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Semiotic Analysis of The Garuda Pancasila on The Indonesian National Football Team Jersey Wicaksana, Adhika; Saidi, Acep Iwan
Jurnal Lemhannas RI Vol 12 No 1 (2024)
Publisher : Lembaga Ketahanan Nasional Republik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55960/jlri.v12i1.449

Abstract

Purpose: Garuda Pancasila, displayed on the Indonesian National Team's jersey, has been a prominent feature in football since Indonesia's independence. It is widely embraced by players, fans, and the Indonesian community, symbolising national resilience. Study Design/Methodology/Approach: This descriptive qualitative study aims to elucidate the significance of the Garuda Pancasila emblem on the Indonesian national football team's jersey. The research employs Roland Barthes' semiotic method and Althusser's ideological theory, focusing on jerseys from the 2022–2024 seasons. Textual analysis is utilised to interpret the data. Findings: The study reveals that the Garuda Pancasila emblem transcends mere decoration; it is a revered symbol embedded in the national identity and pride of its wearers. Since the Old Order under President Soekarno, the emblem has been a vehicle for political expression and ideological discourse within Indonesian society. Originality/Value: The findings underscore the enduring importance of the Garuda Pancasila emblem, which continues to embody national unity, resilience, and ideological continuity in modern Indonesia. Its presence on the jersey reflects a rich cultural heritage and political history, highlighting the emblem's significance in both national and sports contexts.
Camera movement concept on social media in digitizing era Dewi, Agustina Kusuma; Piliang, Yasraf Amir; Irfansyah, Irfansyah; Saidi, Acep Iwan
International Journal for Educational and Vocational Studies Vol. 4 No. 4 (2022)
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v4i4.7568

Abstract

Digital advertisement with various visualization techniques affects human daily-life and lifestyle. Movement Concept in advertising is in line with kinetic on digitizing era. It visualized through videography. The lack of research that has been done regarding the characteristics of camera movement as visual stimuli exposure in advertisements has led to further research on consumer perceptions. The case study is Adidas Originals Nite Jogger version DAY&NIGHT GISEOK CHO that has been released on YouTube, April 2019. Using Documentation Analysis with Computer Web-Based Q's for collecting data, this mixed-method research using one-shot case study, aimed to identify Camera Movement Concept which applied into digitizing process. Several logical explanations of the audience's perceptions constructed by visual stimuli of Camera Movement Concept on social media in Digitizing era have been resulted; it relates to audience cognition and affection. The research concluded fast motion that is constructed through distortion as one of Camera Movement Concept to gain audience attraction; and if it applied with Camera 360° could have more possibilities to construct exaggerated visual stimuli exposure in advertising.
Transposition of Drupadi in Garin Nugroho's Setan Jawa: Woman as a Javanese Symbolic Act Kusuma Dewi, Agustina; Piliang, Yasraf Amir; Irfansyah, Irfansyah; Saidi, Acep Iwan
MELINTAS An International Journal of Philosophy and Religion (MIJPR) Vol. 36 No. 2 (2020)
Publisher : Faculty of Philosophy, Parahyangan Catholic University, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26593/mel.v36i2.5375

Abstract

Art film is a film full of symbols. The film Setan Jawa by Garin Nugroho (2016) brings the concept of a silent film and the cinematic-orchestral collaboration with various standards across arts, while also adapts some cultural narratives in the Javanese context. This film presents Drupadi narrative, one of the Javanese Wayang cultural narratives. Drupadi is often referred to as a symbol of women’s loyalty and obedience to the universal law, through her obedience to her husband and mother, although this obedience is contrary to the self (I) concept. With the help of textual analysis, this article aims to identify the adaptation of Drupadi’s cultural narrative that is creatively transposed in the film Setan Jawa. The results show that there is a director’s personal code (idiolect) in the film, that offers women’ representation different from the conventions in the Javanese culture. While the conclusion might be arguable, one can reflect on the symbolic act of women’s representation being creatively transposed not as subordinate but as having the power to fulfill their own destiny.
Multiculturalism in the Design Work of Indonesian Women Designers Agustin, Senja Aprela; Saidi, Acep Iwan; Damajanti, Irma
SOCIUS Vol 10 No 1 (2023): Jurnal Socius: Journal of Sociology Research and Education, Universitas Negeri P
Publisher : Labor Jurusan Sosiologi Fakultas Ilmu Sosial Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/scs.v10i1.495

