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Development of assessment instruments 4C skills (critical thinking, collaboration, communication, and creativity) on parabolic motion materials Rudianto Rudianto; Rahma Diani; Subandi Subandi; Nanda Widiawati
Journal of Advanced Sciences and Mathematics Education Vol. 2 No. 2 (2022): Journal of Advanced Sciences and Mathematics Education
Publisher : CV. FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/jasme.v2i2.115

Abstract

4C skills are one of the abilities in life that can produce knowledge personally and be used in society. This study aimed to develop an instrument for assessing students' 4C skills (Critical Thinking, Collaboration, Communication, and Creativity) on parabolic motion material. The model used in developing this research is the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. Data collection methods were interviews, questionnaires, tests, and documentation with a population of 120 students and a sample of 60 students. The sample selection technique uses cluster random sampling. Based on the study results, the percentage of critical thinking criteria was 21.7 percent, low critical thinking was 28.3 percent, and poor critical thinking was 50 percent. The percentages with creative thinking criteria are 25 percent, 40 percent moderately creative, and 35 percent less creative. The percentage of collaboration skills that meet excellent criteria is 65 percent, and high collaboration skills are 35 percent. While the percentage of people with excellent communication skills was 8.3 percent, high communication skill was 83.3 percent, and fairly high communication skill was 8.3 percent. Based on these data, it concluded that the instruments developed were valid and feasible to use.
Membangun Budaya Literasi Masyarakat Pekon Sukananti Kecamatan Way Tenong Kabupaten Lampung Barat melalui Perpustakaan Desa dan Taman Baca Masyarakat Marlena Marlena; Irwandani Irwandani; Rahma Diani
Smart Society Vol. 1 No. 1 (2021): Smart Society
Publisher : FOUNDAE (Foundation of Advanced Education)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (261.758 KB) | DOI: 10.58524/smartsociety.v1i1.33

Abstract

This service aims to describe the causes of the low interest in reading in the community, especially the young generation of school age in the village of Sukananti; diagnosing various causes of low interest in reading in the Sukananti village community; and designing a program of reading activities as an effort that can encourage people to want to read so that a literacy culture can be realized, especially for the young generation of school age in Sukananti village, Way Tenong district, West Lampung Regency through the provision of village libraries and community reading parks (TBM). The approach used in the implementation of this program and research is a qualitative approach in the form of a case study by examining events or events related to reading interest and literacy culture. Data collection techniques through observation, interviews, and data recording. Data analysis techniques are carried out through the presentation, analysis, description, and presentation of data related to the reading interest and culture of the community. In this case, to be able to build and increase interest in reading in order to foster a literacy culture, it is necessary to carry out various strategies and programs that can reach all levels of society, such as the provision of IT-based village library facilities, procurement of community reading parks, and can be pursued through the involvement of KKN students to teach. read and write for two to three months, and it is necessary to cooperate with the nearest school to provide access for the dropout community to get the opportunity to learn.
Optimization of Online Learning During the Covid-19 Pandemic in Rural Areas Rica Marhayati; Rahma Diani; Antomi Saregar; Dwi Fujiani; Fredi Ganda Putra; Megawati Ridwan Fitri
Smart Society Vol. 2 No. 1 (2022): Smart Society
Publisher : FOUNDAE (Foundation of Advanced Education)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/smartsociety.v2i1.83

Abstract

The Covid-19 pandemic has forced us to carry out all activities, including teaching and learning. The appropriate learning model in this situation is the distance learning model. However, the distance learning model is a new learning model that needs to be socialized and reminded to teachers and student guardians. This community service research aims to conduct distance learning training for teachers and student guardians in Gudung Negara village. The method used was door-to-door socialization to avoid crowds and prevent the spread of Covid-19. Teachers and guardians understood to do activities indirectly and adapted to carrying out learning during the Covid-19 pandemic. This community service activity resulted in student guardians supporting schools in conducting learning activities during the Covid-19 pandemic. Furthermore, teachers could design lesson plans, and student guardians could use the Google Meet platform. Based on this community service activity, as a follow-up, it is hoped that policymakers and relevant institutions will take part in mentoring and supporting teachers in managing learning as well as monitoring and evaluating the learning process during the COVID-19 pandemic
Enhancing Students’ Creative Thinking through Project-Based Physics E-Modules Rahma Diani; Yuberti Yuberti; Adek Erni Kurnia; Arti Hadap
Smart Society Vol. 4 No. 1 (2024): Smart Society
Publisher : FOUNDAE (Foundation of Advanced Education)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/smartsociety.v4i1.615

