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All Journal International Journal of Evaluation and Research in Education (IJERE) Pythagoras: Jurnal Matematika dan Pendidikan Matematika Jurnal Pendidikan Indonesia Journal of Education and Learning (EduLearn) AdMathEdu : Jurnal Ilmiah Pendidikan Matematika, Ilmu Matematika dan Matematika Terapan Tadris: Jurnal keguruan dan Ilmu Tarbiyah Proceeding Seminar LPPM UMP Tahun 2014 JIEM Jurnal Varidika AlphaMath: Journal of Mathematics Education Al-Jabar : Jurnal Pendidikan Matematika Math Didactic: Jurnal Pendidikan Matematika JSSH (Jurnal Sains Sosial dan Humaniora) AKSIOLOGIYA : Jurnal Pengabdian Kepada Masyarakat Indonesian Journal of Science and Mathematics Education JMM (Jurnal Masyarakat Mandiri) JTAM (Jurnal Teori dan Aplikasi Matematika) QARDHUL HASAN: MEDIA PENGABDIAN KEPADA MASYARAKAT MAJU : Jurnal Ilmiah Pendidikan Matematika JPM : Jurnal Pendidikan Matematika Literasi : Jurnal Ilmu Pendidikan de Fermat : Jurnal Pendidikan Matematika Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Hipotenusa : Journal of Mathematical Society Theta : Jurnal Pendidikan Matematika Jurnal Abdimas Indonesia : Jurnal Abdimas Indonesia International Journal of Community Service MATH LOCUS: Jurnal Riset dan Inovasi Pendidikan Matematika Proceedings Series on Social Sciences & Humanities Journal of Advanced Sciences and Mathematics Education Edumatica: Jurnal Pendidikan Matematika Kreano, Jurnal Matematika Kreatif Inovatif Jurnal Pengabdian Kepada Masyarakat Kalam International Journal of Didactic Mathematics in Distance Education Jurnal Pendidikan MIPA
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The Application of the RADEC Learning Model to Improve the Creative Thinking Skills of Elementary School Students Safitri, Eni; Yanuarto, Wanda Nugroho
Proceedings Series on Social Sciences & Humanities Vol. 25 (2025): Proceedings of International Conference on Social Science (ICONESS)
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v25i.1706

Abstract

Creative thinking is one of the 21st century skills that students need to master in order to be able to face various personal and social problems in their lives. Creative thinking skills can be improved through the RADEC learning model. This study aims to determine the application of the RADEC learning model to improve students' creative thinking skills. The method used is pre-experiment with a one-group pretest-posttest design. The research was conducted on grade V students of SD Negeri Kutabima 04, Cimanggu District, Cilacap Regency. The sample used in the study amounted to 22 students, namely 13 males and 9 females. The instruments used were tests about creative thinking skills and observation sheets. The creative thinking ability test is carried out in two stages, namely the pretest and posttest stages. From the research, it was obtained that the average score of students' creative thinking ability in the pretest was 72 while the average posttest score was 88. The results of the study show that there is a significant difference between pretest and posttest. It can be interpreted that there is an increase in students' creative thinking skills before and after treatment using the RADEC learning model.
Identify Student Misconceptions Using Three Tier Diagnostic Instruments on Physical Fitness Materials SD Negeri Danasri Kidul 02 Supriyanto, Supriyanto; Yanuarto, Wanda Nugroho; Anggoro, Subuh
Proceedings Series on Social Sciences & Humanities Vol. 25 (2025): Proceedings of International Conference on Social Science (ICONESS)
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v25i.1710

Abstract

This research aims to identify the misconceptions of grade 6 students at SD Negeri Danasri Kidul 02 regarding physical fitness. The approach used is descriptive quantitative with a three-tier diagnostic instrument. This instrument reveals misconceptions through multiple-choice questions, reasons for answers, and students' level of confidence. The research subjects are all 15 grade 6 students (8 female and 7 male). Data is analyzed to examine the types of misconceptions, the frequency of their occurrence, and students' confidence in those misconceptions. The research results are expected to provide an accurate overview of students' misconception profiles. This information is important for designing more effective and targeted learning strategies. The three-tier instrument is considered important for an in-depth evaluation of students' understanding, beyond just right or wrong answers. This research also encourages the development of teaching materials to minimize misconceptions. Consequently, the conceptual understanding of physical fitness at the elementary school level can be improved.
Problem-Based Learning Using Media Quizizz to Enhance Critical Thinking SD N 1 Kembaran Kulon Academic Year 2024/2025 Parwati, Parwati; Yanuarto, Wanda Nugroho
Proceedings Series on Social Sciences & Humanities Vol. 25 (2025): Proceedings of International Conference on Social Science (ICONESS)
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v25i.1716