Abstract

Multiculturalism has become a prominent issue in media communication, serving as both a communication strategy and a form of awareness for creators, particularly in visual communication design media. Most of the previous findings on the study of multiculturalism in the media suggest that different cultural backgrounds must be considered for global brands to reach diverse markets since visual language is not universal. In addition, other studies explore the interpretation of multiculturalism ideas in the media and practice participatory design research to communicate multiculturalism value through visual communication media. Nevertheless, in Indonesia, the interpretation study of multiculturalism in designs, especially those created by women designers, as a manifestation of multiculturalism awareness seems to be underexplored. To narrow the gap, this study uses the visual semiotic theory of Roland Barthes to investigate the multicultural significance represented in visual images in the work of Indonesian women designers by outlining the levels of denotative and connotative meanings which develop into myth. This research reveals that the idea of multiculturalism in the design work of Nita Darsono and Sanchia Hamidjaja can provide other counter-knowledge in representing the diversity amongst the hegemony of a single and standardized body myth, such as white skin, ideal body, and race, in media. This approach better understands the audiences and appreciates cultural diversity. Overall, this study sheds light on the importance of multiculturalism in visual communication design media, particularly in representing diversity and challenging hegemonic norms. It highlights the need for more research in this area, particularly from underrepresented perspectives, such as women designers in Indonesia.
Analyzing Impact Hyperreality Blackpink The Game in Metaverse World of The Game Players Dwikartini, Fanny; Saidi, Acep Iwan; Siregar, Harifa Ali Albar
PERSPEKTIF Vol. 14 No. 1 (2025): PERSPEKTIF January
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/perspektif.v14i1.13221

Abstract

The increasing K-pop music industry phenomenon happens because of the influence of social media, which people quickly access. The simplicity of social media allows collaboration in the K-pop music industry. It can be seen from the partnership of a game developer with a Korean music agency to make a game named Blackpink The Game. By inviting players, players will be asked to simulate being a girl band producer so that the girl band becomes famous and builds a simulacra. Moreover, the players will be invited to be stimulated to be anoBlackpink members to complete a specific mission. With the hyperreality analytics of Baudrillard, simulacra in the Game chooses one member of Blackpink and finishes the task. At the same time, hyperreality is the interaction between members of Blackpink and the producer until there are no boundaries between reality and the virtual world. The study method is a literature review with Jean Baudrillard's theory of the reality of The Game players. The purpose of the study is to see the impact of hyperreality on Blackpink. The Game Players
Konten Kekerasan Simbolik pada Wacana Virtual Youtuber Indonesia Azhar, Ghina Zoraya; Saidi, Acep Iwan; Sulistyaningtyas, Tri; Waskita, Dana
PANGGUNG Vol 35 No 2 (2025): Representasi, Transformasi, dan Negosiasi Budaya dalam Media, Seni, dan Ruang So
Publisher : LP2M ISBI Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26742/panggung.v35i2.2886

Abstract

This study examines the usage of symbolic violence in the discourse of the live-stream of an Indonesian virtual youtuber (vtuber), Kanna Tamachi, using qualitative approach and post-structural discourse analysis (DA) method. The focus of this study is on textual elements of language violence used by the Vtuber and their relation to viewer in their social context. This study aims to examine the relations between the usage of symbolic violence and the viewer’s reception. Through the DA method, the linguistic elements of the Vtuber are specifically studied in relation to the language violence content. However, the violent language is studied in the context of local culture, the meanings of which are relevant to values, norms, and characteristics of the local culture. The result of this study confirms that the language violence used by the Vtuber in the context of local culture in East Java is not always negative or destructive. Instead, it provides positive and constructive value by attracting and entertaining viewers, and giving them senses of familiarity and closeness. It also provides economic value to the Vtuber through their status as commodities.
Visualization of Pitch in Slendro and Diatonic Scales Parung, Christabel; Saidi, Acep Iwan; Sunarya, Yan Yan; Sihombing, Riama Maslan
PANGGUNG Vol 35 No 2 (2025): Representasi, Transformasi, dan Negosiasi Budaya dalam Media, Seni, dan Ruang So
Publisher : LP2M ISBI Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26742/panggung.v35i2.3874

Abstract

This study investigates the visual representation of pitch in two musical scales: the diatonic scale and the Javanese Slendro scale. This research shows how scales are perceived and depicted visually by engaging five young adults in a free-drawing study. Using Jakobson’s intersemiotic translation for analysis, participants were provided with sound stimuli first and asked to draw their visualization of scales using lines, form, and color. The results revealed that the diatonic scale was consistently represented with structured and sequential visuals, indicating familiarity and linearity. On the other hand, Slendro was visualised with more significant variability and fluidity. This study shows that the visual representation of the musical element of pitch does not stand alone but is also influenced by the musical scale and the listener’s familiarity with it.
MEMVISUALISASIKAN YANG SAKRAL: SIMBOLISME KEAGAMAAN DALAM REPRESENTASI HANTU DALAM FILM HOROR INDONESIA Yuliansyah, Hendy; Saidi, Acep Iwan; Mutiaz, Intan Rizky; Sulistyaningtyas, Tri
Offscreen Vol 4, No 1 (2025): Offscreen: Journal Of Film and Television (January-June 2025)
Publisher : Institut Seni Indonesia Padangpanjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/os.v4i1.5858

