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All Journal Jurnal Media Infotama InfoTekJar : Jurnal Nasional Informatika dan Teknologi Jaringan Jurnal Informatika Upgris Jurnal DIDIKA: Wahana Ilmiah Pendidikan Dasar Islam Realitas: Journal of Islamic & Social Studies Jurnal Educative: Journal of Educational Studies JURNAL PETIK JURNAL PENDIDIKAN TAMBUSAI Jurnal Nasional Komputasi dan Teknologi Informasi Informatik : Jurnal Ilmu Komputer Jurnal Manajemen Informatika CSRID (Computer Science Research and Its Development Journal) Antivirus : Jurnal Ilmiah Teknik Informatika Jurnal Pendidikan dan Konseling Jurnal Manajemen Informatika dan Sistem Informasi JUKANTI (Jurnal Pendidikan Teknologi Informasi) Pena Kreatif : Jurnal Pendidikan JSR : Jaringan Sistem Informasi Robotik JATI (Jurnal Mahasiswa Teknik Informatika) Joined Journal (Journal of Informatics Education) Media Jurnal Informatika Journal Peqguruang: Conference Series Education Achievement: Journal of Science and Research Juwara : Jurnal Wawasan dan Aksara Knowbase : International Journal of Knowledge in Database J-Intech (Journal of Information and Technology) Buletin Sistem Informasi dan Teknologi Islam Journal Of Human And Education (JAHE) Jurnal Educative: Journal of Educational Studies Knowbase : International Journal of Knowledge in Database Jurnal Dedikasia : Jurnal Pengabdian Masyarakat ANTHOR: Education and Learning Journal Jurnal Mahasiswa Ilmu Komputer KOLONI Indonesian Research Journal on Education Innovative: Journal Of Social Science Research Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Intellect : Indonesian Journal of Learning and Technological Innovation Journal of Educational Management and Strategy Jurnal Solusi Masyarakat (JSM) ANTHOR: Education and Learning Journal
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Journal : Indonesian Research Journal on Education

Desain Media Pembelajaran Interaktif Mata Pelajaran IPA untuk Anak Tunagrahita Ringan Kelas VIII di SLB Amanah Bunda Sitapung Nagari Balai Gurah Kecamatan Ampek Angkek Agam Elbazs, Qadisa Awdidia; Derta, Sarwo; Efriyanti , Liza; Khairuddin, Khairuddin
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (603.255 KB) | DOI: 10.31004/irje.v3i1.37

Abstract

Special schools (SLB) are special schools for children who have difficulty participating in learning either due to physical, emotional or mental disorders. At the Amanah Bunda Sitapung Special School (SLB) the problems found by researchers were that the learning media used were less varied which caused boredom while studying, because students were bored and the focus of students was also reduced, and there was no animated video-based learning media. From these problems, interactive learning media were designed for science subjects regarding growth and development in humans, especially the physical characteristics of boys and girls at puberty for Tugrahita children with the Tellagami application. The results of the design of interactive learning media in the form of videos. The manufacturing process starts from thecollection of materials, assembly, distribution, distribution, and finally product testing. The method used is the 4-D version of RnD development method which consists of: define, design, develop, desseminate with the Luther-Sutopo Multimedia development model. The results of Interactive learning media research on science subjects get an average validity test value of 0.80 with very valid criteria, practicalitytest an average value of 0.89 with very high criteria, and an effectiveness test an average value of 0.80 with criteria very effective. Based on the results of product testing, the science learning media for mentally retarded children using the Tellagami application is valid, practical, effective and can facilitate students in the learning process.
Efektivitas Penggunaan Aplikasi Kids Mode untuk Mengontrol penggunaan Smartphone selama Pembelajaran Daring Siregar, Riski Ana Putri; Derta, Sarwo; Okra, Riri; Musril, Hari Antoni
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (183.285 KB) | DOI: 10.31004/irje.v3i1.139