Abstract

The purpose of this study is to investigate the impact of problem-based learning using quiz media on the critical thinking skills of SD Negeri 1 Kembaran Kulon students in the 2024/2025 academic year. This is an experimental study that uses a pretest-posttest control group design. The cluster random sampling technique was used. The cluster random sampling technique was used. This study included all fourth-grade pupils at SD N 1 Kembaran Kulon, using samples from class IV a (experimental class) and class IV b (control class). The instrument utilized was a science process skills test consisting of multiple-choice reasoned questions that were initially validated for validity, reliability, discrimination power, and question difficulty level. The pretest homogeneity test revealed that the experimental and control classes had similar baseline abilities, implying that the treatment's effect was determined by the posttest. The analysis equipment test revealed that the posttest data were normally distributed and homogeneous, so the parametric t-test pooled variance statistic with two-tailed t-test criteria was used, with the t count of 5.38 and the t table of 1.99 at a 5% significance level. If - ttable < tcount > + ttable, Ho is rejected while Ha is approved. As a result, it is possible to conclude that problem-based learning through quiz media has an impact on the critical thinking abilities of SD Negeri 1 Kembaran Kulon during the 2024/2025 academic year.
Implementation of School Literacy Program in Improving Students' Reading Literacy Skills: A Qualitative Study at SD Negeri 2 Linggasari, Banyumas Setiawan, Bamas Aprihadi; Yanuarto, Wanda Nugroho
Proceedings Series on Social Sciences & Humanities Vol. 25 (2025): Proceedings of International Conference on Social Science (ICONESS)
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v25i.1760

Abstract

Literacy is one of the problems faced by teachers at SD Negeri 2 Linggasari which of course has an impact on the learning process. This study aims to describe the impact of the implementation of the School Literacy Program in improving students' literacy skills at SD Negeri 2 Linggasari, Banyumas. The approach used is qualitative with data collection instruments in the form of questionnaires, interviews, observations, and documentation. Initial data shows that students' literacy skills in 2023 have decreased based on the results of the education report card. The subjects of the study included the principal, teachers, and students of SD Negeri 2 Linggasari who provided diverse perspectives on the effectiveness of the literacy program implemented. To overcome these problems, researchers implemented the School Literacy Movement through various literacy activities that are integrated into learning and the school environment. At the habituation stage, students are accustomed to reading or being read books other than textbooks, then discussion activities are carried out related to the books read. The development stage of literacy implementation is carried out with the aim of consistent student reading interest. At the learning stage, students are able to capture and re-explain the material given well. The results of the study showed that after the implementation of the literacy program, there was an increase in students' literacy skills in 2024. This finding indicates that the implementation of the School Literacy Program systematically and sustainably can have a positive impact on improving the literacy skills of elementary school students.
The Utilization of Comic as Learning Media to Fulfill Student's Learning Needs Wicaksono, Dian; Yanuarto, Wanda Nugroho
Proceedings Series on Social Sciences & Humanities Vol. 25 (2025): Proceedings of International Conference on Social Science (ICONESS)
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v25i.1783

Abstract

According to national educational report card, SDN Semaya achieved score 63.1 which classified as moderate in terms of learning quality matters. The quality of learning has a root problem in the form of "Program Benahi", a program to improve the quality of learning process. This program recommended increasing the teaching team competencies and policies that support learning process improvement. The Author attempts to implement good practices, by motivating fellow teachers in SDN Semaya to learn contents related to meaningful and student-centered teaching skills. This practice is in line with the revitalization of the Teacher Working Group (KKG) program which is currently being implemented within the Banyumas Regency Office. This program is implemented within the school in form of training using educational comic media to fulfill students’ learning needs. Based on this program, it can be concluded that the use of educational comics to meet learning needs is very necessary. Visual based learning style will increase their attention span through the media visual stimulation. The Digital-based Educational Comics from Canva will give an opportunity to improve the teaching team's competence on delivering learning process.
The Influence of Project-Based Learning Assisted by an Incubator Machine on Elementary Students’ Participation and Activeness at Sekolah Dasar Negeri 1 Teluk, Banyumas Januar, Mohamad; Yanuarto, Wanda Nugroho
Proceedings Series on Social Sciences & Humanities Vol. 25 (2025): Proceedings of International Conference on Social Science (ICONESS)
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v25i.1784

