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Journal : journal of progressive information security computer and embedded system

Analisis Jaringan LAN Menggunakan Teknologi EtherChannel untuk Meningkatkan Performa Jaringan pada SMK Kartika XX-I Makassar Fadhlirrahman Baso; Nurul Hanifa A; Andi Shelma Putri Azzahra; Nur Aisyah Mukhtar
Progressive Information, Security, Computer, and Embedded System Vol. 1, No. 1 Maret (2023)
Publisher : Sakura Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/pisces.v1i1.25

Abstract

We often encounter network quality decreasing over time due to the increasing number of users using the same amount of bandwidth. The decrease in network quality is due to the increase in the number of network users, with this happening a solution is also provided using the concept of utilizing the technology found in EtherChannel. There are also two options for using this technology, namely the PagP (Port Aggregation Protocol) and LACP (Line Aggregation Control Protocol) protocols. By raising this problem, it aims to test the level of network quality using the PagP and LACP protocols. This test was carried out using the client-server concept, which uses an FTP server application as a container for data transfer or data exchange, while the VLC software application is used as a streaming service. The value generated by the PagP protocol is much better than LACP when compared to using FTP services.
Pengembangan Modul Digital Kewirausahaan Berbasis Project-Based Learning Untuk Mahasiswa JTIK Iqra Choirunisa Ahmad; Satria Gunawan Zain; Fadhlirrahman Baso; Alimuddin Sa’ban Miru; Irwansyah Suwahyu
Progressive Information, Security, Computer, and Embedded System Vol. 4, No. 1 Maret (2026)
Publisher : Sakura Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/pisces.v4i1.1166

Abstract

This study aimed to develop a Project-Based Learning (PjBL)-based digital entrepreneurship module for students of the Informatics and Computer Engineering Department and to determine the validity and practicality of the developed module. This research employed the Research and Development (R&D) method using the Four-D (4D) development model consisting of the define, design, develop, and disseminate stages. Data were collected through observation, interviews, and questionnaires involving material experts, media experts, and students of the Informatics and Computer Engineering Department, Universitas Negeri Makassar. The results showed that the developed module obtained a material validity score of 98.89% and a media validity score of 98.79%, both categorized as very valid. Furthermore, the practicality test results showed scores of 84.12% in the small-group trial and 86.84% in the large-group trial, which were categorized as very practical. The module was developed using Canva and presented in an interactive flipbook integrated with Quizizz to support more engaging and interactive project-based entrepreneurship learning. Therefore, the developed digital entrepreneurship module is feasible to be used as a learning material in technology-based entrepreneurship learning.