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Journal : Jurnal Eduscience (JES)

DEVELOPMENT OF LEARNING VIDEOS BASED ON ADOBE PREMIERE PRO FOR ELEMENTARY SCHOOL STUDENTS Revita Revita; Bagus Amirul Mukmin; Endang Sri Mujiwati
JURNAL EDUSCIENCE Vol 11, No 1 (2024): Jurnal Eduscience (JES), (Authors from Nigeria, India, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i1.4799

Abstract

The background of this research is the observation of class IV, at SDN Tiron 3 teachers are not optimal in using learning media to convey material, the low motivation of a teacher so that students' interest in learning is low and the learning process is boring. The formulation of the problem of this research: How is the validity, practicality, effectiveness of learning video based on Adobe Premiere Pro on energy resources for fourth grade students at SDN Tiron 3? In this study using the type of research and development (Research and Development). The model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) developed by Sugiyono. The research subjects were fourth grade students at SDN Tiron 3. The results of the study (1) The results of the validation of media experts obtained a percentage of 90% and material experts 88%. The average level of validity score is 89%, it can be stated that it is very valid. (2) The results of the teacher's response questionnaire obtained a percentage of 96.66% and the student response questionnaire was 90%. The average level of practicality gets a score of 93.33%, it can be stated that it is very practical. (3) The results of the limited trial obtained a percentage of 92.59% and 90% of the wide trial. The average level of effectiveness gets a score of 91,30%, so it can be declared very significant.Keywords: Development, learning videos, adobe premiere pro, energy resources materials.The background of this research is the observation of class IV, at SDN Tiron 3 teachers are not optimal in using learning media to convey material, the low motivation of a teacher so that students' interest in learning is low and the learning process is boring. The formulation of the problem of this research: How is the validity, practicality, effectiveness of learning video based on Adobe Premiere Pro on energy resources for fourth grade students at SDN Tiron 3? In this study using the type of research and development (Research and Development). The model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) developed by Sugiyono. The research subjects were fourth grade students at SDN Tiron 3. The results of the study (1) The results of the validation of media experts obtained a percentage of 90% and material experts 88%. The average level of validity score is 89%, it can be stated that it is very valid. (2) The results of the teacher's response questionnaire obtained a percentage of 96.66% and the student response questionnaire was 90%. The average level of practicality gets a score of 93.33%, it can be stated that it is very practical. (3) The results of the limited trial obtained a percentage of 92.59% and 90% of the wide trial. The average level of effectiveness gets a score of 91,30%, so it can be declared very significant.Keywords: Development, learning videos, adobe premiere pro, energy resources materials.
MEDIA DEVELOPMENT OF LIFE CYCLE DIAGRAMS OF LIVING THINGS FOR CLASS IV PRIMARY SCHOOL STUDENTS Lestari, Kurnia Dwi; Mujiwati, Endang Sri; Putri, Kharisma Eka
JURNAL EDUSCIENCE Vol 10, No 3 (2023): Jurnal Eduscience (JES), (Authors from Nigeria and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v10i3.4766

