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Ain't no man: Female masculinity in Android game Legend of the PHOENIX Adelia, Silvy; Dirgantari, Alfi; Hirano, Shun; Wedawati, Mamik; Ridha, Firly; Koiri, Much
LITERA Vol. 23 No. 1: LITERA (MARCH 2024)
Publisher : Faculty of Languages, Arts, and Culture Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ltr.v23i1.70536

Abstract

This study performs content analysis on an Android game titled Legend of the Phoenix. Legend of the Phoenix, commonly known as LoP, is an otome (girl) game released by Modo Game in 2020. Like most otome games, Legend of the Phoenix revolves around the journey of a young woman who is given a second chance at life after her first ends tragically. The player takes the role of this young woman and has to complete various missions and storylines in order to complete the game. This study aims to find messages about gender presented in the game by analyzing its visual and narrative content. It focuses on identifying female masculinity in the special recruitment group of Female General or Heroine. The game characters being analyzed are the four Generals in Legend of the Phoenix"”Hua Mulan, Mu Guiying, Liang Hongyu, and Qin Liangyu. They are examined in terms of role, abilities, and appearance and their relation to the concept of female masculinity introduced by Halberstam. The result shows that the Female General belongs to Femme Pretender type. It means that the characters of Hua Mulan, Mu Guiying, Liang Hongyu, and Qin Liangyu possess masculine traits (role and abilities) while also keeping their female appearance (physical and outfit). 
Kolaborasi Internasional Unesa dan UiTM: Literasi Budaya Melalui Penulisan Cerita Berbasis Graphic Organizer Utami, Respati Retno; Anggun Camelia, Ika; Anggapuspa, Meirina Lani; Naser, Faradiba Liana; Susanti, Arik; Asteria, Prima Vidya; Kartika, Ajeng Dianing; Adelia, Silvy Cinthia
KOMUNITA: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 4 No 4 (2025): November
Publisher : PELITA NUSA TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60004/komunita.v4i4.334

Abstract

Literasi budaya lintas negara menjadi keterampilan penting di era globalisasi, terutama untuk memperkuat hubungan antarbangsa melalui pemahaman dan penghargaan terhadap keberagaman budaya. Program Pengabdian Kepada Masyarakat (PKM) yang dilaksanakan melalui kolaborasi antara Universitas Negeri Surabaya (Unesa) dan Universitas Teknologi Mara (UiTM) Malaysia bertujuan untuk meningkatkan literasi budaya mahasiswa melalui penulisan cerita rakyat (folklore) menggunakan metode graphic organizer. Workshop ini dirancang untuk memperkenalkan teknik penulisan yang sistematis dan efektif, dengan tujuan untuk membantu mahasiswa memahami struktur dan alur cerita yang koheren serta menjaga esensi budaya dalam narasi. Pendekatan partisipatif dan kolaboratif yang diterapkan memungkinkan mahasiswa dari kedua universitas untuk saling bertukar perspektif budaya, memperkaya pemahaman mereka tentang tradisi dan cerita rakyat masing-masing negara. Melalui kolaborasi ini juga, mahasiswa tidak hanya meningkatkan keterampilan menulis, tetapi juga mengembangkan kemampuan komunikasi lintas budaya yang lebih efektif. Pendekatan ini juga memperkuat toleransi dan rasa saling menghargai, serta meningkatkan kerja sama internasional antar negara sebagai langkah penting dalam membangun hubungan yang lebih harmonis. Workshop ini berkontribusi dalam pencapaian SDGs Poin 4 dan 11 dengan menciptakan pendidikan yang inklusif dan berbasis kolaborasi lintas budaya, serta dengan membentuk komunitas yang lebih terbuka, inklusif, dan saling menghargai keberagaman budaya. Program ini berhasil memperkenalkan mahasiswa pada pentingnya peran budaya dalam hubungan internasional dan masyarakat global yang berkelanjutan.
Representation of Imperfection in TikTok’s Trend Wabi-Sabi: A Thematic Analysis Fiella Widya Rahma Aprillia; Silvy Adelia
ELS Journal on Interdisciplinary Studies in Humanities Vol. 9 No. 2 (2026): JUNE
Publisher : Hasanuddin University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34050/els-jish.v9i2.52301

