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Pelatihan Design Creative Mug di SMK Pangeran Antasari Labuhan Deli John John; Surya Darma; Emely Sari Marina Napitupulu
Jurnal Kemitraan Masyarakat Vol. 1 No. 2 (2024): Juni: Jurnal Kemitraan Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/jkm.v1i2.193

Abstract

According to the definition of American Heritage (2007), design is: "Composing or noting; create," and "formulate a plan." Creative mug design is an activity in making one of the merchendise in terms of supporting a branding activity. SMK Pangeran Antasari is the first school to have a Visual Communication Design (DKV) department in Deli Serdang. Therefore, we took the initiative to provide training that can add insight into the design of students at SMK Pangeran Antasari, especially in the DKV department. Through this training, it can also increase students' creativity and foster an interest in entrepreneurial spirit in them. This training is theoretical and practical directly by involving students to design with the size of the mug given and also do their respective mug press with good guidance. The results of this training were able to design and then apply the design to the coated ceramic mug media that had been provided.
Produksi Video Company Profil Fakultas Teknologi Universitas Battuta Medan dengan Adobe Premier CC 2019 Surya Darma; John John; M. Rhifky Wayahdi; Ihsan Primas Danu
Komunitas: Hasil Kegiatan Pengabdian Masyarakat Indonesia Vol. 3 No. 2 (2025): Mei : Komunitas : Hasil Kegiatan Pengabdian Masyarakat Indonesia
Publisher : Asosiasi Riset Ilmu Tanaman Dan Hewani Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/komunitas.v3i1.126

Abstract

This study aims to produce a company profile video for the Faculty of Technology, Battuta University, Medan using Adobe Premiere CC 2019 software. This company profile video is designed to provide a clear picture of the vision, mission, organizational structure, facilities, and superior programs at the Faculty of Technology, Battuta University, Medan. The production process of this video goes through several stages, namely planning, shooting, processing visual materials, and editing to produce a video that is in accordance with the communication objectives to be conveyed. Adobe Premiere CC 2019 was chosen as the main tool in video editing because of the ability of this software to provide various professional editing features, such as transition settings, visual effects, color adjustments, and audio processing that supports the quality of the final video results. The results of this study are in the form of a company profile video that can be used as a promotional media, which is expected to improve the image and attractiveness of the Faculty of Technology, Battuta University, Medan in the eyes of prospective students and the general public. With this video, it is hoped that information about the faculty can be conveyed more effectively and attractively.
Implementation Of Organizational Culture And Job Satisfaction Through Employee Performance At PT. Traktor Kuning Deli Serdang Surya Darma; Annio Indah Lestari Nasution; Purnama Ramadani Silalahi
Kontigensi : Jurnal Ilmiah Manajemen Vol 13 No 2 (2025): Kontigensi: Jurnal Ilmiah Manajemen
Publisher : Program Doktor Ilmu Manajemen, Universitas Pasundan, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56457/jimk.v13i2.881

Abstract

Organizational culture is now a major focus in the business world due to the various benefits it offers. This culture creates an internal company atmosphere that can spur creativity and motivation, leading to increased work performance. With a solid and positive organizational culture, company performance can improve significantly, boosting productivity and effectiveness. Furthermore, job satisfaction is a crucial factor influencing employee performance. Employers need to pay special attention to job satisfaction and work motivation to boost individual and overall organizational performance. Excellent employee performance will ultimately improve the quality and efficiency of the company or organization. This research is a descriptive study with a qualitative approach. To achieve this objective, the data collection technique used data collection through interviews and documentation. Interviews were conducted directly with sources (informants) involved in PT Traktor Kuning, namely the Deputy Manager of PT Traktor Kuning, the Head of IT at PT Traktor Kuning Deli Serdang, and PSDS Deli Serdang employees.
ANALISIS DAN RANCANG BANGUN PROTOTYPE KANOPI PELINDUNG JEMURAN BERBASIS INTERNET OF THING (IOT) Aji Nurrohman; Berliyanto .; Sigit Wibisono; Surya Darma; Wibisono .; Leni Devera Asrar; Triyono Budi Santoso
JSI (Jurnal Sistem Informasi) Universitas Suryadarma Vol. 11 No. 1 (2024): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Fakultas Ilmu Komputer dan Desain - Unsurya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v11i1.1135

Abstract

Perancangan Prototype Kanopi Pelindung Jemuran Berbasis Internet Of thing dirancang untuk memudahkan masyarakat dalam proses penjemuran pakaian atau makanan secara efektif. Saat ini banyak masyarakat yang mendapatkan masalah pada proses penjemuran, hujan yang turun secara tiba-tiba membuat masyarakat kesulitan dalam proses pengangkatan jemuran. Oleh sebab itu dirancang prototype kanopi pelindung jemuran berbasis Internet of thing yang terintergrasi dengan aplikasi blynk dengan memanfaatkan tiga sensor yang dipasang yang berfungsi untuk memonitoring dan mendapatkan data cuaca. Yaitu : sensor hujan berfungsi untuk mendeteksi turunnya hujan, sensor cahaya berfungsi untuk mendeteksi gelap atau cerahnya cahaya dan sensor suhu yang berfungsi untuk mendeteksi perubahan suhu. berdasarkan kesimpulan data yang didapatkan dari ketiga sensor tersebut, pengguna dapat memutuskan untuk menutup atau membuka kanopi yang digerakkan menggunakan motor servo. Sehingga proses penjemuran dapat dilakukan secara efektif.. Kata kunci:  Internet of thing, Blynk, Kanopi, Monitoring cuaca, Jemuran.
Socialization of the Impact of Fast Food Consumption on Adolescent Health in School Environments Irmayani Irmayani; Rosita Ginting; Sri Melda Bangun; Jul Asdar Putra Samura; Surya Darma; Siti Sarah Bitang
JURNAL PENGMAS KESTRA (JPK) Vol. 6 No. 1 (2026): Jurnal Pengmas Kestra (JPK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LP2M) Institut Kesehatan Medistra Lubuk Pakam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35451/yfxxey98

Abstract

Background: Adolescents are an age group experiencing various behavioral changes, including changes in food consumption patterns influenced by technological advances, social environments, and modern lifestyles. One of the changes that is often found is the increase in fast food consumption. Excessive fast food consumption can have negative impacts on health, including increasing the risk of obesity, hypertension, diabetes mellitus, dyslipidemia, digestive disorders, and various other non-communicable diseases. Low knowledge about the health impacts of fast food consumption is also a factor that causes this consumption behavior to continue to increase, so efforts are needed to increase adolescent awareness about the importance of healthy eating patterns. Objective: This community service activity aims to increase the level of knowledge and awareness of students regarding the impact of fast food consumption on health through the implementation of a health education program. The activity was carried out at MTsN 2 Deli Serdang Regency, involving 45 students as participants. Method: The approach used includes delivering material through health counseling using presentation media and leaflets, interactive discussions, question and answer sessions, and knowledge evaluation through pre-tests and post-tests. Results: There was an increase in participants' knowledge after participating in the socialization activity with an average pre-test score of 44.4 increasing to 88.9 in the post-test, indicating an increase in knowledge of 44.5 points. The results of the activity indicate that health socialization is effective in increasing adolescents' knowledge and awareness regarding the negative impacts of fast food consumption on health. This increased understanding is expected to encourage the formation of healthier eating behaviors as a preventive measure to reduce the risk of various diseases in the future.