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PENERAPAN MODEL DISCOVERY LEARNING UNTUK MENINGKATKAN MOTIVASI BELAJAR PADA MATA PELAJARAN IPS KELAS VII A Sayu Darmayanti; Khofifatu Rohmah Adi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25064

Abstract

Low student motivation remains a challenge in Social Studies (IPS) learning, particularly in class VII A of SMP Negeri 22 Malang. Conventional teacher-centered methods tend to limit student engagement and participation. This study aims to improve students' learning motivation by implementing the discovery learning model. The research employed Classroom Action Research (CAR), conducted in two cycles, each consisting of planning, action, observation, and reflection stages. Data were collected through student motivation questionnaires, observation sheets filled out by the supervising teacher, and documentation during the learning process. The data were analyzed using descriptive quantitative and qualitative approaches. The results showed a gradual increase in students' motivation across the research cycles. In the pre-cycle stage, the average motivation score was 41.3, categorized as low. After applying the discovery learning model in cycle I, the average score increased to 50.6, categorized as high. In cycle II, the score further improved to 58.3, remaining in the high category. Besides score improvements, students also demonstrated more active participation in discussions, greater independence, and increased confidence in expressing their ideas.
PENGEMBANGAN SIKIJANG (SITUS CANDI KIDAL, CANDI JAGO, DAN SITUS PATIRTAAN NGAWONGGO) SEBAGAI MEDIA PEMBELAJARAN IPS KELAS VII DI SMP NEGERI 22 MALANG Septiani Aisyah Ayu Paramita; Khofifatu Rohmah Adi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25065

Abstract

This research aims to develop learning media based on mobile learning  by utilizing the help of power point and iSpring suite application in learning Social Sciences, especially on local history material of the region where students live in SMP Negeri 22 Malang. This research is a type of Research and Development (R&D) that refers to the ADDIE development method. The results of this study indicate that the validation of the material aspect obtained a score of 81.9%, the media aspect was 96.25%, and the results of the trial of potential users resulted in a total score of 96.9%. Based on these achievements, the SIKIJANG learning media (Kidal Temple Site, Jago Temple, and Ngawonggo Patirtaan) is categorized as “very feasible” media for use in learning Social Science grade VII at the junior high school / MTs level.
PENGARUH MEDIA PEMBELAJARAN GAMEKINDO (BOARD GAME MARI KELILING INDONESIA) TERHADAP HASIL BELAJAR KOGNITIF MATA PELAJARAN IPS KELAS VII-G SMP NEGERI 22 MALANG Titik Wijayanti; Khofifatu Rohmah Adi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25066

Abstract

This study seeks to evaluate the efficacy of the educational game-based learning medium Gamekindo on the cognitive learning outcomes of seventh-grade students in class VII-G at SMP Negeri 22 Malang, specifically in Social Sciences (IPS) concerning the topic of socio-cultural diversity in Indonesia.  This study is grounded in the subpar learning outcomes of IPS, attributed to monotonous and less participatory pedagogical methods.  The research employed a quantitative methodology utilizing a Nonequivalent Control Group Design, comprising two classes: VII-G as the experimental group (utilizing Gamekindo) and VII-B as the control group (employing traditional lecture methods).  A multiple-choice test served as the primary instrument to assess cognitive learning results via pretest and posttest evaluations.  The data processing results indicated a substantial rise in the posttest scores of the experimental group relative to the control group, with an average increase of 24.58 points and a significance value (p) <0.05.  The data suggest that the utilization of Gamekindo can markedly enhance students' cognitive learning outcomes.  Consequently, board game-based learning media has demonstrated efficacy in fostering a more engaging and significant educational environment, serving as an alternative for enhancing IPS learning methodologies in junior high schools.
Efforts to Develop Coban Glotak Waterfall Tourism in Dalisodo Village, Wagir District, Malang Regency, Indonesia Riawati, Enik; Ruja, I Nyoman; Adi, Khofifatu Rohmah
Humanities Horizon Vol. 1 No. 3 (2024)
Publisher : PT. Pena Produktif Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63373/3047-8014/15

Abstract

Tourism Development has become a trend That continues to grow in recent years. Various developments are dynamically adapted to meet tourist needs. The purpose of this research is to describe the Development of tourism potential to attract visitors, development strategies and obstacles in the Coban Glotak Waterfall Tourism. This type of Research is descriptive research with a qualitative approach. The research was conducted in Dalisodo Village, Wagir District, Malang Regency. The data collection method Led in this research consists of conservation, interview, and documentation and for data analysis using an interactive analysis model. This research found that the tourism potential that can be developed in the Coban Glotak Waterfall Tourism is that Coban Glotak has a waterfall height of approximately 70 meters and there is a "stacked rock" site. Strategies that can be developed are promoting through social media. Meanwhile, the obstacles to this tourism are the many damaged facilities and the lack of concern of the surrounding community about this tourism. The implication of the results of this research can be used by Coban Glotak waterfall tourism managers and the forestry government to fund the management of Coban Glotak waterfall Tourism.
Thrift Traders' Survival Strategy After the Issuance of the Used Clothes Import Policy at the Comboran Market, Indonesia Pratama, Ilyas Shaso; Adi, Khofifatu Rohmah; Ratnawati, Nurul
Humanities Horizon Vol. 1 No. 3 (2024)
Publisher : PT. Pena Produktif Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63373/3047-8014/17