Abstract

Social media has become an influential platform in shaping beauty standards by often promoting idealized and unattainable representations of physical appearance. In response to this phenomenon, the wabi-sabi trend on TikTok has emerged as an alternative narrative that celebrates imperfection, incompleteness, and authenticity. This study aims to examine how imperfection is represented in the wabi-sabi trend on TikTok and to identify the themes through which users reinterpret characteristics commonly perceived as flaws. This research uses thematic analysis following Braun and Clarke’s (2006) framework. Data were collected from TikTok videos under the hashtag #wabisabi that utilized the original King of the Hill audio associated with the trend. From an initial dataset of 100 videos, 20 videos met the engagement criteria. The findings reveal five major themes: feature deviations from beauty ideals, body imperfections as beauty, biological uniqueness, interpersonal relationships, and nature’s imperfection. These themes demonstrate that users celebrate various forms of imperfection. The study concludes that the wabi-sabi trend functions as a space that challenges beauty standards by embracing authenticity, diversity, and appreciation of imperfection.
Training MGMP German Teachers in Surabaya on AI-Assisted Cultural Poster Design Audrey Gabriella Titaley; Wening Ruci; Kanya Catya; Silvy Adelia
ABISATYA : Journal of Community Engagement Vol. 2 No. 2 (2024): ABISATYA: Journal of Community Engagement
Publisher : Center for Community Service and Science and Technology Marketing - The Institute for Research and Community Service Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/abisatya.v2i2.35217

Abstract

This community service program aims to address the need for integrating local cultural elements into German language education for high school teachers in Surabaya and its surrounding areas. The focus of this initiative is to help German teachers incorporate East Javanese culture into their lessons using modern technology, particularly through AI-assisted poster design. The importance of this topic stems from the need to preserve local cultural heritage while enhancing language learning, fostering a deeper connection between students’ cultural identity and their foreign language education. The program was conducted in three stages: preparation, implementation, and evaluation. The preparation phase involved compiling accessible learning materials and ensuring all necessary resources were ready for the training sessions. The implementation phase provided hands-on workshops that introduced teachers to AI design tools such as Canva, Fotor, Piktochart, and ChatGPT, alongside instruction on poster design principles, including layout, typography, and bilingual content creation. In the evaluation phase, participants received feedback on their projects and refined their posters, integrating both German language elements and East Javanese cultural themes. The results demonstrated high participant engagement and successful skill development in using AI tools to create culturally relevant educational materials. Teachers produced bilingual cultural posters that effectively combined language instruction with local heritage promotion. This initiative not only enhanced teachers’ technological competencies but also strengthened their ability to integrate cultural content into their lessons, ensuring the preservation and appreciation of East Javanese culture in the context of German language education.
Novel Writer’s Voice in Critical Annotated Bibliography Harti, Laily Maulida Septiana Harti; Leliana, Ayunita; Adelia, Silvy Chintia Adelia
JET ADI BUANA Vol 7 No 01 (2022): Volume 7 Number 01 April 2022
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/jet.v7.n01.2022.5426

Abstract

Undergraduate students are required to think critically and put it into their writings and research. However, it is challenging for the students to do so, since they might encounter plagiarism issues, as they try to make use of their own voice. This study, carrying out a research and development design with a research subject of 77 students who programmed the Reading for Research course, aimed to produce educational products in the form of learning materials that can help them during their critical annotated bibliography composition. Data were collected in three stages using interview guidelines and inquiry journals in the preliminary research stage, observation sheet of validation form in the model development stage, and observation sheet in the form of field notes in the model trial stage. In the preliminary field testing of the use of the tutorials in the learning materials for Reading for Research class, it is found that writing Critical Annotated Bibliography while still including their voices as writers became easier for students. This is because the instructions used in the teaching materials that the writing team compiled are very explicit, so students can easily follow and execute the instructions in writing.
Should Crypto Mining Without Consent Be Criminalized? Lessons from the Coinhive Decision Lucky Elza Aditya; Silvy Chintia Adelia; Firly Amalia Rafi Ridha
Peradaban Journal of Law and Society Vol. 5 No. 1 (2026)
Publisher : Pustaka Peradaban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59001/pjls.v5i1.861