Abstract

The creative thinking ability of students in physics learning is still relatively low, especially because the strategies, methods or learning media are less varied and do not involve students actively in the learning process. This study aims to determine the effect of project-based learning physics e-modules on students' creative thinking abilities. This study is a pre-experimental study using a one group pretest-posttest design. The sample consisted of 90 students selected using the purposive sampling technique. This project-based learning physics e-module product is effective in improving students' creative thinking abilities as seen from the results of the n-gain test to the three schools, an average n-gain of 0.71 was obtained in the high category. Based on the interpretation of the effectiveness of the n-gain value of 71% obtained, it is classified into the fairly effective category. And seen from the hypothesis test, it produces sig. less than 0.05. This study has implications for the effectiveness of students' creative thinking abilities because of the influence of project-based learning physics e-modules.
Effectiveness Test of the PRISMA-E’xi Learning Model in Physics Learning: A Large-Scale Trial on Creative Problem Solving Across Rural, Sub-Urban, and Urban Schools Rahma Diani; Viyanti Viyanti; Tri Jalmo; Dewi Lengkana; Hendri Noperi; Antomi Saregar; Fredi Ganda Putra
Smart Society Vol. 6 No. 1 (2026): Smart Society
Publisher : FOUNDAE (Foundation of Advanced Education)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/smartsociety.v6i1.942

Abstract

This study investigates the effectiveness of the PRISMA-E’xi learning model—an instructional innovation that integrates a multi-representation approach with the Engineering Design Process (EDP) in a STEM framework—to enhance senior high school students’ creative problem-solving (CPS) skills in physics. Employing a quantitative quasi-experimental design with a nonequivalent control group, the research involved 350 students from five schools representing rural, suburban, and urban regions. Students in the experimental group (n = 175) received instruction using PRISMA-E’xi, while those in the control group (n = 175) experienced conventional teaching. CPS ability was assessed through pre- and posttests aligned with six indicators: objective finding, fact finding, problem finding, idea finding, solution finding, and acceptance finding. Data were analyzed using independent t-tests, effect size (Cohen’s d), one-way ANOVA, and MANOVA with prerequisite tests for normality and homogeneity. Results revealed a highly significant improvement in CPS for the experimental group (t(342) = 17.8, p < 0.001) with a large effect size (d = 1.92). One-way ANOVA indicated no significant differences in n-gain across regions (p = 0.707), and MANOVA confirmed a strong multivariate effect of the learning model (Pillai’s Trace = 0.5027, p < 0.001) on all CPS indicators without regional interaction effects. Each instructional syntax of PRISMA-E’xi—problem exploration, representation structuring, investigative reasoning, scientific modelling, model assessment, and adaptive reflection—was found to foster specific CPS indicators, supporting critical and creative thinking as well as adaptive reasoning. Guided reflection, multi-representation analysis, and iterative solution evaluation promoted deep conceptual understanding and transferable problem-solving skills. The findings demonstrate that PRISMA-E’xi is an effective, flexible, and equitable model for improving students’ creative problem solving in physics, independent of geographic context. Despite limitations related to the quasi-experimental design, limited duration, and sample scope, the study provides robust empirical evidence that PRISMA-E’xi can serve as a scalable and innovative framework for 21st-century competency-based science education. Future research should employ randomized or longitudinal designs and explore cross-disciplinary applications to strengthen external validity and long-term impact assessment.
Articulate storyline-based interactive learning media with character values on natural science learning for 10-11 years old students Nur Indah Rahmawati; Ida Fiteriani; Rahma Diani
Online Learning In Educational Research (OLER) Vol. 2 No. 1 (2022): Online Learning in Educational Research
Publisher : CV FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/oler.v2i1.119

