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Implementation of IoT-based practicum learning media for vocational students in the 4.0 era Ferdiansyah, Handy; N, Zulkifli; Nurmayanti, Nurmayanti L; Sofyan, Wahyudi; Agustina, Vina Tri; Efendy, Muh Alief
Jurnal Konseling dan Pendidikan Vol. 12 No. 1 (2024): JKP
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/179700

Abstract

This study aims to determine the implementation of the use of Internet of Things (IoT)-Based Automation Control Systems as a practical learning medium for students of SMK Negeri 3 Sidrap Competence in the Field of Plant Agribusiness and Horticulture. The sample of this study was class X students of Agribusiness Food Crops and Horticulture SMK Negeri 3 Sidrap, drawn using total sampling technique. Data collection techniques are direct observation of the activity process and observations made by teachers during practicum activities. The data analysis technique used is quantitative descriptive analysis by looking at the percentage of success of practicum implementation. Based on the results of the study, it can be seen that the implementation of the practice of soil temperature and moisture measurement subjects can be carried out well, as the results of observations on the implementation of activities reach a percentage of 100% and the results of observations using Internet of Things (IoT)-based Automation Control System media in practical learning by 100%. Thus, it can be concluded that the implementation of practicum can be done by implementing Internet of Things (IoT)-based Automation Control System media.
Pengembangan E-Module Pemrograman Dasar Berbasis Masalah dalam Menunjang Pembelajaran di Masa Pandemi Covid-19 Nurmayanti Nurmayanti; Handy Ferdiansyah; Zulkifli N
Edumaspul: Jurnal Pendidikan Vol 5 No 1 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v5i1.1122

Abstract

Abstrak: Penelitian ini bertujuan untuk (1) mengembangkan e-module pembelajaran pemrograman dasar berbasis masalah, (2) mendeskripsikan kelayakan dan kepraktisan e-module pembelajaran pemrograman dasar berbasis masalah untuk menunjang pembelajaran SMK di masa pandemi Covid-19. Desain penelitian ini menggunakan desain penelitian dan pengembangan model ADDIE yang terdiri dari lima tahapan, yaitu: (1) Analisis (Analyze), (2) Desain (Design), (3) Pengembangan (Development), (4) Implementasi (Implementation), dan (5) Evaluasi (Evaluation). Analisis data pada penelitian ini adalah analisis data deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa produk e-module yang dikembangkan memenuhi kriteria kevalidan dengan nilai persentase 90% . Hasil uji lapangan menunjukkan bahwa e-module yang dihasilkan juga memenuhi kriteria kepraktisan dengan nilai persentase 92%. E-Module Pemrograman Dasar Berbasis Masalah yang dikembangkan pada penelitian ini layak digunakan pada pembelajaran pemrograman dasar di SMK karena telah memenuhi kriteria kevalidan dan kepraktisan. Kata kunci: E-Module, Pemrograman Dasar, Berbasis Masalah, Pembelajaran, Covid-19. Abstract: This study aims to (1) develop problem-based basic programming e-module learning, (2) describe the feasibility and practicality of problem-based basic programming e-module learning to support vocational learning during the Covid-19 pandemic. This research design uses the ADDIE model research and development design which consists of five stages, namely: (1) Analysis (Analyze), (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The data analysis in this research is descriptive qualitative and quantitative data analysis. The results showed that the e-module product developed met the validity criteria with a percentage value of 90%. Field test results show that the e-module produced also meets the criteria for practicality with a percentage value of 92%. The Problem-Based Basic Programming E-Module developed in this study is suitable for use in basic programming learning at SMK because it meets the criteria of validity and practicality. Keywords: E-Module, Basic Programming, Problem Based, Covid-19.
Efektifitas Media Pembelajaran Daring di masa Pandemi Covid-19 Zulkifli N; Nurmayanti Nurmayanti; Handy Ferdiansyah
Edumaspul: Jurnal Pendidikan Vol 5 No 1 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v5i1.1123

