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Edukasi Perkembangan Bahasa dan Bicara Anak Speach Delay Dina Hidayati Hutasuhut; Dinda Yarshal
Sintaks: Jurnal Bahasa & Sastra Indonesia Vol. 1 No. 1 (2021)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (966.093 KB) | DOI: 10.57251/sin.v1i1.494

Abstract

The problem of speech delay in children is a serious problem that must be addressed immediately because it is one of the most common causes of developmental disorders in children. Several studies in several countries state that about 6 to 8% of preschool children have speech delay problems. Speech delay can be seen from the accuracy of word use, which is characterized by unclear pronunciation and in communicating can only use sign language, so that parents and people who those around him are less able to understand the child, even though the child can actually understand what people are talking about. This speech delay will not only affect the social and personal adjustment of the child, but can also affect the academic adjustment of the child. The method used in the implementation of this service activity is through the method of socialization and simulation approaches in the form of lectures and demonstrations. This service activity was carried out aiming to explain the factors that affect speech delay in children and also the treatment given by parents, teachers and the environment in response to this problem. have their own understanding in dealing with children who are late to speak and design a concept model for developing language skills for children who are late. In the end, the team of service implementation activities through this activity hopes that Nurul Hasanah's teachers can improve students' language development, knowledge and skills in presenting learning that is more attractive to students in learning.
PENGEMBANGAN MINIATUR ALAT TRANSPORTASI DARAT PADA PEMBELAJARAN GEOMETRI DI KELAS IV SD Tanti Nurwanti; Dinda Yarshal
Jurnal Inovasi Penelitian Vol 3 No 12: Mei 2023
Publisher : Sekolah Tinggi Pariwisata Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47492/jip.v3i12.2599

Abstract

This development research aims to determine the process of developing miniature media for land transportation in geometry learning that is suitable for use in elementary schools. This research is a type of research and development (Research and Development) using the ADDIE development model which consists of 5 stages, namely. Analysis (Analysis). Design (Design). Development (Development), Implementation (Implementation) and Evaluation (Evaluation). In this development the ADDIE development model is carried out only up to the 3rd stage, namely Development. The instruments used were a material expert questionnaire, a media expert questionnaire and a learning expert questionnaire to determine the feasibility of miniature land transportation media in the developed geometry learning. Based on the validation results from the material expert validator, a percentage of 80% was obtained with the "Decent" criteria. From the validation results of media experts, it was obtained a percentage of 96% with the criteria of "Very Eligible". From the results of the validation of learning experts, a percentage of 92% was obtained with the "Very Eligible" criteria. From the assessment of the three expert validators, it can be said that the miniature media for land transportation in geometry learning which was developed "Very Feasible" is used in the geometry learning process in class IVSD
Pengembangan Multimedia Berbantuan Aplikasi Storyline Benda-Benda di Sekitar Kita Di Sekolah Dasar Kelas III Dea Novia Damanik; Dinda Yarshal
JURNAL PENELITIAN PENDIDIKAN MIPA Vol. 6 No. 2 (2022): Jurnal Penelitian Pendidikan MIPA
Publisher : LPPM UMN Al Washliyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/jp2mipa.v6i2.1093

Abstract

Penelitian ini menggunakan metode research and development untuk mengembangkan bahan ajar berupa Link pembelajaran yang berisi materi pembelajaran IPA kelas III. Dalam pengembangan ini instrument yang digunakan untuk pengumpulan data adalah Angket/kuisioner. Teknik analisis data dalam penelitian ini bertujuan untuk mendeskripsikan pendapat, saran dan tanggapan seluruh validator yang diperoleh dari tabel kritik dan saran. Pengembangan media pembelajaran interaktif berbasis Articulate Storykine ini disimpan kedalam link gunanya untuk memudahkan siswa dalam menggunakan Articulate Storyline. Bahan Ajar ini berisi pembelajaran Tematik yang ditujukan untuk siswa kelas III SD NEGERI 104249 Bandar Dolok. Media pembelajaran ini sebelumnya telah di kelas III SD NEGERI 104249 Bandar Dolok verifikasi oleh Validator media, Validator materi yang telah memenuhi tahapan pengembangan. Hasil yang diperoleh dari tes siswa memenuhi standar sangat baik sebesar 91,87%. Software Articulate Storyline ini juga memiliki kekurangan yaitu kekurangan dari Articulate Storyline adalah harga izin untuk memiliki software itu sendiri. Media pembelajaran berbasis Articulate Storyline dirancang untuk pembelajaran personal.
Development of Digital Learning Media Helped Capcut on Theme Care Against Living Things in Class IV SD Ira Amalia Harahap; Dinda Yarshal
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.456

