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An Analysis on The Use of Slang in Mean Girls Movie: Key words: Sociolinguistics, language, and slang Oktaviani, Ni Wayan; singkoh, Olga; olii, Sanerita T.
JoTELL : Journal of Teaching English, Linguistics, and Literature Vol. 3 No. 10 (2024): JoTELL: Journal of Teaching English, Linguistics, and Literature
Publisher : Program Studi Pendidikan Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36582/jotell.v3i6.5697

Abstract

The goal of the study is to identify the different slang terms that the performers in the Signify Girls movie used as well as explain what such terms mean. This study's research strategy might be characterized as a setting for gathering and analyzing information from the Mean Girls movie. The writer has the correct solution for analyzing the issue in the Mean Girls movie when employing qualitative research in place of descriptive data such as written and spoken. This study used the Eric Partridge theory to classify the slang terms that the actors in the Mean Girls movie used the most, and the Holmes (2013) theory of social factors that are the conversation's subject, setting, and participants' social relationships was used to analyze the context of the words used. The total number of words gleaned from the Mean Girls movie, including phrases, is 7. The top seven slang phrases used by actors are all listed here. Of the seven slang terms, three are classified as "society slang," two as "public house slang," and two as "slang at public schools and universities." The seven slang phrases spoken by the characters all have different context-specific meanings despite being the same. The conversation that is currently taking place is greatly influenced by the conversation's topic, location, and social relationships with the group. The author offers advice to the following researcher on how to enhance sociolinguistic analysis by carrying out comparable studies with diverse research subjects. The author cautions upcoming researchers to exercise caution when gathering slang word data because there are numerous comparable slang words with various meanings, depending on the conversational setting.
Increasing Students' English Vocabulary Mastery Through Guess Card Games: Vocabulary Bawuno, Gabriella Mercy; Rombepajung, Paula; Olii, Sanerita T.
JoTELL : Journal of Teaching English, Linguistics, and Literature Vol. 3 No. 9 (2024): JoTELL: Journal of Teaching English, Linguistics, and Literature
Publisher : Program Studi Pendidikan Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36582/jotell.v3i9.10171

Abstract

This research is based on the problem that students face in English learning, which is the lack of vocabulary. The lack of vocabulary mastery makes some students hard to understand the material and also hard to express their ideas in English. This research aims to see whether Guess Card Games increase students’ English vocabulary mastery. This research took place at SMP Negeri 2 Tondano. The subjects of the study in this research were 20 students of class VIIIB SMP Negeri 2 Tondano. The research design applied was pre-experimental research design with one group pre-test and post-test. The instrument used was a test in the form of multiple-choice questions. There was a significant difference between the results of the pre-test and post-test. The mean score of the pre-test was 57,2 and in the post-test 71,3. It was confirmed that Guess Card Games have a significant effect on increasing students’ English vocabulary mastery.
DEFINING THE ADDRESSING TERMS IN INDONESIAN LANGUAGE (A CASE STUDY OF GORONTALESE) Olii, Sanerita Tresnawaty
Jurnal Pendidikan Bahasa Inggris undiksha Vol. 9 No. 1 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbi.v9i1.34718

Abstract

As one aspect of sociolinguistics, social communication is used to indicate relationships in society and refers to names that may come from status. Indonesia has many regional languages, one of which is Gorontalo. In Gorontalo, there are many regional languages. This study aims to analyze the meaning of the greeting terms used by the Gorontalo language speakers. The qualitative descriptive method was used in this study through interviews. Informants were taken based on the criteria of native speakers, adults, able to speak and understand the language, good speaking skills, and socially acceptable groups. The data collection uses a list of words and sentences about the term nicknames in Indonesian as an instrument. The steps to analyze the data are unitization, categorization, explanation, and interpretation. The study results found several greeting terms in the Gorontalo language, namely community, and religious leaders, grandparents' relationships with parents, grandchildren, neighbors, and friends. The greeting terms here are used in the formal and informal language during a conversation, and each language that exists in different or different communication has its characteristics in using the greeting term.
USING BRIGHT–ENGLISH FOR BEGINNERS APPLICATION TO ENRICH STUDENTS’ VOCABULARY Liando, Nitha V. F.; Mangare, Alfiani R. D.; Olii, Sanerita Tresnawaty
Jurnal Pendidikan Bahasa Inggris undiksha Vol. 9 No. 3 (2021): Desember
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpbi.v9i3.39126

Abstract

The main problem for Indonesian English learners is the lack of vocabulary. During the teaching and learning process, most students often need more time to complete the tasks given by the teacher. Students have to translate the text word by word because their vocabulary is limited. It takes a long time, so achieving learning objectives is less effective. In practice, language is complex for students to understand. This study aims to analyze whether the Bright – English for Beginners application can enrich students' vocabulary or not. It is quantitative research with a pre-experimental design with one group pre-test and post-test. This research was conducted on class VII students consisting of 22 students. The methods used to collect data are observation, interviews, and tests. The instruments used to analyze the data are questionnaires and question sheets in analyzing the data obtained using descriptive statistics. The study results were that there was a statistically significant difference between the pre-test (before treatment) and post-test (after treatment). The mean pre-test score was 34.62, while the mean post-test was 88.25. Post-test achievement is higher than pre-test achievement. The findings of this study reveal that the use of the Bright – English for Beginners application significantly enriches students' vocabulary. As a result, it can be concluded that the Bright – English for Beginners application effectively improves students' vocabulary.
The Use Of Scrubble Game To Improve Students Vocabulary Mastery. Sahabir, Gloria; olii, Sanerita T.; Rorimpandey, Rinny S
JoTELL : Journal of Teaching English, Linguistics, and Literature Vol. 4 No. 2 (2025): JoTELL: Journal of Teaching English, Linguistics, and Literature
Publisher : Program Studi Pendidikan Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this research was to find outwhether or not scrabble game can be used to improve student’s vocabulary mastery. In terms of purpose, this research was a quantitative research. In this research, the researcher asked students’ opinions about the use of scrabble game to improve the vocabulary mastery. In terms of the nature of data, since the data collected using questionnaire were put into frequency distribution, this survey was categorized as a quantitative research. The data obtained in this study reveals that (1) 94% of the students strongly agree and agree that scrabble game is interesting and effective technique that can be used to improve and motivate the respondents to engage in vocabulary; (2) 79% of students strongly agree and agree that being engaged that scrabble game is interesting and effective technique that can be used to improve and motivate the respondents to engage in vocabulary follow all group discussion activities; (3) 92% of the students strongly agree and agree that their engagement that scrabble game is interesting and effective technique that can be used to improve and motivate the respondents to engage in vocabulary in English; and (4) 87% of the students (respondents) enjoyed being involved in that scrabble game is interesting and effective technique that can be used to improve and motivate the respondents to engage in vocabulary the technique. It can then be concluded that the students positively consider group discussion an interesting, effective and useful technique for it can be used to improve their engagement, motivation skills in English.