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Journal : PELS (Procedia of Engineering and Life Science)

Decision Support System for Selection of Quality Doves with Web-Based Analytical Hierarchy Process (AHP) Methods Ardhian Ramadhan; Suprianto; Sumarno; Rohman Dijaya
Procedia of Engineering and Life Science Vol 1 No 2 (2021): Proceedings of the 2nd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (824.043 KB) | DOI: 10.21070/pels.v1i2.929

Abstract

The purpose of making this system is to make it easier for breeders and pigeon lovers to determine high quality pigeons. The method used is the analytical hierarchy process (AHP), this method is used to support completing the program, using the analytical hierarchy process method, using the analytical hierarchy process method. this is because it can make it easier to make decisions. The result of this system is a web-based system that supports windows and linux operating systems, the purpose of making this system is to facilitate the decision making of high pigeons in determining quality pigeons that are integrated with database storage. The benefit of using this system is to facilitate the decision-making process for quality pigeons.
Online Internal Quality Assurance System Case Study of the Quality Assurance Agency of Muhammadiyah University of Sidoarjo Febrian Endi Pranyoto; Rohman Dijaya
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (766.386 KB) | DOI: 10.21070/pels.v2i2.1196

Abstract

Internal Quality Assurance System (SPMI) is a system used to control the quality of education implementation. The quality of education is used as the front line in the formation of competent Human Resources (HR), because if the quality of education is low, it will have an impact on the lack of Human Resources. The implementation of SPMI at Muhammadiyah University of Sidoarjo is carried out by the Quality Assurance Agency (BPM). BPM has an obligation to regulate the SPMI cycle from designing, compiling, and setting quality standards for universities. The BPM process for collecting data used for quality assurance is still quite manual and takes a long time. The system was developed to assist the website-based quality assurance process. Researchers use the data in BPM as material to create a website that is used to assist the guarantee process which will then be grouped into each study program and faculty. By using the help of the PHP programming language and MySQL database, and Internal Online Quality Assurance System was obtained. With this system, it is evident that the development of an Internal Online Quality Assurance System is very helpful in the quality assurance process in BPM.
Optimizing Query Results in the Search Features of the Marketplace Platform Online Book Rental and Sales Diva Putri Anasya; Irwan Alnarus Kautsar; Rohman Dijaya
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v2i2.1301

Abstract

Today's technology is becoming more complex. For instance, while making online transactions, buying and selling, and renting books. It will undoubtedly make it easier for the younger generation to study more profoundly today. In this situation, the author desires to deliver accurate and efficient data returns from query optimization from the book list and book information so that all students may search for selected books quickly and accurately based on their preferences. This research is required due to the availability of an Information System in the form of a website appropriate for this situation; the study's goal is to aid students or students in locating references by obtaining rapid results. By submitting the research title "Optimizing Query Results in the Search Features of the Online Books Sales and Rental Marketplace Platform," the author intends to establish a websitebased rental and sales information system in response to the current challenges. Furthermore, the methodologies employed in this study include observation, literature review, analysis, design, and testing (testing).
Hajj Pillars Education Application Using Markerless Augmented Reality Method Eka Fatra Arif Hidayatullah; Rohman Dijaya; Nuril Lutvi Azizah
Procedia of Engineering and Life Science Vol 3 (2022): Proceedings of the 5th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v3i0.1310

Abstract

Hajj is a special worship, which is a dream and obligation for Muslims in the world to perform it, for those who are physically and materially capable. An introduction to the pilgrimage has been obtained since the 3rd grade of Elementary School (SD). The long process of the pilgrimage with various pillars and provisions contained in the procedures for its implementation often raises the disinterest of students in learning to understand and study the pilgrimage more deeply. To achieve the desired competence, many learning media have been developed, one of which is Augmented Reality (AR) technology. Augmented Reality (AR) is a technology that allows you to integrate 3D objects into a real environment. Based on this problem, the author makes an application about the introduction and pillars of the pilgrimage based on Augmented Reality using the Markerless method. Making applications using Blender software as a modeler and Unity 3D as an application maker. It is hoped that this application can introduce Augmented Reality into the world of education, and help students, especially elementary school children, get to know the pillars of Hajj better.
Interactive Augmented Reality Web for Introduction to Plants in the Sukolelo Prigen Herbal Village Achmad Alfi Fakhresi; Rohman Dijaya
Procedia of Engineering and Life Science Vol 3 (2022): Proceedings of the 5th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v3i0.1314

