Claim Missing Document
Check
Articles

Found 31 Documents
Search

Pengaruh Game Online terhadap Motivasi Belajar Siswa SMA PGRI 1 Jombang Wardani, Dian Kusuma; Amal, Muhammad Ichlasul
AS-SABIQUN Vol 5 No 5 (2023): SEPTEMBER
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v5i5.3868

Abstract

Online games have become one of today's entertainment that is much loved by children, teenagers and even adults. With the rapid development of technology, there are more and more online games with various new features in them. This makes many people who spend a lot of time playing online games to the point of forgetting the time. The impact is that the time spent socializing and studying with their peers is relatively shorter. This is what makes their learning motivation reduced which makes their study time also decrease. This research was conducted to find out how much impact online games have for students on their learning motivation. This study uses quantitative methods to test several theories by examining the relationship between variables. To obtain data, the researchers used data collection techniques through the observation method, questionnaire method and literature study. The subjects of this study were 56 students at SMA PGRI 1 Jombang for the academic year 2022/2023 with details of 25 students in class XI IPS 3 and 31 students in class XI IPS 6. The analysis used in this study was a simple linear regression test. There are two prerequisites in analyzing data, namely validity and reliability tests, and normality and linearity tests. Based on the results of the tests performed, it can be concluded that the normality and linearity assumptions are met. Then a simple linear regression analysis can be performed. The interpretation of the simple linear regression model that is formed is that every increase in one unit of online game variables will reduce the learning motivation variable by 0.315
Pengaruh Inflasi Terhadap Pembangunan Ekonomi di Indonesia Desmawan, Deris; Nisa, Vina Khoirin; Wardani, Dian Kusuma; Hidayat, Irfan Nur
Journal of Accounting Law Communication and Technology Vol 1, No 2 (2024): Juli 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jalakotek.v1i2.2563

Abstract

Inflasi merupakan kenaikan rata-rata suatu harga secara umum. Inflasi yang tinggi akan menghambat pembangunan ekonomi suatu negara karena tingginya harga. Pembangunan ekonomi merupakan usaha untuk mengubah kehidupan ke tingkat kualitas yang lebih baik. Inflasi yang tinggi tentu akan membuat perekonomian di suatu negara akan memburuk.
Development of Mathematics E-LKPD with STEM Approach on Linear Program Materials Khotimah, Khusnul; Arina, Setia Dwi; Wardani, Dian Kusuma; Umardiyah, Fitri
APPLICATION: Applied science in Learning Research Vol. 4 No. 2 (2024): October
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v4i2.5263

Abstract

This research is a type of development research or R&D (Research and Development) which aims to determine the process and results of the development of E-LKPD mathematics with a science, technology, engineering, and mathematics (STEM) approach of linear program materials. The development model in this study uses the ADDIE model. Based on the results of the validity data analysis, according to the assessment of media experts, a percentage of 93.42% was obtained with a very valid category, and from material experts a percentage of 90.63% with a very valid category. The results of the students' responses increased the percentage to 85.86% with a very practical category. The results of the learning percentage obtained from the post test were 81% greater than the results of the learning percentage obtained from the results of the pre-test. Based on these data, it can be concluded that E-LKPD mathematics with a STEM approach for linear program materials is valid, effective and practical.
Analisis Korelasi untuk Mengetahui Hubungan Peer Group Bullying dengan Psikologi Belajar Wardani, Dian Kusuma; Qosim, Nanang; Aliyah, Himmatul
Exact Papers in Compilation (EPiC) Vol. 6 No. 4 (2024): November 2024
Publisher : Lembaga Penelitian Pengabdian Masyarakat Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/epic.v6i4.1290

Abstract

Peer group atau kelompok teman sebaya adalah suatu interaksi sosial yang di bentuk berasal dari teman sebaya, dengan tujuan dapat memberikan bantuan kepada teman sebaya yang lain ketika mempunyai probelematika. Tujuan dilakukannya penelitian ini untuk mengetahui hubungan antara peer group bullying dengan psikologi belajar siswa. Responden pada penelitian ini meliputi siswa MTs Al-Hidayah sejumlah 42 siswa (kelas VII dan VIII). Metode pengumpulan data menggunakan kuisioner yang telah disusun kemudian disebarkan kepada responden siswa. Analisis data menggunakan analisis korelasi untuk mengukur hubungan variabel peer group bullyig dengan psikologi belajar. Hasil penelitian menunjukkan bahwa hubungan peer group bullying dengan psikologi belajar sebesar sebesar 0,947 dan bernilai positif, memiliki arti bahwa peer group bullying memiliki hubungan yang signifikan dengan psikologi belajar.
Aktualisasi Kinerja melalui Pelatihan Pembuatan Video Iklan Berbasis Artificial Intellegence untuk Mendukung Program Kerja Karang Taruna Umardiyah, Fitri; Kurniawan, Misbaqhul Diky; Muslikh, Abdul; Wardani, Dian Kusuma; Widyaningsih, Bekti
Jumat Informatika: Jurnal Pengabdian Masyarakat Vol. 6 No. 1 (2025): April
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/abdimasif.v6i1.5339

