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Students' Numeracy Literacy Using Artificial Intelligence (AI)-Based Worksheets Agustiani, Riza; Zahra, Atika; Putri, Agustiany Dumeva; Hadi, Muhammad; Marwan, Aji; Solehah, Asna Markhotun; Saputri, Anggun Meylani; Sopani, Ahmad
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 7 No. 1 (2024): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v7i1.17032

Abstract

Artificial Intelligence has significant potential to enhance the mathematics learning experience. To fully realize the benefits of AI integration, it is crucial to develop teaching materials that effectively incorporate AI into classroom instruction. This study focuses on developing AI-based student worksheets to improve numeracy literacy skills among junior high school students. These worksheets were created with the support of AI technology and include AI applications that can be used directly during the learning process. Conducted in state junior high schools (SMP) and Islamic junior high schools (MTs) in Palembang, the project followed a series of formative evaluation stages. These stages involved self-evaluation, expert reviews, one-on-one sessions, small group testing, and field testing, alongside product dissemination activities. Data on students' numeracy literacy skills were gathered through interviews and tests, while the analysis process consisted of three key stages: data reduction, data presentation, and drawing conclusions. The findings showed that some students had already grasped the steps to solve problems. Overall, the evaluation results for the numeracy literacy test were categorized as high performance. The AI-based worksheets proved effective in helping teachers deliver engaging teaching materials and enhancing students' learning experiences, particularly in improving their numeracy literacy.
Developing AI-assisted learning worksheets to strengthen literacy and numeracy skills Agustiani, Riza; Putri, Agustiany Dumeva; Zahra, Atika; Hartatiana, Hartatiana; Saputri, Anggun Meylani
Jurnal Gantang Vol 9 No 1 (2024): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v9i1.6932

Abstract

According to research, PISA, and national exams, pupils' numeracy literacy is generally low; teachers frequently utilize less participatory and irrelevant real-life teaching methods. Learning can be made more engaging by integrating technology into it, one example being the application of artificial intelligence (AI). This study aims to examine the validity and usefulness of student worksheets created using artificial intelligence to improve numeracy literacy abilities in the area of linear inequality of one variable. This is a preliminary and formative evaluation study. Product preparation and design were completed at the preliminary stage. Furthermore, formative evaluation stages include expert review, one-on-one, small group, and field tests. The material used is linear inequality in one variable, and the questions are related to numeracy literacy metrics. Questionnaires and interviews were employed to obtain the data. The questionnaire consists of both validity and practicality questionnaires. Validity data is derived from expert comments and suggestions. Questionnaires and interviews are used to collect practical data. The validity and practicality of data were qualitatively assessed by changing the worksheets in response to the validator and student comments and suggestions. The study's findings revealed that worksheets using AI were deemed valid at the expert review stage and very practical based on the results of the practicality questionnaire and interviews at the one-on-one, small group, and field testing phases. AI-powered worksheets can be utilized more widely to promote learning in class and individually. Schools might include AI technology in their learning strategies to increase numeracy literacy.
Developing AI-assisted learning worksheets to strengthen literacy and numeracy skills Agustiani, Riza; Putri, Agustiany Dumeva; Zahra, Atika; Hartatiana, Hartatiana; Saputri, Anggun Meylani
Jurnal Gantang Vol 9 No 1 (2024): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v9i1.6902

Abstract

According to research, PISA, and national exams, pupils' numeracy literacy is generally low; teachers frequently utilize less participatory and irrelevant real-life teaching methods. Learning can be made more engaging by integrating technology into it, one example being the application of artificial intelligence (AI). This study aims to examine the validity and usefulness of student worksheets created using artificial intelligence to improve numeracy literacy abilities in the area of linear inequality of one variable. This is a preliminary and formative evaluation study. Product preparation and design were completed at the preliminary stage. Furthermore, formative evaluation stages include expert review, one-on-one, small group, and field tests. The material used is linear inequality in one variable, and the questions are related to numeracy literacy metrics. Questionnaires and interviews were employed to obtain the data. The questionnaire consists of both validity and practicality questionnaires. Validity data is derived from expert comments and suggestions. Questionnaires and interviews are used to collect practical data. The validity and practicality of data were qualitatively assessed by changing the worksheets in response to the validator and student comments and suggestions. The study's findings revealed that worksheets using AI were deemed valid at the expert review stage and very practical based on the results of the practicality questionnaire and interviews at the one-on-one, small group, and field testing phases. AI-powered worksheets can be utilized more widely to promote learning in class and individually. Schools might include AI technology in their learning strategies to increase numeracy literacy.
Peramalan Jumlah Penumpang LRT Sumsel dengan Metode Exponential Smoothing Lailiyah, Riski Rahmatul; Agustiani, Riza
Diophantine Journal of Mathematics and Its Applications Vol. 1 No. 1 (2022)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diophantine.v1i1.23994

