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The Effectiveness Analysis of Distance Learning by Optimizing the Use of Information Technology Dede Ridho Firdaus; Budi Harto; Handy Ferdiansyah
Journal of Information System, Technology and Engineering Vol. 1 No. 1 (2023): JISTE
Publisher : Yayasan Gema Bina Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61487/jiste.v1i1.4

Abstract

In this study, the IS Success Model is used to analyze data on the use of information technology for distance learning during a pandemic in schools in order to determine the factors that influence the application of e-learning in remote learning systems. This study employed a quantitative approach to identify the elements that influence the effectiveness of using technology in distance learning activities. Data collection and data analysis procedure is needed for this research because this research uses quantitative approach to the problem. With respect to the research approach, researchers use methods, analytical techniques, and tools appropriate to the approach quantitatively to get precise results. The research has been successful in examining how information technology is employed in distance learning activities using the Delone and McLean models. As a result, it is possible to make the following conclusions: Google Classroom is the second most widely used program for use in remote learning activities after Zoom. Users' happiness with the usage of apps is influenced by information quality, service quality, user characteristics, and system use in this study.
The Application of Support Vector Machine Method to Analyze the Sentiments of Netizens on Social Media Regarding the Accessibility of Disabilities in Public Spaces Handy Ferdiansyah; Nurul Komaria; Ilham Arief
Journal of Information System, Technology and Engineering Vol. 1 No. 1 (2023): JISTE
Publisher : Yayasan Gema Bina Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61487/jiste.v1i1.8

Abstract

According to the Ministry of Social Affairs of the Republic of Indonesia, based on data from the Central Bureau of Statistics, there will be 22.5 million people with disabilities in Indonesia. As time goes on, it is possible that the number of people with disabilities will increase. So, facilities and infrastructure that are friendly to people with disabilities must be given great attention. Various comments from the public regarding this matter arose on social media, especially Twitter, both positive and negative. There are lot of tweet in Indonesian related to this matter, which will be classified using the Support Vector Machine algorithm with the Radial Basis Function kernel using Grid Search and cross-validation. The parameters used are in the range C, γ and produce a maximum accuracy of the parameter combination, result of this study was aligned with previous research that a good and appropriate parameter combination of C and γ in the RBF kernel SVM method will produce maximum accuracy of the classification results.
The Effect Of Using Pageflip Professional 3d Interactive Media On The Learning Outcomes Of Crafts And Entrepreneurship Of Grade X Students SMA Muhammadiyah Pangsid School Muhammad Takdir; Handy Ferdiansyah; Zulkfili N
Innovative: Journal Of Social Science Research Vol. 3 No. 4 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i4.2921

Abstract

Pengaruh Penggunaan Media Interaktif 3D Page Flip Professional Terhadap Hasil  Belajar Prakarya Dan Kewirausahaan Siswa Kelas X SMA Muhammadiyah Pangsid”. Dibimbing oleh Muhammad Takdir dan Madaling. Tujuan dari penelitian ini adalah untuk melihat bagaimana penggunaan media interaktif 3D Page Flip Professional mempengaruhi hasil belajar siswakelas X SMA Muhammadiyah Pangsid. Penelitian ini menggunakan pendekatan kuatitatif yang melibatkan siswa Kelas X Muhammadiyah Pangsid. Quasi Eksperiment dengan One Group Pretest-Posttest Designdengan teknik analisis non parametrikWilcoxon digunakan dalam penelitian ini. Variabel dalam penelitian ini ada dua, dua variabel yang digunakan yaitu penggunaan media interaktif 3D Page Flip Professional merupakan variabel bebas (X) dan Hasil belajar merupakan variabel terikat (Y).Jumlah populasi dalam penelitian ini sebanyak 26 orang, Probability Sampling dengan Simple Random Sampling adalah jenis sampel yang digunakan. Ada dua jenis prosedur pengumpulan data yang digunakan: tes dan dokumentasi. Pengumpulan data tes dilakukan dengan memberikan pretest kepada kelompok eksperimen kemudian diberi perlakuan dengan menggunakan media interaktif 3D Page Flip Professional dan selanjutnya diberikan tes akhir. Hasil penelitian menunjukkan nilai signifikansinya 0,00< 0,05. Selain itu, nilai rata-rata yang diperoleh siswa meningkat. Nilai post-test yang diperoleh siswa yakni 86,31 sedangkan untuk nilai pre-test hanya 69,47. Hipotesis diterima pada akhir uji hipotesis dengan program aplikasi SPSS for Windows 25.0. Hal ini menunjukkan adanya pengaruh yang signifikan. sebelum siswa diberi perlakuan dan setelah diberi perlakuan.
Implementation of IoT-based practicum learning media for vocational students in the 4.0 era Handy Ferdiansyah; Zulkifli N; Nurmayanti L Nurmayanti; Wahyudi Sofyan; Vina Tri Agustina; Muh Alief Efendy
Jurnal Konseling dan Pendidikan Vol 12, No 1 (2024): JKP
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/179700

