Agus Pujianto
Department Of Physical Education, Faculty Of Sports Science, Universitas Negeri Semarang, Semarang, Indonesia

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PERSEPSI GURU PENDIDIKAN JASMANI TERHADAP MODEL TEACHING GAMES FOR UNDERSTANDING (TGFU) Pujianto, Agus
Journal of Physical Education Health and Sport Vol 1, No 2 (2014): Journal of Physical Education Health and Sport, September 2014
Publisher : Universitas Negeri Semarang (Unnes)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (200.696 KB)

Abstract

Model Teaching Games For Understanding (TGFU) merupakan suatu pendekatan pembelajaran pendidikan jasmani untuk memperkenalkan bagaimana anak mengerti olahraga melalui bentuk konsep dasar bermain. Tujuan penelitian ini untuk mengetahui persepsi guru pendidikan jasmani SD di kecamatan Karanganyar Kabupaten Pekalongan terhadap Model Teaching Games For Understanding (TGFU) dalam pembelajaran pendidikan jasmani. Sifat penelitian  deskriptif, yang bertujuan untuk mengungkapkan sesuatu apa adanya. Populasi dan sampel yang menjadi subyek penelitian adalah para guru pendidikan jasmani yang telah mengikuti pelatihan pembelajaran pendidikan jasmani dengan pendekatan TGFU (Teaching Games For Understanding) yang berada di wilayah UPTD Dinas Pendidikan Kecamatan Karanganyar Kabupaten Pekalongan berjumlah 30. Teknik yang digunakan dalam pengumpulan data yaitu angket (kuisioner). disamping itu juga sebagai penguat data, juga digunakan teknik wawancara terbatas dan observasi di lapangan. Instrumen yang digunakan dalam penelitian ini adalah berupa angket. Hasil penelitian menunjukkan bahwa guru-guru penjas di Karanganyar Kabupaten Pekalongan memberikan respon positif terhadap model pembelajaran TGFU, sebanyak 4 responden (13,3%) yang masuk dalam kategori Sangat Baik dimana capaian jawaban yang benar mencapai diatas 80%. Selain itu juga terdapat 26 responden (86,7%) masuk dalam kategori Baik dengan capaian jawaban yang benar antara 61-80%. Model Teaching Games for Understanding (TGFU) is an approach to teaching physical education to introduce how children understand the basic concepts of the sport through a play. The goal in this research was to determine the perceptions of elementary school physical education teacher di Kecamatan Karanganyar Pekalongan to Model Teaching Games For Understanding (TGFU) in teaching physical education. This research is a descriptive, aiming to reveal things as they are. The population and samples the subject of research is the physical education teacher who has been teaching physical education training TGFU approach (Teaching Games For Understanding) residing in the District of Karanganyar UPTD Education Department Pekalongan were 30 teachers. Techniques used in data collection is questionnaire . additionally also as an amplifier of data, also used a limited interview and observation techniques. Instrumen used in this study was a questionnaire. The results showed that physical education teachers in Karanganyar Pekalongan responded positively to the learning model TGFU, and 4 respondents (13.3%) were included in the category of Very Good in which the achievements of correct answers reached above 80%. In addition, there were 26 respondents (86.7%) fall into the category Good to achieving the correct answer between 61-80%.
The role of committee attitude on company's decision for sponsoring sports events Billy Castyana; Zainudin Amali; Mugiyo Hartono; Agus Pujianto; Tandiyo Rahayu; Mohammad Arif Ali; Gustiana Mega Anggita
Journal Sport Area Vol 7 No 1 (2022): April
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/sportarea.2022.vol7(1).7969

Abstract

Partnerships with companies or sponsorships cannot be separated in the implementation of sporting events; even sponsorship is a significant investment given by companies in the sports industry. However, every company has considerations before sponsoring a sporting event, one of the influencing factors is the attitude of the organizing committee to the company that is a potential sponsor. The purpose of this study is to demonstrate the importance of the committee's attitude toward the company's decision to sponsor a sporting event. By using quantitative descriptive research and survey methods, this study collected data from 33 companies that met the criteria of having sponsored a sporting event and were willing to participate in the study by completing a willingness sheet. The data is taken from a questionnaire filled out by the Company Owner or the company's Marketing Department by first answering questions about the duration of work in the company. Then, respondents responded to statements that came from four indicators, namely the relationship between the committee and the company, the company's interest in the committee, the committee provided a sense of comfort for the company in working together, and the company felt benefited from working together, with the answer strongly agree, agree, disagree, and strongly disagree. After that, the data was analyzed using excel and shown in graph on percentages to explain that the indicator of comfort in working together plays the highest role with a total of 42.42% strongly agree and 48.48% agree. Indirectly, this facet provides information to future sports organizers to assist them in obtaining funding for sports events through a win-win situation or mutualistic relationship.
Pelaksanaan Pembelajaran Daring PJOK pada Masa Pandemi Covid-19 di SMP Se-Kecamatan Dempet Kabupaten Demak Tahun Pelajaran 2020/2021 Agus Miftah; Agus Pujianto; Dwi Tiga Putri
Indonesian Journal for Physical Education and Sport Vol 4 No 1 (2023): June 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/inapes.v4i1.50897

Abstract

The purpose of this study was to determine the implementation of PJOK online learning during the COVID-19 pandemic in junior high schools throughout the Dempet District, Demak Regency, for the 2020/2021 academic year, including planning, implementing and evaluating learning. This study used a qualitative research with a descriptive approach, with data sources taken from 6 principals, 8 PJOK teachers and 36 students, 6 students from each school were taken as samples. The result of the research is that most of the teachers have made learning plans according to distance learning. The implementation of PJOK learning is carried out in 2 ways, namely the online method using WhatsApp media and google forms, and the blended learning method by dividing by half the number of students in each class for face-to-face and online, for online using WhatsApp. Evaluation has been carried out through three aspects, namely affective, cognitive and psychomotor. In conclusion, the implementation of PJOK online learning during the COVID-19 pandemic in junior high schools throughout the Dempet District, Demak Regency, for the 2020/2021 academic year is quite good.
Development of The Gotang Game Model Towards Students’ Active Participation of Class V Physical Education Learning Moh. Alif Arya Ayomi; Agus Pujianto
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v15i2.49715

Abstract

This study aims to develop the GOTANG game model as an alternative for physical education learning to increase the active participation of fifth-grade elementary school students in Semarang City. This research is motivated by students' low in-terest in traditional games and limited facilities and infrastructure in learning large ball games, especially handball. This study used the Research and Develop-ment (R&D) method with the ADDIE model (analysis, design, development, imple-mentation, and evaluation). Data collection was conducted through observation, interviews, and questionnaires. Data analysis used quantitative and qualitative descriptive analysis using the Guttman scale. A small-scale trial was conducted on 15 students from SDN Pakintelan 2, while a large-scale trial was conducted on 45 students from SDN Pakintelan 2 and Pakintelan 3. Product validation involved game experts and physical education experts. The results of the study are as fol-lows: (1)  The validation data according to experts is 97% in the sufficient category. (2) The results of small-scale trials were 92% with Good category, and (3) The re-sults of large-scale trials were 90% in the Good category. The product resulting from this development is a model of the Gobak Sodor Bala Tangan (GOTANG) game that can be assembled and disassembled. The Gotang game has been de-clared suitable for use as a learning model for physical education materials in elementary schools.