≤75.
Analisis Kepraktisan Perangkat Pembelajaran Model Discovery Learning Berbantuan Media Ispring Suite pada Materi Fluida Statis Indah Paramita Alik; Dewi Diana Paramata; Supartin Supartin
JURNAL PENDIDIKAN MIPA Vol 13 No 1 (2023): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v13i1.821

Abstract

Untuk menciptakan pendidikan yang berkualitas beserta sistem pendidikan fisika yang teratur dibutuhkan penggunaan model pembelajaran yang menyanangkan sehingga siswa secara aktif terlibat saat aktivitas belajar. Penelitian ini bertujuan untuk melihat tingkat kepraktisan penggunaan perangkat pembelajaran dengan menggunakan model discovery learning berbantuan media pebelajaran ispring suite pada materi fluida statis. Metode penelitian dan pengembangan (R&D) yang digunakan mengacu pada langkah penelitian Brog and Gall yang sudah dimodifikasi ada 5 tahapan yang diadaptasi kemudian dikelompakkan menjadi 3 bagian penting yang sudah disesuaikan yaitu: 1). Studi pendahuluan, 2). Pengembangan produk, dan 3). Teknik pengumpulan data yang digunakan untuk melihat kepraktisan perangkat dilakukan memakai lembar keterlaksanaan pembelajaran, angket respon guru dan angket respon peserta didik mengenai pengembangan perangkat pembelajaran berbantuan media pembelajaran ispring suite. Baerdasarkan hasil penelitian perangkat pembelajaran telah dinilai praktis. Hal ini terlihat berdasarkan analisis data penelitian yang didapatkan terlihat angka terlaksanaan aktivitas pembelajaran sebesar 97,43% sehingga memenuhi kriteria sangat baik, hasil keseluruhan angket tanggapan guru memenuhi kriteria baik, Dan hasil dari keseluruhan tanggapan peserta didik mendapatkan rata-rata 80,53% sehingga memenuhi kriteria baik.
The Effect of Implementing the Android-Based Jire Collaborative Learning Model on Momentum and Impulse Materials to Improve Student Learning Outcomes Nova Elysia Ntobuo; Lanto Mohamad Kamil Amali; Dewi Diana Paramata; Muhammad Yunus
Jurnal Penelitian Pendidikan IPA Vol 9 No 2 (2023): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i2.2924

Abstract

This study aims to determine the effect of applying the android-based Jire collaborative learning model on momentum and impulse material to improve student learning outcomes. The research method is a quasi-experimental design with a one-group pretest-posttest research design. The research location at SMA Negeri 6 Gorontalo Utara for the 2021/2022 academic year used four research samples, namely class X IPA 1 as the experiment class and class X IPA 2, X IPA 3, and X IPA 4 as the replica class. This research begins with the preparation of learning tools that physics learning experts and learning media experts validate. The results of the validation show that the learning tools are valid and can be used in the learning process. The implementation of the learning process in this study is in the excellent category and can improve student learning outcomes. The N-Gain value for the experimental class and replica class is in the high category. Student responses to using the android-based Jire collaborative learning model show good and excellent categories. This shows that the Jire collaborative learning model can be used to improve student learning outcomes in physics learning
Evaluation of the implementation of school exams using the brinkerhoff model in physics subjects in senior high school Rabiyanti B. Kamali; Masri Kudrat Umar; Dewi Diana Paramata; Supartin Supartin; Tirtawaty Abdjul; Dewa Gede Eka Setiawan
Jurnal Pijar Mipa Vol. 18 No. 2 (2023): March 2023
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v18i2.4755

