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Peningkatan Kompetensi Digital Mahasiswa melalui Pelatihan Pembuatan E-Sertifikat Berbasis Canva dan Google Workspace Bahrul Alim; Hasyim; Ricardo Valentino Latuheru; Nurul Fadilah Aswar; Indriani
Jurnal Bina Pengabdian Kepada Masyarakat Vol 6 No 1 (2025): Jurnal Bina Pengabdian Kepada Masyarakat
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jbpkm.v6i1.5247

Abstract

Kompetensi digital menjadi kebutuhan mendasar bagi mahasiswa di era transformasi digital, khususnya dalam menghasilkan produk kreatif yang mendukung kegiatan akademik dan organisasi. Pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi digital mahasiswa dalam pembuatan e-sertifikat menggunakan Canva dan Google Workspace. Kegiatan dilaksanakan dengan metode pelatihan partisipatif yang melibatkan 40 mahasiswa aktif organisasi kemahasiswaan. Pelatihan terdiri dari tiga tahapan utama: sosialisasi dan pengenalan platform digital, praktik langsung pembuatan desain e-sertifikat, dan implementasi sistem otomasi sertifikat menggunakan Google Sheets dan mail merge. Hasil pengabdian menunjukkan peningkatan signifikan pada kompetensi digital mahasiswa dengan rata-rata nilai pre-test 42,5 meningkat menjadi 87,3 pada post-test. Mahasiswa mampu menghasilkan desain e-sertifikat profesional dan menguasai teknik otomasi penerbitan sertifikat massal yang efisien. Evaluasi kepuasan peserta mencapai 92% dengan kategori sangat puas terhadap materi, metode, dan relevansi pelatihan. Kegiatan pengabdian ini memberikan kontribusi nyata dalam memperkuat literasi digital mahasiswa serta mendukung efisiensi kerja organisasi kemahasiswaan dalam pengelolaan kegiatan dan administrasi sertifikat.
Pemanfaatan AI melalui Teknik Prompting untuk Pengembangan Media Pembelajaran Pendidikan Jasmani Butsiarah; Bahrul Alim; Fatoni; Andi Saiful Alimsyah; Ahmad Yani
Jurnal Bina Pengabdian Kepada Masyarakat Vol 6 No 1 (2025): Jurnal Bina Pengabdian Kepada Masyarakat
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jbpkm.v6i1.5249

Abstract

Kemajuan teknologi kecerdasan buatan (AI) membuka peluang besar dalam inovasi pembelajaran, termasuk di bidang Pendidikan Jasmani, Kesehatan, dan Rekreasi (PJKR). Namun, pemanfaatan AI oleh mahasiswa PJKR masih terbatas, khususnya dalam pembuatan media pembelajaran yang menarik dan interaktif. Kegiatan pengabdian masyarakat ini bertujuan meningkatkan kemampuan mahasiswa PJKR dalam menggunakan AI melalui teknik prompting untuk mengembangkan media pembelajaran yang kreatif dan relevan. Pelatihan dilaksanakan melalui sosialisasi konsep dasar prompt engineering, praktik pembuatan konten berbasis AI seperti video, infografis, dan modul digital, serta pendampingan dalam penerapan hasil karya. Kegiatan ini memberikan pengalaman langsung bagi mahasiswa dalam mengoptimalkan perintah (prompt) agar AI menghasilkan konten yang sesuai dengan kebutuhan pembelajaran jasmani. Hasil kegiatan menunjukkan peningkatan pemahaman dan keterampilan peserta dalam pemanfaatan AI secara etis dan efektif. Dengan demikian, pelatihan ini diharapkan mampu mendorong mahasiswa PJKR menjadi pendidik yang inovatif dan adaptif terhadap perkembangan teknologi pembelajaran modern.
AI-Based Video Feedback to Improve Soccer Passing Accuracy: A Quasi-Experimental Pretest–Posttest Study on Physical Education Students Bahrul Alim
Journal Physical Health Recreation (JPHR) Vol 6 No 1 (2025): Journal Physical Health Recreation (JPHR)
Publisher : Program Studi Pendidikan Jasmani Kesehatan dan Rekreasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jphr.v6i1.5276

Abstract

Accurate passing is a fundamental skill in soccer, yet delivering individualized, objective, and timely feedback in large physical education classes remains challenging. This quasi-experimental study evaluated the effectiveness of AI-based video feedback on improving passing accuracy among 64 physical education students enrolled in a soccer practicum course. Participants completed pretest and posttest measurements using an adapted Loughborough Soccer Passing Test (LSPT), with six intervention sessions providing personalized visual-numeric feedback generated from smartphone-based pose estimation. Results showed statistically significant improvement from pretest (M = 58.3, SD = 12.7) to posttest (M = 71.8, SD = 11.4), t(63) = 9.84, p < .001, with a large effect size (Cohen's d = 1.23). Instrument reliability was high (ICC = 0.89), and 81.3% of participants achieved minimal detectable change. Students with lower initial scores demonstrated greater absolute gains. Technology acceptance measures indicated high perceived usefulness (M = 4.3/5.0) and ease of use (M = 4.1/5.0). Findings suggest that affordable, smartphone-based AI feedback is feasible and effective for enhancing motor skill acquisition in resource-limited educational settings, though future randomized controlled trials with retention measures are needed to confirm causal effects and long-term sustainability.
Evaluasi Tingkat Aktivitas Fisik Harian Siswa selama Pembelajaran PJOK Daring dan Luring Fatoni; Anwar, Nur Indah Atifah; Alimsyah, Andi Saiful; Alim, Bahrul; Raswadi, Mohammad Dika
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 9 No. 6 (2025): September
Publisher : Prodi Pendidikan Jasmani dan Olahraga

