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EFEKTIVITAS MODEL PEMBELAJARAN PROJECT-BASED LEARNING DENGAN PENDEKATAN DEEP LEARNING DALAM MENINGKATKAN KEMANDIRIAN BELAJAR Tita Nia Aurelia; Firdaus; Mukhlisin
UNM Journal of Technology and Vocational Volume 10, Issue 2, May (2026)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/fbs6jx08

Abstract

Penelitian ini dilatarbelakangi oleh masih rendahnya kemandirian belajar peserta didik dalam proses pembelajaran. Pembelajaran yang cenderung berpusat pada guru menyebabkan peserta didik kurang aktif dalam mengelola proses belajarnya serta kurang memiliki dorongan untuk terlibat secara optimal dalam kegiatan pembelajaran. Oleh karena itu, diperlukan suatu model pembelajaran yang mampu mendorong keterlibatan aktif peserta didik, salah satunya melalui penerapan model Project Based Learning dengan pendekatan Deep Learning. Penelitian ini bertujuan untuk menganalisis efektivitas model Project Based Learning dengan pendekatan Deep Learning terhadap kemandirian belajar peserta didik serta mengetahui peningkatan kemandirian setelah penerapan model tersebut. Penelitian ini menggunakan pendekatan kuantitatif dengan metode quasi experiment menggunakan desain pretest–posttest control group design. Pengumpulan data dilakukan melalui angket kemandirian belajar, kemudian dianalisis menggunakan uji statistik deskriptif, uji normalitas, uji homogenitas, uji t, serta analisis N-Gain. Hasil penelitian menunjukkan bahwa model Project Based Learning dengan pendekatan Deep Learning efektif terhadap kemandirian belajar peserta didik. Hal ini ditunjukkan oleh hasil uji t yang menunjukkan adanya perbedaan antara kelas eksperimen dan kelas kontrol. Selain itu, hasil analisis N-Gain menunjukkan bahwa peningkatan kemandirian belajar pada kelas eksperimen mencapai 0,65 sedangkan kelas kontrol 0,22. yang menunjukkan bahwa peningkatan pada kelas eksperimen berada pada kategori sedang dan lebih tinggi dibandingkan kelas kontrol. Berdasarkan hasil tersebut dapat disimpulkan bahwa penerapan model Project Based Learning dengan pendekatan Deep Learning efektif dalam meningkatkan kemandirian belajar peserta didik.  
Pendampingan Penyusunan Proposal Program Kreativitas Mahasiswa untuk Meningkatkan Daya Saing Mahasiswa dalam Kompetisi Ilmiah Nasional Hasri; Firdaus; Abdul Kadir; Muhammad Idris Jafar; Nur Fadillah Amir
MAMMIRI: JURNAL PENGABDIAN MASYARAKAT Vol. 3 No. 2 (2026): Juni 2026
Publisher : Education and Talent Development Center Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/mammiri.v3i2.5279

Abstract

Kegiatan pengabdian ini bertujuan untuk meningkatkan pemahaman, keterampilan, motivasi, dan daya saing mahasiswa dalam menyusun proposal Program Kreativitas Mahasiswa (PKM) yang sistematis dan kompetitif. Kegiatan dilaksanakan di Jurusan Kimia FMIPA Universitas Negeri Makassar dengan melibatkan 25 mahasiswa angkatan 2024 sebagai peserta. Metode pelaksanaan kegiatan dilakukan melalui pendekatan partisipatif yang meliputi penyampaian materi, diskusi interaktif, praktik pengembangan ide, penyusunan kerangka proposal, serta review awal terhadap rancangan proposal PKM. Materi kegiatan mencakup pengenalan konsep PKM, jenis-jenis bidang PKM, sistematika proposal, strategi penggalian ide kreatif, penyusunan latar belakang, metode pelaksanaan, luaran, jadwal, dan rancangan anggaran biaya. Hasil kegiatan menunjukkan adanya peningkatan pemahaman peserta pada seluruh indikator, terutama pada aspek konsep dasar PKM, motivasi menyusun proposal, dan kepercayaan diri untuk mengikuti kompetisi ilmiah nasional. Respons peserta terhadap kegiatan juga berada pada kategori baik hingga sangat baik, dengan persentase tertinggi pada kebutuhan pendampingan lanjutan dalam bentuk klinik proposal. Kegiatan ini juga mendorong mahasiswa untuk lebih aktif mengembangkan ide berbasis permasalahan nyata yang berpotensi dijadikan proposal PKM. Dengan demikian, pendampingan penyusunan proposal PKM efektif dalam meningkatkan kapasitas mahasiswa serta memperkuat budaya akademik, kreativitas, dan daya saing mahasiswa dalam kompetisi ilmiah nasional.
Efektivitas Penerapan Model Pembelajaran Discovery Learning Pada Mata Pelajaran Teknologi Informasi dan Komunikasi di MTsN 4 Bone Setia Ningsih; Jumadi M Parenreng; Firdaus
EduInovasi:  Journal of Basic Educational Studies Vol. 5 No. 3 (2025): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v5i3.9605