Abstract

The use of existing technology in Indonesia is still not widely applied. Even the information on the internet about the tourist attractions of the Kampung Herbal Sukolelo Prigen is still incomplete. Therefore, we need a solution to facilitate the introduction of existing herbal plants, so that tourists are more interested in coming to this tourist spot. Augmented Reality (AR) applications have the ability to display multimedia content from PCs, laptops, smartphones, and other devices. Augmented Reality (AR) is widely used in the fields of entertainment, games, advertising, education, health, commerce, as well as industry. This application will display 3D objects of herbal plants by scanning the camera from the user's device against a predetermined marker. Later the marker will be printed and placed in a special place. Then each marker will display a 3D object of herbal plants and the other supporting attributes. This application is expected to make it easier for tourists to recognize existing herbal plants. This application in the future is able to display 3D objects in the form of herbal plants and other attributes as supporting information.
Historical Application of the Formation of the Three Greatest Islamic Kingdoms of the Middle Ages Based on Augmented Reality Fatona Kholifatun Nisa'; Rohman Dijaya; Nuril Lutvi Azizah
Procedia of Engineering and Life Science Vol 3 (2022): Proceedings of the 5th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v3i0.1334

Abstract

The importance of studying Islamic Cultural History (SKI), especially the history of the formation of the three largest medieval Islamic empires, namely that students are able to understand and get many valuable lessons from the events of Islamic revival and struggle, so that they can shape the character of a generation with Islamic values. However, the results of observations made in Private Madrasah Aliyah, Raden Patah, Mojokerto, class X for SKI learning still use the blackboard and in delivering the material it is done by the lecture method. This method resulted in 52% of students being less enthusiastic. Students will be easily sleepy and lazy if only offered learning without innovative media. Then we need a learning method using Augmented Reality (AR) technology, which combines virtual objects and real objects that can be touched and seen so that users can interact directly with these objects. This study aims to create an application as a more effective and interactive learning media in SKI subjects. making this application using Blender 3D as modeling and Unity 3D as application development.
Implementation of Three Dimensional Virtual Reality on Android Based At Tanwir Umsida Tower: Implementasi Tiga Dimensi Virtual Reality Pada Tower At-Tanwir Umsida Berbasis Android Agung Novianto, Putra; Dijaya, Rohman
Procedia of Engineering and Life Science Vol. 5 (2024): Proceedings of the 7th Seminar Nasional Sains 2024
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v7i0.1193

Abstract

In the current digital era, many technologies are being developed, one of which is virtual reality or VR technology,VR can be used for various problems in the current era including the introduction of an item, building, etc. At theUniversity of Muhammadiyah Sidoarjo (UMSIDA) itself, the 23 floor At-Tanwir Tower building will be built whichlater have many facilities for educators, students or the community. Of course, an introduction to the current era isneeded, namely VR, with the creation of the Android based At-Tanwir VR Tower, it is hoped that it will be easy torecognize the outdoor/indoor environment of the building and be able to introduce the building to the widercommunity. Later, VR users can look around and explore outside and inside the building from the parking lot, grasses,classrooms, auditorium, theater stage, cafeteria and the observatory room, all of which are three dimensional.
Match Card Game For Education About Traditional Kingdom in Indonesia: Match Card Game untuk edukasi mengenai kerajaan Tradisional di Indonesia Abdillah, David Fahmi; K, Ilham Basri; lambang , Yanuangga Galahart; Khotiah, Titiek; Dijaya, Rohman
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1391

Abstract

Indonesia is one of the country that has an old history that can be tracked until 1000 years, even before Indonesia got invaded by Netherlands. Many kingdoms that rise and fall or replaced by another kingdom, and many rulers that have bloodline with another rulers in different kingdom. Each kingdom has different culture background that based on different religion, where we can see about their culture development from kingdoms from the past. Game education is one of the tools for learning that can be used for modern entertainment game that give education point or knowledge so the player can learn while playing the game. Match card game is a game where player match the image with the same image and finish it by matching all the cards with the same image. In this game, by borrowing match game mechanic, we modified it with player need to choose a Question Card and match it with the correct Answer Card. There is 3 stages in the game that separate it with Hindu’s kingdoms, buddha kingdoms and Muslim kingdoms in Indonesia. Player then will got a questioner about the topic in the game. The result we got that the players has improvement about the old kingdoms in Indonesia. And we got positive reaction about the game and they interested to play it again and gain a higher score than before.
Digital Book of Indonesian Rare Flora Using Augmented Reality: Buku Digital Flora Langka Indonesia Menggunakan Augmented Reality Umami, Nur Reza; Dijaya, Rohman; Rahmawati, Yunianita
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1418