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to evaluate and compare the level of daily physical activity of students during online and offline Physical Education, Sports, and Health (PJOK) learning at SMA Negeri 2 Sinjai. The approach used is quantitative with a descriptive comparative design. The sample consisted of 60 students selected purposively, 30 students each from the online and offline learning groups. Data were collected through a physical activity questionnaire modified from the PAQ-A instrument and analyzed using an unpaired t-test. The results showed that there was a significant difference between the two groups, where students in offline learning had a higher average physical activity score (3.45) compared to students in online learning (2.68), with a p value = 0.002. These findings indicate that offline PJOK learning is more effective in increasing students' daily physical activity. This study recommends the development of adaptive PJOK learning strategies so that students remain physically active, especially in distance learning situations.
Perbandingan Kebugaran Jasmani dan Indeks Massa Tubuh: Analisis Dampaknya terhadap Kesehatan Hudain, Muh. Adnan; Fatoni, Fatoni; Fauzan, Lazuardy Akbar; Alim, Bahrul; Awal, Asri
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 9 No. 5 (2025): Maret
Publisher : Prodi Pendidikan Jasmani dan Olahraga

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to explore the relationship and comparison between physical fitness and Body Mass Index (BMI) in college students. A total of 50 students were randomly selected as the study sample. Physical fitness was measured using a series of standardized fitness tests, while BMI was calculated based on the formula of body weight (kg) divided by the square of height (m²). Data analysis used descriptive and inferential statistical techniques to identify patterns of relationships and differences between variables. The results showed that students with a BMI in the normal category had a significantly higher level of physical fitness than students with a BMI in the underweight, overweight, or obese categories. This study contributes to the development of more effective health intervention programs, especially in the context of the student community, to support the creation of a holistic healthy lifestyle.
PEMANFAATAN MEDIA AUDIOVISUAL UNTUK MENINGKATKAN PEMAHAMAN KONSEP LARI ESTAFET PADA SISWA SEKOLAH DASAR Alim, Bahrul; Butsiarah, Butsiarah; Saiful Alimsyah, Andi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.43425

Abstract

This study aimed to describe how audiovisual media were utilized to improve elementary school students’ understanding of relay running concepts at SD Negeri 7 Salotungo. The study employed a descriptive qualitative design with a case-study orientation. Data were collected through learning observations, informal interviews with the physical education teacher, and documentation of classroom and field activities. The learning sequence consisted of presenting short audiovisual clips, guided questioning, and immediate relay practice in the school yard. Data were analyzed through reduction, display, and conclusion drawing, while trustworthiness was strengthened through source and technique triangulation. The findings show that audiovisual media helped students understand the sequence of runners, the exchange zone, baton passing techniques, movement timing, and teamwork more concretely. Students demonstrated higher attention during lesson presentation, participated more actively in discussion, and moved to field practice with better readiness and confidence. The combination of video, teacher scaffolding, and contextual practice reduced misconceptions that commonly emerge when relay running is taught only through verbal explanation. The study concludes that audiovisual media function effectively as pedagogical support in elementary physical education when the videos are short, focused, and directly linked to guided practice
Evektifitas Model Latihan Rondo Terhadap Kemampuan Passing Futsal pada Siswa Ekstrakurikuler SMA Negeri 11 Makassar Badaru, Benny; Alim, Bahrul; Alimsyah, Andi Saiful; Zainuddin, M. Said
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 10 No. 1 (2026): 30 Maret 2026
Publisher : Prodi Pendidikan Jasmani dan Olahraga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/6axmk336

Abstract

Passing ability is one of the fundamental skills in futsal that greatly determines the effectiveness of ball control and the success of game strategies. Based on initial observations in the futsal extracurricular activities of SMA Negeri 11 Makassar, it was found that students' passing ability was still low, characterized by a lack of accuracy, tempo, and consistency of passes. This study aims to analyze the effect of the Rondo training model on improving the passing ability of futsal extracurricular students. This study used a quasi-experimental method with a two-group pretest–posttest design. The study sample consisted of 20 students divided into an experimental group and a control group. The experimental group was given treatment in the form of Rondo training for four weeks with a frequency of three times per week, while the control group underwent conventional futsal training. The research instrument was a futsal passing ability test that covered aspects of accuracy, speed, and passing technique. Data were analyzed using descriptive statistics, normality tests, and paired sample t-tests. The results showed a significant increase in passing ability in the experimental group. The average score increased from 56.25 in the pretest to 65.10 in the posttest, with a t-value of 6.030 and a significance level of 0.000 (p < 0.05). Thus, it can be concluded that the Rondo training model has a significant effect on improving the passing ability of futsal extracurricular students at SMA Negeri 11 Makassar. This training model is recommended as an alternative effective training method in futsal coaching at the school level.
MODEL SMART CLASSROOM AKTIF UNTUK MENINGKATKAN BELAJAR DAN BERGERAK PADA ANAK SD Bahar, Awaluddin; Alim, Bahrul
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12667

