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EFEKTIVITAS PENGGUNAAN APLIKASI MOBILE FITCLASS TERHADAP AKTIVITAS FISIK DAN MOTIVASI BELAJAR DALAM PENDIDIKAN JASMANI Butsiarah; Alim, Bahrul
Jurnal Citra Pendidikan Vol. 5 No. 3 (2025): Jurnal Citra Pendidikan
Publisher : Pusat Penelitian dan Pengabdian kepada Masyarakat STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jcp.v5i3.6162

Abstract

This study aims to examine the effectiveness of the FitClass mobile application in improving physical activity and learning motivation among senior high school students in Physical Education. The study is motivated by the low levels of student participation in conventional PE learning and the need for technology-based innovations to enhance engagement and outcomes. A quasi-experimental method was employed using a pretest-posttest design involving both experimental and control groups. The research involved 60 Grade XI students from a senior high school, randomly assigned into two groups. The experimental group used the FitClass mobile application over a six-week period, while the control group followed conventional learning methods. Data were collected using physical activity observation sheets and a learning motivation questionnaire. The results indicated a significant increase in both physical activity (p < 0.05) and learning motivation (p < 0.05) in the experimental group compared to the control group. These findings suggest that the FitClassmobile application is effective in enhancing physical activity and learning motivation in high school Physical Education.
EFEKTIVITAS PENGGUNAAN APLIKASI MOBILE FITCLASS TERHADAP AKTIVITAS FISIK DAN MOTIVASI BELAJAR DALAM PENDIDIKAN JASMANI Butsiarah; Alim, Bahrul
Jurnal Citra Pendidikan Vol. 5 No. 3 (2025): Jurnal Citra Pendidikan
Publisher : Pusat Penelitian dan Pengabdian kepada Masyarakat STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jcp.v5i3.6162

Abstract

This study aims to examine the effectiveness of the FitClass mobile application in improving physical activity and learning motivation among senior high school students in Physical Education. The study is motivated by the low levels of student participation in conventional PE learning and the need for technology-based innovations to enhance engagement and outcomes. A quasi-experimental method was employed using a pretest-posttest design involving both experimental and control groups. The research involved 60 Grade XI students from a senior high school, randomly assigned into two groups. The experimental group used the FitClass mobile application over a six-week period, while the control group followed conventional learning methods. Data were collected using physical activity observation sheets and a learning motivation questionnaire. The results indicated a significant increase in both physical activity (p < 0.05) and learning motivation (p < 0.05) in the experimental group compared to the control group. These findings suggest that the FitClassmobile application is effective in enhancing physical activity and learning motivation in high school Physical Education.
Optimalisasi Pembelajaran Pendidikan Jasmani melalui Program Pelatihan dan Pendampingan Aktivitas Fisik di SMAS Pesantren IMMIM Juhanis, Juhanis; Fatoni, Fatoni; Alimsyah, Andi Saiful; Alim, Bahrul; Nurhajarurahmah, St. Zulaiha
ABDISOSHUM: Jurnal Pengabdian Masyarakat Bidang Sosial dan Humaniora Vol. 4 No. 3 (2025): September 2025
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdisoshum.v4i3.6398

Abstract

This community service activity aims to optimize Physical Education learning through a physical activity training and mentoring program at the IMMIM Islamic Boarding School Senior High School. The background to this activity is the limited variety of learning conducted by teachers and the low involvement of students in physical activities due to the busy academic and religious routines at the Islamic boarding school. The implementation method is carried out through four stages: preparation, training, mentoring, and evaluation. The preparation stage is carried out by developing training modules and evaluation instruments, while the training stage focuses on improving teacher competency and introducing a variety of physical activities to students. Mentoring is carried out directly during the lesson, followed by an evaluation to assess the effectiveness of the program. The results of the activity indicate that teachers gained increased knowledge and skills in managing more creative and enjoyable Physical Education learning. Meanwhile, students showed increased motivation and active participation in physical activities, and a culture of healthy and active living began to form in the Islamic boarding school environment. Overall, this community service program was able to make a real contribution to improving the quality of Physical Education learning while supporting the achievement of educational goals holistically. This activity is recommended to be continued on an ongoing basis and expanded to other schools with adjustments based on local wisdom.
Peningkatan Literasi Pendidikan Melalui Buku Pengantar Pendidikan Berbasis Digital Alim, Bahrul; Fatoni; Butsiarah; Alimsyah, Andi Saiful; Yani, Ahmad
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 7 No. 1 (2025): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/budimas.v7i1.16913

