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Integrating Animated Videos, Songs, and Games to Enhance Young Learners’ Vocabulary Learning in EFL Classrooms: A Descriptive Study in Thai Elementary School Riyanto, Raditya Ferdi; Astutik, Yuli; Agustina, Sheila; Mongboon, Nantana; Pribadi, Imam
ELLITE: Journal of English Language, Literature, and Teaching Vol. 10 No. 2 (2025): ELLITE: November
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/ellite.v10i2.3692

Abstract

This study aimed to explore how animated educational videos, song clips, and audiovisual game-based learning support vocabulary acquisition, interaction, and active participation among fourth-grade students in an EFL classroom. Using a descriptive qualitative design, the research was conducted in a Thai elementary school with 22 students aged 9-10. Data were collected over seven English lessons through structured non-participant observations and detailed field notes, focusing on behavioral indicators of engagement, understanding, and peer collaboration. Research findings revealed that animated videos helped clarify abstract vocabulary through visual storytelling and repetition, while song clips promoted memorability and emotional involvement through rhythm and movement. Audiovisual games, on the other hand, encouraged sustained focus, classroom interaction, and vocabulary application through playful, feedback-rich activities. Each tool contributed uniquely to different stages of learning, highlighting the value of varied, multimodal media use. This study offers practical insights into how thoughtfully integrated audiovisual tools can enrich English instruction for young learners. It encourages educators to strategically align media types with lesson goals and learner characteristics, particularly in environments with limited access to authentic English use.
Cooperative Learning Using Canva to Boost Speaking Activities in a Primary School Mafiroh, Riza; Agustina, Sheila; Megawati, Fika; Phumphanit, Yupha
Journal of Languages and Language Teaching Vol. 12 No. 2 (2024): April
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jollt.v12i2.10455

Abstract

English is the world's international language and is recognised as one of the languages taught in many schools in certain countries even though English is not their first language. This also happened in Thailand, where English learning and teaching activities have been carried out for more than a century. This research aims to know how cooperative learning using Canva boost speaking activities in primary school. The researcher applies a qualitative case study design by collecting data using field notes, informal interviews, and open-ended questionnaires. The subjects of this research were English teacher and grade- -sixth students at Bannonkokkha School, Thailand. The research results show that most students gave positive feedback towards cooperative learning using Canva which was considered effective to boost speaking activities and increase social skills for students. Students feel happy, enjoy, and comfortable when the teacher applies cooperative learning since students can create positive collaboration. They also helped with the visual representations of images from Canva provided by the teacher in the form of digital and flashcards. In addition, students feel that the activities they have done with the group help them to reach goals and engage motivation to learn together. Hence, cooperative learning is considered suitable for primary levels with supporting media, namely Canva. This research is expected to provide new knowledge for readers so that the implementation of this cooperative learning with the use of Canva in the future can contribute to the development of more innovative and effective learning at the basic education level.
Discovering Pre-Service English Teachers' Orientations and Experiences in Designing Communicative Language Teaching Based-Activities by Using Islamic Songs Megawati, Fika; Agustina, Sheila; Wulandari, Fitria; Salsabila, Saffana; Salsabila, Nada; Sinta, Nanda Aprila
Journal of Languages and Language Teaching Vol. 12 No. 4 (2024): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jollt.v12i4.11526

Abstract

Developing learning tools is a skill that a teacher needs to master. In this case, learning English requires material appropriate to real-life, called Communicative Language Teaching (CLT) so that the language mastered by students is the language that is applied in everyday life, including the use of songs. Although many studies have explored songs for English language learning, the integration of Islamic songs in English classroom activities has not been widely discussed. Therefore, this research aims to investigate the viewsand practice of prospective English teachers on the integration of Islamic songs. The method used is a qualitative approach involving analyzing online interviews and teaching module documents prepared by prospective teachers. The results show that the consideration for selecting songs expressed by the prospective teacher is based on three orientations, namely pedagogical, psychological, and cultural. Regarding the worksheet design, participants prefer giving fill-in-the-blank format as the main assessment in measuring students' level of understanding. This research implies that CLT is good for EFL class, so the pedagogical knowledge possessed by prospective teachers need to be fostered, particularly in selecting the appropriate content of the song and adjusting it to create various communicative and meaningful activities for EFL learners.
Diorama as an Interactive Tool for Learning House Vocabulary: Diorama sebagai Media Interaktif untuk Pembelajaran Kosakata Rumah Nayoan, Adinda Roro; Mandarani, Vidya; Megawati, Fika; Agustina, Sheila
Indonesian Journal of Education Methods Development Vol. 19 No. 4 (2024): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v19i4.849