Abstract

School exam is one of the benchmarks of student learning outcomes as a test that is expected to provide information on the ability of students that can be used to consider and describe the achievement of students, especially in physics subjects. This study aims to describe the suitability of fixed vs. emergent design, formative vs. summative design, experimental design, and quasi-experimental vs. natural inquiry evaluation of the implementation of school exams in physics subjects in high school. This research uses the Brinkerhoff evaluation model proposed by Robert O. Brinkerhoff. The method used in this research is quantitative, and this type of research is evaluative. The data collection technique used a questionnaire, supported by observation and documentation, and a literature study to give meaning to the research results. The results showed that overall the organization of school exams in physics subjects in high school was very good. In the fixed vs. emergent design component, a total average of 95% is obtained from the teacher's perspective and 87% from the student's perspective, which is very good. Furthermore, for the formative vs. summative design component, a total average of 94% was obtained from the teacher's perspective and 88% from the student's perspective, which was in the excellent category. Then the experimental design and quasi-experimental vs. natural inquiry obtained a total average of 96% in the teacher's perspective and 88% in the student's perspective, which is in the excellent category. Thus, the implementation of school exams in physics subjects in high school is very good, but further research needs to be carried out to analyze, maintain, and at the same time improve what is lacking in terms of organizing school exams, starting from the preparation, implementation, and closing stages.
Kepraktisan Media Pembelajaran Permainan Ular Tangga Menggunkaan Model Kooperatif Tipe STAD pada Materi Suhu dan Kalor Di SMP Jusriana R. Danggu; Muhammad Yusuf; Dewi Diana Paramata
JURNAL JENDELA PENDIDIKAN Vol. 3 No. 02 (2023): Jurnal Jendela Pendidikan: Edisi Mei 2023
Publisher : CV. Jendela Edukasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57008/jjp.v3i02.427

Abstract

Penelitian ini bertujuan akan melihat tingkat kepraktisan dari penggunaan media pembelajaran permainan ular tangga memakai  model pembelajaran kooperatif tipe STAD terhadap  materi suhu dan kalor. Metode penelitan dan pengembangan ( R&D)  mengacu pada langkah  penelitian dan pengembangan  Brog and Gall yang suda dimodifikasi, 5 tahapan yang diadaptasi kemudain dikelompokkan menjadi 3 bagian penting yang suda disesuaikan yakni: 1) Studi pendahuluan, 2) Pengembangan produk, dan 3) Uji coba. Teknik pengumpulan data digunakan untuk melihat kepraktisan media digunakan lembar keterlaksanaan pembelajaran, angket respon guru dan angket respon siswa mengenai pengembangan media pembelajaran permainan ular tangga.  Hasil penelitian ini terlihat bahwa media pembelajaran permainan ular tangga begitu praktis digunakan dalam proses pembelajaran dengan memperolah rata-rata presentase keterlaksanaan aktivitas pembelajaran yakni 98,7% mencapai kriteria sangat baik serta respon siswa diperoleh rata-rata presentase 89,32% mencapai  kriteria sangat baik serta respon guru diperoleh presentase 85,77% dengan kategori baik.
Evaluasi Ujian Tengah Semester Menggunakan Model Kirkpatrick Pada Mata Pelajaran Fisika Di SMA Ahmad Rajak; Dewi Diana Paramata; Masri Kudrat Umar
JURNAL JENDELA PENDIDIKAN Vol. 3 No. 02 (2023): Jurnal Jendela Pendidikan: Edisi Mei 2023
Publisher : CV. Jendela Edukasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57008/jjp.v3i02.435

Abstract

Penelitian ini bertujuan untuk mengetahui kesesuaian model Kirkpatrick melalui empat levelnya yaitu level reaksi, level belajar, dan level perilaku serta level hasil dengan program ujian tengah semester mata pelajaran  fisika di sekolah menengah atas (SMA). Penelitian ini menggunakan model evaluasi kirkpatrick. Metode pengumpulan data evaluasi ujian tengah semester dilakukan dengan menggunakan angket respon guru dan peserta didik yang di sebarkan melalui google form. Penelitian ini dilakukan di lima sekolah yaitu SMAN 1 Gorontalo Utara, SMAN 5 Gorontalo Utara, SMAN 6 Gorontalo Utara, SMAN 7 Gorontalo Utara, dan SMAN 9 Gorontalo Utara. Hasil penelitian menunjukkan bahwa secara keseluruhan evaluasi penyelenggaraan ujian tengah semester berjalan dengan sangat baik. Dalam perspektif guru pada level reaksi predikat sangat puas dengan skor perolehan 92%, level belajar predikat sangat baik dengan skor perolehan 94%, level perilaku predikat sangat baik dengan skor perolehan 91%, dan level hasil predikat sangat baik dengan skor perolehan 93%. selanjutnya dalam perspektif siswa pada level reaksi predikat sangat puas dengan skor perolehan 81%, level belajar predikat baik dengan skor perolehan 82%, level perilaku predikat sangat baik dengan skor perolehan 86%, dan level hasil predikat baik dengan skor perolehan 80%.
Developing Elementary School Student's Learning Independence by using Android-Based Gravity e-comic Nova Elysia Ntobuo*; Lanto Mohamad Kamil Amali; Dewi Diana Paramata; Tirtawaty Abdjul
Jurnal Pendidikan Sains Indonesia Vol 11, No 3 (2023): JULY 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v11i3.30442

