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EKSPLORASI ETNOMATEMATIKA PADA STRUKTUR DAN MEKANISME ALAT TENUN TRADISIONAL GEDOGAN KARO Ulfa Annisa Lubis; Israq Maharani; Nur Rahmi Rizqi; Jihan Hidayah Putri
Pedagogi: Jurnal Ilmiah Pendidikan Vol 12 No 1 (2026): Pedagogi: Jurnal Ilmiah Pendidikan
Publisher : FKIP Universitas Alwashliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/pedagogi.v12i1.1366

Abstract

This study aims to explore and describe the mathematical concepts embedded within the Gedogan Karo weaving loom at the Jamin Gintings National Hero Museum. The primary focus is to identify the application of ethnomathematics in the tool's structure and the process of weaving traditional Karo cloth (Uis Karo). The methodology employed in this research is qualitative with an ethnographic approach. Data were collected through direct observation of artifacts in the museum, technical documentation, and a literature study regarding the weaving techniques of the Karo people to dissect the underlying mathematical elements. The results and discussion indicate an integration of formal mathematical concepts across four main aspects: (1) Geometry, through the formation of parallel lines in the warp threads and perpendicular relationships in the weft threads; (2) Geometric Transformation, evident in the symmetry, reflection, and translation patterns of the Uis Karo motifs; (3) Binary Logic, in the thread-lifting technique that resembles computer algorithm systems; and (4) Trigonometry, in the thread tension mechanism which depends on the leaning angle of the weaver's body. The conclusion of this study is that the Gedogan Karo loom is a manifestation of local wisdom that intuitively applies complex mathematical principles. The author suggests that these ethnomathematical exploration results be integrated into the formal mathematics education curriculum as contextual learning material. This is crucial for increasing students' interest in mathematics while simultaneously strengthening efforts to preserve Karo cultural heritage in the modern era.
TINGKAT STRES DAN KECEMASAN DALAM MENGHADAPI UJIAN MATEMATIKA Minta Ito Simamora Simamora; Ulfa Ulfa Annisa Lubis; Eka Putri Yani; Dini Aulia
OMEGA: Jurnal Keilmuan Pendidikan Matematika Vol. 4 No. 2 (2025): OMEGA: Jurnal Keilmuan Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan Dan Ilmu Pendidikan, Universitas Alwashliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/jkpm.v4i2.992

Abstract

This study aims to analyze the level of stress and anxiety among students in facing mathematics exams. The method used is descriptive quantitative with a survey technique involving 11 students. The research instrument was a Likert-scale questionnaire. The results show that most students experience anxiety and stress due to academic pressure, difficulty of material, and lack of preparation time. Social support also plays a role in reducing this pressure. This study suggests the need for stress management strategies and supportive instructional approaches in mathematics learning.
Pengaruh Model Pembelajaran Discovery Berbantuan Aplikasi Photomath Terhadap Self Efficacy Matematis Siswa MA Najwah Rokan; Israq Maharani; Ulfa Annisa Lubis
FARABI: Jurnal Matematika dan Pendidikan Matematika Vol 8 No 1 (2025): FARABI: Jurnal Matematika dan Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika FKIP UNIVA Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/farabi.v8i1.867

Abstract

This study aims to find out whether there is an influence of the Discovery learning model assisted by the Photomath application on the Self Efficacy of Mathematics for students in class X MA. The research was conducted at MAS Al-Washliyah Johor Gedung Medan, carried out in class X in the even semester of the 2023/2024 school year using a quasi-experimental method with a pretest-posttest non-equivalent control group design. The population in this study is class X which totals 76 students. The sample in this study was taken by Simple Random Sampling. Where class X-A with a total of 38 students is an experimental class and class X-B with a total of 38 students is a control class. Data collection techniques use questionnaires (before and after). Data analysis techniques are normality test, homogeneity test and Independent Sample t-Test. Based on the research results, it can be concluded that there is an influence of the Discovery learning model assisted by the Photomath application on the Mathematical Self Efficacy of class p<0.05 then is accepted and  is rejected. And based on the calculation results with df = 76 – 2 and a significance level of 0.025, it is found that ±  is 1.995 and  is 6.313. Because  >, which is 6.313 > 1.995, then  is accepted and  is rejected. This can also be seen and proven from the average Self Efficacy questionnaire results of students who used the Discovery learning model assisted by the Photomath application, namely 77,08 (before) and 90,08 (after) while students who used Scientific learning assisted by the Photomath application were 78,39 (before) and 79,63 (after) students who used the Photomath-assisted Discovery learning model had a higher average score of the questionnaire data after treatment than students who used Photomath-assisted Scientific learning.
PENINGKATAN PEMAHAMAN GEOMETRI TRANSFORMASI DENGAN PEMBELAJARAN E-LEARNING BERBASIS MASALAH KEARIFAN LOKAL Khoiruddin Matondang; Ulfa Annisa Lubis; Risna Mira Bella Saragih; Melani Prasiska
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 14 No. 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.11107

