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Journal : JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH)

Aplikasi Pariwisata Kota Malang Berbasis Web Menggunakan Metode User Centered Design Muhammad Efrizal Febriyan; Ade Davy Wiranata
Journal of Information System Research (JOSH) Vol 4 No 4 (2023): Juli 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i4.3970

Abstract

The City of Malang is one of the favorite destinations in Indonesia which has uniqueness in culture and diverse tourism. Information about tourism has not been handled properly by the government in Malang City. The various tourist attractions in Malang City are not fully known by the public. Therefore, here the author will design a WEB-based Malang City Tourism Application. In designing pages on this website, we will use Visual Studio Code (VS Code) Programming assistance. To get a dynamic website design the author uses PHP and CSS in its creation. In managing all existing databases the author uses the MySQL Database. The results of this research study can provide results in which there is complete information about tourist attractions and accommodations in tourism in Malang City. With the User Centered Design (UCD) method, the interface on the website will be focused on user needs. Furthermore, the result of this design is the creation of an interface that contains various menus, including the login menu, main page menu, package menu, hotel menu, and contact menu. The results of the analysis will involve a sample of 100 respondents.
Penggunaan Figma dan Metode Design Thinking dalam User Interface dan User Experience untuk Website E-Commerce Pasar Grosir Tradisional Erik, Muhammad; Wiranata, Ade Davy
Journal of Information System Research (JOSH) Vol 6 No 4 (2025): July 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i4.8043

Abstract

This study aims to design the User Interface (UI) and User Experience (UX) of a management website for a wholesale store UD. Putra Banjar in Jakarta using Figma software and the Design Thinking method. The background of this study is the need for digitalization in stock and transaction management which has so far been done manually and is considered inefficient. This study identified four main problems: the integration of Figma and Design Thinking in the design process, the involvement of owners and customers in development, increasing transaction efficiency through the website, and providing additional features to increase customer trust in the product. The Design Thinking method used includes five stages, namely Empathize, Define, Ideate, Prototype, and Test. The initial stage is carried out through interviews with owners and customers to explore needs and problems. The results of the analysis are then formulated into a design solution that is visualized in the form of a prototype using Figma. Trials were carried out by 15 users to obtain feedback to improve the design. The expected results of this study are the creation of an effective, efficient, and responsive website UI/UX design to user needs. In addition, the product review feature is expected to help customers in decision making. This research is expected to contribute to the operational efficiency of UD. Putra Banjar and become a reference in the digitalization of similar MSMEs in Indonesia.