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Pengembangan Aplikasi Administrasi Digital Pengendalian Stok Barang pada PT X Marcellia Fauzia; Roni Faslah; Rayi Dwipanilih
Ekopedia: Jurnal Ilmiah Ekonomi Vol. 2 No. 3 (2026): JULI-SEPTEMBER
Publisher : Indo Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/qh6w8964

Abstract

This study aims to develop a digital administrative application for inventory control at PT X to enhance the effectiveness and efficiency of stock management. The identified problems indicate that the processes of recording, monitoring, and reporting stock are still conducted manually, which may lead to delays in information, recording errors, and difficulties in real-time stock monitoring. The research method employed is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The data were obtained through observation, interviews, documentation, and literature review. The application was developed using the AppSheet platform with Google Sheets as the database. The main features developed include stock data management, recording of incoming and outgoing goods, automatic and real-time stock updates, stock reports, and minimum stock notifications. This study is expected to produce a digital administrative application that can support the processes of recording, monitoring, and reporting stock more effectively, accurately, and in an integrated manner. Furthermore, the developed application is anticipated to achieve a high level of feasibility based on assessments from material and media experts, as well as to receive positive responses from users, thereby supporting the stock control process at PT X optimally.
PENGEMBANGAN MEDIA PEMBELAJARAN E-MODUL BERBASIS CANVA PADA MATA PILIHAN PUBLIC SPEAKING KELAS XI MP SMK NEGERI 8 JAKARTA Siti Nurhalidza Rahayu; Roni Faslah; Mayang Riyantie
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.18386

Abstract

This research was motivated by learning problems in Public Speaking at SMK Negeri 8 Jakarta, where 57.1% of students considered conventional text-based learning media boring and 71.4% struggled to understand practical material due to limited concrete visual examples. This study aims to: (1) describe the development process of a Canva-based E-Module learning media for the Public Speaking elective subject in Class XI MP at SMK Negeri 8 Jakarta; (2) evaluate the validity of the E-Module based on assessments from material, media, and instructional design experts; and (3) test its practicality based on student responses. This study utilized the Research and Development (R&D) method with the ADDIE development model, consisting of five stages: Analyze, Design, Develop, Implement, and Evaluate. The research subjects included expert validators and Class XI MP students of SMK Negeri 8 Jakarta in small group and field trials. Data were collected through pre-research needs assessment questionnaires, expert validation sheets, and student practicality questionnaires, which were then analyzed using descriptive quantitative and qualitative techniques. The results indicated that the media achieved validation scores of 98.33% from the material expert, 91.67% from the media expert, and 88.33% from the instructional design expert, yielding an average of 92.78% in the "Very Valid" category. The practicality test scored 95.71% in small group trials and 96.85% in field trials, averaging 96.28% in the "Very Practical" category. Consequently, the Canva-based E-Module meets the validity and practicality criteria, making it suitable for Public Speaking instruction.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS LUMIO PADA MATERI PROFIL PEKERJAAN KELAS X SMKN 46 JAKARTA Fazanur Salsabila; Roni Faslah; Eka Dewi Utari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18389

Abstract

This research was motivated by low student learning motivation and the abstract nature of Job Profile material due to limited use of interactive visual media in class. This study aims to: (1) describe the stages of developing Lumio by SMART-based learning media on Job Profile material using the ADDIE model, (2) evaluate the academic validity of the media based on expert assessments, and (3) examine the operational practicality of the media based on student responses. The methodology used was Research and Development (R&D) applying the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The trial subjects involved 36 grade X Office Administration students of SMK Negeri 46 Jakarta, divided into individual trial (3 students), small group trial (8 students), and field trial (25 students). The results showed that the average combined validity percentage reached 84.24%, categorized as "Very Valid". The average combined practicality rate reached 93.09%, categorized as "Very Practical" (comprising 92.03% in the small group trial and 94.15% in the field trial). Based on these findings, the Lumio by SMART-based learning media is concluded to be highly valid and practical for use as an interactive learning instrument on Job Profile material for grade X students at SMK Negeri 46 Jakarta.
Pengaruh Pengaturan Kerja Fleksibel dan Lingkungan Kerja Terhadap Kepuasan Kerja pada Kantor Pusat Direktorat Jenderal Bea dan Cukai Salsabilla Fahira Aidina; Widya Parimita; Roni Faslah
Jurnal Ilmiah Ekonomi dan Manajemen Indonesia Vol. 2 No. 2 (2026): JULI-DESEMBER
Publisher : Indo Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/kyw0fg84