Abstract

The use of conventional methods has not yet implemented innovative learning models, and the learning media used are less attractive to students, making the learning process seem monotonous and boring. The Project-Based Learning (PjBL) method is expected to provide benefits as a solution to improve the quality of learning. PjBL assisted by an incubator machine aims to offer an alternative approach to teaching animal reproduction, particularly oviparous animals. Learning using the PjBL method can serve as a solution to create enjoyable classroom experiences, enhance curiosity, leave lasting impressions, and attract students’ interest to actively participate, thereby achieving the learning objectives. The steps taken in the implementation of PjBL included preparing essential questions about animal reproduction. How do oviparous animals (chickens) reproduce. Students observed this directly through the use of an incubator machine, rather than the traditional knowledge of natural incubation by a hen. Students were divided into groups and tasked with recording and monitoring the eggs for 21 days in the form of observation reports. There was an increase in student participation and activeness in learning from a score of 19 before using the incubator to 36 out of a maximum score of 40 after its use. This indicates that the PjBL method assisted by an incubator in the topic of oviparous animal reproduction can increase student participation and activeness.
The 21st Century Skills Model of Mathematics Students Today’s Instruction Age Yanuarto, Wanda Nugroho; Setyaningsih, Eka; Zakaria, Mohamad Ikram
Jurnal Pendidikan Indonesia Vol 14 No 2 (2025): June
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpi-undiksha.v14i2.85109

Abstract

Students in today's digital age are required to have 21st-century skills in order to adapt and compete in the real world. However, many students are still not optimally developing their critical thinking and creative problem-solving skills in the context of interdisciplinary learning. This study aims to analyze the influence of exposure to collaborative problem-solving, information and digital literacy, and interactive communication on students' critical thinking and creative problem-solving skills. This study employs a quantitative approach with a cross-sectional survey design. The research subjects are first-year students in the mathematics education program, with a total of 422 respondents. Data were collected using a closed-ended questionnaire based on 21st-century skill indicators and validated by experts. The data analysis technique used is Structural Equation Modeling (SEM) to determine the relationships between variables comprehensively. The results of the study indicate that students' critical thinking and creativity are significantly influenced by interactive communication skills, collaborative problem-solving, and digital information literacy. These findings emphasize the importance of integrating 21st-century skills into mathematics education to support students' readiness to face global challenges. The conclusion of this study is that mastery of collaborative skills, digital literacy, and communication significantly contributes to the development of critical thinking and creative problem-solving among students. The implications of this study suggest the need for curriculum design and teaching strategies that explicitly emphasize the integration of 21st-century skills in the mathematics learning process.  
Augmented Reality for Mathematics Learning: A Study for Enhancing Mathematical Comprehension in High School Students Yanuarto, Wanda Nugroho; Suanto, Elfis; Isnawan, Mohamad Galang
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 8, No 3 (2024): July
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v8i3.22778

Abstract

Numerous initiatives have sought to incorporate novel learning environments or technology, including Augmented Reality, into delivering more comprehensive education. But it's crucial to look at how this technology or settings impact different types of students. Research purposes: the main purposes of this study are the degree to which students are receptive to adopting augmented reality software as a learning tool and the effectiveness of such software in improving students' comprehension of probability and statistics in junior high school. Seventy-seventh graders from Purwokerto City, Indonesia's junior highs bordering urban and rural areas, participated. Research methods: two groups of students could be selected: one for the experiment and another for control purposes. In contrast to the control group, who stuck with tried-and-true teaching techniques, the experimental group conducted additional exploration of probability concepts either alone or in small groups using custom-built augmented reality software. While the control group continued to use more traditional methods of education, the experimental group utilised custom-built augmented reality software to explore probability concepts further, either individually or in small groups. All three courses met for a total of sixty-two days. Research results: The findings from the study showed that students' grasp of mathematical ideas can be improved by around 25.6% with the help of augmented reality learning apps. Furthermore, we analyse the differences in student learning and inquiry behaviours between two experimental conditions that differ in the complexity of augmented reality information. Furthermore, the results of the attitude questionnaire and the open-ended questions (5 items questions) corroborate the students' good opinions towards applications. However, in the future, researchers may look at how augmented reality affects students' more subjective characteristics, such as learning anxiety, and broaden the demographic of those who use these apps.
Game-Based Learning Utilised Kahoot! Application for Mathematics Literacy and Motivation Among Primary Students: Experimental Study Yanuarto, Wanda Nugroho; Hanum, Latifah
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 9, No 4 (2025): October
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v9i4.33105