Abstract

Perkembangan teknologi digital menghadirkan tantangan dalam meningkatkan literasi pendidikan, khususnya di kalangan mahasiswa. Program Studi Pendidikan Jasmani, Kesehatan, dan Rekreasi Universitas Negeri Makassar menghadapi kebutuhan untuk meningkatkan pemahaman mahasiswa mengenai konsep dasar pendidikan yang relevan dengan bidang mereka. Tujuan dari pengabdian ini adalah untuk memperkenalkan buku Pengantar Pendidikan berbasis digital sebagai alat bantu pembelajaran. Metode rancangan kegiatan, cara pemilihan khalayak sasaran, bahan dan alat yang digunakan, desain alat beserta kinerja dan produktivitasnya, teknik pengumpulan data, dan teknik analisis data kuantitatif dan kualitatif. Hasil dari program menunjukkan 75% mahasiswa aktif berpartisipasi dalam diskusi kelas, sementara 25% mahasiswa lainnya menunjukkan tingkat partisipasi yang lebih rendah atau pasif. Walaupun terdapat beberapa tantangan dalam penggunaan teknologi, program ini berhasil meningkatkan keterampilan literasi digital mahasiswa. Temuan ini mengindikasikan perlunya dukungan teknis dan pelatihan lebih lanjut untuk memaksimalkan pemanfaatan teknologi dalam pendidikan dan membangun budaya literasi digital berkelanjutan. Secara keseluruhan, pengabdian ini berkontribusi positif terhadap kualitas pendidikan di Prodi Pendidikan Jasmani, Kesehatan, dan Rekreasi, serta membuka peluang untuk pengembangan pembelajaran digital yang lebih efektif di masa depan.
The Application of Technology for the Development of Effective and Innovative Sports Learning Programs Alim, Bahrul; Butsiarah
SHOOTING: Journal of Sport, Health, and Education Vol. 2 No. 2 (2025): Mei
Publisher : ILIN Education Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to analyze the integration of sportsmanship and cooperation values through physical education in elementary schools. The study employed a mixed-method approach combining qualitative observations and quantitative assessments of student behavior and attitude changes. Data were collected from 120 elementary students aged 9-12 years across three different schools in Jakarta over a 6-month period. The research utilized pre-test and post-test designs to measure changes in sportsmanship attitudes and cooperative behavior through structured physical education programs. Results indicate that well-designed physical education curricula significantly enhance students' sportsmanship values (p<0.05) and cooperation skills (p<0.01). The integration of traditional games, team sports, and character-building activities proved most effective in developing these values. Students showed improved respect for rules (78% increase), fair play behavior (65% increase), and teamwork skills (82% increase). The study concludes that physical education serves as an effective medium for character development, particularly in fostering sportsmanship and cooperation among elementary students. These findings provide empirical evidence for curriculum developers and educators to prioritize character-integrated physical education programs
Pengembangan E-Modul Operasi Hitung Bilangan Bulat Menggunakan Canva Alim, Bahrul; Khusnah, Nurul; Butsiarah, Butsiarah
Edutik : Jurnal Pendidikan Teknologi Informasi dan Komunikasi Vol. 5 No. 3 (2025): EduTIK : Juni 2025
Publisher : Jurusan PTIK Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/edutik.v5i3.11785