Abstract

This research is to find out the Development of CapCut-Assisted Digital Learning Media on the Theme of Caring for Living Creatures. The research design that I used in this study was Development or Research and Development (R&D). The model used in this development is the ADDIE model. The research subjects of the development of CapCut-assisted digital learning media are media design experts, material experts. The object in this study is CapCut-assisted digital learning media on the theme of caring for living things which was created to assist teachers in thematic learning of class IV SD. Research on product development in the form of digital learning media assisted by CapCut on the theme of caring for living things for class IV SD NEGERI 0209 BAHAL BATU, which will be carried out in June 2023. To analyze the data collected from the questionnaire it can be grouped into 2 types of data, namely descriptive qualitative and quantitative descriptive. Qualitative data were obtained from a questionnaire containing criticism and suggestions from media and material validator experts. The data obtained as a reference for revising the product being developed. The data obtained as a guideline for revising the resulting product. Based on the results of the calculations above, the overall assessment results from material experts reach 70%. If the percentage obtained reaches 61% to 80% then the CapCut-assisted digital learning video is categorized as feasible. From the calculation above, it is obtained that the percentage is 70%, so the CapCut video is categorized as feasible. Based on the results of material expert validation, learning material on the theme of caring for living things through CapCut interactive video is feasible to be developed in science learning with a percentage of 80%, this means that learning media is included in the "decent" category.
Development of Interactive Learning Media Helped Kine Master on Themes of Objects, Animals, and Plants Around Me Class 1 SD Asrida Ramadhani; Dinda Yarshal
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.480

Abstract

Education is a conscious and planned effort to create a learning atmosphere and learning process so that students actively develop their potential to have religious spiritual strength, self-control, personality, intelligence, noble character and the skills needed by themselves and society. This type of research uses development research methods. or Research and Development (R&D). Research methods are used to produce certain products and test the effectiveness of these products. This research is intended to develop interactive learning media assisted by Kine Master with modifications to the design of the ADDIE model development which consists of several stages including analysis, design, development, implementation and evaluation. From the results of the needs analysis, namely researchers looking for solutions by developing products in the form of interactive learning videos with the help of Kine Master Themes Objects, Animals and Plants Around Me Class 1 SD which can facilitate teachers and students in the learning process. The results of the curriculum analysis can be described as follows: The 2018 revision of the 2013 curriculum has been used at PELITA Vocational Schools and the learning objectives in the media are described from learning indicators, because not all material can be conveyed through interactive learning. Kine Master-assisted media, it is necessary to select learning materials that are guided by the Core Competencies and Basic Competencies of Grade 1 Elementary School semester. Based on the results of research and development that has been carried out by researchers it can be concluded that research and development uses stages with the ADDIE model which is modified into 3 stages, namely : analysis, design, and development have resulted in a product in the form of interactive learning media videos assisted by Kine Master on the themes of objects, animals and plants around me.
Implementasi Pendekatan TPACK Dalam Pembelajaran Pada Muatan PKn Kelas V SD IT Darussalam Delitua Dinda Yarshal; Dina Hidayati Hts; Nurdalilah Nurdalilah; Ulfa Sari Rezeki
Jurnal Pendidikan West Science Vol 2 No 02 (2024): Jurnal Pendidikan West Science
Publisher : Westscience Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/jpdws.v2i02.1498