Abstract

The work of the Youth Organization at Kudubanjar (Karang Taruna Kudubanjar) has not been implemented optimally in providing contributions and supplies to the community. This is caused by a lack of socialization and documentation of activities that have occurred, so that existing programs are sometimes not realized properly. To overcome this problem, this time the service will hold training aimed at increasing the effectiveness of the Youth Organization program. This training will cover several important aspects such as: effective socialization, activity documentation, project management, and use of technology. With this training, it is hoped that the Kudubanjar Youth Organization can be more effective in carrying out its programs and make a greater contribution to society. AI workshop for the young generation serves as the first step in preparing organizations to face rapid technological change, while opening up opportunities to create innovation and sustainable growth in the AI ​​era. As well as providing training in the form of using Artificial Intelligence (AI) in making public service advertisements, which function to encourage people to care about the environment, with an interesting delivery method, namely in the form of storytelling. Participants gain a strong knowledge base about AI and feel more confident in facing inevitable technological developments, and this activity will open the door to a brighter future full of potential for the younger generation, especially youth organization members.
PENGARUH MODEL PEMBELAJARAN TEAM GAME TOURNAMENT TERHADAP HASIL BELAJAR TAJWID Wardani, Dian Kusuma; Mukarromah, Niswatin
Tarbiyah Islamiyah: Jurnal Ilmiah Pendidikan Agama Islam Vol. 12 No. 1 (2022): June
Publisher : UIN Antasari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/jtipai.v12i1.6988

Abstract

ABSTRACTThe learning model determines the results achieved by student learning. The use of inappropriate models will make students passive in the learning process. Team Games Tournament (TGT) is a collaborative model that triggers student collaboration and creativity. This study aims to test the effectiveness of the TGT model in learning recitation of the second grade students of Wustho Madin At-Takmiliyah An-Najiyah 1 Jombang. This study uses the entire population. The method used is quasi-experimental. The data analysis method for this study used the Wilcoxon paired pair test. The results of this study indicate that the use of the TGT learning model has a significant effect on the learning outcomes of class II Wustho students.KEYWORDS: Team-Games Tournament; Tajweed; Learning Achievement. ABSTRAKModel pembelajaran menentukan hasil yang dicapaian pembelajaran siswa. Penggunaan model yang kurang tepat akan membuat siswa pasif dalam proses pembelajaran. Team Games Tournament (TGT) merupakan model kolaboratif yang memicu kolaborasi dan kreativitas siswa. Penelitian ini bertujuan untuk menguji efektivitas model TGT pada pembelajaran tajwid pada siswa kelas II Wustho Madin At-Takmiliyah An-Najiyah 1 Jombang. Penelitian ini menggunakan seluruh populasi. Metode yang digunakan adalah quasi-eksperimen. Metode analisis data untuk penelitian ini menggunakan uji pasangan berpasangan Wilcoxon. Hasil penelitian ini menunjukkan bahwa penggunaan model pembelajaran TGT berpengaruh signifikan terhadap hasil belajar siswa kelas II Wustho.KATA KUNCI: Team-Games Tournament; Tajwid; Hasil Belajar.
Paired T-Test to Determine the Effect of Smart Paperboard Learning Media on Student Learning Outcomes in the Subject of Islamic Cultural History Wardani, Dian Kusuma; Shokiba, Meiga Nurhalizah; Chotimah, Chusnul; Istiana, Istiana
Tarbiyah : Jurnal Ilmiah Kependidikan Vol. 14 No. 1 (2025)
Publisher : Universitas Islam Negeri Antasari Banjarmasin, South Kalimantan, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/tarbiyah.v14i1.15871

