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ANALISIS KEBUTUHAN KURIKULUM MUATAN LOKAL BERBASIS BUDAYA DAERAH DALAM PENGEMBANGAN PENDIDIKAN KARAKTER PADA SISWA SD Supeni, Siti; Yusuf, Yusuf; Oktavia, Bella Nur
JURNAL SINEKTIK Vol 6 No 1 (2023): JURNAL SINEKTIK:JUNI-2022
Publisher : FKIP, PGSD, Universitas Slamet Riyadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/js.v5i1.7522

Abstract

The purpose of the study is to: (1) analyze the needs of a local content curriculum (Mulok) based on regional culture in the development of character education in elementary school students in 2021 in the city of Surakarta. (2) make procedures for developing local content curricula based on regional culture. (3) testing the effectiveness of the regional culture-based local content curriculum (Mulok) in the development of character education in elementary school students in 2021 in the city of Surakarta. (3) Draft a guidebook for the local Content Curriculum (Mulok) based on regional culture in the development of character education in elementary school students in 2021 in the city of Surakarta for use in elementary schools in Surakarta, seen from educational, creative, and competitive aspects. Research methods through literature studies, interviews, surveys, observations, and documentation. Qualitative descriptive data analysis. About the local content curriculum (Mulok) based on regional culture in the development of character education in S D studentsin Surakarta, supported through psychological, educational, and socio-cultural approaches. The findings: (1) identification of various regional cultural activities in schools; benefits and objectives, materials used, and technical activities, (2) identification of local Content Curriculum figures; various regional cultural activities, (3) formulate character education based on regional culture
Pengembangan Sistem Informasi Data Presensi Siswa Kelas 9 Berbasis Web di Sekolah SMP Negeri 18 Surakarta Joediono, Gregorius Adi Cahya Putra; Supeni, Siti; Daryono, Daryono
Jurnal Pendidikan Tambusai Vol. 8 No. 1 (2024): April 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v8i1.14376

Abstract

Presensi adalah kebutuhan dasar pendukung pada kegiatan belajar mengajar. SMP Negeri 18 Surakarta, presensinya masih berupa presensi manual sehingga prosesnya kurang efektif dan efisien. Berkembangnya teknologi presensi siswa dapat dikembangkan menjadi sistem informasi berbasis data. Tujuan penelitian untuk mengembangkan dan cara memvalidasi sistem presensi berbasis web di sekolah SMP Negeri 18 Surakarta. Metode penelitiannya iyalah Reserch and Development (R&D) dimulai dengan analisis kebututuhan penguna, perancangan system menstranslasi kebutuhan perangkat lunak menjadi struktur data, arsitektur perangkat lunak, Analisis representasi antarmuka sistem, pengodean perangkat lunak dan pengujian sebuah sistem utuh untuk memastikan kesesuaian dari spesifikasi perangkat lunak sesuai definisi awal. Hasil penelitian menghasilkan produk sistem informasi website presensi di sekolah SMP Negeri 18 Surakarta. Kelayakan produk menurut penilaian ahli media presentase skornya 94% dengan kategori sangat layak, ahli materi 94% dengan kategori sangat layak, pengujian guru informatika 96% dengan kategori sangat layak dan guru Bahasa Indonesia 94% dengan kategori sangat layak.
Perancangan Media Pembelajaran Berbasis Game Edukasi “Silla” Menggunakan Construct 2 Pada Mata Pelajaran PPKn Materi Pancasila dan Lambang Negara Kelas V SDN 02 Plosoharjo Cahyani, Marlena Putri Nur; Supeni, Siti; Widhoyoko, Yudhistiro Pandu
Jurnal Pendidikan Tambusai Vol. 8 No. 3 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADD yang mencakup tahapan Analisis, Desain, dan Pengembangan. Penelitian ini bertujuan untuk mengatasi tantangan dalam mengembangkan media pembelajaran serta menilai kelayakan media pembelajaran berbasis Game edukasi materi Pancasila dan Lambang Negara menggunakan Construct 2 mata pelajaran PPKn kelas V SDN 02 Plosoharjo. Pengembangan Game "SILLA" dievaluasi melalui uji coba dengan melibatkan 21 siswa dengan hasil pengujian memperoleh skor 121 dari skor maksimal 126, dikonversi ke skala Likert menghasilkan persentase 96%, yang termasuk dalam kategori "Sangat Layak". Validasi kelayakan Game juga dilakukan oleh ahli media, ahli materi, dan pendidik. Hasil validasi oleh ahli media menunjukkan persentase rata-rata 88,66%, ahli materi 84%, dan pendidik 83,11%, semuanya dalam kategori "Sangat Layak". Pengujian Black Box Testing menunjukkan bahwa Game "SILLA" memenuhi kriteria validitas.
Perancangan Game Edukasi 2 Dimensi Pengenalan Organ Tubuh Manusia dengan Unity pada Materi Kelas V di Sekolah Dasar Negeri 2 Ringinlarik Shidiq, Muhsin Ali; Supeni, Siti; Sutikno, Arif
Jurnal Pendidikan Tambusai Vol. 8 No. 3 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dari penelitian ini untuk: 1) Merancang pembuatan game edukasi tentang pengenalan organ tubuh manusia untuk siswa kelas V SD Negeri 2 Ringinlarik menggunakan perangkat lunak unity; 2) Menemukan media pembelajaran yang lebih sederhana dan mudah dipahami dalam mengajarkan pengenalan organ tubuh manusia di kelas V SD Negeri 2 Ringinlarik. Penelitian ini menggunakan metode Research and Development (R&D) dengan model prosedur ADDIE. Data dikumpulkan melalui observasi, wawancara, angket, dan dokumentasi. Hasil penelitian menunjukkan bahwa game “Pengenalan Organ Tubuh Manusia” memperoleh kriteria sangat layak menurut ahli media dengan presentase tingkat kelayakan 88%, validasi oleh ahli materi memperoleh presentase tingkat kelayakan 90% dengan kriteria sangat layak, dan penilaian kelayakan oleh pendidik memperoleh presentase tingkat kelayakan 92% dengan kriteria sangat layak. Serta diuji coba kepada 10 siswa kelas V dengan memperoleh presentase 100%, sehingga game “Pengenalan Organ tubuh Manusia” layak digunakan sebagai media pembelajaran yang bisa digunakan kapanpun dan dimanapun.
Internalizing character education through javanese traditional dance to realize child-friendly school Supeni, Siti; Harini, Setyasih
Jurnal Civics: Media Kajian Kewarganegaraan Vol 18, No 1 (2021)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jc.v18i1.38452

