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All Journal International Journal of Evaluation and Research in Education (IJERE) Pythagoras: Jurnal Matematika dan Pendidikan Matematika Jurnal Pendidikan Indonesia Journal of Education and Learning (EduLearn) AdMathEdu : Jurnal Ilmiah Pendidikan Matematika, Ilmu Matematika dan Matematika Terapan Tadris: Jurnal keguruan dan Ilmu Tarbiyah Proceeding Seminar LPPM UMP Tahun 2014 JIEM Jurnal Varidika AlphaMath: Journal of Mathematics Education Al-Jabar : Jurnal Pendidikan Matematika Math Didactic: Jurnal Pendidikan Matematika JSSH (Jurnal Sains Sosial dan Humaniora) AKSIOLOGIYA : Jurnal Pengabdian Kepada Masyarakat Indonesian Journal of Science and Mathematics Education JMM (Jurnal Masyarakat Mandiri) JTAM (Jurnal Teori dan Aplikasi Matematika) QARDHUL HASAN: MEDIA PENGABDIAN KEPADA MASYARAKAT MAJU : Jurnal Ilmiah Pendidikan Matematika JPM : Jurnal Pendidikan Matematika Literasi : Jurnal Ilmu Pendidikan de Fermat : Jurnal Pendidikan Matematika Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Hipotenusa : Journal of Mathematical Society Theta : Jurnal Pendidikan Matematika International Journal of Community Service MATH LOCUS: Jurnal Riset dan Inovasi Pendidikan Matematika Proceedings Series on Social Sciences & Humanities Edumatica: Jurnal Pendidikan Matematika Kreano, Jurnal Matematika Kreatif Inovatif Jurnal Pengabdian Kepada Masyarakat Kalam International Journal of Didactic Mathematics in Distance Education Jurnal Pendidikan MIPA
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Media Pembelajaran Augmented Reality untuk Meningkatkan Kemampuan Spasial Matematis pada Konsep Geometri Wanda Nugroho Yanuarto; Agung Muhammad Iqbal
Edumatica : Jurnal Pendidikan Matematika Vol 12 No 1 (2022): Edumatica: Jurnal Pendidikan Matematika
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (678.133 KB) | DOI: 10.22437/edumatica.v12i01.17615

Abstract

This study aims to develop an augmented reality (AR) learning media to improve the mathematical spatial ability of junior high school in geometry material. The method used in this study is a research and development method by following the steps of level 3 development. In this study, the product developed was augmented reality learning media. Data collection techniques are unstructured interviews, questionnaires and tests with information sources from mathematics education lecturers, two junior high school teachers as material validators and informatics engineering lecturers as media validators. The data analysis technique in this study used descriptive qualitative analysis. The research instrument used a learning outcomes questionnaire, geometry learning outcomes test, and documentation. The results showed that the development of augmented reality as a learning medium can be used to have a positive influence on the effectiveness of lessons in the classroom. But on the other hand, the weakness of augmented reality media is that students must use a minimum Android-based smartphone device and have a camera in it. The study results obtained are to produce AR learning media that can improve mathematical spatial abilities.
Analisis Hambatan Belajar Mahasiswa dalam Perkalian Pecahan: Sebuah Studi Hermeneutics Phenomenology di Perguruan Tinggi Muhamad Galang Isnawan; Naif Mastoor Alsulami; Muh. Rusmayadi; Samsuriadi Samsuriadi; Sudirman Sudirman; Wanda Nugroho Yanuarto
Edumatica : Jurnal Pendidikan Matematika Vol 13 No 1 (2023): Edumatica: Jurnal Pendidikan Matematika (April 2023)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/edumatica.v13i01.24190

Abstract

Multiplication of fractions is one of the operations on fractions that tends to be easy, but it becomes a problem for students. Only a little previous research has examined the multiplication of fractions and the factors that cause this problem at the tertiary level. This study aims to describe the factors that cause problems in terms of the types of learning barriers that students experience. The research design is hermeneutics phenomenology. The participants in this study were 15 students aged 18-25 years, 7 boys and 8 girls, 9 students majoring in natural sciences during high school, and 6 students from social studies majors. The researcher is the main instrument, with a fraction multiplication test consisting of 2 questions developed by NCTM and a semi-structured interview guide as an additional instrument. Data is processed using NVivo-12-assisted thematic analysis to simplify the coding process. The study revealed that students experienced more learning difficulties when working on non-routine fraction multiplication problems. For routine problems, students experience learning difficulties with the type of ontogenic obstacle that is psychological (not careful). For non-routine problems, students experience learning barriers with epistemological types because they rarely work on word problems, as well as ontogenic obstacles that are conceptual and psychological.
Education Program 4.0 In The Making Indonesia 4.0 Roadmap And Its Implementation At Muhammadiyah Junior High School Of Ajibarang Indonesia Yanuarto, Wanda Nugroho; Purwanto, Joko; Jaelani, Anton
International Journal Of Community Service Vol. 2 No. 2 (2022): May 2022 (Indonesia - Malaysia)
Publisher : CV. Inara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijcs.v2i2.95

