Claim Missing Document
Check
Articles

Found 32 Documents
Search

Introduction to Coding through Digital Storytelling to Enhance The Creativity of Early Childhood Sulistyaati, Warni; Asmawulan, Tri
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Purpose: This study aims to understand how the process of learning coding through digital storytelling takes place in early childhood education settings, as well as how children's experiences in participating in these activities emerge as a form of creativity.Methodology: This study used a descriptive qualitative method with a focus on children's experiences, perceptions, and interactions during the activities. The study was conducted at Aisyiyah Kemlayan Kindergarten, involving children aged 5-6 years old in group B. Data were collected through observation, group interviews with teachers, children, and parents, documentation of children's digital works, and focus group discussions (FGD).Results: Research shows that digital storytelling helps children explore, organize ideas, convey concepts, and tell stories more freely. Children are very interested in digital media, and they begin to show changes in creative behavior, such as the emergence of unique ideas, the courage to try new methods, and improved storytelling skills. The process of learning coding through visual and narrative elements in digital storytelling provides children with the opportunity to build story logic, enrich their imagination, and enhance their creative thinking skills.Application/Originality/Value: This study provides an understanding that digital storytelling can be a meaningful and enjoyable approach to introducing coding while facilitating creativity in early childhood in the context of technology-based learning.
Examining the Emergence of Computational Thinking through Unplugged Coding Games in Early Childhood: Evidence from a Multiple Case Study in Indonesia Fitriyah, Qonitah Faizatul; Asmawulan, Tri; Faza, Atika Tsania; Wafa, Khadijah; Susilo, Taufik Eko
Al-Athfal: Jurnal Pendidikan Anak Vol. 12 No. 1 (2026): Issue in Press
Publisher : Islamic Early Childhood Education Study Program, Faculty of Tarbiyah and Education, UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-athfal.2026.121-02

Abstract

Purpose – Computational Thinking (CT) is widely recognized as a key competency in 21st-century education; however, its implementation in early childhood settings remains predominantly associated with digital technologies, leaving its development in low-resource contexts underexplored. This study aims to examine how CT skills emerge through unplugged coding games in early childhood education and to identify the contextual factors shaping their implementation.Design/methods/approach – This study employed a qualitative multiple case study design across three early childhood education settings in Surakarta, Indonesia. Data were collected through six weeks of non-participatory classroom observations and semi-structured interviews with teachers. Observational data were analyzed using a computational thinking framework, while interview data were examined inductively to uncover enabling and constraining factors.Findings – Findings reveal that unplugged coding games, grounded in concrete materials and play-based activities, facilitate the emergence of core CT skills, including sequencing, decomposition, pattern recognition, abstraction and problem-solving. These skills develop through embodied, collaborative, and iterative play processes, where children actively construct solutions within meaningful contexts. However, teachers tend to mediate these processes implicitly, often without explicitly recognizing or articulating them as CT practices, which may limit pedagogical intentionality.Research implications/limitations – The study is limited to three cases within a single regional context and a relatively short observation period, which may constrain the transferability of findings. Nevertheless, it contributes to the conceptualization of CT as a socially mediated and play-based learning process in early childhood, extending beyond technology-centric approaches.Practical implications – The findings highlight the feasibility of integrating CT into early childhood education through unplugged, play-based pedagogies, offering an accessible and contextually adaptable approach for low-resource settings.Originality/value – This study advances the CT literature by demonstrating that computational thinking can emerge through non-digital, play-based interactions in early childhood contexts, challenging dominant technology-driven paradigms and providing empirical evidence from the Global South to broaden theoretical and geographical representation in the field.Paper type Research paper