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The Effectiveness of Problem-Based Learning (PBL) Model Assisted by Treasure Hunt Game on Students' Conceptual Understanding and Learning Interest in Grade II Dina Aryanti; Firman; Syafri Ahmad; Melva Zainil
Jurnal Penelitian Pendidikan IPA Vol 11 No 11 (2025): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i11.12194

Abstract

This study aims to determine the effectiveness of the Problem-Based Learning (PBL) model assisted by a treasure hunt game on conceptual understanding and interest in learning mathematics in Grade II elementary school students. This study used a quasi-experimental method with a non-equivalent control group design involving 21 students in the experimental class and 19 students in the control class. Data were collected using a pretest–posttest instrument for conceptual understanding and a questionnaire for learning interest. Data analysis included normality and homogeneity tests, followed by dependent and independent sample t-tests, and N-gain score tests using SPSS version 16.00. The results showed that the implementation of PBL assisted by a treasure hunt game had a positive and significant effect on conceptual understanding and interest in learning mathematics in Grade II elementary school students. Students in the experimental class obtained higher posttest scores and N-gain scores compared to students in the control class who received conventional learning. Thus, PBL integrated with treasure hunt game activities can be considered an effective learning approach to improve conceptual understanding and interest in learning mathematics in early-grade elementary students.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GOOGLE SITES DENGAN MODEL PJBL PADA MATA PELAJARAN MATEMATIKA DI KELAS IV SEKOLAH DASAR Resti Laila Hasanah; Firman; Desyandri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.5250

Abstract

This study aims to develop Google Sites-based learning media with the Project-Based Learning (PjBL) model to improve mathematics learning in grade IV of Elementary School. The background of this study is the low motivation and learning outcomes of students due to monotonous learning methods. Google Sites media is designed to be interactive, interesting, and support project-based learning that is relevant to real life. The study used the 4D development method (Define, Design, Development, Dissemination). Data were obtained through expert validation, student trials, and effectiveness analysis using pretest and posttest. The results showed that this learning media is valid, practical, and effective. Expert validation showed a high level of suitability, while trials showed an increase in student engagement in learning. The increase in student learning outcomes was confirmed through a comparison of pretest and posttest scores. In conclusion, Google Sites-based media with the PjBL model effectively improves the quality of mathematics learning and motivates students to learn more actively.
PENGEMBANGAN E-LKPD MENGGUNAKAN NEARPOD BERBASIS RADEC UNTUK SISWA KELAS IV SEKOLAH DASAR Sri Mutiara; Firman; Desyandri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.5253

Abstract

This study aims to develop and implement Nearpod-based E-LKPD with the RADEC (Read, Answer, Discuss, Explain, Create) learning model to improve the effectiveness of learning in elementary schools. Based on a preliminary study at SDN 05 Padang Pasir, it was found that the use of conventional LKPD was not interesting enough and effective in increasing student engagement. Therefore, the development of interactive technology-based E-LKPD is expected to support more enjoyable and effective learning. This study uses the Research and Development (R&D) method with the ADDIE model which includes five stages: analysis, design, development, implementation, and evaluation. The trial subjects were 19 fourth-grade students of SDN 05 Padang Pasir. The results showed that Nearpod-based E-LKPD had a very good level of practicality and validity, with scores of 91.67% and 90.33%, respectively. The effectiveness of the media was also proven to increase, indicated by an increase in student learning outcomes from 52.63% who achieved the KKM before implementation, to 84.21% after using this media. This study concludes that the use of Nearpod-based E-LKPD can significantly increase student engagement and learning outcomes, as well as support more interactive and enjoyable learning.
PENGEMBANGAN MEDIA ULAR TANGGA MENGGUNAKAN METODE TANYA JAWAB PADA PEMBELAJARAN MATEMATIKA MATERI PERKALIAN KELAS II SDN 11 SITIUNG KABUPATEN DHARMASRAYA Nurlaila; Firman; Desyandri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.5254

Abstract

method to improve students' understanding of multiplication in mathematics. The research uses the ADDIE model, consisting of five stages: analysis, design, development, implementation, and evaluation. The analysis phase identifies the need for interactive media that engages students and overcomes the boredom associated with traditional learning methods. During the design phase, the media is tailored to the characteristics of second-grade students, with a focus on color and simple multiplication questions. The development phase includes validation by experts, resulting in a product deemed highly valid. In the implementation phase, the media is tested in classrooms, showing positive feedback from both students and teachers, indicating that it is practical and effective in enhancing students' learning outcomes. The evaluation phase confirms the media's validity, practicality, and effectiveness in improving students' understanding of multiplication, offering valuable contributions to educational media development.