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Journal : Bulletin of Science Education

The Concept of Farming Schools and Branding Digital Agrotourism for Farmer Communities and Students English Department Suhono, Suhono; Haikal, Haikal; Sari, Yeasy Agustina; Safitri, Linda; Khamid, Abdul; Fajar, Arif
Bulletin of Science Education Vol. 3 No. 2 (2023): Bulletin of Science Education
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bse.v3i2.486

Abstract

The article gave an assistance to develop Farmer Schools Karangerjo and Students English Department of Universitas Ma’arif Lampung in order to improve skills and provide an understanding of agricultural management, namely the concept of agricultural mechanization. Hence, they can get access to learning about agricultural management for free and sustainably. Improving the skills and creativity of the farming community in building a roadmap for the digital marketing media movement. it would have an impact on the ability of farmer groups to recognize and utilize online digital media. The method used Asset Based Community Development (ABCD). This assistance has a significant impact on the solidarity of the farmer group community. From the various activities that have been carried out, some farmers have been creative in utilizing the vacant land yards around their yards for vegetable farming activities, in addition to the availability of a PVC pipe irrigation system, which was one of the outcomes of the agricultural mechanization concept. They also apply the concept of organic farming by preparing superior seeds that have been sown properly, from preparing the land to planting vegetable seeds. In addition, there was online digital media, namely Instagram, to improve the skills and creativity of the farming community in building a roadmap for the digital marketing media movement. Keywords: Farming School, Branding Digital, Digital Media Marketing
Reward or Punishment, Which is Better to Use in Elementary Schools? Safitri, Mazda Leva Okta; Hermawan, Rudi; Sari, Yeasy Agustina
Bulletin of Science Education Vol. 3 No. 1 (2023): Bulletin of Science Education
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bse.v3i1.539

Abstract

The application of punishment and the giving of reward are important parts of education. However, sometimes the implementation of punishment and the giving of reward is still not appropriate. This research is a literacy study. This study aims to provide a reference on various forms of reward and punishment used in elementary schools. The method used is collecting several references and drawing the best conclusions from the source. The stages used in this research are collecting sources, describing the content, and drawing conclusions. Various forms of punishment and rewards are used according to the level of moral development of the child. Although it is said that rewards are more effective than punishment, the use of punishment still needs to be done because rewards cannot replace the role of punishment as a means of controlling behavior. The combination of reward and punishment is the best educational tool. Keywords: Reward in Learning, Punishment in Learning, Elementary Schools Learning
Learning Creative Economy Empowerment through Optimizing Media Digital and Utilizing Inorganic Waste to Become Batik Patterned Chairs Hidayatullah, Rizky; Suhono, Suhono; Irhamudin, Irhamudin; Hidayah, Yayuk; Sari, Yeasy Agustina; Haikal, Haikal
Bulletin of Science Education Vol. 4 No. 1 (2024): Bulletin of Science Education
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bse.v4i1.560

Abstract

The aim of this assistance is to provide learning of training and assistance in optimizing digital marketing media through social media, such as Instagram, websites and Facebook. The second is to provide training and assistance in utilizing inorganic waste to make chairs with local batik motifs in Indonesia, training and assistance in introducing local batik in Indonesia as a brand in promoting batik patterned chair products. The method used Asset Based Community Development (ABCD) by maximizing asset potential. The results of this mitigation have achieved the target, that refers to low and medium hanging fruit, the subject of mitigation is the Waste Bank Community and Members of Pagar Nusa Metro City, the Waste Bank Community and the surrounding community have understood the condition of Smapah in Metro City and the risks or impacts arising from the pile up. Garbage is increasingly piling up in Metro City. The second is the reducing subject to understand theoretically and practically how to use inorganic waste such as aqua bottles, cloth, plastic into sofas or chairs with batik motifs. The third target is that Instagram business account owners can optimize and utilize digital media, such as Instagram as a one of the platforms for online digital marketing. At this stage, business Instagram users or marketing subjects understand how to optimize various features on Instagram and strategies for using those features, such as optimizing business Instagram profiles, determining posting schedules, optimizing hashtags, creating interesting content, creating contact and email buttons, or website, Optimizing Insights and Instagram stories, Optimizing Ads or Advertisements on Instagram. Keywords: Optimizing Media Digital, Utilizing Inorganic Waste, Learning Creative Economy
The Development of Word Square Media to Teach English Vocabulary for University Students Budiarti, Desi; Suhono, Suhono; A. Hasyim, Umar Alfaruq; Hidayah, Yayuk; Sari, Yeasy Agustina
Bulletin of Science Education Vol. 4 No. 1 (2024): Bulletin of Science Education
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bse.v4i1.1076

Abstract

The article discusses the development of word square media in learning vocabulary for students. RnD model of researchers according to ADDIE. This study is a data analysis technique with descriptive analysis. Used to analyze data from questionnaire calculations and the results of interviews conducted. So that the data used in the study are grouped into 2, namely qualitative and quantitative data. Then it is analyzed descriptively to determine the suitability and quality of the product developed. The results of the research conducted obtained the results that word square media in learning vocabulary in students is very feasible to use. This is evidenced by the results of media expert validation by obtaining an average percentage result of 89.23% with the criteria of "very worthy". And it is also proven by the results of media trials with 19 students with the results of the evaluation of the developed word square media obtaining an overall score percentage of 86.63% with the criteria of "very worthy". Based on the results of data acquisition, it shows that word square media in learning vocabulary in students is very feasible to be used in the process of teaching English vocabulary. Keywords: Word Square Media, Teach Vocabulary, Development Media
Development of Interactive Powerpoint-Based English Learning Media for Grade XI Students MAN 1 East Lampung Safitri, Lia; Suhono, Suhono; Pratiwi, Wiwied; Hidayah, Yayuk; Sari, Yeasy Agustina
Bulletin of Science Education Vol. 4 No. 2 (2024): Bulletin of Science Education
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bse.v4i2.1077

Abstract

This article aims to develop interactive powerpoint-based English learning media for grade XI students of MAN 1 East Lampung. This research method is research and development (R&D) with the ADDIE model. ADDIE research stages include analyze, design, development, implementation, and evaluation. This research instrument is an interview sheet, validation sheet, student and teacher response questionnaire. This research data analysis technique uses qualitative and quantitative descriptive techniques. Qualitative descriptive analysis was conducted on the results of interviews. Quantitative descriptive analysis was carried out on the results of expert validation and student and teacher response questionnaires. Based on the analysis conducted, the percentage of feasibility results from material experts was 92.5% with the criteria "very worthy", the validation results from language experts were 81.25% with the category "very worthy" and the validation results from media experts were 94.73% with the criteria "very worthy". And also evidenced by the results of the trial to students with a percentage of 85.108% with the criteria "very worthy" as well as a teacher response questionnaire which obtained a percentage of 96.66% with the category "very worthy". Based on the results of the data obtained, it shows that interactive powerpoint media is very worthy for use in the learning process. Keywords: Interactive Powerpoint, Learning Media, English Learning Media