Abstract

Technological pedagogical content knowledge (TPACK) adalah pengetahuan tentang pentingnya integrasi antara teknologi dan pedagogik dalam pengembangan konten di dunia pendidikan. Penelitian ini bertujuan untuk mengetahui (1) implementasi pendekatan TPACK dalam proses pembelajaran (2) Kendala implementasi pendekatan TPACK dalam proses pembelajaran. Jenis penelitian ini adalah penelitian deskriptif kualitatif yang mana nantinya akan mendeskripsikan implementasi pendekatan TPACK dalam pembelajaran. Sampel penelitian ini seluruh jumlah populasi di 1 kelas yaitu 35 orang siswa. Berdasarkan hasil penelitian implementasi pendekatan TPACK dilakukan dengan menyelaraskan proses pembelajaran dalam hal pentrasferan ilmu pengetahuan melalui teknologi dimana pendidik mengimplementasikan pendekatan TPACK ini dengan memanfaatkan video pembelajaran pada muatan PKn yang interaktif dan menampilkannya dengan berbagai perangkat teknologi, namun masih terdapat kendala yang dialami pendidik bila menggunakan pendekatan TPACK ini yaitu masalah pemadaman arus listrik, kendala lainnya ditemukan bila video pembelajaran yang ingin ditampilkan harus membutuhkan jaringan internet maka pendidik membutuhkan sinyal yang stabil pada saat proses pembelajaran.
Kontribusi Self Control terhadap Ketergantungan Gadget pada Anak di Sekolah Nurul Hasaniah Hutasuhut, Dina Hidayati; Yarshal, Dinda
Absorbent Mind Vol 4 No 1 (2024): Psychology and Child Development
Publisher : Institut Agama Islam Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/absorbent_mind.v4i1.4510

Abstract

Gadgets are one of the results of technological developments that have sophisticated capabilities, where the wider community cannot be separated from one group of gadget users. This research aims to determine self-control of gadget dependence among Nurul Hasanah students in the 2023/2024 academic year. The method used in this research is a quantitative method. This type of research is Quasi-experimental with a Pre test-post test one group design type. The subjects in this research were 6 students in class VIII-3 who had high gadget dependency scores. The instrument used is the gadget dependency scale. Instruments were given before and after the implementation of group counseling services. The data were analyzed using the Wilcoxon test to see whether there was an effect of providing self-control technique group counseling services on student gadget dependence. This was obtained from the results of calculations with the initial test score (pre-test) in the experimental group obtained an average of = 102.14 while the post-test data obtained an average of = 66.36. The results of this research can be obtained from the Wilcoxon test which shows that in the Wilcoxon test obtained J count = 9 while J table = 0. From the table of critical values J for the Wilcoxon test is marked with the power n=6, α= 0.05 in accordance with the acceptance and rejection criteria hypothesis then the hypothesis is accepted if Jcount > Jtable, namely Jcount>Jtable where 9 > 0, from this calculation it can be seen that the treatment in the experimental group means the hypothesis states that there is a significant influence of providing group counseling services on self-control techniques on gadget dependence in class VIII students - 3 at Nurul Hasaniah School Medan for the 2023/2024 academic year can be accepted.
Pengaruh Self Efficacy dalam Belajar pada Mahasiswa Melalui Model Pembelajaran Diskusi Kelompok Harahap, Juli Yanti; Hayati, Rini; Yarshal, Dinda
Jurnal Pendidikan Tambusai Vol. 5 No. 3 (2021): 2021
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v5i3.2249

