Claim Missing Document
Check
Articles

Found 37 Documents
Search

The Research Trend of Statistical Significance Test: Bibliometric Analysis Al Husaeni, Dwi Fitria; Al Husaeni, Dwi Novia; Fiandini, Meli; Nandiyanto, Asep Bayu Dani
ASEAN Journal of Educational Research and Technology Vol 3, No 1 (2024): AJERT: VOLUME 3, ISSUE 1, March 2024
Publisher : Bumi Publikasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

A significance test is a test that can determine whether a research hypothesis is accepted or not. Therefore, significance tests need to be carried out, especially for researchers who will conduct research related to hypothesis testing. This research discusses publication trends regarding significance tests. This research aims to analyze research trends regarding statistical significance tests using bibliometric analysis methods assisted by mapping analysis. Bibliometric analysis methods and mapping analysis with VOSviewer were used in this research. The data source was taken from the Google Scholar database in the period 2013 - 2023. The total number of documents found during the last 10 years was 1000 documents. Based on the research results, it was found that the number of publications regarding statistical significance tests has decreased every year. From a total of 281 documents in 2013 to 7 documents in 2023. The results of article data mapping produce three forms of visualization, namely network, overlay, and density visualization. The mapping results show that research on statistics still needs to be carried out, especially regarding significance tests. This research concluded that the trend of research discussing statistical significance tests is decreasing, although, in terms of its use, it is still very important, especially in processing quantitative research data.
Implementation of the Educational Personnel Program for Elementary School Students in the Digital Age Using Google Classroom Zuyyinasyam, Sophia; Nandiyanto, Asep Bayu Dani; Kurniawan, Tedi; Husaeni, Dwi Fitria Al
ASEAN Journal of Educational Research and Technology Vol 2, No 1 (2023): AJERT: VOLUME 2, ISSUE 1, March 2023
Publisher : Bumi Publikasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

During the pandemic, online learning may be rampant, which is required by the government. Not a few students and teachers have difficulty using technology in this digital era, especially when collecting assignments. Therefore, we try to introduce the Google Classroom application with the aim of supporting online learning. With quantitative data collection methods, in the form of pre-test and post-test targeting elementary school students. The implementation of the training program is to provide videos in the form of material, so that students can observe, understand and practice it. Pretest results showed 95% and post-test 100%. From these results, students experienced an increase in learning. This is because students are given training before filling out the post-test. It can be concluded that, students agree about the existence of distance learning using Google Classroom. Because this application helps elementary students in collecting assignments.
COMPUTATIONAL THINKING INSTRUMENTS AS A PROBLEM-SOLVING METHOD IN OBJECT-ORIENTED PROGRAMMING MATERIALS IN VOCATIONAL SCHOOLS Eka Fitrajaya Rahman; Dwi Fitria Al Husaeni; Erna Piantari
Jurnal Teknologi Informasi Universitas Lambung Mangkurat (JTIULM) Vol. 8 No. 2 (2023)
Publisher : Fakultas Teknik Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtiulm.v8i2.169

Abstract

This study aims to develop a Computational Thinking (CT) instrument on Object-Oriented Programming material as a tool for measuring the level of CT in the problem-solving abilities of Vocational High School students. The Plomp model of R&D analysis is used as a research flow. There are four stages of CT instrument development, namely 1) preliminary investigation stage, 2) design stage, 3) realization stage, and 4) evaluation stage. The research method uses a quantitative approach with statistical analysis. The research subjects were 35 Grade 10 students at SMK Negeri 11 Bandung. The findings show that PBO material is suitable for use as a medium for developing CT instruments. Based on the results of the material expert validation and the instrument showed very good results. The instruments developed have been tested for validity, reliability, level of difficulty, and discriminatory power. There were 80 out of 100 questions which were declared valid and reliable for use. The difficulty level of the instrument is in the easy category (46 questions) and medium (54 questions). Meanwhile, the differentiating power of the instrument was in the range of sufficient (17 questions), good (57 questions), and very good (10 questions). The CT instrument developed in this study has categories of 24 abstraction questions, 20 pattern recognition questions, 18 decomposition questions, and 18 algorithm design questions. With the completion of this instrument, it is hoped that it can assist teachers or researchers in measuring problem-solving abilities, especially students' CT abilities.
IMPROVEMENT OF STUDENT ACHIEVEMENT THROUGH PROBLEM-BASED LEARNING SYSTEM WITH A DIFFERENTIATED APPROACH: OBJECT-ORIENTED PROGRAMMING SUBJECT Wahyudin Wahyudin; Dwi Fitria Al Husaeni; R. Rasim; Khyrina Airin Fariza Abu Samah; Shah Nazir
Journal of Innovative Technologies in Learning and Education Vol. 3 No. 1 (2026): Journal of Innovative Technologies in Learning and Education - January 2026
Publisher : Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jitle.v3i1.1884