Abstract

Penelitian ini dilatarbelakangi pada peraturan Kementerian Pendidikan dan kebudayaan tentang pelaksanaan Pendidikan dimasa pandemi Covid-19 yang mengharuskan pelaksanaan pembelajaran jarak jauh menggunakan media pembelajaran daring. Tujuan dari penelitian ini adalah untuk mengetahui efektivitas dari penggunaan media pembelajaran daring openlearning yang digunakan selama perkuliahan oleh dosen dan mahasiswa pada mata kuliah desain pesan program studi teknologi pendidikan di Universitas Muhammadiyah Sidenreng Rappang. Sampel dari penelitian ini sebanyak 75 mahasiswa dari 3 kelas dengan masing masing perwakilan kelas 25 mahasiswa. Metode yang digunakan adalah deskriptif dengan pendekatan survei, teknik analisis data yang digunakan pada penelitian ini adalah dengan cara menghitung jumlah jawaban responden dari setiap pernyataan. Hasil dari penelitian ini dapat disimpulkan bahwa penggunaan media pembelajaran daring Openlearning efektif digunakan pada mata kuliah desain pesan karena mahasiswa dan dosen dapat lebih mudah dalam mengakses materi sesuai dengan kebutuhan yang di perlukan dalam perkuliahan. Efektifitas Perkuliahan Desain Pesan dengan menggunakan media pembelajaran daring yaitu openlearning dapat dilihat dari IPK mahasiswa yang semakin meningkat.
Pengembangan Video Tutorial dalam Pelatihan Magang Kerja Siswa SMK di PT. Sinar Energi Sulawesi Handy Ferdiansyah; Zulkifli N; Nurmayanti Nurmayanti
Edumaspul: Jurnal Pendidikan Vol 5 No 1 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v5i1.1127

Abstract

Penelitian bertujuan untuk menentukan gambaran kebutuhan media pelatihan, gambaran desain, dan validitas serta kepraktisan Pengembangan Video Tutorial dalam Pelatihan Magang Kerja Siswa SMK Di PT. Sinar Energi Sulawesi. Jenis ini merupakan penelitian dan pengembangan. Teknik pengumpulan data yang digunakan adalah teknik observasi dan angket kuesioner. Hasil penelitian ini menunjukkan bahwa penggunaan media pelatihan video tutorial dalam pelatihan magang kerja di PT. Sinar Energi Sulawesi: (i) menggambarkan perlunya media pelatihan video tutorial dalam pelatihan magang kerja siswa SMK dimulai dengan besarnya jumlah permintaan pelatihan serta terbatas waktu, jarak, dan biaya besar. memungkinkan untuk memaksimalkan hasil pelatihan, oleh karena itu perlu dibuat media pelatihan yang inovatif yakni video tutorial dalam pelatihan magang kerja. (ii) gambaran desain media pelatihan video tutorial dalam pelatihan magang kerja ini, peneliti mengadakan pertemuan dengan Tim isntruktur yang kemudian mengumpulkan materi selanjutnya membuat flowchart dan storyboard. (iii) media pelatihan video tutorial dalam pelatihan magang kerja yang dikembangkan memenuhi kriteria valid berdasarkan penilaian para ahli yaitu ahli materi dan ahli media dalam kategori Sangat Baik, sedangkan pada pengujian tingkat kepraktisan yang diperoleh dari kuisioner pelatih dan peserta pelatihan beradda dalam kategori Sangat Praktis.
Penggunaan Model Blended Learning terhadap Hasil Belajar di masa Pandemi Covid-19 Handy Ferdiansyah; Zulkifli N; Rahman Yakub; Agussalim H
Edumaspul: Jurnal Pendidikan Vol 5 No 2 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v5i2.2075

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This study aims to determine the level of need for the use of the Blended learning model on learning outcomes during the Covid 19 pandemic. This type of research is a quantitative study. Data collection techniques used are observation techniques and questionnaires. The results of this study indicate that the use of the Blended learning model on learning outcomes during the Covid 19 pandemic: (i) illustrates the need for the use of Blended learning models on learning outcomes during the Covid 19 pandemic starting from the government's call for the implementation of Work From Home (ii) the use of Blended learning models for learning outcomes during the Covid 19 pandemic seen from the results of the questionnaires that have been distributed are then processed and analyzed into the Very Practical category.
The Development of Multimedia Computer Graphics Learning in Supporting Learning during the Covid-19 Pandemic Zulkifli N; Handy Ferdiansyah; Mardhatillah Mardhatillah
Edumaspul: Jurnal Pendidikan Vol 5 No 2 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v5i2.2076

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The objectives of this research were, (1) to develop a prototype of multimedia learning in Computer Graphics course, (2) to test the validity, practicality, and effectiveness of learning multimedia developed in Computer Graphics course. This research was a Research and Development (R&D) design with ADDIE model include thirty students as a sample. The procedure of this research until implementation stage. Instrument of the research was a questionnaire. Data of need analysis obtained based on the review of the exist curriculum, the characteristics of the materials and students need. The students need media that is not only in the conventional form of the file that just containing text but more than it, the media which is able to provide experience directly in the multimedia form that containing images, text, animation, and videos. The multimedia design of computer graphics learning is specifically designed from the structure, contents, menu placement, color selection, and so on to make it easier for lecturers and students. The results of this research are: (1) The results of the analysis of the data validity of the media are in the very valid category, this is obtained from the expert validation of material and media. (2) The results of the evaluation of the students' trials and the lecturers' responses to this multimedia are very practical. (3) this learning multimedia was effective as seen from the recapitulation of the pre-test and post-test learning outcomes assessment showing a significant increase in student learning scores.
Etika Berbahasa Indoensia Anak Usia Sekolah Dasar Kelas V SD Negeri 5 Watang Sidenreng Kamal Kamal; Handy Ferdiansyah; Zulkifli N; Usman M; Agussalim Agussalim
Edumaspul: Jurnal Pendidikan Vol 6 No 1 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v6i1.2418