Abstract

ABSTRAK  Jenis penelitian ini adalah research and development yang bertujuan untuk menguraikan proses pengembangan e-modul operasi hitung bilangan bulat, mendeskripsikan kualitas e-modul berdasarkan tingkat validitas, praktisitas, dan efektifitasnya, serta menunjukkan spesifikasi e-modul operasi hitung bilangan bulat. Proses pengembangan e-modul mengacu pada model ADDIE yang mencakup 5 tahapan yaitu analysis, design, development, implement, dan evaluate. Responden uji coba produk adalah peserta didik kelas VII 2 MTs Manongkoki dengan jumlah peserta didik 20 orang. Penilaian oleh validator pada e-modul dan instrumen penelitian dinyatakan kriteria valid. Penilaian praktikalitas e-modul melalui indikator keterlaksanaan pembelajaran dan respon guru dinyatakan memenuhi. Serta penilaian efektifitas berdasarkan indikator respon peserta didik, aktivitas peserta didik, dan tes hasil belajar juga memenuhi. Sehingga produk yang dikembangkan dari hasil penelitian memenuhi kualifikasi valid, praktis, dan efektif serta layak untuk digunakan sebagai sumber belajar di dalam proses pembelajaran khususnya menggunakan model pembelajaran cooperative learning dengan pendekatan saintifik metode diskusi dan tanya jawab. ABSTRACT  This type of research was research and development, which aimed to describe the development process of an e-module on integer arithmetic operations, to describe the quality of the e-module based on its level of validity, practicality, and effectiveness, and to present the specifications of the e-module on integer arithmetic operations. The development process of the e-module referred to the ADDIE model, which included five stages: analysis, design, development, implementation, and evaluation. The product trial respondents were seventh-grade students from class VII-2 of MTs Manongkoki, totaling 20 students. The evaluation by validators on the e-module and research instruments was declared valid. The practicality assessment of the e-module through indicators of learning implementation and teacher responses was considered satisfactory. Furthermore, the effectiveness assessment based on indicators of student responses, student activities, and learning outcome tests was also satisfactory. Therefore, the product developed from this research met the qualifications of being valid, practical, and effective, and was deemed suitable to be used as a learning resource in the learning process, especially using the cooperative learning model with a scientific approach through discussion and question-and-answer methods.
Internalisasi Nilai-Nilai Olahraga dalam Pembentukan Karakter Siswa MAS IMMIM Kota Makassar Fatoni, Fatoni; Ihsan, Andi; Alimsyah, Andi Saiful; Raswadi, Mohammad Dika; Alim, Bahrul
Bima Abdi: Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2025): Bima Abdi: Jurnal Pengabdian Masyarakat
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/bajpm.v5i1.1456

Abstract

Olahraga tidak hanya berperan dalam meningkatkan kebugaran jasmani, tetapi juga memiliki nilai-nilai edukatif yang dapat membentuk karakter positif pada peserta didik. Nilai-nilai seperti sportivitas, disiplin, kerja sama dan tanggung jawab dapat diinternalisasikan melalui berbagai aktivitas olahraga. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mensosialisasikan nilai-nilai olahraga kepada siswa MAS IMMIM Kota Makassar sebagai upaya membangun karakter yang kuat dan berintegritas. Metode yang digunakan adalah pendekatan partisipatif melalui ceramah, diskusi interaktif, dan simulasi praktik nilai-nilai olahraga dalam berbagai permainan dan aktivitas fisik. Kegiatan ini bertujuan memahami konsep nilai-nilai olahraga. Selain itu, diberikan refleksi dan evaluasi untuk mengukur pemahaman serta perubahan sikap siswa setelah mengikuti program ini. Hasil kegiatan menunjukkan peningkatan pemahaman siswa tentang pentingnya nilai-nilai olahraga dalam kehidupan. Kegiatan ini memberikan wawasan nilai olahraga dalam membentuk pribadi yang lebih disiplin, bertanggung jawab, dan sportif. Kesimpulan, kegiatan ini efektif dalam menanamkan sikap positif yang dapat menjadi fondasi dalam pembentukan karakter siswa. Program ini diharapkan dapat menjadi langkah awal dalam membangun budaya sportif dan karakter unggul di lingkungan sekolah, serta dapat diimplementasikan secara berkelanjutan dalam kurikulum pembelajaran dan kegiatan ekstrakurikuler.
A Comparison of Learning Outcomes Using Quizizz as Interactive Game Media on Students with Visual, Auditory, and Kinesthetic Learning Styles. Taslim, A. Mutmainnah; Hamzah, Muh. Qardawi; Alim, Bahrul
Saqbe: Jurnal Sains dan Pembelajarannya Vol 1 No 2 (2024): Saqbe : Sains dan Pembelalajarannya (Oktober 2024)
Publisher : Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to investigate the differences in learning outcomes using Quizizz as interactive game media on students with visual, auditory, and kinesthetic learning styles. This research is a quantitative research with 69 participants. Data collection techniques include questionnaires and tests. The research instruments are learning style questionnaire and learning outcome test. Data analysis techniques is one-way ANOVA, preceded by prerequisite tests for normality and homogeneity. The data are normal with a significance value > significance level (0.2 > 0.05) and the data are homogeneous with a significance value > significance level, (0.281 > 0.05). The results of this research have a significance value < alpha level (0.016 < 0.05), indicating that the null hypothesis (H0) is rejected and the alternative hypothesis (H1) is accepted, there are difference in learning outcomes using Quizizz as interactive game media on students with visual, auditory, and kinesthetic learning styles. The learning outcomes between visual and auditory learning styles have a significance value > alpha level (0.576 > 0.05), there is no significant difference. The learning outcomes between visual and kinesthetic learning styles have a significance value < alpha level (0.013 < 0.05), there is a significant difference. The learning outcomes between auditory and kinesthetic learning styles have a significance value > alpha level (0.445 > 0.05), there is no significant difference.
OPTIMALISASI HASIL BELAJAR MELALUI INTEGRASI KECERDASAN BUATAN DALAM PEMBELAJARAN ADAPTIF PADA MATA KULIAH PROFESI PENDIDIKAN Alim, Bahrul; Khusnah, Nurul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29115