Abstract

Forecasting is critical in the pandemic sector as part of the effort to adapt the post-pandemic system, particularly in transportation. This research carried out on the South Sumatra Integrated Railroad (LRT) in the post-pandemic Covid-19 period. Forecasting is done in this study using the exponential smoothing method using alpha that is α=0.1, α=0.5, and α= 0.9. Comparison with the smallest error using the exponential smoothing method dropped the choice at alpha 0.1 with the smallest error calculation value. Forecasting using the exponential smoothing method with 0.1 alpha sample data on the number of LRT Sumsel passengers during the Covid-19 period in 2020 produces a forecast of 66,538 passengers with an error rate of Mean Absolute Deviation (MAD)=9,486, Mean Square Error (MSE)=1,150, and Mean Absolute Percentage Error (MAPE)=24.58%. Meanwhile, from the sampel data on the number of South Sumatra LRT passengers on post-pandemic Covid-19 period in 2022, it produced a forecast of 187,566 passengers with Mean Absolute Deviation (MAD) = 25,816, Mean Square Error (MSE) = 9,477, and Mean Absolute Percentage Error (MAPE) = 16.60%.
Implementasi Algoritma Greedy pada Pewarnaan Wilayah Peta Kecamatan Gelumbang Muara Enim Al Jufri, Khuzaimah; Agustiani, Riza
Diophantine Journal of Mathematics and Its Applications Vol. 2 No. 1 (2023)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diophantine.v2i01.28347

Abstract

A map becomes more attractive and easier to read when it is colored. However, excessive use of color can make the map ineffective. Gelumbang Subdistrict was chosen because its map had not yet been colored. Graph theory can be applied to the problem of map region coloring. Gelumbang Subdistrict is represented by a dual graph consisting of 23 vertices and 53 edges. The Greedy Algorithm was chosen as the solution to the coloring optimization problem for the Gelumbang Subdistrict map, resulting in a minimum coloring that uses four colors to represent all 23 villages within the subdistrict.
Desain Pembelajaran dengan Pemanfaatan Augmented Reality untuk Penguatan Kemampuan Literasi Numerasi Siswa Materi Ruang Tiga Dimensi Monika, Sintia; Putri, Agustiany Dumeva; Zahra, Atika; Agustiani, Riza
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 7 No. 2 (2025): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v7i2.14740

Abstract

Penelitian ini bertujuan untuk menghasilkan lintasan belajar tentang dimensi tiga dalam materi sudut dengan tujuan meningkatkan kemampuan literasi numerasi di kelas XII Madrasah Aliyah. Pendekatan yang digunakan adalah menggunakan teknologi augmented reality dalam konteks ruang kelas. Metode penelitian yang diterapkan adalah design research (DR), yang terdiri dari tiga tahap: Tahap pertama preparing of experiments, tahap kedua design experiment, dan tahap ketiga retrospective analysis. Tahapan preparing of experiments menghasilkan  hipotesis aktivitas pembelajaran berupa Hyphotetical Learning Trajectory (HLT), tahap  design experiment menghasilkan gambaran tentang bagaiamana aktivitas pembelajaran di kelas atau Actual Learning Trajectory (ALT), sedangkan melalui tahap retrospective analysis didapat teori berupa Local Instruction Theory (LIT). Desain pembelajaran mencakup tiga aktivitas yang memanfaatkan teknologi augmented reality di ruang kelas, membantu siswa berinteraksi dengan menampilkan ruang kelas dalam bentuk augmented reality untuk membantu pemahaman konsep sudut. Hasil penelitian menunjukkan bahwa siswa juga memberikan respon yang sesuai dengan konjektur berpikir siswa yang telah diduga pada HLT, sehingga hal ini dapat menunjukkan bahwa HLT yang telah peneliti rancang berjalan sesuai dengan tujuan pembelajaran. Analisis lembar aktivitas siswa dan tes akhir menunjukkan bahwa kemampuan literasi yang cukup baik dengan capaian maksimal di 2 dari 3 indikator literasi numerasi.
Hypothetical learning trajectory (HLT) for proof logic topics on algebra course: What’re the experts think about? Agustiani, Riza; Nursalim, Rahmat
Al-Jabar: Jurnal Pendidikan Matematika Vol 11 No 1 (2020): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v11i1.6204