Abstract

This study aims to examine the implementation of an Active Smart Classroom model to improve learning outcomes and physical movement activity in elementary school students. This research was conducted using a classroom action research (CAR) approach carried out at SDN 7 Salotungo, Soppeng Regency, South Sulawesi, involving 28 students in grade IV as research subjects. The research procedure was carried out in two cycles, each consisting of planning, implementation, observation, and reflection stages. Data collection techniques include observation, tests, and documentation. Data analysis was conducted using descriptive statistics. The results showed that the implementation of the Active Smart Classroom model significantly improved student learning outcomes, with the average score rising from 61.4 (pre-cycle) to 74.8 (Cycle I) and 87.3 (Cycle II), exceeding the KKM of 75. Physical activity of students also increased significantly, where the percentage of active students rose from 42.8% in the pre-cycle to 71.4% in Cycle I and 89.3% in Cycle II. It is concluded that the Active Smart Classroom model is effective in improving both cognitive learning outcomes and physical movement activity of elementary school students simultaneously
Pengaruh Perangkat Wearable Pemantau Postur terhadap Kesehatan Muskuloskeletal dan Performa Gerak pada Mahasiswa Pendidikan Jasmani Alim, Bahrul; Wildayati, Wildayati
Jurnal Edukasi Vol 14 No 1 (2026): EDUKASI
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Indragiri (UNISI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61672/judek.v14i1.3484

Abstract

Gangguan muskuloskeletal dan penurunan kualitas gerak merupakan permasalahan nyata yang dihadapi mahasiswa pendidikan jasmani akibat aktivitas fisik berulang dan postur yang tidak optimal selama pembelajaran praktik. Penelitian ini bertujuan untuk menguji pengaruh penggunaan perangkat wearable pemantau postur terhadap kesehatan muskuloskeletal dan performa gerak mahasiswa Program Studi Pendidikan Jasmani, Kesehatan, dan Rekreasi (PJKR) Fakultas Ilmu Keolahragaan dan Kesehatan Universitas Negeri Makassar. Penelitian menggunakan rancangan pretest-posttest control group design dengan pendekatan kuantitatif eksperimen. Sampel ditentukan melalui purposive sampling dan dibagi menjadi kelompok intervensi yang menggunakan wearable berbasis inertial measurement unit (IMU) selama pembelajaran praktik dan kelompok kontrol tanpa intervensi. Kesehatan muskuloskeletal diukur menggunakan Nordic Musculoskeletal Questionnaire, Numeric Pain Rating Scale, serta tes fleksibilitas dan kapasitas fungsional. Performa gerak dinilai menggunakan Functional Movement Screen. Hasil menunjukkan bahwa kelompok intervensi mengalami penurunan nyeri muskuloskeletal yang signifikan, peningkatan fleksibilitas dan kapasitas fungsional, serta peningkatan skor performa gerak, kontrol tubuh, keseimbangan, koordinasi, dan keterampilan motorik yang lebih besar dibandingkan kelompok kontrol. Korelasi positif ditemukan antara perbaikan postur dan peningkatan performa gerak (r = 0,62). Perangkat juga menunjukkan tingkat kenyamanan dan penerimaan pengguna yang tinggi. Temuan ini mengindikasikan bahwa wearable pemantau postur berpotensi menjadi instrumen pendukung pembelajaran berbasis teknologi dalam pendidikan jasmani.
Optimalisasi Kodular dalam Uji Kompetensi Mahasiswa Pendidikan Matematika Khusnah, Nurul; Alim, Bahrul; Taslim, A. Mutmainnah
Jurnal Edukasi Vol 14 No 1 (2026): EDUKASI
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Indragiri (UNISI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61672/judek.v14i1.3491

Abstract

This study aims to optimize the use of the Kodular application as a competency testing instrument for students of the Mathematics Education Study Program at UIN Alauddin Makassar. This application is integrated with Google Form as a question platform and is equipped with a login token feature, exam timer, and automatic detection system. The method used is Research and Development (R&D) with the ADDIE development model implemented. The results showed that 97.14% of students stated the exam system was easy to use, 93.5% could understand the exam display clearly, 92.14% successfully installed the application on their respective devices, and 93.57% felt they could work on questions more focused, controlled, and minimizing cheating. The average student competency test score reached 69.14/100 with a median of 68 and a range of 64–76. Thus, Kodular is proven to be optimized as an innovative, transparent, and integrity-based competency testing medium in mathematics education at higher education institutions.