Abstract

The As a result of the implementation of the Fourth Industrial Revolution, the world of education is being impacted by the application of technology across all aspects of learning in schools. One of the government's efforts to bring Indonesian life into line with the pace of technological advancement is the initiative Making Indonesia 4.0 (4.0 Indonesia). Education 4.0 in Indonesia is one of the initiatives aimed at transforming Indonesia into a 4.0 society. Education 4.0 in Indonesia is a program that was developed to improve the quality of education by incorporating technology into its activities, particularly in the classroom. We hope to learn about the 4.0 education program in Indonesia and the challenges it faces. We also hope to learn about how 4.0 education can be implemented in schools, specifically at Muhammadiyah Junior High School of Ajibarang, through this training. The participants in this training activity are all teachers from junior high schools in Banyumas Regency who are participating in this training activity. The participants in this training were 36 teachers from Muhammadiyah Junior High School of Ajibarang , who served as a model. Specifically, there are four stages to this training method: the presentation stage, peer teacher stage, class observation stage, and final performance evaluation stage. The culmination of this training is the completion of education 4.0 at Muhammadiyah Junior High School of Ajibarang, which consists of three main steps, namely the development of an e-learning platform, the holding of an innovation workshop, and the participation of school and industry. According to the organizers, this activity will serve as an alternative to solving problems related to the implementation of education 4.0 at Muhammadiyah Junior High School of Ajibarang in an effort to develop a roadmap for Indonesia's transition to the Fourth Industrial Revolution.
Eksplorasi Pembelajaran Matematika Berbasis TPACK Syarifah, Zagita Aqmal; Yanuarto, Wanda Nugroho
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 6 No. 2 (2023): Matematika dan Pendidikan Matematika: Permasalahan dan Solusinya
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/proximal.v6i2.2722

Abstract

Pembelajaran matematika yang ada perlu dikembangkan supaya lebih mengorientasi siswa pada pembelajaran serta membantu siswa dalam memahami materi. Salah satu cara yang dapat dilakukan adalah mengembangkan pembelajaran dengan berbasis TPACK (Technological Pedagogical and Content Knowledge). Tujuan dari penelitian ini adalah untuk mengetahui eksplorasi pembelajaran matematika berbasis TPACK (Technological Pedagogical and Content Knowledge). Metode yang digunakan dalam penelitian ini adalah metode SRL ( Systematic Literature Review). Sebanyak 6 artikel dalam kurun waktu 2021-2023 telah dikaji. Hasil dari penelitian menunjukan bahwa terdapat berbagai eksplorasi pembelajaran matematika berbasis TPACK (Technological Pedagogical and Content Knowledge) yang dapat diterapkan. Guru dapat mengimplementasikan TPACK (Technological Pedagogical and Content Knowledge) pada pembelajaran Model Blended Learning pada materi matematika Sistem Persamaan Dua Variabel, menggunakan E-Modul berbasis TPACK (Technological Pedagogical and Content Knowledge) pada materi matematika segitiga dan segiempat, memanfaatkan aplikasi geogebra pada materi geometri, menggunakan bahan ajar Ecoprint untuk materi transformasi, menggunakan TPACK (Technological Pedagogical and Content Knowledge) pada pembelajaran Model Creative Problem Solving pada materi geometri, dan mengimplementasikan desain instruksional Model Inquiry Learning pada materi geometri. Eksplorasi dari pembelajaran matematika berbasis berbasis TPACK (Technological Pedagogical and Content Knowledge) ini dapat menjadi referensi dalam pembelajaran matematika berbasis TPACK (Technology Pedagogical Content Knowledge). Variasi dari implementasi pembelajaran matematika berbasis TPACK (Technology Pedagogical Content Knowledge) tersebut juga dapat dikembangkan dalam materi matematika lain supaya lebih kreatif dan inovatif.
Coconut Shell Waste Reduction Through Briquette Innovation: An Environmentally Friendly and Economic Improvement Solution Lestari, Azhar Nur Dini; Latief, Abdillah Choirul; Setianingsih, Cahyani Ayu; Nibas A, ⁠Vierel Maulana; Pambudi, ⁠Priyo; Ningsih, Afrilia Setia; Lestari MS, Suci; Anam, ⁠Muhammad Ghousul; Rakhmalaely, Andien Aulia; Putri, Abhista Emilia; Idraswara, Redhatama Arya; Budiman, Arif; Yanuarto, Wanda Nugroho
Qardhul Hasan: Media Pengabdian kepada Masyarakat Vol. 11 No. 1 (2025): Qardhul Hasan: Media Pengabdian kepada Masyarakat
Publisher : Universitas Djuanda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30997/qh.v11i1.17858