Abstract

Abstract In science learning material on animal life cycles in class IV SDN Tarokan 3, the teacher has not used learning media. In the learning process the teacher uses the lecture method which causes students to be less active. This has an impact on students' lack of understanding of animal life cycle material which results in more than 50% of students getting learning outcomes below the KKM. This research aims to (1) determine the validity of life cycle material diagram media products for living creatures for fourth grade elementary school students, (2) determine the effectiveness of living creature life cycle material diagram media products for fourth grade elementary school students, and (3) determine the practicality media product diagram material on the life cycle of living things for fourth grade elementary school students. The research model used is research and development (R&D). Based on this research, the results were: (1) the life cycle diagram media for living creatures was declared very valid with a percentage of 92.05%; (2) the life cycle diagram media for living creatures was declared very effective with a classical completion percentage of 90% in limited trials and 95% in extensive trials; and (3) the media for life cycle diagrams of living things is stated to be very practical with a teacher response percentage of 98.6%, student percentage gains in limited trials of 99.5% and student responses in extensive trials of 99.5%, so that the media can be said to be valid , effective, complete, and influential in improving student learning outcomes. Based on the results of this research, it was concluded that the media for life cycle diagrams of living creatures is valid and suitable for use as learning media for fourth grade elementary school students. Abstrak Pada pembelajaran IPA materi siklus hidup hewan kelas IV SDN Tarokan 3 guru belum menggunakan media pembelajaran. Dalam proses pembelajaran guru menggunakan metode ceramah yang menyebabkan siswa kurang aktif. Hal ini berdampak pada pemahaman siswa kurang terhadap materi siklus hidup hewan yang mengakibatkan lebih dari 50% siswa mendapatkan hasil belajar di bawah KKM. Penelitian ini bertujuan untuk (1) mengetahui kevalidan produk media diagram materi siklus hidup makhluk hidup untuk siswa kelas IV Sekolah Dasar, (2) mengetahui keefektifan produk media diagram materi siklus hidup makhluk hidup untuk siswa kelas IV Sekolah Dasar, dan (3) mengetahui kepraktisan produk media diagram materi siklus hidup makhluk hidup untuk siswa kelas IV Sekolah Dasar. Model penelitian yang gunakan yaitu penelitian pengembangan atau Research and Development (R&D). Berdasarkanpenelitian ini mendapatkan hasil (1) media diagram siklus hidup makhluk hidup dinyatakan sangat valid dengan presentase 92,05%; (2) media diagram siklus hidup makhluk hidup dinyatakan sangat efektif dengan presentase ketuntasan klasikal 90% pada uji coba terbatas dan 95% pada uji coba luas; dan (3) media diagram siklus hidup makhluk hidup dinyatakan sangat praktis dengan presentase respon guru 98,6%, perolehan presentase siswa pada uji coba terbatas 99,5% dan respon siswa pada uji coba luas 99,5%, sehingga media dapat dikatakan valid, efektif, tuntas, dan berpengaruh dalam meningkatkan hasil belajar siswa. Berdasarkan hasil penelitian tersebut disimpulkan bahwa media diagram siklus hidup makhluk hidup valid dan layak digunakan sebagai media pembelajaran untuk siswa kelas IV sekolah dasar.Kata kunci:Pengembangan, Media Diagram Siklus Hidup Makhluk Hidup, Pembelajaran IPA
DEVELOPMENT OF COMIC MEDIA MATERIAL DETERMINING CHARACTER AND CHARACTER OF FAIRY TALES FOR CLASS 4 PRIMARY SCHOOL STUDENTS Pratama, Dimas Ramzy; Mujiwati, Endang Sri; Putri, Kharisma Eka
JURNAL EDUSCIENCE Vol 10, No 3 (2023): Jurnal Eduscience (JES), (Authors from Nigeria and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v10i3.4748

Abstract

The The background of teacher when conveying material on determining characters and fairy tale characters in using learning media is still less varied. The teacher only uses thematic book teaching materials by displaying pictures and stories about fairy tale characters and characters, so that students do not understand the material presented. The formulation of the problem is how the validity, effectiveness, teacher and student responses to comic media material determine the characters and characters of fairy tales for grade 4 elementary school students in their use as media during learning. This study uses the Research and Development (R&D) research method with the ADDIE model (Analyze, Design, Developmen, Implementation, and Evaluation). The subjects of this study were teachers and fourth grade students at SDN Ngadi. The results of the comic media development research are as follows: (1) The validation results for comic media if we calculate the average result of 87.7% which is declared very valid. (2) The results of the effectiveness of comic media in the limited trial obtained 100% while the wide trial obtained 94.11%, based on these results, the comic media was stated to be very good. (3) The results of the teacher's response questionnaire obtained 96% results which were declared very good and the results of the student response questionnaire in the limited trial obtained 83% results while in the wide trial the results obtained 82% which were stated to be very good.Keywords: Development; Comic Media; Determining Figures and Characteristics of Fairy TalesAbstrak Penelitian ini dilatarbelakangi bahwa guru saat menyampaikan materi menentukan tokoh dan watak dongeng dalam menggunakan media pembelajaran masih kurang bervariatif. Guru hanya menggunakan bahan ajar buku tematik dengan memperlihatkan gambar dan cerita mengenai materi tokoh dan watak dongeng, sehingga siswa kurang paham dalam memahami materi yang disampaikan. Rumusan masalah yaitu bagaimana kevalidan, keefektifan, respon guru dan siswa pada media komik materi menentukan tokoh dan watak dongeng untuk siswa kelas 4 sekolah dasar dalam penggunaannya sebagai media saat pembelajaran. Penelitian ini mengunakan metode penelitian Research and Development (R&D) dengan model ADDIE (Analyze, Design, Developmen, Implementation, dan Evaluation). Subjek penelitian ini adalah guru dan siswa kelas IV SDN Ngadi. Hasil dari penelitian pengembangan media komik adalah sebagai berikut: (1) Hasil validasi media komik rata-rata hasil sebesar 87,7% yang dinyatakan sangat valid. (2) Hasil efektifitas media komik pada uji coba terbatas mendapatkan 100% sedangkan uji coba luas mendapatkan 94,11%, berdasarkan hasil tersebut, media komik dinyatakan sangat baik. (3) Hasil angket respon guru diperoleh hasil 96% dinyatakan sangat baik dan hasil angket respon siswa pada uji coba terbatas diperoleh hasil 83% sedangkan pada uji coba luas diperoleh hasil 82% dinyatakan sangat baik.Kata Kunci: Pengembangan; Media Komik; Menentukan Tokoh dan Watak Dongeng