Abstract

This research was inspired by the underutilized use of character-laden media in science education. The goal of this research is to create character-based interactive learning media on the material properties and changes in the shape of objects using the Articulate Storyline. Also, to test the feasibility and responses of teachers and students toward the developed product. The research method used was development (Research and Development) adopted from Borg and Gall. This research was carried out in three different schools. Techniques for gathering data include interviews, surveys, and recordkeeping. The data analyses employed were qualitative and quantitative methods. The product validation results were quite suited for usage, with the percentages of feasibility values of 84.16 by linguists, 88.87 by material experts, and 94 by media experts. The response percentages by teachers and students were 85.2 and 91.1, respectively. The product developed was well-suited for use in the fifth-grade science learning process. It is hoped that additional research will be conducted using other materials to examine the efficiency of this media, particularly in improving character values.
Pengaruh Model Pembelajaran Blended Based Learning Berbantuan Bing Chat Terhadap Keterampilan Berpikir Kritis Ditinjau Dari Gaya Belajar Peserta Didik Putri Mertikadian; Rahma Diani; Happy Komikesari
Jurnal Pendidikan Indonesia Vol. 6 No. 6 (2025): Jurnal Pendidikan Indonesia
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/japendi.v6i6.7899

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Penelitian dilaksanakan dengan tujuan mengetahui Pengaruh Model Pembelajaran Blended Based Learning Berbantuan Bing Chat Terhadap Keterampilan Berpikir Kritis Peserta Didik di Tinjau dari Gaya Belajar. Metode yang digunakan Quasy Eskperimen dengan desain pretest-posttest control group. Populasi penelitian mencakup seluruh pesertadidik kelas XI fase F di SMA Negeri 1 Bandar Lampung. Teknik pengambilan sampel dengan purposive sampling, di mana kelas XI-6 ditetapkan sebagai kelas eksperimen, sedangkan XI-7 kelas kontrol. Instrumen penelitian berupa soal essay guna mengukur keterampilan berpikir kritis peserta didik, dan angket untuk mengetahui gaya belajar. Penelitian ini menggunakan uji independent sample-test. Hasil penelitian didapati bahwa: 1) Model pembelajaran Blended Based Learning Berbantuan Bing Chat berpengaruh terhadap keterampilan berpikir kritis peserta didik dengan gaya belajar Visual. 2) Model pembelajaran Blended Based Learning Berbantuan Bing Chat berpengaruh terhadap keterampilan berpikir kritis peserta didik dengan gaya belajar Auditori. 3) Model Blended Based Learning Berbantuan Bing Chat berpengaruh terhadap keterampilan berpikir kritis peserta didik dengan gaya belajar Kinestetik.
Analisis Bibliometrik: Tren Penelitian Pembelajaran Fisika pada Materi Fluida di Database Scopus (1995–2023) Rahma Diani; Adek Erni Kurnia; Dewi Tri Wulandri; Mukarramah Mustari; Muhammad Ridho Syarlisjiswan; Welly Anggraini; Hendri Noperi
Kappa Journal Vol 9 No 3 (2025): Kappa Journal
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v9i3.32420

