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Journal : Indo-MathEdu Intellectuals Journal

Development of 3D Web-Based Science Learning Media Assisted by Qr Codes on Solar System Material Anwary, Faradisha Rauva; Oktavia, Rani; Wati, Fatma; Putri, Rahmah Evita; Azzahra, Firda
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2752

Abstract

One of the technological innovations that can be used is WEB 3D-based learning media, which combines visual elements and text in a more real way. The following research intends to develop a WEB-Based 3D Learning Media equipped with a QR Code as a support for Solar System materials for grade VII junior high school students. This media is designed to be valid, practical, and effective in improving student understanding. The research method used is Research and Development (R&D) with a 4-D development model approach, which includes four main stages: define, design, develop, and disseminate. The research instruments include validation questionnaires, practicality questionnaires, and effectiveness questionnaires. The data obtained were analyzed using the Likert scale and the Guttman scale to assess the level of validity, practicality, and effectiveness of the developed learning media. The results of the 3D media validity test obtained a very valid category with an average score of 85%. The results of the practical test on the use of 3D media from teachers and students are in the very practical category with a teacher response questionnaire score of 93% and student responses of 94%. The effectiveness of the use of 3D media on students' learning interests is very effective with a student response questionnaire score of 91%. Thus, the following research has produced a WEB-based 3D science learning media on Solar System material for grade VII junior high school that is valid, practical, effective and ready to be disseminated.
Pengaruh Model Pembelajaran Somatic, Auditory, Visualization, Intellectual (SAVI) Terhadap Hasil Belajar Peserta Didik pada Materi Bumi dan Tata Surya Zulhanif, Halimatun Saqdiah; Lestari, Tuti; Yurnetti, Yurnetti; Wati, Fatma
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3710

Abstract

This study is conducted against the backdrop of low student learning outcomes in science classes and the widespread use of teacher-centered learning approaches. This research aims to determine the effect of applyig the SAVI (Somatic, Auditory, Visualization, Intellectual) model on the learning outcomes of class VII students SMPN 1 Batusangkar. This research population includes all class VII students of SMPN 1 Batusangkar, and pusposive sampling was used to determine the sampel in the study. The instruments used in study are test instrumen in the form of multiple-choice questions and non-test instruments in the form of observation sheets. The generated data is analyzed quantitatively in a descriptive manner. According to the data analysis results, Ha was accepted and H0 was refused, The rejection of H0 was supported by the t-n-gain test, which show a t-count value of 3.17 ≥ t-table value of 1.99. This suggests that the learning outcomes of the two samples differ significantly, indicating that the SAVI model's application influences students' learning outcomes, especially when it comes to Earth and the solar system.
Pengaruh Model Teams Games Tournament (TGT) Berbantuan Permainan Ular Tangga Terhadap Keterampilan Kolaboratif dan Hasil Belajar Peserta Didik Kelas VII SMP Fitriani, Sukma; Yanto, Febri; Azzahra, Firda; Wati, Fatma
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3808

Abstract

This study aims to develop collaborative skills and learning outcomes of junior high school students in grade VII tested using the Team Games Tournament (TGT) learning paradigm assisted by snakes and ladders media. This research is a quantitative research, using a quasi-experimental method with a nonequivalent control group design. All seventh-grade students enrolled in the 2024–2025 academic year at UNP Laboratory Development Junior High School became the study population. Sampling used a purposive sampling approach. Classes VII A and C each served as the control and experimental groups in this study. The instruments in the study were a collaborative skills questionnaire and a learning outcome test. Data were analysed descriptively quantitatively. From the results of the hypothesis test for the collaborative skills posttest in the self-assessment assessment, the t-count (2.21) was obtained > t-table (2.00). Meanwhile, in the peer assessment assessment, the t-count (2.19) was obtained > t-table (2.00). In addition, according to the results of the hypothesis test for the learning outcome posttest, it showed that t-count (2.13) > t-table (2.00), showing that the two groups, experimental and control, differed significantly from each other. The conclusion is that student learning outcomes and collaborative skills in science are positively influenced by the TGT model when the snakes and ladders game is used as an aid
Development of 3D Web-Based Science Learning Media Assisted by Qr Codes on Solar System Material Anwary, Faradisha Rauva; Oktavia, Rani; Wati, Fatma; Putri, Rahmah Evita; Azzahra, Firda
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2752

Abstract

One of the technological innovations that can be used is WEB 3D-based learning media, which combines visual elements and text in a more real way. The following research intends to develop a WEB-Based 3D Learning Media equipped with a QR Code as a support for Solar System materials for grade VII junior high school students. This media is designed to be valid, practical, and effective in improving student understanding. The research method used is Research and Development (R&D) with a 4-D development model approach, which includes four main stages: define, design, develop, and disseminate. The research instruments include validation questionnaires, practicality questionnaires, and effectiveness questionnaires. The data obtained were analyzed using the Likert scale and the Guttman scale to assess the level of validity, practicality, and effectiveness of the developed learning media. The results of the 3D media validity test obtained a very valid category with an average score of 85%. The results of the practical test on the use of 3D media from teachers and students are in the very practical category with a teacher response questionnaire score of 93% and student responses of 94%. The effectiveness of the use of 3D media on students' learning interests is very effective with a student response questionnaire score of 91%. Thus, the following research has produced a WEB-based 3D science learning media on Solar System material for grade VII junior high school that is valid, practical, effective and ready to be disseminated.