Abstract

This study aims to determine the implementation of the use of Internet of Things (IoT)-Based Automation Control Systems as a practical learning medium for students of SMK Negeri 3 Sidrap Competence in the Field of Plant Agribusiness and Horticulture. The sample of this study was class X students of Agribusiness Food Crops and Horticulture SMK Negeri 3 Sidrap, drawn using total sampling technique. Data collection techniques are direct observation of the activity process and observations made by teachers during practicum activities. The data analysis technique used is quantitative descriptive analysis by looking at the percentage of success of practicum implementation. Based on the results of the study, it can be seen that the implementation of the practice of soil temperature and moisture measurement subjects can be carried out well, as the results of observations on the implementation of activities reach a percentage of 100% and the results of observations using Internet of Things (IoT)-based Automation Control System media in practical learning by 100%. Thus, it can be concluded that the implementation of practicum can be done by implementing Internet of Things (IoT)-based Automation Control System media.
Pengembangan E-Module Pemrograman Dasar Berbasis Masalah dalam Menunjang Pembelajaran di Masa Pandemi Covid-19 Nurmayanti Nurmayanti; Handy Ferdiansyah; Zulkifli N
Edumaspul: Jurnal Pendidikan Vol 5 No 1 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v5i1.1122

Abstract

Abstrak: Penelitian ini bertujuan untuk (1) mengembangkan e-module pembelajaran pemrograman dasar berbasis masalah, (2) mendeskripsikan kelayakan dan kepraktisan e-module pembelajaran pemrograman dasar berbasis masalah untuk menunjang pembelajaran SMK di masa pandemi Covid-19. Desain penelitian ini menggunakan desain penelitian dan pengembangan model ADDIE yang terdiri dari lima tahapan, yaitu: (1) Analisis (Analyze), (2) Desain (Design), (3) Pengembangan (Development), (4) Implementasi (Implementation), dan (5) Evaluasi (Evaluation). Analisis data pada penelitian ini adalah analisis data deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa produk e-module yang dikembangkan memenuhi kriteria kevalidan dengan nilai persentase 90% . Hasil uji lapangan menunjukkan bahwa e-module yang dihasilkan juga memenuhi kriteria kepraktisan dengan nilai persentase 92%. E-Module Pemrograman Dasar Berbasis Masalah yang dikembangkan pada penelitian ini layak digunakan pada pembelajaran pemrograman dasar di SMK karena telah memenuhi kriteria kevalidan dan kepraktisan. Kata kunci: E-Module, Pemrograman Dasar, Berbasis Masalah, Pembelajaran, Covid-19. Abstract: This study aims to (1) develop problem-based basic programming e-module learning, (2) describe the feasibility and practicality of problem-based basic programming e-module learning to support vocational learning during the Covid-19 pandemic. This research design uses the ADDIE model research and development design which consists of five stages, namely: (1) Analysis (Analyze), (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The data analysis in this research is descriptive qualitative and quantitative data analysis. The results showed that the e-module product developed met the validity criteria with a percentage value of 90%. Field test results show that the e-module produced also meets the criteria for practicality with a percentage value of 92%. The Problem-Based Basic Programming E-Module developed in this study is suitable for use in basic programming learning at SMK because it meets the criteria of validity and practicality. Keywords: E-Module, Basic Programming, Problem Based, Covid-19.
Efektifitas Media Pembelajaran Daring di masa Pandemi Covid-19 Zulkifli N; Nurmayanti Nurmayanti; Handy Ferdiansyah
Edumaspul: Jurnal Pendidikan Vol 5 No 1 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v5i1.1123