Abstract

This study aims to: 1) Examine flexible work arrangements, the work environment, and job satisfaction at the Headquarters of the Directorate General of Customs and Excise. 2) Determine the effect of flexible work arrangements on job satisfaction at the Headquarters of the Directorate General of Customs and Excise. 3) Determine the effect of the work environment on job satisfaction at the Headquarters of the Directorate General of Customs and Excise. 4) Determine the combined effect of flexible work arrangements and the work environment on job satisfaction at the Headquarters of the Directorate General of Customs and Excise. The study surveyed 120 employees at the Headquarters of the Directorate General of Customs and Excise using a questionnaire-based survey method, simple random sampling, and analysis via SPSS version 24. Multiple linear regression analysis was employed to analyze the data. The results indicate a positive and significant influence of flexible work arrangements and the work environment on job satisfaction. Both flexible work arrangements and the work environment affect employee job satisfaction; the t-statistic for flexible work arrangements regarding job satisfaction was 7.265 (> 1.65) with a significance value of 0.000 (< 0.005), while the t-statistic for the work environment regarding job satisfaction was 11.339 (> 1.65) with a significance value of 0.000 (< 0.005). Flexible work arrangements and the work environment simultaneously influenced job satisfaction, with an F-statistic of 705.3 (> 3.07) and a significance value of 0.000.
Transforming correspondence learning through a smart assistant system to improve student outcomes and engagement Marsofiyati Marsofiyati; Roni Faslah; Maulana Amirul Adha; Muhammad Ikhwan; Faerozh Bin Madli
IAES International Journal of Artificial Intelligence (IJ-AI) Vol 15, No 4: August 2026
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijai.v15.i4.pp3218-3227

Abstract

The insufficient feedback in business correspondence education at the higher education level necessitates innovation in adaptive and responsive learning resources. This study seeks to create and evaluate the efficacy of an artificial intelligence (AI)-driven correspondence learning assistant (CORLA) to enhance students' correspondence abilities. The study employs a research and development (R&D) methodology by utilizing the Dick and Carey model, which has ten phases of instructional development. The participants in the study were students enrolled in Digital Office Administration Study Program, Universitas Negeri Jakarta. Data were gathered by observation, interviews, questionnaires, and assessments (pre-test and post-test), and evaluated by three experts in materials, learning design, and media. The findings indicated that CORLA demonstrates a significant degree of feasibility, practicality, and efficacy. CORLA's advanced features encompass AI-driven automatic feedback, letter composition simulation, learning progress monitoring, discussion forums, and an intuitive user interface (UI). This study advances the creation of an effective and practical AI-based learning media model tailored to the requirements of teaching business correspondence abilities in higher education.
Pengembangan Media Pembelajaran E-Book Berbasis Heyzine Elemen Keselamatan dan Kesehatan Kerja (K3) di SMKN 22 JAKARTA Adib Alghifari Alghifari; Roni Faslah; Eka Dewi Utari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18148

Abstract

Modern education faces significant challenges due to rapid technological advancements. Teachers are required to adapt their instructional methods—which often rely on monotonous and tedious approaches like printed textbooks and standard PowerPoint slides—a situation also observed at SMKN 22 Jakarta. Since this can diminish student interest in learning, the innovation of digital learning media has become essential. Furthermore, SMKN 22 Jakarta faces a shortage of reading materials, particularly regarding Occupational Health and Safety (K3) topics; this highlights the need for innovative, technology-based learning media, such as e-books. An e-book designed for the K3 curriculum can enhance student understanding and make learning more engaging, relevant to modern times, and less tedious. This study focuses on developing a Heyzine-based e-book using the Research and Development (R&D) method—specifically the 4D model—to present K3 content in a format that facilitates easy access to information. By considering student reactions to conventional learning media and the potential of digital e-books, this research aims to create a valid and practical learning resource tailored to the needs of students at SMKN 22 Jakarta, thereby optimizing the learning process. The resulting e-book achieved an average validity score of 96.7% (categorized as "highly valid") and an average practicality score of 88.3% (categorized as "highly practical"). Consequently, the developed e-book is highly valid and practical for supporting a learning process that avoids monoton and boredom.
PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK BERBASIS HEYZINE UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN SARANA DAN PRASARANA DI SEKOLAH MENENGAH KEJURUAN (SMK) Muhammad Al Gifari; Roni Faslah; Ria Rahma Nida
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18346