Abstract

Student learning independence is currently low, this is indicated by the lack of a variety of learning media used by teachers. The problem to be raised is that students are not independent in exploring their knowledge, including in science subjects (results from interviews with teachers at SDN 80 Kota Tengah). To overcome these problems, the purpose of this study is to develop an android-based gravity e-comic to increase student learning independence. The method used in this research is the R D (research development) method, the development model used to produce android-based gravity e-comics is four d, with steps namely define, design, development, disseminate. The data collection procedure is to describe the validity, practicality and effectiveness of the e-comics that are made. Data analysis uses analysis of validity, practicality, and effectiveness. The results showed that the gravity e-comic developed was valid, received positive responses from students and was very good for training the learning independence of elementary school students, so it was feasible to use in the science learning process in elementary school. The conclusion of this study is that android-based gravity e-comics are valid, practical to use in the learning process, and effective in increasing student learning independence at the elementary school level
Evaluasi Pembelajaran Fisika Dasar Menggunakan Model Provus di Universitas Cindy Regina Liputo; Masri Kudrat Umar; Dewi Diana Paramata
Ideas: Jurnal Pendidikan, Sosial dan Budaya Vol 9 No 3 (2023): Ideas: Pendidikan, Sosial, dan Budaya (Agustus)
Publisher : Ideas Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32884/ideas.v9i3.1163

Abstract

There are various issues faced by college students while learning in college, which is why it is important to conduct evaluations to measure the success rate of the learning system. This research purposes to intended to analyze the problems encountered in learning so that solutions can be found, moreover the evaluation aims to assess the success of leraning that has been implemented. This research uses a qualitative and evaluative method of approach (discrepancy model's) with 4 evaluation dimensions (design, installation, process, and product). The result shows that overall, that design evaluation and installation evaluation are in the good category, process evaluation needs to be improved due to decreased attendance in the learning process, and product evaluation is considered good.
PENGEMBANGAN MEDIA BERBASIS SMARTPHONE MENGGUNAKAN SMART APPS CREATOR UNTUK MENDUKUNG PEMBELAJARAN DARING PADA MATERI FLUIDA STATIS DI SMA NEGERI 1 TELAGA Julkifli Adam; Raghel Yunginger; Ritin Uloli; Dewi Diana Paramata; Tirtawaty Abdjul; Nova Elysia Ntobuo
Jurnal Pendidikan Fisika Undiksha Vol. 13 No. 2 (2023)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is research and development by adapting the 4-D Thiagarajan, Semmel and Semmel (Define, Design, Development, Disseminate) development model to produce smartphone-based media products using Smart Apps Creator that are feasible in terms of validity, practicality and effectiveness. media for learning to support static fluid daring material at Telaga 1 State High School, Gorontalo Regency. The research sample is 19 students of class XI Science Department. The results showed that smartphone-based media products met the eligibility criteria for learning media. In terms of validity, it meets the criteria of Very Valid with an average score of 3.87 for material experts and 3.82 for media design experts. In terms of practicality, it meets the criteria of Very Good with a percentage of 99% for learning implementation and Good selection with a percentage of 82.45% for student responses. In terms of effectiveness, it meets the Very Good criteria with a percentage of 94.67% for student activities and presentations of 95% of students fulfill the KKM. Keywords: Learning Media, Smartphones, Smart Apps Creator, Online Learning