Abstract

The uniformity of the flora is still not widely known. Therefore, natural knowledge has an important role in education considering the limitations of print media as a learning medium. Innovation by utilizing Augmented Realityp technology is very helpful as a learning medium that can support the learning process more effectively and efficiently, on the other hand Augmented Reality that displays 3D models of objects in real time can also increase interest in learning in knowing Indonesia's rare flora attractively and interactively.So, researchers designed and developed the application "Digital Flora Langka Indonesia Using Augmented Reality" with SDLC (Software Development Life Cycle) methods which are expected to help as an interesting learning medium.
Replication of the Climbing Post on Mount Arjuno Using Augmented Reality (AR) with the Open Asset Import Library Method: Replikasi Pos Pendakian Di Gunung Arjuno Menggunakan Augmented Reality (AR) Dengan Metode Open Asset Import Library Fachruddin, Muhammad; Dijaya, Rohman; Rosid, Mochamad Alfan
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1428

Abstract

Mount Arjuno is a 3,339meter high cone-shaped volcano located in East Java, Indonesia. At this time, information about climbers that is spread in online media makes it easy, there are many features that can be used to find climbing information on Mount Arjuno. Making this Arjuno augmented reality application uses the Rapid Application Development model with the main goal of producing high quality and quantity. Where this method places more emphasis on working on application software and user feedback in the planner. And testing for the tracking distance of the camera to the marker, to ensure the distance that can be traveled by the camera when scanning objects to targets. By creating an android application that uses the Marker Based Tracking method which can assist climbers in choosing hiking trails on Mount Arjuno so that climbers know the distance of the path traveled when climbing.
Co-Authors Abdillah, David Fahmi Achmad Alfi Fakhresi Achmad Ariq Rivaldhi Ade Eviyanti Agung Novianto, Putra Agung Wijaya Aini, Della Swastika Nur Akhmad Tajuddin Ali Akbar Ambarwati , Rita Andika Aliviameita Ardhian Ramadhan Arif Senja Fitrani Azmuri Wahyu Azinar Bagus Dwi Yulianto Bakta , Nabila Ayu Budi, Bagus Setyo Busono, Suhendro Cholifah Darlis Herumurti Deni Sutaji Dewanti, Irene Elvariani Dian Delta Dimas Ayu Putri Risky Nofa Dina Trikumalasari Diva Putri Anasya Eka Fatra Arif Hidayatullah Eko Agus Suprayitno Erfina, Idha Maharani Eriec Priyono Ersa Zabrina Evi Rinata Fatona Kholifatun Nisa' Febrian Endi Pranyoto Fiolitta , Anggi Firdaus Margo Utomo Firman Milani Gracia, Aisyah Silvia Hamzah Setiawan Harunur Rosyid Hatuwe, Razif Zulvikar Hibatullah Putra, Dimas Radito Hindarto Idha Maharani Erfina Ika Ratna Indra Astutik Ilham Basri K Indriani Rafika Sari Irwan Alnarus Kautsar Julianata, Akhsan Maula Khotiah, Titiek Kusuma, Selvia Ferdiana lambang , Yanuangga Galahart Livia Nur Azzah M. Ryas Hakim Mauliana, Metatia Intan Miftahul Mushlih Mochamad Alfan Rosid Mudji Astuti Muhammad Fachruddin, Muhammad Muhammad Iqbal Al Mulki Nanik Suciati Nanik Suciati Ningsih, Maudina Fatika Novia Ariyanti Nurfirmansyah, Agustin Nuril Lutvi Azizah Nurwijayanti Octavia, Elga Prastiyanti, Erika Priyo Wahyu Setiyo Aji Puspitasari Puspitasari Putra, Riski Firmansyah Wilis Putri, Adelia Kharisma Qilmia Fanani Rahmawati, Indah Agustinah Ratri Enggar Pawening Retna Fetty Idamayanti Rhomadiniyah, Dewi Rina Safitri Rita Ambarwati Rivaldhi, Achmad Ariq Rizky Bagas Prasetyo, Achmad Rizky Bayu Wardana S Suprianto Sahera, Charisa Nur Sandi Wahyu Maulana Sari, Fila Juwita Setiawan, Hamzah Shovi Firdaus Siska Aprilia ST, M. Atho'illah Suhendro Busono Sumarno . Sumarno Sumarno Suprianto Suprianto Suprianto Suprianto Suprianto Suprianto Suroiyah, Lailatul Surur, Moch Shobachus Syahgita, Mico Hari Tasya Gusti Amalia Taurusta, Cindy Uce Indahyanti Ufi Rumefi Umami, Nur Reza Umi Khoirun Nisak Wahyu Nur Islamudin Wahyu Setia Bintara Wardana, Rizky Bayu Wardani, Dwi Sukma Yansah, Muhammad Kahfi Yulian Findawati Yunianita Rahmawati, Yunianita Yunita Setiyaningsih Yusuf Raharja Yusuf, Farid Maulana Yuwanto, Mahmud Adi