Abstract

Interactive digital learning media are essential for supporting effective learning and improving student outcomes. This study aimed to develop a Heyzine-based flipbook learning media for the Facilities and Infrastructure subject in Vocational High Schools (SMK), and to evaluate its validity, practicality, and effectiveness. Utilizing the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), the study involved eleventh-grade students in the Office Management and Business Services (MPLB) program at SMKS Tirta Sari Surya. Data were analyzed using descriptive percentage analysis for validity and practicality, while Normalized Gain (N-Gain) analysis measured effectiveness via pre-test and post-test scores. The developed flipbook integrates learning materials, instructional videos, QR codes, educational games, summaries, and practice exercises. Expert validation results demonstrated high validity, with scores of 96.88% from the subject matter expert, 97.22% from the media expert, and 96.88% from the instructional design expert. Practicality tests yielded high ratings of 95.08% in one-to-one evaluation and 98.64% in small-group evaluation. Effectiveness testing showed a significant increase in average student scores from 74.38 to 89.50, with an N-Gain score of 0.59 (moderate effectiveness). These findings confirm that the Heyzine-based flipbook is a valid, practical, and effective digital resource for enhancing student learning outcomes. Future research is recommended to evaluate the media across larger samples, broader topics, and different educational levels.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS UNITY MATERI KOMUNIKASI PERKANTORAN PADA SISWA SMKN 22 JAKARTA Mohammad Maulana; Roni Faslah; Eka Dewi Utari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18353

Abstract

Vocational education in Vocational High Schools (SMK) requires adequate practical facilities, especially in procedural and contextual Office Communication materials. The lack of interactive media utilization causes students to experience difficulties in internalizing professional communication operational standards. Therefore, this study aims to develop Unity-based interactive learning media in the form of a 2D Visual Novel simulation with a gamification approach, and to analyze its validity and practicality as a learning support media without measuring learning outcome effectiveness. This study uses the Research and Development (R&D) method through the Successive Approximation Model (SAM) approach, which consists of the preparation phase, iterative design phase, and iterative development phase. The unit of analysis in this study involved three expert validators (material, media, and instructional design) and a total of 45 11th-grade Office Administration students, gradually divided into one-to-one, small group, and field trials. Data collection techniques used Likert scale questionnaires, which were then analyzed using quantitative percentages. The validation results obtained the Highly Valid category from the material expert (94.44%), instructional design expert (80.00%), and media expert (76.67%). In the user formative evaluation stage, the small group trial obtained a score of 84.33% (Highly Practical) and the field trial obtained a score of 87.60% (Highly Practical). Students gave positive responses to the media's appeal because it presents branching dialogue and immediate feedback features that suit the Generation Z learning style. Research recommendations are addressed to schools to optimize Wi-Fi network facilities, to the department to integrate this media as practical variations, and to further researchers to conduct effectiveness tests, AI chatbot integration, Virtual Reality (VR) technology development, and collaborative multiplayer features.
PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK BERBASIS CANVA PADA MATA PELAJARAN HUMAS DAN KEPROTOKOLAN DI SMKS TIRTA SARI SURYA Rafli Imam Muttaqin; Roni Faslah; Ria Rahma Nida
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18414

Abstract

Interactive digital learning media are essential to support effective learning and overcome monotonous conventional methods that hinder student engagement. This study aims to develop a Canva-based flipbook learning media for the Public Relations and Protocol subject in Vocational High Schools (SMK) and to evaluate its validity, practicality, and effectiveness. Utilizing the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), this research involved eleventh-grade students in the Office Management and Business Services program at SMKS Tirta Sari Surya. Data were collected through questionnaires and tests, then analyzed using descriptive percentage analysis for validity and practicality, and Normalized Gain (N-Gain) for effectiveness. The developed flipbook integrates learning materials, instructional videos, summaries, and interactive practice exercises. Expert validation results demonstrated high validity from the subject matter expert, media expert, and instructional design expert. Practicality tests yielded highly practical ratings in both the one-to-one and small-group evaluations. Furthermore, effectiveness testing showed a significant increase in average student scores from the pre-test to the post-test, with an N-Gain score indicating moderate effectiveness. These findings confirm that the Canva-based flipbook is a valid, practical, and effective digital learning resource for enhancing student learning outcomes in the Public Relations and Protocol subject.
Analysis of Public Service Ethics in Services at the Bogor Regency Population and Civil Registry Office Windy Al Fikoh; Roni Faslah; Muhammad Ikhwan
Jurnal Pengabdian Nusantara Vol. 3 No. 3 (2025)
Publisher : Konsorsium Nasional Pengelola Jurnal Pengabdian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/jpn.v3i3.110

Abstract

This research aims to analyze the implementation of public service ethics at the Bogor Regency Population and Civil Registry Office. This research primarily focuses on aspects of employee discipline, fairness in service, information access, and communication. The research method used is a descriptive qualitative approach with data collection techniques including interviews, observation, and documentation. The results show that there are still employees who commit ethical violations such as lack of discipline, unfair service, and suboptimal communication. The main inhibiting factors for the implementation of ethics itself are low individual moral awareness, lack of supervision, and a negative organizational culture.