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PENGARUH GAME EDUKASI WORDWALL TERHADAP KEMAMPUAN PROBLEM SOLVING ANAK USIA 4-5 TAHUN DI TK NEGERI PEMBINA 1 KOTA JAMBI Aura Salsabila; Indryani; Asih Nur Ismiatun
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13323

Abstract

Early childhood problem-solving ability is an important aspect of cognitive development; however, it has not yet developed optimally among children aged 4–5 years at TK Negeri Pembina 1 Kota Jambi. This study aims to determine the effect of using the Wordwall educational game on children’s problem-solving ability. The study employed a quantitative approach with a pre-experimental one group pretest-posttest design. The subjects consisted of 11 children selected through purposive sampling. Data were collected through observation, interviews, and documentation, while data analysis was conducted using the Wilcoxon Signed-Rank Test. The results showed an improvement in problem-solving ability, indicated by an increase in the mean score from 28.18 to 37.63 and a significance value of 0.003 < 0.05. The N-Gain score of 0.60 was categorized as moderate. Therefore, the use of Wordwall has a significant and moderately effective impact on improving early childhood problem-solving ability.
Development of a Learning Design Based on Health Cupping Services at Fania Salsabila Health Vocational School, Jambi City Arvandi Arvandi; Ahmad Syarif; Indryani Indryani
IJOEM: Indonesian Journal of E-learning and Multimedia Vol. 5 No. 2 (2026): Indonesian Journal of E-learning and Multimedia
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v5i2.654

Abstract

Background: This research aimed to develop and determine the feasibility of learning design based on health cupping services for students of SMK Kesehatan Fania Salsabila, Jambi City.Aims: This research intends to estimate the value of the development of learning design results based on cupping services.Methods: The research adopts a research and development (R&D) strategy utilizing the ADDIE paradigm, which contains five basic stages: analysis, design, development, implementation, and evaluation. The subjects of the study were 32 students of class XI of nursing. The instruments employed include expert validation sheets, student response questionnaires, and learning outcome tests.Results: The results showed that the level of design validity was 92.4% (very valid category), practicality was 89.7% (extremely practical), and effectiveness was shown through an increase in learning outcomes with an N-gain value of 0.67 (medium category).Conclusion: These data demonstrate that cupping service-based learning strategies are beneficial in increasing students' cognitive, affective, and psychomotor competencies.