Abstract

Students often have difficulty understanding the concept of transformation geometry because it is abstract and has little to do with the real context. One of the causes is less meaningful and non-contextual learning. Therefore, one of the efforts that can be made is based on local wisdom. On the other hand, e-learning as an educational innovation has been widely used, but its application has not been optimal, especially to explain visual and abstract concepts such as transformation geometry. Therefore, an e-learning approach is needed that integrates contextual problems based on local wisdom to improve student understanding. This study aims to discuss the effect of e-learning learning based on local wisdom problems on improving students' understanding of transformation geometry. The research was conducted at Al-Azhar High School Medan, the subject of class XII research was 146 students who were selected by random sampling to select samples. The type of research used was quasi-experimental with a pretest-postest control group design. Data collection used a transformation geometry understanding ability test, including indicators of translation, dilation, reflection and rotation. The significance value of the Independent Sample t Test 0.00 < 0.05 means that there is a significant difference in the increase (gain) of experimental students with the control class. Through these results, it can be concluded that e-learning based on local wisdom problems has an effect on improving students' understanding of transformation geometry. The results of the dilatation indicator gain were 0.51, translation 0.54, reflection 0.47, rotation 0.44 with each category moderate.
Development Of Indonesian Culture-Based Mathematics Learning E-Comics Integrated With Imam Syafi’i’s Educational Values To Improve Students’ Mathematical Problem-Solving Ability Jihan Hidayah Putri; Ulfa Annisa Lubis; Yusnika Yusnika; Clarine Aurellia; Fatra Satia
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 10 No. 4 (2025): Mathline : Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v10i4.1024

Abstract

This research aims to develop a mathematics learning medium in the form of an Indonesian culture-based e-comic integrated with the educational values ​​of Imam Syafi'i on the topic of Two-Variable Linear Equation Systems (SPLDV) to improve the mathematical problem-solving skills of students at SMP IT Al Maidani. The urgency of this research is based on the low mathematical problem-solving abilities of junior high school students, as well as the lack of contextual, engaging, and Islamic character-infused learning media. The development model used was the 4D model (Define, Design, Develop, Disseminate). The research subjects consisted of 30 students in the first trial and 32 students in the second trial. Validation was conducted by media experts, material experts, religious experts, and cultural experts. The validation results indicated that the developed learning medium was valid with an average score of 4.3 (media experts), 4.2 (material experts), 4.4 (religious experts), and 4.5 (cultural experts). The first trial resulted in an increase in the average score from 76.9 (pretest) to 83.73 (posttest), with an N-Gain of 0.32 (moderate category). Based on the reflection results of the first trial, revisions were made, including improvements to the interface, the addition of sample verification questions, and additional contextual exercises. After revisions, the second trial showed a significant increase, with an average score from 77.4 to 94.25 and an N-Gain of 0.78 (high category). A total of 87.5% of students achieved classical learning completion. The results of the study demonstrate that the developed e-comic media is valid, practical, and effective in improving students' mathematical problem-solving skills and instilling Islamic character values ​​aligned with the educational values ​​of Imam Syafi'i.
Pengaruh Aplikasi Augmented Reality Berbasis Budaya Melayu Terhadap Kemampuan Pemahaman Konsep Matematis Siswa Ayu Safitri; Nur Rahmi Rizqi; Ulfa Annisa Lubis
QISTINA: Jurnal Multidisiplin Indonesia Vol. 4 No. 2 (2025): December 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v4i2.6952

