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Journal : Journal of Integrated Elementary Education

Developing Gamification Media-Based on RADEC Model Using Genially to Enhance Elementary Students Reading Comprehension of Narrative Texts Kholisna, Arin; Sukasih, Sri
Journal of Integrated Elementary Education Vol. 5 No. 1 (2025): October-March
Publisher : Universitas Islam Negeri Walisongo Semarang in collaboration with PD PGMI Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/jieed.v5i1.24995

Abstract

This study aimed to create gamified learning media based on the RADEC model, using Genially to boost fifth-grade students' reading comprehension of narrative texts. Following a Research and Development (R&D) approach within the ADDIE framework, the research adhered to a structured process: analyze, design, develop, implement, and evaluate. The analysis phase unveiled key challenges, such as students' difficulties in identifying main ideas and their lack of engagement with narrative texts, highlighting the necessity for innovative, technology-driven learning tools. In the design phase, engaging gamified media rooted in the RADEC model was crafted on Genially.com, incorporating interactive and visually appealing activities aligned with the RADEC steps (Read, Answer, Discuss, Explain, Create). The development phase involved expert and educator reviews of the media, which yielded a feasibility rating exceeding 90% after refinements were made based on their feedback. During the implementation phase, both small- and large-group trials were conducted, leading to significant improvements in reading comprehension. Pretest-posttest comparisons, bolstered by N-Gain scores, classified the media as "quite effective," with paired sample t-tests confirming statistically significant progress. The study also highlighted high satisfaction levels among teachers and students, who lauded the media for its engaging and effective approach to enhancing comprehension. Ultimately, the study concluded that gamified media, when combined with the RADEC model, effectively boosts cognitive and motivational outcomes, demonstrating its value in real-world classrooms. While the research centered on narrative texts, it emphasizes the potential of interactive technology to cultivate meaningful and enjoyable learning experiences. Future studies should further explore this approach with various text types to enhance digital literacy in 21st-century education.
Co-Authors Afifah, Arista Nufus Alfi Laila, Alfi Amalia, Maya Nur Amel Putri Sabrina Ana Listy Fikri Nur Issabil Andarini Permata Cahyaningtyas Andri Pitoyo Arina Nur Salsabila Aulia, Aida Salsabila Aviana Zahrotun Nabilah Azzahrani, Kamila Baharudin Baharudin Baharudin Baharudin Bambang Subali Bellina Dewi Yulianti Citra Wulan Sari Desi Wulandari, Desi Dilla Arisya Putri Fahrizal Akbaryanto Farikah, Fadia Nur Fayaza Aqila Anindita Firoh, Luluk Magh Harmanto Harmanto Harmanto Harmanto Hasanah, Radita Hasna Mutia Insani Ida Fiteriani Ikhwan Kurniawan Indah Luthfia Khoirunnisa Irvan, Moh. Farizqo Kholisna, Arin Kurniana Bektiningsih Kurniyawan, Rahmat Dwi Kurotul Aeni Lintang Ardipratiwi Luthfiana, Atika Marsaa Alyaa Aufaa Adinda Meka, Ike Yunia Moh. Fathurrahman Muhammad Abdul Majid Mujiono Mujiono Naufal Faza Asyifa Nugraheti Sismulyasih SB Nugraheti Sismulyasih SB, Nugraheti Sismulyasih Nuni Widiarti Nusantara, Ananda Panca Dewi Purwati, Panca Permana, Zahnara Fiki Pramita, Ika Siti Prasetya, Anindhitya Yudhanta Pratama, Bayu Indra Prima Samtiadji Putri Nurhidayati Amelia Putri Syahida Nur Sabrina Putri, Aprilia Kurnia Putri Raharjo , Tri Joko Rahmasari, Melati Ulya Nur Rasyidah, Anisah Rita Damayanti Sarnita Sarwi Sarwi Shabilla Caesar Novanda Shafira Azzahro Shopuro, Dewi Sri Winarsih Sugiyarti, Rita Sukardi Sukardi Suratin, Tio Hernanda Tyas, Dewi Nilam Vannya Oktavia Crisendy Wardani, Risma Wahyu Wibowo, Fiska Almayda Widi Astuti Zahra Sabila, Lavia Zahrotun Siti Nur Kholimah