Abstract

This article examines whether crypto mining conducted without user consent should be criminalized under Indonesian cybercriminal law by drawing lessons from the Japanese Supreme Court's Coinhive Decision. The study employs normative legal research using statutory, case, and comparative approaches to analyze Indonesian cybercrime legislation and the legal reasoning adopted in the Coinhive Decision. Unlike previous studies that primarily discuss cryptojacking from technical or criminal liability perspectives, this research develops a comparative framework that positions informed user consent and the degree of interference with electronic systems as the principal parameters for determining criminal liability. The findings demonstrate that cryptojacking should be criminalized only when it is conducted without valid user consent and results in significant interference with electronic systems, unauthorized exploitation of computing resources, or other measurable harm to users. Conversely, transparent cryptomining conducted pursuant to valid digital agreements should not automatically be regarded as a criminal offense because the elements of unlawfulness and unauthorized conduct are absent. This study contributes to Indonesian cybercriminal law by proposing clearer normative parameters for distinguishing lawful cryptomining from criminal cryptojacking, drawing on the principles of user consent, proportionality, and social acceptance reflected in the Coinhive Decision. Artikel ini mengkaji apakah aktivitas penambangan mata uang kripto tanpa persetujuan pengguna patut dikriminalisasi dalam hukum pidana siber Indonesia dengan mengambil pelajaran dari Putusan Coinhive Mahkamah Agung Jepang. Penelitian menggunakan metode penelitian hukum normatif melalui pendekatan peraturan perundang-undangan, kasus, dan perbandingan hukum untuk menganalisis ketentuan hukum siber Indonesia serta pertimbangan hukum dalam putusan tersebut. Berbeda dengan penelitian sebelumnya yang lebih menitikberatkan pada aspek teknis atau pertanggungjawaban pidana, penelitian ini mengembangkan kerangka komparatif yang menempatkan persetujuan pengguna yang sah dan tingkat gangguan terhadap sistem elektronik sebagai parameter utama dalam menentukan pertanggungjawaban pidana. Hasil penelitian menunjukkan bahwa cryptojacking hanya layak dikriminalisasi apabila dilakukan tanpa persetujuan pengguna yang sah serta menimbulkan gangguan yang signifikan terhadap sistem elektronik, eksploitasi sumber daya komputasi pengguna tanpa hak, atau kerugian yang terukur bagi pengguna. Sebaliknya, aktivitas cryptomining yang dilakukan secara transparan berdasarkan perjanjian digital yang sah tidak seharusnya dipandang sebagai tindak pidana karena unsur tanpa hak dan melawan hukum tidak terpenuhi. Penelitian ini berkontribusi terhadap pengembangan hukum pidana siber Indonesia dengan menawarkan parameter normatif yang lebih jelas untuk membedakan cryptomining yang sah dari cryptojacking sebagai tindak pidana melalui prinsip persetujuan pengguna, proporsionalitas, dan penerimaan sosial sebagaimana tercermin dalam Putusan Coinhive.
Participatory culture perspective in Love and Deepspace TikTok community Shafira Azzalea Diandra; Silvy Adelia
Pioneer: Journal of Language and Literature Vol 18 No 1 (2026)
Publisher : Faculty of Letters, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/pioneer.v18i1.8197

Abstract

Existing studies have examined participatory culture in fanfiction communities and social media fandoms, yet limited attention has been given to how players of 3D otome games collectively reinterpret and reconstruct narratives on TikTok. This netnography study investigates how fans of the Love and Deepspace TikTok community interpret, expand, and reconstruct narrative elements through participatory culture. Using Kozinets’ (2015) netnography method, the research analyzed approximately 150 TikTok and over 2,000 comments collected over 12 month-period. Findings reveal four practices: POV Performances, Lore theories producing timeline diagrams, Visual Storytelling, and Cross-Game Recreation migrating leads into Sword of Justice and Baldur’s Gate 3 through labor described as fighting the sliders. The study contributes to broader discussions on how platform affordances reshape participatory culture in the mobile gaming era, while suggesting future research directions including cross-platform and cross-cultural comparative analyses, as well as ethnographic investigations into fan motivations and experiences.