Abstract

This study aims to explore the influence of Malay culture-based Augmented Reality applications on students' understanding of mathematical concepts. This study uses two Augmented Reality methods: Marker-Based Tracking and Markerless Augmented Reality, to present mathematical materials with a culture-based approach. The Marker-Based Tracking method uses image markers to display virtual objects, while Markerless Augmented Reality utilizes markerless tracking technologies, such as Face Tracking and GPS. The research method involved two classes at MTS EX PGA Univa Medan: class VII-1 as an experimental group using the Malay culture-based Augmented Reality application and class VII-2 as a control group using the Scientific Approach. Data was collected through pretest and posttest consisting of essay questions to measure students' understanding of mathematical concepts. The validity and reliability of the instrument were tested, and data analysis was carried out using SPSS Statistics 26 for normality, homogeneity, and hypothesis tests. The results of the study show that the application of Augmented Reality based on Malay culture has a significant influence on students' understanding of mathematical concepts. The average posttest score of students in the experimental class reached 74.03, higher than 56.00 in the control class. The Independent Sample T-Test confirmed the significance of the results with a value of p = 0.001 (< 0.05), which showed that the use of Augmented Reality applications based on Malay culture was effective in improving the understanding of mathematical concepts.
Peran Media Berbasis IT Terhadap Komunikasi Matematis Siswa Israq Maharani; Ulfa Annisa Lubis; Nur Rahmi Rizqi; Jihan Hidayah Putri
Jurnal Sosial Humaniora Sigli Vol 8, No 2 (2025): Desember 2025
Publisher : Universitas Jabal Ghafur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47647/jsh.v8i2.3605

Abstract

Penelitian ini bertujuan untuk mengkaji peran media pembelajaran berbasis IT dalam meningkatkan kemampuan komunikasi matematis siswa. Metode yang digunakan adalah studi pustaka dengan menganalisis beberapa penelitian relevan yang dipublikasikan pada tahun 2024 terkait pemanfaatan teknologi informasi dalam pembelajaran matematika. Hasil kajian menunjukkan bahwa berbagai bentuk media berbasis IT, seperti video animasi, e-modul berbasis Android, perangkat lunak matematika, dan model flipped classroom, memberikan kontribusi positif terhadap kemampuan siswa dalam mengekspresikan ide matematis, merepresentasikan konsep, serta mengomunikasikan proses penyelesaian masalah baik secara lisan maupun tertulis. Media berbasis IT memfasilitasi visualisasi dan interaktivitas sehingga membantu siswa memahami konsep matematika yang bersifat abstrak dan mengungkapkannya secara sistematis. Selain itu, penggunaan teknologi pembelajaran juga meningkatkan minat dan keterlibatan siswa dalam pembelajaran matematika yang mendukung perkembangan komunikasi matematis. Namun, efektivitas media berbasis IT sangat bergantung pada ketersediaan infrastruktur, kompetensi guru, dan perancangan pembelajaran yang tepat. Dengan demikian, media pembelajaran berbasis IT dapat diposisikan sebagai sarana strategis untuk meningkatkan kualitas pembelajaran matematika dan kemampuan komunikasi matematis siswa.
Pelatihan dalam Pembuatan Animasi Pembelajaran Kreatif dengan PowerPoint pada Anak Sekolah Dasar Jihan Hidayah Putri; Ulfa Annisa Lubis; Qori Rizqiah H Kalingga; Muhlizar Muhlizar; Khairul Anwar; Poppy Amalia; Dhea Aulia Malem Purba; Sartika Wati
Wahana Jurnal Pengabdian kepada Masyarakat Vol. 4 No. 2 (2025): Edisi Desember
Publisher : Ilmu Bersama Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56211/wahana.v4i2.1293