Abstract

Artikel ini mengkaji simbolisme keagamaan yang tertanam dalam representasi visual dan naratif hantu dalam film horor Indonesia. Dengan menggunakan kerangka studi semiotik dan budaya, penelitian ini mengeksplorasi bagaimana penggambaran sinematik tentang hal-hal gaib terkait erat dengan kepercayaan Islam, animisme, dan sinkretik yang membentuk lanskap spiritual Indonesia. Melalui pembacaan cermat terhadap film-film terpilih—termasuk Pengabdi Setan (2017) dan Lisa(1971)—analisis ini mengungkap bagaimana sosok hantu tidak hanya menjadi wahana ketakutan, tetapi juga agen simbolis yang melaluinya pesan-pesan moral, keadilan ilahi, dan kecemasan spiritual dinegosiasikan. Elemen estetika kostum, pencahayaan, desain suara, dan komposisi spasial berkontribusi untuk membangun rezim visual sakral di mana hantu menjadi mediator antara manusia dan yang transenden. Artikel ini berpendapat bahwa hantu-hantu sinematik ini beroperasi sebagai penanda budaya pengabdian, pelanggaran, dan penebusan agama, yang mencerminkan ketegangan yang lebih dalam dalam modernitas agama Indonesia. Dengan menyoroti bagaimana citra keagamaan digunakan kembali dalam sinema horor, penelitian ini menunjukkan bahwa representasi hantu menawarkan wadah yang kaya untuk memahami interaksi antara spiritualitas, identitas nasional, dan media populer dalam budaya Indonesia kontemporer
MEMVISUALISASIKAN YANG SAKRAL: SIMBOLISME KEAGAMAAN DALAM REPRESENTASI HANTU DALAM FILM HOROR INDONESIA Yuliansyah, Hendy; Saidi, Acep Iwan; Mutiaz, Intan Rizky; Sulistyaningtyas, Tri
Offscreen Vol 4, No 1 (2025): Offscreen: Journal Of Film and Television (January-June 2025)
Publisher : Institut Seni Indonesia Padangpanjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/os.v4i1.5857

Abstract

Artikel ini mengkaji simbolisme keagamaan yang tertanam dalam representasi visual dan naratif hantu dalam film horor Indonesia. Dengan menggunakan kerangka studi semiotik dan budaya, penelitian ini mengeksplorasi bagaimana penggambaran sinematik tentang hal-hal gaib terkait erat dengan kepercayaan Islam, animisme, dan sinkretik yang membentuk lanskap spiritual Indonesia. Melalui pembacaan cermat terhadap film-film terpilih—termasuk Pengabdi Setan (2017) dan Lisa(1971)—analisis ini mengungkap bagaimana sosok hantu tidak hanya menjadi wahana ketakutan, tetapi juga agen simbolis yang melaluinya pesan-pesan moral, keadilan ilahi, dan kecemasan spiritual dinegosiasikan. Elemen estetika kostum, pencahayaan, desain suara, dan komposisi spasial berkontribusi untuk membangun rezim visual sakral di mana hantu menjadi mediator antara manusia dan yang transenden. Artikel ini berpendapat bahwa hantu-hantu sinematik ini beroperasi sebagai penanda budaya pengabdian, pelanggaran, dan penebusan agama, yang mencerminkan ketegangan yang lebih dalam dalam modernitas agama Indonesia. Dengan menyoroti bagaimana citra keagamaan digunakan kembali dalam sinema horor, penelitian ini menunjukkan bahwa representasi hantu menawarkan wadah yang kaya untuk memahami interaksi antara spiritualitas, identitas nasional, dan media populer dalam budaya Indonesia kontemporer..
MAKNA ILUSTRASI SAMPUL MAJALAH TEMPO EDISI ‘KEJARLAH DAKU, KAU KUBEKAP’ Ahdiyat, Azhar Natsir; Saidi, Acep Iwan; Sachari, Agus
Wimba : Jurnal Komunikasi Visual Vol. 15 No. 1 (2024)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/jkvw.2024.15.1.4

Abstract

Cases of corruption involving well-known figures in Indonesia always draw public attention. One such figure is the politician Setya Novanto, who was embroiled in the e-KTP corruption case in 2017. This case was considered a significant corruption case, thus the topic also expanded and became a concern for the society. Due to the importance of this case, Setya eventually became the main figure in the cover illustration of Tempo Magazine's edition titled "Kejarlah Daku, Kau Kubekap" (Chase Me, I'll Smother You) which indicates certain implicit elements including signs and meanings that are interesting to uncover. The purpose of this study is to analyze the visual sign structure and reveal the meanings contained in the cover illustration of Tempo Magazine's edition "Kejarlah Daku, Kau Kubekap". Unveiling the meanings behind the signs present in the magazine cover illustration is made possible using a visual semiotics approach, specifically Barthes' semiotics concept. This study concludes that the meaning contained in the cover illustration of Tempo Magazine is Tempo highlighting news about indications of Setya Novanto's dramatic steps using the central government as a hiding tool from the pursuit of the Corruption Eradication Commission (KPK) related to the e-KTP corruption case. keywords: illustration, magazine cover, visual semiotics, signs, meanings.