Abstract

Penelitian ini dilatarbelakangi pada peraturan Kementerian Pendidikan dan kebudayaan tentang pelaksanaan Pendidikan dimasa pandemi Covid-19 yang mengharuskan pelaksanaan pembelajaran jarak jauh menggunakan media pembelajaran daring. Tujuan dari penelitian ini adalah untuk mengetahui efektivitas dari penggunaan media pembelajaran daring openlearning yang digunakan selama perkuliahan oleh dosen dan mahasiswa pada mata kuliah desain pesan program studi teknologi pendidikan di Universitas Muhammadiyah Sidenreng Rappang. Sampel dari penelitian ini sebanyak 75 mahasiswa dari 3 kelas dengan masing masing perwakilan kelas 25 mahasiswa. Metode yang digunakan adalah deskriptif dengan pendekatan survei, teknik analisis data yang digunakan pada penelitian ini adalah dengan cara menghitung jumlah jawaban responden dari setiap pernyataan. Hasil dari penelitian ini dapat disimpulkan bahwa penggunaan media pembelajaran daring Openlearning efektif digunakan pada mata kuliah desain pesan karena mahasiswa dan dosen dapat lebih mudah dalam mengakses materi sesuai dengan kebutuhan yang di perlukan dalam perkuliahan. Efektifitas Perkuliahan Desain Pesan dengan menggunakan media pembelajaran daring yaitu openlearning dapat dilihat dari IPK mahasiswa yang semakin meningkat.
Pengembangan Video Tutorial dalam Pelatihan Magang Kerja Siswa SMK di PT. Sinar Energi Sulawesi Handy Ferdiansyah; Zulkifli N; Nurmayanti Nurmayanti
Edumaspul: Jurnal Pendidikan Vol 5 No 1 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v5i1.1127

Abstract

Penelitian bertujuan untuk menentukan gambaran kebutuhan media pelatihan, gambaran desain, dan validitas serta kepraktisan Pengembangan Video Tutorial dalam Pelatihan Magang Kerja Siswa SMK Di PT. Sinar Energi Sulawesi. Jenis ini merupakan penelitian dan pengembangan. Teknik pengumpulan data yang digunakan adalah teknik observasi dan angket kuesioner. Hasil penelitian ini menunjukkan bahwa penggunaan media pelatihan video tutorial dalam pelatihan magang kerja di PT. Sinar Energi Sulawesi: (i) menggambarkan perlunya media pelatihan video tutorial dalam pelatihan magang kerja siswa SMK dimulai dengan besarnya jumlah permintaan pelatihan serta terbatas waktu, jarak, dan biaya besar. memungkinkan untuk memaksimalkan hasil pelatihan, oleh karena itu perlu dibuat media pelatihan yang inovatif yakni video tutorial dalam pelatihan magang kerja. (ii) gambaran desain media pelatihan video tutorial dalam pelatihan magang kerja ini, peneliti mengadakan pertemuan dengan Tim isntruktur yang kemudian mengumpulkan materi selanjutnya membuat flowchart dan storyboard. (iii) media pelatihan video tutorial dalam pelatihan magang kerja yang dikembangkan memenuhi kriteria valid berdasarkan penilaian para ahli yaitu ahli materi dan ahli media dalam kategori Sangat Baik, sedangkan pada pengujian tingkat kepraktisan yang diperoleh dari kuisioner pelatih dan peserta pelatihan beradda dalam kategori Sangat Praktis.
Penggunaan Model Blended Learning terhadap Hasil Belajar di masa Pandemi Covid-19 Handy Ferdiansyah; Zulkifli N; Rahman Yakub; Agussalim H
Edumaspul: Jurnal Pendidikan Vol 5 No 2 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v5i2.2075