Abstract

This study aims to optimize learning outcomes through the integration of artificial intelligence in adaptive learning for the Professional Education course. A mixed methods sequential explanatory design was employed with 160 students from the Physical Education, Health and Recreation Study Program at Universitas Negeri Makassar, divided into experimental (n=80) and control groups (n=80). The experimental group utilized AI-integrated adaptive learning systems (ChatGPT Plus, Perplexity AI, and Claude), while the control group used conventional learning methods. Data were collected through learning achievement tests and in-depth interviews. Results showed a significant difference in posttest scores between groups (t=7.893; p<0.001), with the experimental group achieving a mean gain score of 19.3 points compared to 11.1 points in the control group. Qualitative findings revealed that AI integration enhanced learning motivation, facilitated access to information, and enabled learning personalization. However, technical challenges and ethical concerns regarding academic integrity were identified. This study concludes that strategic AI integration in adaptive learning significantly improves learning outcomes in Professional Education courses while requiring careful consideration of pedagogical, technical, and ethical aspects.
PENGARUH LINGKUNGAN BELAJAR DIGITAL TERHADAP KESEHATAN MENTAL PESERTA DIDIK Alim, Bahrul; Butsiarah; Fatoni; Alimsyah, Andi Saiful; Taslim, A. Mutmainnah
Jurnal Citra Pendidikan Vol. 5 No. 2 (2025): Jurnal Citra Pendidikan
Publisher : Pusat Penelitian dan Pengabdian kepada Masyarakat STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jcp.v5i2.5395

Abstract

Terdapat perubahan pada dunia pendidikan setelah pandemi Covid-19, yaitu pembelajaran kini mulai menggunakan teknologi digital. Penggunaan teknologi tentunya mempunyai dampak positif seperti adanya motivasi untuk belajar mandiri, namun juga memiliki dampak negatif jika dilakukan secara berlebihan seperti menyebabkan tekanan psikologis. Oleh karena itu penelitian ini dilakukan untuk mengetahui pengaruh lingkungan belajar digital terhadap kesehatan mental peserta didik. Penelitian ini merupakan menelitian kuantitatif dengan pendekatan survei yang dilakukan pada 200 orang peserta didik. Teknik pengumpulan data berupa kuesioner yang diberikan menggunakan google form. Instrumen penelitian berupa kuesioner kessler phychological distress scale yang sudah valid dan reliabel. Teknik analisis data berupa uji korelasi Pearson. Hasil penelitian ini menunjukkan adanya korelasi negatif yang signifikan antara durasi penggunaan teknologi dalam pembelajaran daring dan kesehatan mental peserta didik (r = -0,45, p < 0,01). Semakin lama peserta didik terlibat dalam pembelajaran daring, semakin tinggi tingkat kecemasan dan stres yang mereka alami. Beberapa faktor yang mempengaruhi kesehatan mental peserta didik dalam konteks pembelajaran daring termasuk kesulitan teknis, terbatasnya interaksi sosial, dan overload tugas.