Abstract

General Background: Effective learning media are crucial for enhancing language acquisition among elementary school students. Specific Background: Traditional teaching methods may not adequately engage students, highlighting the need for innovative approaches that foster interactive learning environments. Knowledge Gap: There is a lack of research on the application of three-dimensional teaching tools, such as dioramas, in vocabulary acquisition for English language learners. Aims: This study aims to develop a diorama as an interactive medium to teach house-related vocabulary in English to elementary school students. Results: The diorama features a visually appealing three-dimensional design and incorporates vocabulary targets identified by numbered sections. It employs velcro or fabric adhesive to facilitate the removal and placement of vocabulary terms, allowing students to match words with corresponding parts of the diorama. Novelty: This approach combines tactile and visual learning strategies, enhancing students' engagement and motivation in learning English vocabulary. Implications: The implementation of the diorama as a learning tool can significantly improve students' understanding of vocabulary, making it easier for them to connect words with their meanings through interactive activities in reading and speaking exercises. This innovative resource offers educators a novel method to enhance language learning in a classroom setting. Highlights: Interactive Learning: The diorama fosters engagement by allowing hands-on interaction with vocabulary. Visual Aid: Its three-dimensional design helps students better understand and remember target vocabulary. Motivation Boost: The innovative format encourages students to participate actively in English learning. Keywords: diorama, vocabulary, interactive learning, English education, elementary students
Improving Students’ Figurative Language Writing through Explicit Instruction Ningrum, Nilam Nur Widya; Agustina, Sheila
Indonesian Journal of Education Methods Development Vol. 20 No. 3 (2025): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v20i3.888

Abstract

General Background: Writing in English requires mastery of lexical, compositional, and stylistic components, making it a complex skill for learners to acquire. Specific Background: Many junior high school students struggle with writing due to limited vocabulary and lack of engagement with creative language use. Knowledge Gap: While explicit instruction has been widely used to teach various language skills, its application in developing students’ use of figurative language in writing remains underexplored, particularly at the junior high school level. Aims: This study investigates how explicit instruction in figurative language contributes to improving students’ writing skills. Results: Using a pre-experimental design with 30 eighth-grade students in Sidoarjo, the study recorded an increase in mean scores from 59.5 (pre-test) to 70.67 (post-test), supported by t-test results, indicating statistically significant improvement. Novelty: This research integrates explicit instruction with figurative language teaching, offering a structured approach that enhances both linguistic creativity and writing quality. Implications: The findings suggest that explicit instruction can be a practical strategy for helping students develop stronger, more expressive writing skills, and promote independent application of language in academic and real-life contexts. Highlights : Uses pre-experimental design to measure writing skill development Focuses on eighth-grade students in a real classroom context Emphasizes the role of explicit instruction in creative writing Keywords : Explicit Instruction, Figurative Language, Writing Skills, Junior High School, Language Education
Analysis of Dose Distribution Alpha and Secondary Particles in Therapy Alpha for Glioblastoma Cancer Using MCNP6 Software Agustina, Sheila; Suharyana, Suharyana; Kusumandari, Kusumandari; Arianto, Fajar
Journal of Physics and Its Applications Vol 7, No 4 (2025): November 2025
Publisher : Diponegoro University Semarang Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jpa.v7i4.25893

Abstract

The alpha therapy modeling was performed for the treatment of glioblastoma brain cancer using MCNP6 software. The simulation used a head and neck phantom geometry, with a spherical shape of the radiation direction of the cancer cells with a radius of one cm divided into 27 targets. One radiation source is directed to each target center of the cancer cells with five energy variations, namely (430, 425, 415, 410, and 400) MeV. The simulation results are in the form of a distribution of absorbed doses in all targets and healthy cells around them. The simulation results show an average dose distribution of (1.2902 ± 0.0024) 10-11 Gy/alpha with an isodose level of 69.75%. The healthy organ that receives the largest dose and secondary particle distribution after cancer cells is the brain, with an accumulative dose of (1.7446 ± 0.0033) 10-15 Gy/alpha. The dose distribution on cancer cells shows that the irradiation time to kill glioblastoma cancer cells is (1456±0.14) seconds with an alpha current of 1 nA.
AI use in teaching module and assignment development: Reported practices from Indonesian EFL pre-service teachers Megawati, Fika; Agustina, Sheila; Amrullah, Muhlasin; Meiramova, Saltanat; Wulandari, Fitria; Rahmahwati, Tia
Journal of Research on English and Language Learning (J-REaLL) Vol. 7 No. 1 (2026): Journal of Research on English and Language Learning (J-REaLL)
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/j-reall.v7i1.24622

Abstract

The rapid development of artificial intelligence (AI) in education has not been matched by sufficient research on how pre-service English as a foreign language (EFL) teachers perceive the use of AI for developing instructional modules. This study explores these perceptions among pre-service EFL teachers from three universities in Indonesia who already have experience using AI. Most participants were female, in the final stage of their studies, and enrolled in a micro-teaching course. A survey was administered using an online questionnaire to investigate the practices and experiences of AI among pre-service teachers and analyzed using descriptive quantitative methods. The findings show that the pre-service teachers were enthusiastic yet cautious in using AI. Many used AI regularly, while others used it occasionally. They perceived clear benefits of AI, particularly in generating ideas, improving efficiency, and enhancing the quality of learning materials. AI was most commonly used to design lesson topics, develop content, and create test items. However, several challenges were identified, including plagiarism risks, inconsistent AI-generated outputs, and concerns about overreliance on AI. ChatGPT was the most frequently used tool, and participants expressed interest in more adaptive features that tailor content to students’ needs. The study recommends that AI use in teacher education be guided by instructors, with limited use in student assignments to maintain ethical standards and critical thinking skills. These findings provide valuable insights into AI literacy and pedagogical AI applications, contributing to the development of AI-adaptive teacher education curricula.
Increasing English teachers' innovation through training on teaching modules development with digital technology integration Yuli Astutik; Sheila Agustina; Fika Megawati; Rishma Anggraini
Journal of Community Service and Empowerment Vol. 4 No. 3 (2023): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jcse.v4i3.27579