Abstract

The aims of the research are to (1) identify character education in various Javanese traditional dance, (2) to analyze the needs, output, problems, and learning objectives of child-friendly schools (CFS) in implementing character education based on regional dance, and (3) to identify types of Javanese traditional dance values. The methods of collecting the data used literary studies, interviews, surveys, observations, and documentation. In analyzing the data, the researchers employed Research & Development model. Model of regional cultural development based on character education is supported through a psychological, educative, and socio-cultural approach, with qualitative descriptive analysis implemented in 2020. The research findings show that (1) identification character education in various Javanese traditional dance, (2) the needs, output, problems, and learning objectives of child-friendly schools (CFS) in implementing character education based on regional dance, and (3) types of Javanese traditional dance values. The implication of the research is the implementation of character education for elementary school students.
EVALUASI KEPEMIMPINAN BUDAYA JAWA DALAM PANDANGAN DAN PERILAKU KEPALA SEKOLAH DASAR Supeni, Siti
Jurnal Penelitian dan Evaluasi Pendidikan Vol. 16 (2012): Edisi Dies Natalis ke-48 UNY
Publisher : Graduate School, Universitas Negeri Yogyakarta in cooperation with Himpunan Evaluasi Pendidikan Indonesia (HEPI) Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/pep.v16i0.1105

Abstract

Tujuan penelitian ini adalah untuk mengetahui (1) pandangan kepala sekolah dasar (SD) terhadap nilai-nilai kepemimpinan budaya Jawa, (2) nilai-nilai kepemimpinan  budaya Jawa dalam perilaku  oleh kepala SD, (3) implikasi kebijakan kepala sekolah dasar terhadap nilai-nilai kepemimpinan  budaya Jawa, (4) implikasi teoritis nilai-nilai kepemimpinan budaya Jawa oleh kepala SD, (5) implikasi praktis nilai-nilai kepemimpinan  budaya Jawa oleh kepala sekolah dasar. Penelitian ini menggunakan pendekatan historis, antropologis, dan hermeneutik. Hasil menunjukkan bahwa (1) ada persamaan dan perbedaan pandangan oleh empat kepala sekolah terhadap nilai-nilai kepemimpinan budaya Jawa. (2) terdapat persamaan dan perbedaan perilaku  kepala sekolah dalam mengaplikasikan nilai-nilai kepemimpinan budaya Jawa.Kata kunci: nilai-nilai kepemimpinan, budaya Jawa, sekolah dasar______________________________________________________________AN EVALUATION OF JAVANESE CULTURAL LEADERSHIP VALUES IN THE PERSEPECTIVES AND BEHAVIORS OF ELEMENTARY SCHOOL PRINCIPALS  AbstractThe objectives of this research are to reveal (1) elementary school principals' perspectives of Javanese cultural leadership values, (2) Javanese cultural leadership values in their behaviors, (3) the implication of their policy on the Javanese leadership values, (4) the theoretical implication of Javanese leadership values by principals, and (5) the practical implication of Javanese leadership values by principals. This study applied the historical, anthropological, and hermeneutic approaches. The conclusions of the study are as follows. (1) There are similarities  and differences in perspectives of Javanese cultural leadership values among the four principals. (2) There are similarities  and differences among principals' behaviors in the application of Javanese cultural leadership values.Keywords: leadership values, javanese culture, elementary school
Peningkatan Pengetahuan Anggota Pertanian Agrowisata Barrotani Melalui Transfer Ilmu Teknologi Budidaya Melon Harjunowibowo, Dewanto; Diharjo, Kuncoro; Khasanah, Lia Umi; Nurhayati, Dewi Ratna; Solikhah, Efi Nikmatu; Supeni, Siti; Sawitri, Andini Desi
Jurnal Pengabdian Masyarakat Bhinneka Vol. 4 No. 2 (2025): Bulan November
Publisher : Bhinneka Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58266/jpmb.v4i2.782