Abstract

Proof has a role in the formation and development of mathematics in the history of mathematics. The ability to construct proof is one indicator of mathematical reasoning which is an important component of mathematics learning outcomes, especially in Algebra. This qualitative research aims to describe the design process of the Hypothetical Learning Trajectory for Proof Logic Topics. This research is based on design research. This research consists of three stages: preparing for the experiment, the design experiment, and the retrospective analysis. Data collection techniques in this research are walkthrough and interview. The walkthrough and interview were conducted in the first stage of design research (preparing the experiment) with two activities: expert review and reader proof to collect materials to revise the HLT. Four experts participated in the expert review. The experts are chosen based on the experience, both research experience, and teaching experience. The result of this research is the design of HLT for proof logic topics consist of four activities: reading proof, completing proof, examining proof, and Constructing proof. The four activities were well-done on the design experiment stage. 
Desain Pembelajaran dengan Pemanfaatan Augmented Reality untuk Penguatan Kemampuan Literasi Numerasi Siswa Materi Ruang Tiga Dimensi Monika, Sintia; Putri, Agustiany Dumeva; Zahra, Atika; Agustiani, Riza
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 7 No. 2 (2025): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v7i2.14740

Abstract

Penelitian ini bertujuan untuk menghasilkan lintasan belajar tentang dimensi tiga dalam materi sudut dengan tujuan meningkatkan kemampuan literasi numerasi di kelas XII Madrasah Aliyah. Pendekatan yang digunakan adalah menggunakan teknologi augmented reality dalam konteks ruang kelas. Metode penelitian yang diterapkan adalah design research (DR), yang terdiri dari tiga tahap: Tahap pertama preparing of experiments, tahap kedua design experiment, dan tahap ketiga retrospective analysis. Tahapan preparing of experiments menghasilkan  hipotesis aktivitas pembelajaran berupa Hyphotetical Learning Trajectory (HLT), tahap  design experiment menghasilkan gambaran tentang bagaiamana aktivitas pembelajaran di kelas atau Actual Learning Trajectory (ALT), sedangkan melalui tahap retrospective analysis didapat teori berupa Local Instruction Theory (LIT). Desain pembelajaran mencakup tiga aktivitas yang memanfaatkan teknologi augmented reality di ruang kelas, membantu siswa berinteraksi dengan menampilkan ruang kelas dalam bentuk augmented reality untuk membantu pemahaman konsep sudut. Hasil penelitian menunjukkan bahwa siswa juga memberikan respon yang sesuai dengan konjektur berpikir siswa yang telah diduga pada HLT, sehingga hal ini dapat menunjukkan bahwa HLT yang telah peneliti rancang berjalan sesuai dengan tujuan pembelajaran. Analisis lembar aktivitas siswa dan tes akhir menunjukkan bahwa kemampuan literasi yang cukup baik dengan capaian maksimal di 2 dari 3 indikator literasi numerasi.
Using Augmented Reality Based LKPD to Improve Mathematics Learning Rizkiana, Elis; Agustiani, Riza; Wardani, Ambarsari Kusuma
Jurnal Pendidikan Matematika (JUPITEK) Vol 8 No 1 (2025): Jurnal Pendidikan Matematika (JUPITEK)
Publisher : Program Studi Pendidikan Matematika FKIP Universitas Pattimura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/jupitekvol8iss1pp35-49

Abstract

This study develops a learning medium as a Student Worksheet (LKPD) based on Augmented Reality (AR) to support mathematics learning. The media is available only on Android devices and was developed using the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. Research instruments include interviews, evaluation tests, validation sheets, and student response surveys. Mathematical education lecturers conducted validation, while practicality testing consisted of individual, small-group, and field trials. Data were analyzed both quantitatively and subjectively. The validity results showed a score of 0.78 with the category “at the moment”. The practical result indicated that the AR-based LKPD was in the “highly practical” category, with an average score of 4.24 and a completion rate of 83%. Moreover, AR-based LKPD enhanced student engagement, reduced learning fatigue, and improved mathematics learning outcomes. These findings imply that the AR-based LKPD can serve as an innovative alternative in mathematics learning and hold potential for broader implementation to improve the quality of teaching and learning processes
Designing Learning Instructional Theory Topics Special Lines Triangle with Augmented Reality: A Design Research Putri, Agustiany Dumeva; Agustiani, Riza; Zahra, Atika
Kreano, Jurnal Matematika Kreatif-Inovatif Vol. 16 No. 1 (2025): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : UNNES JOURNAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v16i1.2226

