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Journal : Jurnal Informatika Terpadu

Analisis Model Kano pada Rancang Bangun Game Belajar Bahasa Inggris Berbasis Android pada Sekolah Dasar Gerson Feoh; Komang Tri Sutrisna Agustia; Ida Bagus Neo Kurnia Amadea
Jurnal Informatika Terpadu Vol 10 No 1 (2024): Maret, 2024
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jit.v10i1.1084

Abstract

The English learning process at SDN 5 Gulingan is still monotonous and uninteresting, resulting in low student interest and motivation. This has led to efforts to increase student engagement and participation through the implementation of gamification. This research aims to develop and implement gamification in the English learning process at SDN 5 Gulingan and measure the level of user satisfaction with the gamification features implemented. This research uses the ADDIE model in gamification development, which includes the stages of analysis, design, development, implementation, and evaluation. The Kano model is used to measure the level of user satisfaction with gamification features. The results show that gamification features, such as points, badges, leaderboards, and quiz features, can increase students' interest and motivation to learn. These features also help students understand the learning material more easily and enjoyably. The implementation of gamification in the English learning process at SDN 5 Gulingan proved to be effective in increasing students' interest, motivation, and learning effectiveness. This shows that gamification can be a solution to overcome the problem of monotonous and uninteresting learning.
Analisis Model Kano pada Rancang Bangun Game Belajar Bahasa Inggris Berbasis Android pada Sekolah Dasar Feoh, Gerson; Agustia, Komang Tri Sutrisna; Amadea, Ida Bagus Neo Kurnia
Jurnal Informatika Terpadu Vol 10 No 1 (2024): Maret, 2024
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jit.v10i1.1084

Abstract

The English learning process at SDN 5 Gulingan is still monotonous and uninteresting, resulting in low student interest and motivation. This has led to efforts to increase student engagement and participation through the implementation of gamification. This research aims to develop and implement gamification in the English learning process at SDN 5 Gulingan and measure the level of user satisfaction with the gamification features implemented. This research uses the ADDIE model in gamification development, which includes the stages of analysis, design, development, implementation, and evaluation. The Kano model is used to measure the level of user satisfaction with gamification features. The results show that gamification features, such as points, badges, leaderboards, and quiz features, can increase students' interest and motivation to learn. These features also help students understand the learning material more easily and enjoyably. The implementation of gamification in the English learning process at SDN 5 Gulingan proved to be effective in increasing students' interest, motivation, and learning effectiveness. This shows that gamification can be a solution to overcome the problem of monotonous and uninteresting learning.
Co-Authors Adnyana, Gabriel Adnyana, Gabriel Firsta Agnes Lende Agustia, Komang Tri Sutrisna Alex, Kartika Dwiyanti Julius Amadea, Ida Bagus Neo Kurnia Angel Kusuma Mali Anggreni, Ni Putu Ria Ardiawan Rivaldi Ardiman, Andre Bambang Hadi Kartiko Banoet, Oriegenes Elia Gihon Budi Hidajat Cahyani, Ni Kadek Bernica Dwi Christian Tonyjanto Christina Purnama Yanti Dewa Made Andika Dwi Prawiradirjo Dwi Ardiada, I Made Eldayanti, Putri Elvina Endah K, Natalia Sri Gabriel Firsta Adnyana Heltroyce, Chrisley I Gede Pramana Ade Saputra I Gusti Bagus Rai Utama I Gusti Manik Nugraha I Made Dwi Ardiada I Made Mahardika I Made Murna I Made Sumandra I Nyoman Bernadus I Wayan Desky Arianata I Wayan Rosiana I Wayan Ruspendi Junaedi I Wayan Supriana Ijo, Maria Claudia Floranca Jeven, Fabianus I Made Kadek Mila Mahalika Kelvin Hennry Loudry Malelak Komang Tri Sutrisna Agustia Krensiana Tuwa Krismawintari, N.P.D. Lema, Hendro Linawati Linawati Maramba, Imanuel Mrs Megawati Natalia Sri Endah K Ndua, Doroteus Ebu Ngao, Rafael Ni Kadek Dwipayani Lestari Ni Kadek Putri Sari Ni Kadek Sri Windariyasih NI KADEK YUNITA SARI Ni Ketut Amylia Pramasari Ni Made Ary Esta Dewi Wirastuti Ni Made Ary Esta Dewi Wirastuti Ni Made Diaris Ni Putu Ria Anggreni Ni Putu Trisna Padmawati Ni Wayan Deswiniyanti Noviyanti Owa Nugraha, I Gusti Manik Nyoman Ngurah Adisanjaya Paroszynski, I Putu David Martinus Prastika, Rai Teddy Prastyadi Wibawa Rahayu Prastyandhari, I Gusti Ayu Ika Monika Pratama, Gusti Made Ngurah Eko Wira Putra, I Putu Okky Widiana Putra, IGN Anom Cahyadi Putu Adi Saputra Putu Adi Saputra Putu Bigita Ayu Melani Putu Metha Febrina Cristyadi Putu Salman David Putu Steven Eka Putra Putu Wida Gunawan Raharja, Made Agung Rai Riska Resty Wasita Rheza Paleva Wiryadikara Rony Maha Putra Umbu Pingge Rudianto, Wayan Samuel Irenius Hendra Sari, Ni Kadek Putri Steno Maestro Nalle Tiara Handayani Wayan Rudianto Widiastuti, Ni Putu Wijaya, Komang Alit