Abstract

Coconut shell waste is a type of organic waste that is often considered an environmental problem because it is difficult to decompose. In Purwosari Village, Wonosobo Regency, most people do not understand how to manage this waste effectively. This study aims to provide education to the people of Purwosari Village regarding the use of coconut shell waste as briquettes, which can be used as an alternative environmentally friendly energy and improve the local economy. This study uses the Participatory Action Research (PAR) approach, which involves active community participation from the problem identification stage to solution implementation. In addition, observation methods are used to understand community conditions and the potential of natural resources in the village. Observations were conducted to directly see the management of coconut shell waste and the community's response to the processing. Interviews with several community leaders were also conducted to gain perspective on the challenges and needs that exist. Socialization began by providing an understanding of the negative impacts of coconut shell waste, followed by practical training in making briquettes, which includes the carbonization process, mixing materials, molding, and drying. The results of this training showed an increase in community understanding of coconut shell waste management and its benefits as a renewable energy source. This program not only provides technical skills, but also opens up opportunities for improving the local economy through the production of environmentally friendly briquettes.
The Moderating Role of Self-Efficacy in the Relationship Between ICT Literacy and Students’ Self-Concept in Inquiry-Based Learning Yanuarto, Wanda Nugroho; Anggoro, Subuh; Setyaningsih, Eka; Fukui, Masanori
Tadris: Jurnal Keguruan dan Ilmu Tarbiyah Vol 9 No 2 (2024): Tadris: Jurnal Keguruan dan Ilmu Tarbiyah
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/tadris.v9i2.22046

Abstract

This study focuses on inquiry-based teaching and learning (IN), emphasizing the development of students' self-efficacy (SEDU), self-concept (PP), and information and communication technology literacy (TIK). Students are encouraged to prioritize the learning process over grades or competition, to develop a sense of competence and autonomy, and to focus on broader skill development rather than purely technical objectives. The purpose of this research was to evaluate the performance of SEDU, PP, and TIK within an IN framework. A quantitative approach with a cross-sectional survey design was employed to collect and analyze data. This study investigates the relationships among SEDU, PP, TIK, and IN. Data were collected using a structured questionnaire, and the relationships between these variables were analyzed using structural equation modeling (SEM). The sample consisted of 631 elementary school teachers and 224 mathematics education students from the University of Muhammadiyah Purwokerto, Indonesia. The analysis revealed statistically significant interactions among SEDU, PP, TIK, and IN. Additionally, SEDU was identified as a moderating factor in the interaction between PP, TIK, and IN. These findings suggest that SEDU has the potential to enhance classroom enrichment in IN settings for students with high levels of PP and TIK. This study contributes to the existing literature on instructional feedback and inquiry-based learning by providing recommendations for fostering effective IN classrooms. Specifically, it highlights the importance of enhancing students' technological competencies and personal growth to maximize the benefits of inquiry-based education.
Higher thinking and digital literacy: Empowering technology for pre-service mathematics teacher Yanuarto, Wanda Nugroho; Jaelani, Anton
Al-Jabar: Jurnal Pendidikan Matematika Vol 12 No 2 (2021): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v12i2.9637