Abstract

Geometry is still most commonly taught using two-dimensional media such as a blackboard. What is presented on the whiteboard can have varied points of view depending on the circumstances.  The digitalization of learning is progressing in tandem with the most recent technical breakthroughs, such as Augmented Reality (AR). The purpose of this research is to create a learning design for specific triangle line material in the context of the Musi 6 Bridge utilizing AR. The research was conducted on junior high school students. This design research has three stages: experiment preparation, design experiment, and retrospective analysis. Observation, interview, documentation, and test were used to obtain data. This study developed a Local Instruction Theory (LIT) comprising five sequenced activities using the Musi 6 Palembang Bridge context and augmented reality (AR) technology. It consists of 5 activities: observing AR of Musi 6 bridge, defining height line, defining bisector line, defining median of a triangle, defining axis lines in a triangle. The study's findings revealed that, students in cycle-2 did not do better on the preliminary test than students in cycle-1, their grasp of special lines of triangles performed better than students in cycle-1. This difference shows how the activity sheet in cycle-2 provides more convenience for students in understanding the material with additional activities at the beginning of cycle-2 to recall the prerequisite material contained in the TKA. Revisions to the activity sheet made on the activity sheet include: easier AR access, AR is made more real in front of students without background, Geogebra applet is made easier to access and operate by students. This study shows that integrating AR-GeoGebra into geometry instruction (1) improves conceptual understanding through interactive 3D visualization and (2) bridges hypothetical-actual learning trajectories via real-time conjecture adjustments, while emphasizing the need for infrastructure support and teacher training. With contextual modifications, the results suggest an adaptive pedagogical model that can be used in all STEM fields. Abstrak Geometri masih paling sering diajarkan menggunakan media dua dimensi seperti papan tulis. Apa yang disajikan di papan tulis dapat memiliki sudut pandang yang berbeda-beda tergantung pada keadaannya. Digitalisasi pembelajaran mengalami kemajuan seiring dengan terobosan teknis terkini, seperti Augmented Reality (AR). Tujuan penelitian ini adalah membuat desain pembelajaran materi garis segitiga tertentu pada konteks Jembatan Musi 6 dengan memanfaatkan AR. Penelitian ini dilakukan pada siswa sekolah menengah pertama. Penelitian desain ini memiliki tiga tahap: persiapan eksperimen, desain eksperimen, dan analisis retrospektif. Observasi, wawancara, dokumentasi, dan tes digunakan untuk memperoleh data. Penelitian ini mengembangkan Teori Pembelajaran Lokal (LIT) yang terdiri dari lima kegiatan berurutan menggunakan konteks Jembatan Musi 6 Palembang dan teknologi augmented reality (AR). LIT terdiri dari 5 kegiatan yaitu mengamati AR jembatan Musi 6, menentukan garis ketinggian, menentukan garis bagi, menentukan garis berat, menentukan garis sumbu pada suatu segitiga. Temuan penelitian mengungkapkan bahwa, siswa pada siklus-2 tidak mengerjakan tes pendahuluan lebih baik dibandingkan siswa pada siklus-1, pemahaman mereka terhadap garis-garis khusus segitiga lebih baik daripada siswa pada siklus-1. Perbedaan ini menunjukkan bahwa lembar kegiatan pada siklus-2 memberikan kemudahan bagi siswa dalam memahami materi dengan kegiatan tambahan di awal siklus-2  untuk mengingat kembali materi prasyarat yang ada pada TKA. Revisi lembar kegiatan yang dilakukan pada lembar kegiatan antara lain: akses AR lebih mudah, AR dibuat lebih nyata di depan siswa tanpa latar belakang, applet Geogebra dibuat lebih mudah diakses dan dioperasikan oleh siswa. Studi ini menunjukkan bahwa mengintegrasikan AR-GeoGebra ke dalam pembelajaran geometri (1) meningkatkan pemahaman konseptual melalui visualisasi 3D interaktif dan (2) menjembatani lintasan pembelajaran hipotetis-aktual melalui penyesuaian dugaan waktu nyata, sekaligus menekankan perlunya dukungan infrastruktur dan pelatihan guru. Dengan modifikasi kontekstual, hasilnya menunjukkan model pedagogis adaptif yang dapat digunakan di semua bidang STEM.