Abstract

Penelitian ini bertujuan untuk membahas tentang pengaruh self efficacy dalam belajar pada mahasiswa melalui model pembelajaran diskusi kelompok. Jenis penelitian ini adalah pendekatan deskriptif kuantitatif, dengan menggunakan metode eksperimen, dengan cara membagikan angket kepada mahasiswa dan melihat hasil tes pembelajaran selama dikelas baik menggunakan metode diskusi kelompok, juga menggunakan lembar observasi. Adapun yang menjadi sampel dalam penelitian ini mahasiswa prodi PG PAUD UMN Al Washliyah yang berjumlah 40 orang mahasiswa. Analisis data dilakukan dengan membuktikan makna terhadap data yang telah berhasil dikumpulkan dari hasil observasi dan angket penelitian, pemeriksaan uji keabsahan data dilakukan dengan mengadakan tringulasih data yaitu membandingkan data dari hasil pengamatan langsung dengan data hasil observasi dan penyebaran angket penelitian dan eggunakan SPSS dalam pengolahan data hasil angket penelitian. Kesimpulan dari hasil penelitian ini Adanya pengaruh antara self efficacy dalam belajar pada mahasiswa belum bekerja dengan mahasiswa sudah bekerja setelah diterapkan model pembelajaran diskusi kelompok, dan juga terlihat dengan besarnya koefisien uji t sebesar 3,206 > 1,685, berdasarkan hasil ini maka hipotesis yang diajukan dinyatakan diterima. Sehingga hasil penelitian ini dapat dijadikan sebagai luaran dalam hasil penelitian dalam bentuk jurnal nasional.
Upaya Meningkatkan Hasil Belajar Siswa Melalui Kooperatif Learning Tipe Example Non Example Pada Tema Berbagai Pekerjaan IV Keliat, Erika Andriani Br; Yarshal, Dinda
Invention: Journal Research and Education Studies Volume 5 Issue 2 July 2024
Publisher : CV. PUSDIKRA MITRA JAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/invention.v5i2.2005

Abstract

Penelitian ini bertujuan untuk mengetahui upaya meningkatkan hasil belajar siswa melalui kooperatif learning tipe example non example pada tema berbagai pekerjaan IV pada SD Negeri 101810 Deli Tua , dengan jumlah siswa 20 yang dimana sebagian 09 dari siswa masih memiliki rendahnya nilai ulangan siswa sedangkan 11 siswa tuntas pada evaluasi pembelajaran tematik yang hasil tersebut masih dibawah rata- rata KKM (Kreteria Ketuntasan Maksimal). hasil penelitian yang telah dilakukan peneliti penerapan kooperatif learning tipe example non example dapat meningkatkan hasil belajar sisiwa pada tema berbagai pekerjaan pada kelas IV SD. Hal ini dapat dilihat pada hasil dari siklus I yang telah dilakukan mengasilkan nilai 70% dan disiklus kedua menjadi 85% dan pada dengan ini dapat disimpulkan bahwa penerapan kooperatif learning tipe example non examplepada tema berbagai pekerjaan pada kelas IV SD mengalami peningkatan hasil belajar siswa. dapat meningkatkan hasil belajar siswa.Maka sangat dianjurkan untuk guru dapat menerapkan model tersebut.
Sosialisasi Faktor Yang Mempengaruhi Perilaku Hyperaktif Anak di TK Tabarak Hutasuhut, Dina Hidayati; Yarshal, Dinda
Jurnal Pengabdian Masyarakat Bangsa Vol. 2 No. 6 (2024): Agustus
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v2i6.1169

Abstract

Pendidikan memiliki peran yang krusial dalam proses pertumbuhan dan perkembangan anak, termasuk bagi mereka yang mengalami hiperaktivitas. Sosialisasi ini dilakukan untuk memberi pemahaman tentang Prilaku Hyperaktif pada anak. Anak-anak hiperaktivitas sering kali menghadapi tantangan dalam mengikuti proses pembelajaran yang terstruktur sehingga memerlukan pendekatan khusus. Peran guru dalam mengelola anak yang mengalami hiperaktivitas memiliki tingkat penting yang tinggi dan dapat berdampak pada hasil belajar mereka, khususnya guru harus memiliki pemahaman yang mendalam tentang ciri-ciri anak hiperaktif dan mampu mengidentifikasi dengan baik sehingga guru dapat mengambil tindakan yang efektif. Dengan cara ini, langkah yang tepat untuk membantu anak hiperaktif mengelola energinya dan tetap fokus saat belajar. Guru sebaiknya mengadopsi metode yang inovatif dan kreatif dalam menciptakan lingkungan pembelajaran yang mendukung dan inklusif bagi anak-anak yang mengalami hiperaktivitas.