Abstract

Penelitian ini bertujuan untuk meningkatkan literasi digital dan kreativitas siswa sekolah dasar melalui pelatihan pembuatan animasi pembelajaran dengan Microsoft PowerPoint. Kegiatan dilaksanakan selama dua hari di SDIT AL-Habib dengan melibatkan 20 siswa kelas 5B. Metode yang digunakan adalah edukatif-partisipatif dengan pendekatan project-based learning. Hasil penelitian menunjukkan peningkatan signifikan dalam kemampuan teknis siswa menggunakan fitur PowerPoint, peningkatan kreativitas dalam menyusun media pembelajaran, serta peningkatan kepercayaan diri dalam mempresentasikan karya. Sebanyak 80% siswa berhasil menguasai materi dengan baik, sementara 20% memerlukan pendampingan intensif. Evaluasi dilakukan melalui observasi partisipasi, penilaian karya, dan presentasi hasil. Kegiatan ini membuktikan bahwa pembelajaran berbasis multimedia dapat meningkatkan minat belajar siswa dan mendukung pengembangan keterampilan abad 21. Disarankan untuk mengadakan pelatihan serupa secara berkelanjutan dengan dukungan fasilitas yang memadai.
PENGARUH MODEL PEMBELAJARAN BERDIFERENSIASI BERBASIS ETNOMATEMATIKA TERHADAP KEMAMPUAN LITERASI MATEMATIS SISWA Mulia Dewi; Minta Ito Simamora; Ulfa Annisa Lubis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44343

Abstract

This study aims to determine the effect of ethnomathematics-based differentiated learning model on students' mathematical literacy skills. The study was conducted at Pancasila Tanjung Beringin Private Junior High School in the 2025/2026 academic year with a Posttest-Only Control Group Design. The research sample consisted of 51 students divided into two classes. Class VIII A is the experimental class with 25 students using the differentiated learning model, while class VIII B is the control class with 26 students using the conventional learning model. The research instrument is in the form of essay questions that have been tested for validity and reliability. The results of the analysis show that the average posttest score of the experimental class is 79.00, higher than the control class of 60.14. So, the average difference is 18.86. The prerequisite test shows that the data is normally distributed and homogeneous. The t-test results show that the Sig. (2-tailed) = t_count (5.665) > t_(table) (2.01), and Sig. (2-tailed) = 0.000 < 0.05, it can be concluded that there is a significant average difference between the posttest results of the two classes. The effect size calculation obtained a Cohen's d value of 1.6 in the "Very Large" category, which means that the differentiated learning model has an influence on improving students' mathematical literacy abilities. Thus, it can be concluded that the application of the ethnomathematics-based differentiated learning model has a significant and positive effect on improving students' mathematical literacy abilities as seen from the average learning outcomes.
PENGARUH APLIKASI SCRATCH DAN QUIZIZZ BERBASIS ETNOMATEMATIKA TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA Rangkuti, Sakdiah Aini; Rizqi, Nur Rahmi; Lubis, Ulfa Annisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59791

Abstract

This study was motivated by the low level of students' mathematical problem-solving abilities and the need for innovative learning approaches that integrate technology and local cultural contexts. The study aimed to determine the differences and effects of using Scratch and Quizizz applications based on ethnomathematics on students' mathematical problem-solving abilities. This research employed a quantitative approach using a quasi-experimental method with a Posttest-Only Control Group Design. The population consisted of all eleventh-grade students of SMA Nurul Iman Tanjung Morawa, totaling 69 students, comprising 35 students in class XI MIA 1 as the experimental group and 34 students in class XI MIA 2 as the control group. The research instrument was an essay test on mathematical problem-solving abilities that had met the validity and reliability requirements. Data were analyzed using normality tests, homogeneity tests, and an Independent Samples t-test. The hypothesis testing yielded tcount = 6.601 > ttable = 1.997 and Sig. = 0.000 < 0.05. The experimental group's mean posttest score was 11.92 points higher than that of the control group. Furthermore, the effect size calculation (d = 0.2116) indicated that the use of Scratch and Quizizz applications based on ethnomathematics had a positive and significant effect on students' mathematical problem-solving abilities. Therefore, the integration of Scratch and Quizizz applications based on ethnomathematics can be considered an effective alternative learning approach for improving students' mathematical problem-solving abilities.