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Journal : PROGRES PENDIDIKAN

PENGARUH MODEL CONTEXTUAL TEACHING AND LEARNING DENGAN MEDIA VIDEO PEMBELAJARAN TERHADAP HASIL BELAJAR IPA SISWA KELAS V SDN 9 AMPENAN TAHUN PELAJARAN 2019/2020 Lalu Irwan Ansori; Abdul Kadir Jaelani; Lalu Hamdian Affandi
PROGRES PENDIDIKAN Vol. 1 No. 1 (2020): Januari 2020
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

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Abstract

This study aims to determine the effect of the Contextual Teaching and Learning model with instructional video media on the learning outcomes of Natural Sciences fifth-grade students at SDN 9 Ampenan in the 2019/2020 Academic Year. This type of research is an experimental research design with a Quasi-Experimental type Nonequivalent Control Group Design. The population of this research was all students of class V SDN 9 Ampenan consisting of classes V/A, V/B, and V/C totaling 93 students. The sampling technique in this study was purposive sampling with a sample of 61 students. Data collection methods are observation, test, and documentation. Data analysis was performed with a normality test, a homogeneity test, and a hypothesis test using the Independent Sample T-test formula. Based on the post-test results obtained the average value of science learning outcomes of students in the experimental class of 83.28 while the average value in the control class was 77.76. So the average experimental class is higher than the control class. Hypothesis testing at a significant level of 5% yields a t-value of 2,140 and a table of 2,000. Based on the test criteria if tcount > ttable (2,140 > 2,000), then H0 is rejected and Ha is accepted. Therefore, it can be concluded that there is an effect of the Contextual Teaching and Learning model with instructional video media on the learning outcomes of the fifth-grade students of SDN 9 Ampenan in the 2019/2020 Academic Year.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF BERBANTUAN SCRAMBLE TERHADAP HASIL BELAJAR TEMA 1 ALAT GERAK HEWAN DAN MANUSIA KELAS V GUGUS 5 KECAMATAN SELAPARANG TAHUN AJARAN 2019/2020 Amnah Aulia Miranty; Ahmad Harjono; Abdul Kadir Jaelani
PROGRES PENDIDIKAN Vol. 1 No. 1 (2020): Januari 2020
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

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Abstract

This study aims to determine the effect of cooperative learning models assisted scramble toward theme 1 animal and human motion tools study result of 5thgrade at 5th selaparang sub-district school year 2019/2020. This research is experimental research with a type of quasi-experimental and the design is nonequivalent control group design. The data is collected through observation and tests. The data were analyzed with a normality test, homogeneity test and hypothesis test using an independent sample t-test. The analysis showed that the significant level of test = 0.00 was less than 0.05 (0.00 <0.05). Based on testing criteria, if the t-test <0.05, Ha is accepted and H0 is rejected. This means that cooperative learning models assisted scramble influential toward theme 1 animal and human motion tools study result of 5th grade at 5th selaparang sub-district school year 2019/2020.
THE EFFECT OF CONDUCTING GOBAK SODOR TRADITIONAL GAMES ON STUDENTS’ BEHAVIOR IN SDN 10 MATARAM Ulia Arta Sari; Nasruddin Nasruddin; Abdul Kadir Jaelani
PROGRES PENDIDIKAN Vol. 2 No. 2 (2021): May 2021
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v2i2.105

Abstract

Lack of independence of students solving problems with friends while playing or when the learning process is taking place. The problems that occur often make the parents intervene. Related to this problem, there is a game method that can train student cooperation and responsibility, the game is usually called Gobak Sodor. This game has a positive impact on students' attitudes and behavior. Thus, the writer wanted to know whether there was a significant effect of giving the traditional Gobak Sodor game on student behavior. The research technique used is to use quantitative methods. The research instrument used was a questionnaire. The data analysis technique used paired sample t-test, based on the results of the pretest and posttest, the average value of student behavior was 42.97 and the post-test was 46.94. The results of hypothesis testing obtained the value of Sig. (2-tailed) <0.05 at the pretest and posttest with a value of 0.000 <0.05. In accordance with hypothesis testing, namely the value of Sig. (2-tailed) <0.05, then Ho is accepted and Ha is rejected. This shows that there is an effect of giving the traditional Gobak Sodor game on student behavior.