Abstract

Teachers play a more significant role as a symbol of teaching success. Teachers who hold a more potential digital literacy in education teach mathematics with patterns and procedures, leading to practical teaching mathematics. Influential digital literacy and higher thinking are not possible when teachers do not use technology to understand the concept of mathematics. Therefore, teachers are required to improve their technical abilities and higher thinking in mathematics learning. This research used a cross-sectional quantitative research. This research uses statistical analysis of the Kaiser Meyer-Oikin Test (KMO) and the Barlett's Test to obtain exploratory factor analysis. Subsequently, the analyzed using confirmatory factor analysis and structural equation model with Analysis of Moment Structure (AMOS). The purpose of this research is to provide an overview of the relationship between higher thinking skills and digital literacy. The review discoveries show that teachers' digital literacy has a more significant impact on the use of technology in the classroom, and teachers' higher thinking in the role of technology will encourage teachers to use more technology in their practical teaching. Teachers need to broaden their perspectives on the ability and quality of mathematics teaching that is more easily changed by changing practical instruction in the classroom. One of the reasons mathematics teachers still apply traditional teachings is the lower thinking and low level of digital literacy. Teachers are not capable of teaching the concept of mathematics with technology to students.
Kahoot! As a collaborative gamified mathematics learning platform for Indonesian junior school students Yanuarto, Wanda Nugroho; Setyaningsih, Eka; Umiatun, Kiki Nur
Al-Jabar: Jurnal Pendidikan Matematika Vol 14 No 1 (2023): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v14i1.16623

Abstract

The difficulty that teachers in Indonesia face is delivering engaging lectures to raise the level of academic accomplishment among their students. Incorporating elements of the game into the educational process is one way this can be accomplished. A platform such as Kahoot! gamification may be applied to the learning process in an effective and engaging manner. The purpose of this research is to evaluate Kahoot as a learning approach that is both helpful and enjoyable for students in Indonesia, particularly during the Covid-19 pandemic. The analysis of quantitative data was involved in this investigation. The enlisted participants were 242 students. The findings of this research can be applied to the question of whether or not Kahoot! should be utilized as a teaching strategy that incorporates gamification elements to raise students' academic accomplishment. Also, one of the potential solutions to the post-pandemic would be incorporating parts of gaming into the instructional process.
A learnability study on Wordwall.net: Online educational tool for mathematics learning Yanuarto, Wanda Nugroho; Setyaningsih, Eka
Al-Jabar: Jurnal Pendidikan Matematika Vol 15 No 1 (2024): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v15i1.20806

Abstract

Background: Schools were compelled to switch to distance learning due to community quarantine measures and lockdowns imposed during the global health crisis. In this context, Wordwall.net emerged as a valuable platform, enabling users to independently create interactive games, thereby supporting the remote learning process.Aim: The purpose of this study is to demonstrate how online teaching tools such as Wordwall.net can help teachers enable interactive learning when used correctly.Method: This study employs a cross-sectional analysis to evaluate the effectiveness, efficiency, and user satisfaction of utilizing Wordwall.net as a learning medium for Basic Integration material. This approach encompasses both classroom and online learning, with a particular focus on trigonometry as the final topic mandated by the curriculum. A total of 268 randomly selected volunteer students participated in this research.Result: Using Wordwall.net as a teaching resource for fundamental integration meets the needs of all students, regardless of their background. Furthermore, the findings provide insight into the instructional material's usability in terms of efficiency, efficacy, and satisfaction.Conclusion: Wordwall.net was effective in teaching the essential integration lesson. Therefore Wordwall.net allows teachers to create interactive games and printed classroom resources.
Flipped Classroom Model: Empowering Digital Literacy for Mathematics Learning in Society 5.0 Yanuarto, Wanda Nugroho; Jaelani, Anton; Purwanto, Joko
Indonesian Journal of Science and Mathematics Education Vol. 4 No. 2 (2021): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v4i2.9638

Abstract

In the era of society 5.0, technology and education are likely two side of coin. Teachers can use technology in the classroom. Also, teachers play a role in maximizing the quality of learning. This study employed descriptive qualitative research. This study aimed produced an overview of flipped classroom used in learning activities, particularly in learning mathematics. The research data in this study were observations, semi-structure interviews, and documentation of flipped classroom learning activities. The research subjects were 37 seventh-grade students of one of junior high school in Purwokerto, Indonesia. The data analysis technique in this study consisted of four stages:1) data collection, 2) data reduction, 3) data presentation and 4) drawing conclusions. The results of this study are: 1) flipped classroom improves teachers and students digital literacy; 2) flipped classroom as one alternative learning model; 3) flipped classroom expressed students’ positive activities with technology; and 4) flipped classroom provide opportunities for parents interact with students in home activities.