Abstract

Pembelajaran fisika pada materi fluida sering dianggap abstrak dan kompleks sehingga menimbulkan kesulitan konseptual dan miskonsepsi bagi peserta didik. Kondisi ini diperburuk oleh keterbatasan strategi, model, dan media pembelajaran yang inovatif. Urgensi tersebut mendasari perlunya pemetaan komprehensif terhadap perkembangan riset dalam bidang ini. Kebaruan penelitian ini terletak pada pemetaan 29 tahun perkembangan dan tren global penelitian pembelajaran fisika pada materi fluida, yang belum pernah dilakukan secara sistematis dalam studi sebelumnya. Penelitian ini bertujuan memetakan perkembangan dan tren penelitian global terkait pembelajaran fisika pada materi fluida melalui pendekatan bibliometrik. Data diperoleh dari database Scopus dengan kata kunci “Physics Learning on Fluid Concepts” pada periode 1995–2023, menghasilkan 179 dokumen yang dianalisis menggunakan perangkat lunak Mendeley dan VOSviewer. Hasil penelitian menunjukkan peningkatan signifikan publikasi sejak 2019, dengan Amerika Serikat dan Indonesia sebagai kontributor terbesar. Kata kunci yang dominan berkaitan dengan siswa, sistem pembelajaran, serta integrasi model berbasis masalah dan teknologi digital. Selain itu, kolaborasi internasional masih rendah. Hasil analisis ini dapat dimanfaatkan guru untuk memilih model dan media pembelajaran yang lebih efektif sesuai tren global,  peneliti untuk mengidentifikasi celah riset serta mengembangkan kajian lanjutan yang lebih terarah, dan pengembang kurikulum untuk menyelaraskan desain pembelajaran dengan kebutuhan konseptual materi fluida dan perkembangan riset internasional.
Development of STEM-Based Virtual Reality to Enhance High School Students' Conceptual Understanding Siti Sarah; Vandan Wiliyanti; Rahma Diani
Jurnal Penelitian Pembelajaran Fisika Vol. 17 No. 2 (2026): APRIL 2026
Publisher : Program Studi Pendidikan Fisika, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp2f.v17i2.3689

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The understanding of concepts among students is still relatively low due to the suboptimal use of learning media, making it difficult for students to grasp the material, especially abstract physics concepts. This research aims to develop STEM-based virtual reality media, as well as to determine its feasibility, user response, and effectiveness in improving high school students' conceptual understanding. The method used is research and development with the ADDIE model (analysis, design, development, implementation, evaluation), with the research subjects being 10th-grade students at SMAN 1 and SMAN 10 Bandar Lampung. The instruments used included validation sheets for media experts, materials, and test items; responses from students and educators; as well as concept understanding tests through pretests and posttests. The research results show that the developed media is deemed suitable based on the validator's assessment, with responses from educators and students indicating a very interesting category. The N-gain score with an average of g=0.55 indicates a moderate increase in students' conceptual understanding, making this media suitable and effective for use in learning.
PENGARUH MODEL BRAIN BASED LEARNING BERBANTUAN SIMULASI OLABS TERHADAP KEMAMPUAN CREATIVE PROBLEM SOLVING SISWA Yunita Lestari; Rahma Diani; Ajo Dian Yusandika
OPTIKA: Jurnal Pendidikan Fisika Vol. 9 No. 2 (2025): OPTIKA: Jurnal Pendidikan Fisika
Publisher : Department of Physics Education, Faculty of Teacher Training and Education, Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/optika.v9i2.6586

Abstract

Penelitian ini bertujuan untuk mengkaji efektivitas penerapan model Brain Based Learning yang dipadukan dengan laboratorium virtual (Olabs) terhadap kemampuan creative problem solving siswa. Jenis penelitian adalah Quasi-Eksperimen dengan desain non-equivalen control group design. Populasi penelitian meliputi seluruh siswa kelas X SMA Gajah Mada Bandar Lampung yang berjumlah 196 siswa, penentuan sample menggunakan teknik purposive sampling, dengan kelas X4 sebagai kelompok eksperimen dan kelas X6 sebagai kelompok kontrol, dengan masing-masing berjumlah 34 siswa dan 33 siswa. Instrumen penelitian terdiri dari tes berbentuk esai untuk mengukur kemampuan creative problem solving serta lembar observasi keterlaksanaan model pembelajaran. Analisis data dilakukan menggunakan uji independent sample t-test guna mengetahui peningkatan kemampuan setelah diberikan perlakuan. Hasil uji hipotesis menunjukkan nilai signifikansi sebesar 0.008 (p-value < 0.05), sehigga H0 ditolak dan Ha diterima. Berdasarkan hasil uji N-Gain nilai rata-rata kemampuan creative problem solving siswa pada kelas eksperimen lebih tinggi dibandingkan kelas kontrol. Dengan demikian, model Brain Based Learning berbantuan laboratorium virtual (OLabs) berpengaruh signifikan terhadap kemampuan creative problem solving siswa.