Abstract

Kegiatan ini bertujuan untuk menganalisis peningkatan pengetahuan anggota pertanian Agrowisata Barrotani terkait adopsi teknologi budidaya melon menggunakan sistem screenhouse terintegrasi Pembangkit Listrik Tenaga Surya (PLTS) dan irigasi tetes. Metode pelaksanaan melibatkan pretes dan postes untuk mengukur tingkat pengetahuan sebelum dan sesudah intervensi berupa penyuluhan dan demonstrasi intensif. Data dianalisis menggunakan metode Normalized Gain (N-Gain) untuk mengukur efektivitas transfer ilmu, baik secara keseluruhan maupun secara komparatif berdasarkan kelompok usia (< 35 tahun dan > 35 tahun) serta per topik. Hasil menunjukkan bahwa transfer ilmu berhasil meningkatkan pengetahuan secara substansial, dengan rata-rata N-Gain keseluruhan adalah 0.584, yang berada dalam klasifikasi Sedang. Peningkatan tertinggi tercatat pada topik Screenhouse (g=0.640). Selain itu, peningkatan terjadi secara merata dan inklusif; baik Kelompok Muda (g=0.623) maupun Kelompok Dewasa (g=0.551) sama-sama berada dalam kategori Sedang. Kesimpulan menunjukkan bahwa program ini efektif dan berhasil mengatasi potensi disparitas usia, memberikan dampak positif signifikan pada literasi teknologi, meskipun intervensi lanjutan sangat direkomendasikan untuk memaksimalkan penguasaan aspek teknis seperti PLTS.
PERAN PENDIDIKAN PANCASILA DALAM MEMBENTUK CIVIC RESPONSIBILITY & KESADARAN MULTIKULTURAL SISWA KELAS X SMA NEGERI COLOMADU TAHUN 2025 Naesya, Kanaya; Sutoyo; Supeni, Siti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43494

Abstract

This study aims to determine the role of Pancasila Education in shaping civic responsibility and multicultural awareness of students, especially in grade X. This study is motivated by the importance of strengthening civic character and tolerance amidst the diversity of Indonesian society. This research uses a qualitative approach with a descriptive qualitative research type. Data were obtained from primary and secondary sources through observation, interview, and documentation techniques. Data validity was tested through source triangulation and technical triangulation. Data analysis was carried out through the stages of data collection, data reduction, data presentation, and drawing conclusions. The results of the study show that Pancasila Education plays a significant role in shaping students' attitudes of responsibility as demonstrated through understanding of rights and obligations, discipline, compliance with rules and participation in school activities. Pancasila Education also contributes to fostering students' multicultural awareness, this is reflected in students' attitudes that respect differences and are able to work together in diverse environments. Pancasila Education teachers not only have a role as teachers but also play a strategic role as motivators, facilitators, and role models for students.
PERANCANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID MATA PELAJARAN IPA MATERI UNSUR SENYAWA DAN CAMPURAN KELAS VIII SMP NEGERI 7 SURAKARTA Surendro, Ryo; Supeni, Siti; Maria Sofia Hapsari, Alfonsa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47110

Abstract

This study uses the Research and Development (R&D) method with the ADDIE development model. The techniques used for data collection include interviews, questionnaires and documentation and are equipped with system testing procedures. Blackbox Testing techniques and validation of product feasibility by experts were carried out to obtain responses regarding the feasibility of learning media. The validation results for product feasibility were analyzed and then converted using a Likert Scale. The objectives of this study are: 1) To determine and assess the level of feasibility of the design of android-based learning for the subject of science, the material of elements, compounds and mixtures for class VIII of SMP Negeri 7 Surakarta; 2) To determine the responses of teachers regarding the design of android-based learning for the subject of science, the material of elements, compounds and mixtures for class VIII of SMP Negeri 7 Surakarta. The results of the study showed that the learning media "A.P.I" obtained very feasible criteria. The results obtained from material experts produced an average percentage of 82%, from media experts produced an average percentage of 85%, then from educators produced an average percentage of 75%. Thus, the learning media "A.P.I" is considered to be able to be used as an alternative learning resource in supporting the science learning process.