Abstract

The use of smartphones in online learning is indeed very useful for students to learn. In fact, not all students use smartphones wisely to study, so students become unfocused in learning. The use of smartphones is misused in online learning such as for playing games, social media and others. The purpose of this study was to see how effective the kids mode application was to control the use of smartphones in online learning at SDN Sosa Timur District, Padang Lawas Regency, NorthSumatra. The type of research used is quantitative research. With a population of SDN Papaso IIand SDN Pir Trans Sosa 1A class VI with a total of 66 people. The sampling technique used ispurposive random sampling. While the test instrument used is a questionnaire with a Likert scale 4. The validity test of the questionnaire is valid with a value of rcount > rtable and a reliability test of 0.866> 0.70 which means reliable. The results of the study after being processed using SPSS obtained the hypothesis is 0.784 which means that H1 is accepted H0 is rejected, namely the use of the kids mode application to control the use of smartphones when online learning is effective and can be used in improving student learning outcomes, with an effectiveness of 61.5%. So, the use of the Kids Mode Application during the COVID-19 pandemic is effectively used as a tool used by parents in controlling students' learning when parents are busy, so that in this way parents no longer worry about their children when using smartphones.
this Perancangan Media Pembelajaran Berbasis Android Menggunakan Microsoft Powerpoint Berbantukan Fitur Ispring Suite pada Mata Pelajaran IPA di SMP Negeri 1 Banuhampu Nurleni; Supriadi, Supriadi; Okra, Riri; Derta, Sarwo
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (703.052 KB) | DOI: 10.31004/irje.v3i1.151

Abstract

This research is based on the students' low understanding of the mastery of bold science learning materials due to the absence of interesting learning media that will increase students' learning motivation. This study aims tocreate learning media in the form of a Mobile Application in *.apk format that can be run on Android Smartphones related to science subjects for class VIII semester 2 at SMPN 1 Banuhampu that are valid, practical, and effective. The method used in this study is the ADDIE version of the Research and Development (R&D) research method which consists of analysis, design, development, implement, evaluation, and theLuther-Sutopo multimedia development model which consists of six stages, namely the concept, design, material stages. collection, assembly, testing, and distribution. The product test of this research is in the form of a validity test conducted by 4 experts calculated using the Aiken's V Statistics formula, a practicality test by 1 material expert calculated using the Kappa Moment formula, and an effectiveness test by 15 class VIIIstudents at SMP N 1 Banuhampu who calculated using the statistical formula of Richard R. Hake (G-Score). The assessment instrument is in the form of a 5-scale questionnaire. Based on the test of the product that has been carried out by the author, the results of the analysis of the product validity test with an average value of 0.84 with very valid criteria, practicality with an average value of 0.88 with very high criteria, and an effective test with an average value of 0 .91 with Very Effective Criteria. After receiving the award, it is hoped that from the results of the learning media test, this learning media can help teachers and students in carrying out the teaching and learning process.
Perancangan Media Pembelajaran Perakitan Komputer Menggunakan Aplikasi Augmented Reality di SMKN 1 Tantom Angkola Sumatra Utara Amir Salim Khairul Rijal ‎; Derta, Sarwo
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (994.516 KB) | DOI: 10.31004/irje.v3i1.190

Abstract

Every innovation is created to provide positive benefits for human life. Providing many conveniences, as well as a new way of carrying out human activities, especially in the field of information technology has enjoyed many benefits brought about by the innovations that have been produced in the last decade.Along with the passage of time education is also growing, the development of science and technology encourages reform efforts in the use of technological results in the teaching and learning process. Learning media can be said as a learning tool, namely everything that can be used to stimulate thoughts, feelings, attention and abilities or students' skills so that it can encourage the learning process. This limitation is still quite broad and in-depth, including the understanding of sources, environment, people and methods used for the purpose of learning. Media for learning Information and communicationtechnology is made using "powtoon" and "added" application, namely linktree. The type of research used is the type of research and development (Research and Development). The R&D model used is the 4-D (four D) version, namely Define, Design, Develop, and Disseminate, using the Luther-Sutopo multimedia development model, which consists of Concept, Design, Materials Collecting, Assembly , Testing, andDistribution.‎ Based on the results of the research that has been done, it can be concluded that theresulting application can be utilized and suitable for use by students and teachers in the subjectsconcerned. The results of the validity test by experts on the android-based learning media obtained an average value of 0.88, namely valid, the practicality test got an average value of 0.88 with a very high category, and the effectiveness test got an average value. average 0.80 with very effective category.
Perancangan Media Pembelajan Berbasis Game Edukasi Menggunakan Scratch SMAN 1 Sungai Puar Jannah, Nur Syabillahtul; Okra, Riri; Musril, Hari Antoni; Derta, Sarwo
Indonesian Research Journal on Education Vol. 4 No. 3 (2024): irje 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v4i3.938