Abstract

This study explores how game-based learning using the Kahoot! application can enhance mathematics literacy and learning motivation among primary school students. Employing a quantitative experimental approach, the research involved two student groups: the experimental group engaged in math lessons incorporating Kahoot!, while the control group received conventional teacher-centered instruction. A total of sixty elementary students took part in the study. To evaluate outcomes, mathematics literacy was assessed through pre-tests and post-tests, while a motivation questionnaire gauged students' engagement and attitudes toward learning math. The findings showed that the experimental group experienced significantly greater gains in both mathematics literacy and motivation. The interactive, game-like nature of Kahoot! created a more enjoyable and participatory learning atmosphere, promoting better understanding of mathematical concepts. These results indicate that game-based learning tools like Kahoot! can enhance academic performance and foster a more positive attitude toward mathematics. The study underscores the potential of digital learning innovations to make classrooms more interactive and student-focused, ultimately supporting the development of key mathematical skills in primary education.
Realizing sustainable development goal 4 (SDG 4): Examining quality processes, content, and outcomes in higher education students Yanuarto, Wanda Nugroho; Setyaningsih, Eka; Hapsari, Ira; Fukui, Masanori
Al-Jabar: Jurnal Pendidikan Matematika Vol 16 No 2 (2025): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v16i2.28533

Abstract

Purpose: This study explores how Sustainable Development Goal 4 (SDG 4), which emphasises inclusive, equitable, and quality education, is implemented in the context of Indonesian higher education. It focuses on how the quality of teaching processes, curriculum content, and student learning outcomes interact to shape meaningful learning experiences. Method: A cross-sectional quantitative design was used, involving 638 university students from Universitas Muhammadiyah Purwokerto, Indonesia. Data were collected through a structured questionnaire and analysed using Structural Equation Modelling (SEM-AMOS) to examine both direct and indirect relationships among instructional practices, curriculum relevance, and learning achievement. Findings: The analysis showed a strong and positive connection between the quality of educational processes and student outcomes. However, weaker or even negative links were observed between process quality and content, as well as between content and outcomes, suggesting that good teaching practices alone are insufficient without a coherent and relevant curriculum design. Significance: This study deepens the understanding of SDG 4 by showing how pedagogy and curriculum alignment jointly contribute to learning equity in universities. The findings offer practical insights for educators and policymakers striving to enhance teaching quality and inclusiveness in higher education.
Co-Authors Agung Muhammad Iqbal Ahyaningsih, Faiz Akhmad Jazuli Alif Nur Indriyani Alsulami, Naif Mastoor Amri, Khofifatul Anam, ⁠Muhammad Ghousul Anton Jaelani Anton Jaelani Arief Maulana Wijaya Arif Budiman Belbase, Shashidhar Dewi, Stephanie Prisca Dinda Nur Azizah Eka Setyaningsih Eka Setyaningsih Elfis Suanto Eli Purwati, Eli Erica Revanda Kusumaningtyas Erna Handayani Fukui, Masanori Ghina Nur Azizah Hapsari, Ira Hitman Sagah I Ketut Sukarma Idraswara, Redhatama Arya Iqbal, Agung Muhammad Ira Hapsari Isnawan, Mohamad Galang Isnawan, Muhamad Galang Januar, Mohamad Joko Purwanto Joko Purwanto Joko Purwanto Karina Adelia Putri Kiki Nur Umiatun Latief, Abdillah Choirul Latif Hisbulloh Latifah Hanum Lestari MS, Suci Lestari, Azhar Nur Dini Luthfiana Milla Susanti M. Zaeni Lathif Mohamad Ikram Zakaria Mohamad Ikram Zakaria Mohammad Jimmy Budiarto Mukhlis Prasetyo Aji Mukti Agung Wibowo Nabila Lutfhi Afifah Nibas A, ⁠Vierel Maulana Ningsih, Afrilia Setia Nunazzi Amara Arfa Nur Isna Inayati Pambudi, ⁠Priyo Parwati Parwati Purwani, Purwani Putri, Abhista Emilia Qodariah, Rismawati Laila Rakan Kairo Rakhmalaely, Andien Aulia Rezka Wahyu Dwiyanti Rusmayadi, Muh Safitri, Eni Samsuriadi, Samsuriadi Setianingsih, Cahyani Ayu Setiawan, Bamas Aprihadi Sriyanto Sriyanto Subuh Anggoro Sudirman Sudirman SUMIYATI SUMIYATI Supriyanto Supriyanto Susanti, Luthfiana Milla Syarifah, Zagita Aqmal Tri Vandi Prahestu Umiatun, Kiki Nur Wahyuningsih, Purwanti Wardani, Fitrian Prila Wicaksono, Dian Widianto, Deppy Zakaria, Mohamad Ikram