Abstract

This research was conducted at the Comboran Market on Prof. Moch Yamin Street, Sukoharjo, Klojen District, Malang City with the following objectives: 1) to describe the background of thrift traders selling at the Comboran Market, and 2) to describe the survival strategy of thrift traders after the issuance of the policy of importing used clothes in the Comboran Market. This study uses a descriptive qualitative method. Data analysis uses the interactive model of Miles, Huberman, and Saldana. The results of this study reveal that the background of Thrift traders in the Comboran Market is due to the potential for great interest in used clothing buyers in the Comboran Market and generate income with large profits. The name of the second-hand goods market has become an identity for the Comboran Market, and its location is easily accessible because it is in the middle of the city. The survival strategy of thrift traders after the issuance of the policy of banning the import of used clothes is with an active strategy, namely by maintaining existing potential such as utilizing family members as workers and being selective in choosing merchandise. The passive strategy is not to buy bales of used clothes at the agency, however, look for branded used clothes and buy them at a low price and resell them at a price that can make a profit. Also, a network strategy by building good relationships with agents and buyers so that daily needs can be met.
Peningkatan Kompetensi Guru dalam Menyusun Instrumen Evaluasi Berbasis Literasi Numerasi melalui Elaborasi Taksonomi Bloom, Marzano, dan Solo di SMP Negeri 22 Malang Adi, Khofifatu Rohmah; Nurul Ratnawati; Kurniawan, Bayu; Nareswari, Diana Anggita; Alfania, Sheila
Jurnal Masyarakat Madani Indonesia Vol. 4 No. 4 (2025): November (In Progress)
Publisher : Alesha Media Digital

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59025/zwvbm543

Abstract

Permasalahan utama yang dihadapi guru di SMP Negeri 22 Malang adalah keterbatasan dalam menyusun instrumen evaluasi hasil belajar yang mampu mengukur kemampuan literasi dan numerasi peserta didik secara mendalam. Instrumen evaluasi yang digunakan umumnya masih terbatas pada soal pilihan ganda berbasis hafalan, sehingga belum sepenuhnya mendukung pengembangan keterampilan berpikir kritis dan pemecahan masalah sesuai tuntutan abad ke-21. Untuk menjawab tantangan tersebut, dilaksanakan kegiatan pengabdian kepada masyarakat berupa pelatihan peningkatan kompetensi guru dalam menyusun instrumen evaluasi berbasis literasi dan numerasi melalui elaborasi Taksonomi Bloom, Marzano, dan SOLO. Tujuan kegiatan ini adalah memperkuat pemahaman dan keterampilan guru dalam merancang instrumen evaluasi yang valid, reliabel, dan relevan dengan kebutuhan pembelajaran abad ke-21. Metode pelaksanaan menggunakan pendekatan service learning yang meliputi survei kebutuhan mitra, penyusunan materi, pelaksanaan sosialisasi dan pelatihan, hingga evaluasi dan tindak lanjut. Hasil kegiatan menunjukkan peningkatan signifikan dalam pemahaman dan keterampilan guru, yang ditunjukkan melalui penilaian sangat baik pada seluruh indikator evaluasi. Kegiatan praktik juga membantu guru mengaplikasikan teori secara langsung, sehingga mereka lebih siap untuk mengimplementasikan instrumen evaluasi tersebut di kelas. Dengan demikian, program ini berhasil meningkatkan kapasitas guru dalam menyusun instrumen evaluasi yang mendukung literasi, numerasi, dan keterampilan berpikir tingkat tinggi
Sinergi Stakeholder dalam Mengembangkan Desa Wisata Berkelanjutan: Pemetaan dan Peran di Desa Samar Tulungagung Ruja, I Nyoman; Wahyuningtyas, Neni; Adi, Khofifatu Rohmah; Pebrianto, Moh.; Putri, Zulfa Meutia; Hidayat, Vian Noer Achmad; Asshidiqi, Rihlah Khoirunnisa'
Jurnal Humanitas: Katalisator Perubahan dan Inovator Pendidikan Vol 10 No 4 (2024): Desember
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jhm.v10i4.27465

Abstract

Desa Samar is a village with the potential to develop into a tourist village. The village located in the Pagerwojo District, Tulungagung Regency, East Java Province has various promising natural potentials. In order to realize a Tourism Village, the role of stakeholders is certainly an important element. This study aims to identify, map, and describe the roles and relationships among stakeholders involved in the development of Samar Village Tourism. This research employs a qualitative descriptive method with data collection techniques through observation, interviews, documentation, and literature review as supporting data. The analysis technique in this study uses the stakeholder analysis method approach. The stakeholders involved are divided into primary stakeholders, key stakeholders, and secondary stakeholders. Data collection was conducted using purposive sampling to ensure the accuracy of the data collected. The research results show that the success of developing a village tourism destination is greatly determined by the collaboration among the involved stakeholders. Through stakeholder mapping in Samar Village, it was revealed that there are primary, key, and secondary stakeholders, whose interrelated roles necessitate strong commitment, coordination, and cooperation among them. Samar Village, with its various tourism potentials such as orange agro-tourism, bee farming, cattle ranching, and watermills, if managed and organized well by the related stakeholders, will become a sustainable village tourism and provide positive impacts for the community. Active participation from BUMDES, youth organizations, local government, and the local community is crucial for the successful management of these potentials. The level of active participation among stakeholders determines the sustainability of tourism in Desa Samar.