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This study aims to describe the form of ethical speaking of the elemntary school age children in grade V and found the factors cause the less ethical language at primary school age children in grade 5 SD Watang Sidenreng. This study used qualitative descriptive approach. The sources of data obtained from the fifth grade students SD Negeri 5 Watang Sidenreng totaling 28 students. Data obtained by participant observation, in-depth interviews, the study documents, then treated with qualitative descriptive analysis. The results of this study indicate that a form of ethical language in class V can be analyzed in terms of words, sentences, phrases, intonation elements (suprasegmental), and kinesic elements. The factors determining the level of ethical or less ethical levels depend on several factors, namely (1) smooth rough words. (2) a short length utterance. (3) the order of the utterance. (4) intonation (suprasegmentl), and kinesic cues. (5) the use of the pharase marker. While the factors that lead to unethical language in class V, namely (1) friends direct criticize the harsh words, (2) being the most correct opinion, (3) intentionaly accuse opponents utterance, (4) intentionally criticize the opponent utterance, (5) intentionaly embarrass oppenents utterance, (6) giving bad names, (7) brag or boast, (8) being happy if friends misfortune, (9) using derect speech, and (10) has become a bad habit.
Effectiveness of using video tutorials in PJOK lessons during the Covid 19 Pandemic Handy Ferdiansyah
Edumaspul: Jurnal Pendidikan Vol 6 No 1 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v6i1.3052

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This study aims to determine the level of effectiveness of video tutorial learning media on PJOK subjects for class IX students of SMP Negeri 1 Baranti. The method used in this research is quantitative research with a descriptive approach. Quantitative research is research based on the philosophy of positivism, focusing on objective facts that have been investigated by quantitative means. The population of this study were all students of class IX SMP Negeri 1 Baranti a total of 60 students. Due to the fact that the population is less than 100, this study uses the entire sample. Data collection techniques used in this study were interviews, questionnaires, and documentation. The data analysis technique of this research used descriptive quantitative analysis in the form of percentages. Based on the results of the study, it is known that the results of the analysis of 4 indicators namely teaching quality, teaching level, incentives, and data time obtained an average of 83.5% indicating the use of video tutorials is very effective in implementing PJOK learning. Thus, it can be concluded that the use of video tutorials in PJOK lessons during the Covid 19 Pandemic is very effective.
The Effect of Cake Applications on English Learning Outcomes of Class X Students of SMKS Muhammadiyah Sidrap Agussalim Agussalim; Husain Hamka; Febriani Febriani; Handy Ferdiansyah; Zulkifli N
Edumaspul: Jurnal Pendidikan Vol 6 No 2 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v6i2.4232

Abstract

This study aims to determine the effect of Cake application on English learning outcomes of class X SMKS Muhammadiyah Sidrap. This research was conducted at SMKS Muhammadiyah Sidrap in July 2021. This research is a quantitative study using the True Experimental Design method. The population in this study were students of class X SMKS Muhammadiyah Sidrap. The class was divided into 2 groups, namely the control group with 14 students and the experimental group with 15 students. Each research group uses a different learning method. The control group learns using the lecture method, while the experimental group learns using the Cake application. Data collection techniques in this study were in the form of multiple choice tests. The data analysis technique is in the form of t-test. The result of this study is that the experimental group is larger than the control group, so it can be concluded that H0 is rejected and Ha is accepted.
The Effectiveness of Using Microsoft Sway Application on Improving Social Studies Learning Outcomes of Seventh-Grade Students at SMPN 5 Panca Rijang Fitriya Kahar; Usman M Usman M; Handy Ferdiansyah; Nurmayanti Nurmayanti
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.8957

Abstract

This study aims to determine the effectiveness of using the Microsoft Sway application in improving the learning outcomes of seventh-grade students in Social Studies (IPS) at UPT SMPN 5 Panca Rijang. The background of this research is the low achievement in Social Studies learning, caused by a lack of student interest and minimal use of varied learning media. This research employed a quantitative approach with a quasi-experimental method using a one-group pretest-posttest design. The sample consisted of all 35 seventh-grade students. Data were collected through documentation and objective tests in the form of multiple-choice questions. The results showed that the average pretest score of 49.42 increased to 81.14 in the posttest. The N-Gain analysis showed a score of 66.47%, categorized as “moderately effective.” Based on these findings, it can be concluded that the use of Microsoft Sway is effective in enhancing students’ Social Studies learning outcomes. This study recommends integrating Microsoft Sway into classroom instruction as an alternative technology-based interactive learning medium.