Abstract

Tujuan dari penelitian ini adalah menghasilkan media edukasi khususnya permainan edukasi dengan menggunakan software scratch untuk siswa Informatika di SMAN 1 Sungai Puar. Kesulitan siswa dalam memahami pelajaran yang diajarkan dokter berkaitan dengan observasi dan diskusi yang berlangsung. peserta berguna untuk game online di lab. Mengingat hal di atas, disarankan untuk meninjau beberapa bahan ajar. Penelitian ini menggunakan metodologi Research and Development (R&D) dengan model pengembangan DDD-E. Dengan menggunakan model DDD-E, pengembangan media terdiri dari tiga tahap: Tujuan dan materi program harus diidentifikasi; (1) optimalisasi program atau modifikasi struktural; (2) augmentasi atau modifikasi media; dan (3) penilaian atau peninjauan terhadap keseluruhan proses desain dan pengembangan. Tiga metrik kualitas produk utama yang digunakan dalam penelitian ini adalah validitas, kepraktisan, dan daya tahan. Hasil evaluasi produk yang penulis lakukan meliputi tiga evaluasi yaitu: evaluasi satu validator dari tiga responden dengan skor 0,92 dan kategori valid; satu kali evaluasi prakInformatika dari dua responden dengan skor 0,87 dan kategori sangat tinggi; dan satu evaluasi campuran dari dua responden. Dengan skor 0,84 dan kategori tinggi, kelompok tersebut terdiri dari satu orang guru dan satu orang siswa.
Perancangan Sistem Informasi Pelanggaran Siswa Menggunakan Framework CodeIgniter di SMP IT Sjech M. Djamil Djambek Bukittinggi Ashary, Mirfa Reza; Musril, Hari Antoni; Okra, Riri; Derta, Sarwo
Indonesian Research Journal on Education Vol. 4 No. 3 (2024): irje 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v4i3.997

Abstract

Penelitian ini dilatarbelakangi oleh sekolah yang masih melakukan prosespendataan pelanggaran siswa secara manual sehingga memerlukan banyak waktu. Hal ini menyebakan proses pendataan pelanggaran siswa kurang efektif dan efisien, sehingga perlu adanya sistem informasi pelanggaran siswa di SMP IT Sjech M. Djamil Djambek Bukittinggi. Metode penelitian yang digunakan adalah metode penelitian Research and Development (R&D), yaitu rangkaian langkah-langkah mengembangkan produk baru dan menguji keefektifan produk tersebut, sedangkan model pengembangan sistem menggunakan System Development Life Cycle (SDLC) dengan menerapkan model Agile yang terdiri dari tahap Analisis Sistem, Perancangan, Development, Testing, Deployment, Revisi dan Evaluasi, Serta Maintenance Sistem. Uji produk menggunakan standard ISO/IEC 25010 yang terdiri dari pengujian Functional Suitability, Compability dan Usability. Juga dilakukan pengujian validitas kebahsaan dan isi terhadap sistem informasi. Berdasarkan hasil penelitian yang penulis lakukan, penulis mampu membuat produk sistem informasi pelanggaran siswa di SMP IT Sjech M. Djamil Djambek Bukittinggi menggunakan bahasa pemograman PHP dan database MySQL. Hasil pengujian functional suitability memproleh skor 100% dengan kriteria sangat layak, pengujian compability memperoleh skor 100% dengan kriteria sangat layak, pengujian usability mendapatkan hasil akhir 93,71% dengan kriteria sangat layak. Hasil akhir pengujian validitas produk mendapatkan nilai 0,99 dan dinyatakan valid.
Perancangan Sistem Informasi Tahfidz Al-Qur’an Berbasis Web di Pesantren Modern Daar Al-Uluum Asahan Kisaran Tanjung, Imam Dwi Jaya; Yuspita, Yulifda Elin; Musril, Hari Antoni; Derta, Sarwo
Indonesian Research Journal on Education Vol. 4 No. 4 (2024): irje 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v4i4.1227