Abstract

In order to achieve quality learning in accordance with the aspirations and the fourth goal of SDGs, teachers need to create learning that is complete and in accordance with the needs of students. This complete and appropriate learning can be demonstrated by the teaching modules used by the teacher. In fact, teachers still encounter problems in compiling teaching modules that suit the needs of students in the current era of digital technology. This obstacle is also experienced by high school English teachers in Sidoarjo. One of the challenges is the lack of innovation in using and implementing information and technology-based English learning media. Therefore, with this community service, the authors aim to increase the high school English teachers' innovation through training on teaching module development with EdPuzzle integration. The success of this program was measured from a questionnaire filled out by the teachers. As a result, teachers who previously did not know what EdPuzzle was were finally able to create and implement it in class. They argue that digital media such as EdPuzzle is very useful for teaching and learning English. Thus, this community service has been carried out properly and succeeded in achieving the planned goals.
Students’ Vocabulary Learning through Augmented Reality (AR): EFL Student Teachers’ Perceptions: Persepsi Calon Guru Bahasa Inggris terhadap Pembelajaran Kosa Kata melalui Augmented Reality (AR) Fika Megawati; Shanina Sharatol Ahmad Shah; Rahmania Sri Untari; Sheila Agustina; Chandrika Rahmania Cahyani
Academia Open Vol. 8 No. 2 (2023): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.8.2023.7006

Abstract

This study explores the integration of Augmented Reality (AR) into English language education, focusing on the topic of professions. Student teachers in a Micro Teaching class were invited to assess the AR-based learning activities designed to aid vocabulary comprehension. Questionnaires were distributed to gather perceptions on the potential usefulness and suitability of the AR product for classroom use. The results affirm that AR holds great promise in enlivening and enriching English language lessons, as student teachers provided numerous creative ideas for its implementation. Valuable recommendations for product improvement were also obtained. As English teachers strive to develop effective teaching media, they should consider how such technology facilitates meaningful learning objectives. This research offers insights into the positive impact of AR in language education and highlights its implications for improving students' language proficiency in specific domains. Highlights: AR integration in English learning: Augmented Reality (AR) offers an innovative approach to enhance English vocabulary learning in the context of professions, fostering greater engagement and interactive classroom experiences. Perceptions of student teachers: The study gathers valuable insights from student teachers' perceptions, highlighting their ideas and suggestions for effectively implementing AR-based learning activities in language classrooms. Implications for language education: The research underscores the potential of AR as a teaching tool, emphasizing its positive impact on language proficiency and the importance of meaningful content to facilitate effective learning outcomes. Keywords: Augmented Reality (AR), English Vocabulary, Profession, Student Teachers, Learning Activities
Ekspansi Teknologi : Degradasi Kapabilitas Mahasiswa dalam Berinteraksi Sosial Virna Muhdelifa Desembrianti; Sheila Agustina; Triyono; Vinda Olivia Hanna
FisiPublik: Jurnal Ilmu Sosial dan Politik Vol. 8 No. 2 (2023): November
Publisher : Social and Political Sciences Faculty, Widya Gama Mahakam Samarinda University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24903/fpb.v8i2.2559

Abstract

Nowadays, electronic devices have become a very important part of everyone's life. Gadgets in particular, not only make it easier for someone to gain access to information quickly, but gadgets are also used as communication tools, entertainment, and learning tools which make significant changes to the way people interact with the environment around them. Uncontrolled use of gadgets makes them waste a lot of time in front of the screen, this tends to have an impact on emotional intelligence. Sherry Turkle believes, "as technology ramps up, our emotional lives ramp down". Human emotional abilities or intelligence do not go hand in hand with technological advances. In his book, Turkle describes Henry David Thoreau's Three Chairs concept. David said, "in his cabin there were three chairs -one for solitude, two for friendship, three for society". This research uses a qualitative research method with a phenomenological approach. The qualitative research method is a research method that positions the researcher as the main instrument in the process of obtaining data. This research was conducted at Jember University, precisely on Jalan Kalimantan, Tegalboto No. 37, East Krajan, District. Sumbersari, Jember Regency. Jember University was chosen because it is relevant to the research topic that will be taken up by researchers. Based on the results of interviews and observations, the author found that students tend to choose to operate their smartphones when they are next to unfamiliar colleagues in class. When contacting a friend if they have an appointment to go out, they prefer to communicate via cellphone. However, if students prefer to spend time in front of gadget screens, they may miss this opportunity to interact