Abstract

The quality of education can determine a country's success in facing the industrial revolution 4.0. Learning innovation towards a new paradigm is expected to be able to solve problems entering the era of Industrial Revolution 4.0. Therefore, this research creates a learning innovation that aims to improve student learning outcomes, especially in object-oriented programming material using a problem-based learning system with a differentiated learning approach. Quantitative research methods with a quasi-experimental design in the form of a non-equivalent pretest-posttest control group design were used in this research. The research subjects were 71 students in class X vocational school majoring in software engineering at SMKN 1 Cimahi, Indonesia. This research focuses on improving learning outcomes for object-oriented programming. The research results show that the abilities of students who use a problem-based learning system with a differentiated approach are more even and higher. Using a differentiated learning approach in problem-based learning is more effective in improving student learning outcomes in object-oriented programming material, compared to just using a problem-based learning model. It is hoped that this research can become a reference to improve the quality of learning to prepare students to face the era of industrial revolution 4.0.
Differentiated Problem Based Learning Elevates Vocational Student Collaboration Skills: Pembelajaran Berbasis Masalah Berdiferensiasi Meningkatkan Kolaborasi Siswa Vokasi Al Husaeni, Dwi Fitria; Rahman, Eka Fitrajaya; Mulyanti, Budi; Riza, Lala Septem; Sulistiyono, Yakub Eriyanto; Pratiwi, Pratiwi
Pedagogia : Jurnal Pendidikan Vol. 15 No. 2 (2026): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pedagogia.v15i2.1886

Abstract

General Background Collaboration skills are essential competencies in contemporary education, particularly within problem-based and interactive learning environments. Specific Background Problem-Based Learning integrated with deep learning and differentiated approaches has been proposed to support meaningful engagement and teamwork among vocational students. Knowledge Gap However, empirical evidence on how differentiated PBL combined with deep learning systematically strengthens collaboration skills in formal vocational education remains limited. Aims This study aims to examine the application of differentiated PBL with deep learning to strengthen students’ collaboration skills through iterative classroom action cycles. Results The findings show a progressive increase in collaboration skills from 30.22% in the first cycle to 87.21% in the third cycle, accompanied by improved teaching quality from 46% to 87%, indicating a strong positive relationship between instructional quality and collaborative performance. Novelty The study introduces the integration of differentiation across material, process, and product within PBL and combines qualitative and quantitative observations in a vocational classroom context. Implications These results highlight the importance of adaptive instructional design, learning style mapping, and structured group interaction to foster inclusive, collaborative learning aligned with 21st-century competencies. Highlights• Progressive cycles demonstrate substantial growth in cooperative performance indicators• Adaptive grouping and varied learning products support inclusive participation dynamics• Instructional quality aligns consistently with improved teamwork engagement KeywordsCollaboration Skills; Problem Based Learning; Differentiated Learning; Deep Learning; Vocational Education
ANALISIS PENERIMAAN PENGGUNA TERHADAP PEMBELAJARAN MULTIMEDIA PEMROGRAMAN BERORIENTASI OBJEK BERBASIS QR CODE PADA PENDIDIKAN VOKASI DENGAN PENDEKATAN TECHNOLOGY ACCEPTANCE MODEL (TAM) Dwi Fitria Al Husaeni; Mumu Komaro; Lala Septem Riza; Eka Fitrajaya Rahman; Erna Piantari; Amay Suherman
MUST: Journal of Mathematics Education, Science and Technology Vol 10 No 1 (2025): JULY
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/must.v10i1.25503

