Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Indo-MathEdu Intellectuals Journal

Development of Learning Media for Children's Art Periodization for PGSD Students as a Strategy for Optimizing the Competencies of Future Educators Najah Rusyada, Gozin; Hidayat, Irfan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2506

Abstract

Primary education plays an important role in preparing the younger generation to face future challenges. In the context of art education, understanding the periodization of children's art is the key for educators in teaching art appropriately according to the stage of children's development. This research aims to develop learning media that can strengthen the understanding of prospective educators about the periodization of children's arts. This research uses a research and development (R&D) approach with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. Data analysis includes evaluations of the product assessment and learning outcomes. The data analysis process uses a descriptive quantitative method. The results of the study indicate that the developed learning media can improve students' understanding of children's art periodization. Prior to using the media, most students had not yet achieved learning mastery, but after using the media, 31 out of 32 students achieved mastery. Expert validation shows that the developed media and material are very feasible to use. Therefore, this learning media has proven effective in improving learning outcomes and understanding of children's art periodization
Development of Learning Media for Children's Art Periodization for PGSD Students as a Strategy for Optimizing the Competencies of Future Educators Najah Rusyada, Gozin; Hidayat, Irfan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2506

Abstract

Primary education plays an important role in preparing the younger generation to face future challenges. In the context of art education, understanding the periodization of children's art is the key for educators in teaching art appropriately according to the stage of children's development. This research aims to develop learning media that can strengthen the understanding of prospective educators about the periodization of children's arts. This research uses a research and development (R&D) approach with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. Data analysis includes evaluations of the product assessment and learning outcomes. The data analysis process uses a descriptive quantitative method. The results of the study indicate that the developed learning media can improve students' understanding of children's art periodization. Prior to using the media, most students had not yet achieved learning mastery, but after using the media, 31 out of 32 students achieved mastery. Expert validation shows that the developed media and material are very feasible to use. Therefore, this learning media has proven effective in improving learning outcomes and understanding of children's art periodization
Model Role Playing Berorientasi Kearifan Lokal Cupak Gerantang Berbantuan AI Sebagai Upaya Revitalisasi Nilai Karakter di Sekolah Dasar Rusyada, Gozin Najah; Dewi, Nurul Kemala; Tahir, Muhammad; Hidayat, Irfan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4491

Abstract

This study aims to develop a Cupak Gerantang-based learning model utilizing Role Playing and Artificial Intelligence (AI) as a medium to strengthen character education based on Sasak local wisdom. This development is expected to become a pedagogical innovation that integrates cultural values, technology, and active learning methods. This study uses a Research and Development (R&D) approach with three main stages: (1) preliminary stage, (2) prototyping stage, and (3) assessment. The research subjects consist of two experts, one classroom teacher, and 20 students from SD Negeri 1 Jenggala, North Lombok Regency. Data were collected through observation, interviews, expert validation, and student response questionnaires, which were analyzed descriptively both qualitatively and quantitatively. The results of the study indicate that the learning model has a very high validity level, with an average score of 3.65 from media experts and 3.66 from learning experts. Limited trials showed practical categorization, with an average score of 3.45, covering aspects of ease of implementation, clarity of learning steps, and the attractiveness of AI-based animated media. Teachers and students gave a positive response to the integration of Cupak Gerantang digital animation equipped with AI voice-over features, as it was considered to enhance interactivity and understanding of moral values.