Abstract

This study aims to determine the level of need for the use of the Blended learning model on learning outcomes during the Covid 19 pandemic. This type of research is a quantitative study. Data collection techniques used are observation techniques and questionnaires. The results of this study indicate that the use of the Blended learning model on learning outcomes during the Covid 19 pandemic: (i) illustrates the need for the use of Blended learning models on learning outcomes during the Covid 19 pandemic starting from the government's call for the implementation of Work From Home (ii) the use of Blended learning models for learning outcomes during the Covid 19 pandemic seen from the results of the questionnaires that have been distributed are then processed and analyzed into the Very Practical category.
The Development of Multimedia Computer Graphics Learning in Supporting Learning during the Covid-19 Pandemic Zulkifli N; Handy Ferdiansyah; Mardhatillah Mardhatillah
Edumaspul: Jurnal Pendidikan Vol 5 No 2 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v5i2.2076

Abstract

The objectives of this research were, (1) to develop a prototype of multimedia learning in Computer Graphics course, (2) to test the validity, practicality, and effectiveness of learning multimedia developed in Computer Graphics course. This research was a Research and Development (R&D) design with ADDIE model include thirty students as a sample. The procedure of this research until implementation stage. Instrument of the research was a questionnaire. Data of need analysis obtained based on the review of the exist curriculum, the characteristics of the materials and students need. The students need media that is not only in the conventional form of the file that just containing text but more than it, the media which is able to provide experience directly in the multimedia form that containing images, text, animation, and videos. The multimedia design of computer graphics learning is specifically designed from the structure, contents, menu placement, color selection, and so on to make it easier for lecturers and students. The results of this research are: (1) The results of the analysis of the data validity of the media are in the very valid category, this is obtained from the expert validation of material and media. (2) The results of the evaluation of the students' trials and the lecturers' responses to this multimedia are very practical. (3) this learning multimedia was effective as seen from the recapitulation of the pre-test and post-test learning outcomes assessment showing a significant increase in student learning scores.
Etika Berbahasa Indoensia Anak Usia Sekolah Dasar Kelas V SD Negeri 5 Watang Sidenreng Kamal Kamal; Handy Ferdiansyah; Zulkifli N; Usman M; Agussalim Agussalim
Edumaspul: Jurnal Pendidikan Vol 6 No 1 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v6i1.2418

Abstract

This study aims to describe the form of ethical speaking of the elemntary school age children in grade V and found the factors cause the less ethical language at primary school age children in grade 5 SD Watang Sidenreng. This study used qualitative descriptive approach. The sources of data obtained from the fifth grade students SD Negeri 5 Watang Sidenreng totaling 28 students. Data obtained by participant observation, in-depth interviews, the study documents, then treated with qualitative descriptive analysis. The results of this study indicate that a form of ethical language in class V can be analyzed in terms of words, sentences, phrases, intonation elements (suprasegmental), and kinesic elements. The factors determining the level of ethical or less ethical levels depend on several factors, namely (1) smooth rough words. (2) a short length utterance. (3) the order of the utterance. (4) intonation (suprasegmentl), and kinesic cues. (5) the use of the pharase marker. While the factors that lead to unethical language in class V, namely (1) friends direct criticize the harsh words, (2) being the most correct opinion, (3) intentionaly accuse opponents utterance, (4) intentionally criticize the opponent utterance, (5) intentionaly embarrass oppenents utterance, (6) giving bad names, (7) brag or boast, (8) being happy if friends misfortune, (9) using derect speech, and (10) has become a bad habit.