Abstract

Sistem informasi merupakan suatu sistem yang mengumpulkan, menyimpan, dan mengelola data untuk mendukung kegiatan operasional, manajemen, dan pengambilan keputusan dalam sebuah organisasi. Di Pesantren Modern Daar Al-Uluum Asahan Kisaran, pencatatan perkembangan hafalan santri masih dilakukan secara manual dengan buku hafalan. Hal ini sering mengakibatkan kesalahan dalam pencatatan dan rentan terhadap kehilangan data. Maka dari itu peneliti tertarik untuk merancang sebuah sistem informasi tahfidz Al-Qur’an berbasis web yang dapat membantu dalam pencatatan perkembangan hafalan santri. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan Rapid Application Development (RAD). Tujuan dari penelitian ini adalah untuk mengatasi masalah pencatatan manual yang sering kali menimbulkan kesalahan dan kehilangan data, dengan menyediakan solusi berupa sistem informasi yang lebih efektif dan efisien. Hasil dari penelitian ini adalah sebuah sistem informasi tahfidz yang memudahkan guru dalam mencatat perkembangan hafalan santri dan pembuatan laporan. Dengan adanya system infomasi proses pencatatan perkembangan hafalan siswa berjalan dengan efektif dan efisien, sehingga dapat meningkatkan kualitas pengelolaan hafalan di pesantren.
Co-Authors Adam, Edwar Adrian Putra Ahmad, Engla Sedugo Putri Alamsyah, Yudi Alif Maulidhani Amanda, Ryan Amir Salim Khairul Rijal ‎ Andika Permana, Surya Annas, Firdaus Arianda, M. Teguh Ashary, Mirfa Reza Aulia Rahim, Dini Ayuri, Arthi Candra Surya Chaliq Alwafi, Muhammad Cindiana Putri, Windy Dachi, Djulfikri Darsal Darmawati, Gusnita Darmawati, Gusnita Defrian, Fauzi Risna Dwi Putra, Roynerfa Efriyanti , Liza Efriyanti, Liza Efryanti, Liza Elbazs, Qadisa Awdidia Fajriah, Fenni Fakhira, Indah Naurah Fakhri, Muhammad Aulia Febriyanti, Della Ferdian, Muhammad Arif Fitri, Hasanah Haddad, Najib Al Hafizah, Nurul Haikal, M. Hardiana Putri, Tiara Hargiani, Fransisca Xaveria Hari Antoni Musril Harni Haryati, Lina Husna, Rabbiatul Fadhilah Ilham Rosia Indra, Novia Insani, Chindy Rahmatul Insani, Yulia Mutiara Irma, Widia Irsan, M Islami, Hafizah Jannah, Nur Syabillahtul Jasmienti Jasmienti, Jasmienti Khairuddin Khairuddin - Khairuddin Khairuddin Khairuddin Khairuddin Khairunnisa Khairunnisa Kubro, Khodijatul Liza Efriyanti Liza Efriyanti M. Dede Nanda Pratama M. Irfan M.T, Edryan Sulthan Maharani, Rathih Yulia Mai Randa, Viska Maisaroh, Suha Marsela, Mutiara Irce Muhiddinur Kamal Nandes, Fer Nasution, Ahmad Zulkarnain Nawani Harahap, Siska Niska, Reza Novel, Ismail Novianti , Elvina NurAfni NurAfni Nurleni Okra , Riri Okra Pasaribu, Rizky Handayani Pratama, Ridho Putra, Muhammad Ade Putri Adinda, Elza Putri, Nadiatul Qadisa awdidia Elbazs Qalbi, Rizky Wahyuni Qomaliah Harahap, Indah Raffiedi, Rahmattia Rahayu, Eka Sri Rahma Sari, Artika Rahmah, Zakia Rahmi, Hayattul Ratna Anggraini Razi Alfarisy, Muhammad Resnawita Resnawita, Resnawita Retna Fitri Rezi, Muhamad Rezza Shafitri Anita Rifal, Abdul Riri Okra Rosani, Junita Rosia, Ilham Saidhi, Ridwan Salsabila, Ayunda Salsabila, Hanifa Sani, Rafika Sari, Lia Kartika Sari, Salsabila Sasti, Tiara ‎ Siregar, Annisa Fitri Siregar, Riski Ana Putri Suha Maisaroh Suhaila, Mia Amanda Supriadi Supriadi Supriadi Syafitri, Desi Tanjung, Imam Dwi Jaya Tanjung, Rahmatin Nihmah Tasnim Rahmat, Tasnim Termulo Mitrasyah, Aprian Tri Agusti Farma Umul Aiman Vernanda, Lousia Wati , Irma Wibowo, Alfaruq Ersat Yuditihwa, Adesia Yulia Elsa Putri Yulifda Elin Yuspita Yurmanalis Yurmanalis Zakir, Supratman Zulhidayati Zulhidayati Zulmahendra