Abstract

The research objective is to analyze the Technology Acceptance Model (TAM) in measuring QR Code-based object-oriented programming learning multimedia in supporting vocational school students' learning on problem-based object-oriented programming (PBO) material. The TAM model variables used consist of Perceived Usefulness (PU), Perceived Ease of User (PEU), and User Acceptance of IT (UA-IT). The research respondents consisted of 35 students of SMK Negeri 1 Cimahi. The research stages consisted of familiarizing respondents with the use of multimedia, distributing TAM questionnaires, and testing the TAM model using SmartPLS software. The research results show that the average value of the user response questionnaire for QR Code-based PBO learning multimedia is 84.95% in the "Very Good" category. Based on the analysis of the relationship between TAM variables using PLS, it is known that the perceived ease of user variable has a positive influence on the acceptance of QR Code-based PBO learning multimedia, the perceived usage variable has a positive influence on the acceptance of QR Code-based PBO learning multimedia, and the variable perceived ease of use and perceived use. together they have a positive influence on the acceptance of QR Code-based PBO learning multimedia. This research is expected to provide an explanation regarding the use of TAM analysis in learning multimedia
Improving vocational students’ learning outcomes through problem-based learning with multimodal learning media Dwi Fitria Al Husaeni; Eka Fitrajaya Rahman; Budi Mulyanti; Amay Suherman; Ade Gafar Abdullah; Lala Septem Riza; Erna Piantari; Sabila Fauziyya; Eki Nugraha
Curricula: Journal of Curriculum Development Vol. 4 No. 2 (2025): Curricula: Journal of Curriculum Development
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/curricula.v4i2.91733

Abstract

Learning in vocational schools, particularly in database subjects, is still hampered by conventional methods that do not develop critical thinking skills and practical applications that meet industry needs. This study aims to assess the effect of using learning media in implementing the Problem-Based Learning (PBL) model on improving vocational students' learning outcomes, particularly in database materials. The research employed a three-cycle Classroom Action Research (CAR) method, conducted with 32 students of class XI RPL at SMKN 13 Bandung. The learning strategy in this study was designed using a PBL approach and integrated multimodal media, including PDF modules, PowerPoint presentations, and learning videos. The results showed a significant and consistent increase in student learning outcomes, with the average score rising from 66.30 in the first cycle to 81.84 in the third cycle. This finding confirms that the use of varied learning media in PBL can enhance conceptual understanding and increase students' active engagement in learning.   Abstrak Pembelajaran di SMK, khususnya pada mata pelajaran basis data masih terkendala oleh metode konvensional yang kurang mengembangkan keterampilan berpikir kritis dan penerapan praktis sesuai kebutuhan industri. Penelitian ini bertujuan untuk mengukur pengaruh penggunaan media pembelajaran dalam penerapan model Problem-Based Learning (PBL) terhadap peningkatan hasil belajar siswa SMK, khususnya pada materi basis data. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) tiga siklus, yang dilaksanakan terhadap 32 siswa kelas XI RPL di SMKN 13 Bandung. Strategi pembelajaran dalam penelitian ini dirancang dengan pendekatan PBL yang diintegrasikan dengan media pembelajaran multimoda yang terdiri dari modul PDF, presentasi PowerPoint, dan video pembelajaran. Hasil penelitian menunjukkan peningkatan hasil belajar siswa yang signifikan dan stabil, dengan skor rata-rata meningkat dari 66,30 pada siklus I menjadi 81,84 pada siklus III. Temuan ini menegaskan bahwa penggunaan media pembelajaran yang bervariasi dalam konteks PBL dapat mendorong pemahaman konseptual yang lebih baik dan meningkatkan keterlibatan aktif siswa dalam pembelajaran. Kata Kunci: media pembelajaran; pembelajaran berbasis masalah; sekolah menengah kejuruan