Abstract

This study aims to determine and measure the impact of smart paperboard learning media integration on student learning outcomes in the Islamic Cultural History (SKI) subject at MA Mambaul Ulum Megaluh Jombang. Both students and teachers utilized this learning media during the teaching and learning process. A quantitative research method with paired t-test analysis was employed in this study. Data was collected through pre-test, post-test, and observation towards the students of Class X AB at MA Mambaul Ulum Megaluh Jombang as research participants. Before conducting the paired t-test, a normality test was performed, which resulted in a value of 0.109 > 0.05, indicating that the data is normally distributed. The results of the paired t-test analysis showed a significance value of 0.00 < 0.05, meaning that the smart paperboard learning media has a positive effect on student learning outcomes. The findings of this study strengthen the theory that using cutting-edge and interactive learning media, such as smart paperboard, can foster the effectiveness of learning. Likewise, this study implies that active student participation in the learning process positively contributes to enhancing their learning outcomes.
Sosialisasi Pembuatan Aquaponik untuk Mendukung Ketahanan Pangan Keluarga Wardani, Dian Kusuma; Wulandari, Anggun; Widyaningsih, Bekti
Abdimas Galuh Vol 7, No 2 (2025): September 2025
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ag.v7i2.20977

Abstract

Ecopreneurship merupakan kemampuan mengelola dan memanfaatkan peluang yang diberikan alam secara kreatif dan inovatif untuk menjadi produk yang memberikan keuntungan secara financial. Budidaya sistem aquaponik merupakan metode inovatif yang menggabungkan budidaya ikan dengan tanaman secara bersamaan. Sistem ini memanfaatkan interaksi antara ikan, tanaman, dan bakteri untuk menciptakan suatu ekosistem yang seimbang dan berkelanjutan. Tujuan dilaksanakan kegiatan ini adalah sebagai altrenatif pemanfaatan limbah botol plastik dan sebagai salah satu sumber pendapatan untuk meningkatkan kesejahteraan keluarga guna meningkatkan ketahanan pangan secara mandiri.  Metode yang digunakan dalam pelaksanaan kegiatan pengabdian kepada masyarakat yaitu ceramah, demonstrasi dan praktek. Bahan dan peralatan yang digunakan pada kegiatan ini adalah botol bekas ukuran 1,5 liter, gelas plastik bekas, sistem irigasi (selang dan kran), pompa air, paralon rangka kolam, terpal kolam, kabel ties, lem tembak, bibit tanaman, tanah humus dan cocpeat, bibit ikan dan pakan ikan, paranet sedangkan peralatannya adalah gunting, gergaji, palu, tang, solder listrik, dan alat lem tembak. Angket terlebih dahulu di uji validtas dan uji reliabilitas hasil uji validitas menunjukkan bahwa semua item pernyataan telah valid nilai r-hitung>0,369 sedangkan uji reliabiltas menunjuukan hasil 0,751 >0,6 dapat dikatakan bahwa semua item pernyataan telah reliabel. Respon mitra setelah dilaksanakannya kegiatan ini adalah terdapat rata-rata 4 orang menjawab dengan pilihan jawaban setuju dan 21 memilih jawaban dengan pilihan jawaban sangat setuju. Hal ini memberikan indikasi bahwa peserta (mitra) sangat puas dan antusias dengan adanya kegiatan ini.
ANALISIS KORELASI UNTUK MENGETAHUI HUBUNGAN PEMBELAJARAN P5 TEMA KEARIFAN LOKAL TERHADAP AKHLAK SISWA Wardani, Dian Kusuma; Aisa, Aufia; Alfajar, Ameliya Wahyu
As-Sulthan Journal of Education Vol. 2 No. 1 (2025): Agustus
Publisher : As-Sulthan Journal of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The Pancasila Student Profile Strengthening Project with a local wisdom theme is a project-based learning approach that aims to foster students' love for their regional culture. The purpose of this research is to investigate the relationship between the Pancasila Student Profile Strengthening Project learning with a local wisdom theme, specifically the habit of speaking Javanese, and the morals of students in a particular class. The respondents of this research were 31 sixth-grade students. The data collection methods used were observation, interviews, questionnaires distributed to respondents, and documentation. Data analysis used correlation analysis to measure the relationship between the P5 learning variable with a local wisdom theme and student morals. The research results show that the relationship between P5 learning with a local wisdom theme and student morals is 0.693, which is positive, with a significance value of 0.000 < 0.05. This means that there is a strong positive relationship between P5 learning with a local wisdom theme and student morals.
Pengaruh Inflasi Terhadap Pembangunan Ekonomi di Indonesia Desmawan, Deris; Nisa, Vina Khoirin; Wardani, Dian Kusuma; Hidayat, Irfan Nur
Journal of Accounting Law Communication and Technology Vol 1, No 2 (2024): Juli 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jalakotek.v1i2.2563

Abstract

Inflasi merupakan kenaikan rata-rata suatu harga secara umum. Inflasi yang tinggi akan menghambat pembangunan ekonomi suatu negara karena tingginya harga. Pembangunan ekonomi merupakan usaha untuk mengubah kehidupan ke tingkat kualitas yang lebih baik. Inflasi yang tinggi tentu akan membuat perekonomian di suatu negara akan memburuk.