Abstract

This quasi-experimental study examined the effectiveness of a treatment using a nonequivalent control group design. One group applied the discovery learning model, while the other acted as a control class with a conventional learning model. The aim was to determine the effectiveness of the discovery learning model for learning information and communication technology in eighth grade at MTsN 4 Bone. Purposive sampling was used to select class VIII C as the experimental group and class VIII B as the control group. The results of the analysis of the three effectiveness indicators are as follows: (1) The average ICT learning achievement score was in the high category, with an 87% increase in student ICT learning achievement. (2) The student activity indicator was met, with an average student activity score of 3.52 in the very active category. (3) The student response questionnaire indicator was met, with 93% of responses being positive. Based on these results, it can be concluded that implementing the discovery learning model is effective for teaching information and communication technology because all criteria were fullfilled
PENGARUH MODEL PEMBELAJARAN SAVI TERHADAP KEMAMPUAN BERPIKIR KREATIF BAHASA INDONESIA SISWA KELAS V SD INPRES 3/77 PANYULA KABUPATEN BONE Rukayah; Firdaus; Andi Asmia sary
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.15702

Abstract

This research is a quantitative pre-experimental study that aims to determine the effect of the SAVI Learning Model on Students Creative Thinking Skills Indonesian before and after being given treatment. The research design used is a one group pretest-posttest design. The population in this study were all fifth grade students of SD Inpres 3/77 Panyula, Bone Regency with a sample of 21 students selected using saturated sampling techniques. The data collection technique used a written test to measure creative thinking skills. The data analysis technique used is descriptive and inferential statistical analysis. Based on the results of the descriptive analysis, it was obtained that the average pretest score for students' creative thinking abilities was 55.52, which was in the fairly creative category, while the average posttest score after being given treatment was 80.52,which was in the very creative category. The data analysis technique uses descriptive and inferential statistical analysis through the Wilcoxon Signed Rank Test. This shows that there is a significant difference in the creative thinking ability of Indonesian language students of SD Inpres 3/77 Panyula, Bone Regency before and after the implementation of the SAVI learning model. Thus, it can be concluded that the SAVI learning model has a significant effect on the creative thinking ability of Indonesian language students of grade V SD Inpres 3/77 Panyula, Bone Regency.
PENGARUH PENGGUNAAN MEDIA CANVA INTERAKTIF DALAM MODEL PEMBELAJARAN EKSPOSITORI TERHADAP HASIL BELAJAR IPAS SISWA KELAS IV SD NEGERI 264 PADAELO Abd. Kadir A; Firdaus; Andi Abdul Malik
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16805

Abstract

This study aims to determine the effect of using interactive Canva media in an expository learning model on improving IPAS learning outcomes of fourth-grade students at SD Negeri 264 Padaelo. The study was motivated by the low IPAS learning outcomes of students and the limited use of interactive digital media in classroom learning. This research employed a quantitative approach with a pre-experimental type using a one group pretest-posttest design. The population consisted of all fourth-grade students at SD Negeri 264 Padaelo in the 2025/2026 academic year, and the sample included 18 students selected through saturated sampling. Data were collected using multiple-choice tests administered before and after the treatment. The data were analyzed using descriptive statistics and the Wilcoxon Signed Rank Test with IBM SPSS Statistics 26. The findings showed that the mean pretest score was 59.72, categorized as low, while the mean posttest score increased to 78.61, categorized as high. The Wilcoxon test obtained a significance value of 0.001 < 0.05, indicating a significant difference between pretest and posttest scores. Thus, interactive Canva media in an expository learning model significantly improved students' IPAS learning outcomes.
Pengembangan Sistem Informasi Manajemen Pemeliharaan Kendaraan Berbasis Android Di PT. Jasa Raharja Firdaus; Marwan Kamaruddin; Shabrina Syntha Dewi
Jurnal MediaTIK Volume 7 Issue 2, Mei (2024)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v7i2.2508

Abstract

Penelitian ini bertujuan untuk mengembangkan sistem informasi manajemen pemeliharaan kendaraan berbasis Android di PT. Jasa Raharja. Penelitian ini menggunakan jenis penelitian Research and Development (R&D) dengan menggunakan model pengembangan prototype. Teknik pengumpulan data menggunakan teknik wawancara, dokumentasi, dan angket. Pengujian pada sistem informasi pemeliharaan kendaraan ini menggunakan standar ISO 25010 yang meliputu 6 aspek diantaranya functionality, reliabiltity, usability, efficiency, maintainability, dan portability. Hasil  pengujian sistem menggunakan standar ISO 25010 yaitu pada pengujian aspek functionality sebesar 100%, reliabiltity sebesar 95%, usability sebesar 88,5%, efficiency sebesar 88,7%, maintainability sebesar 100% dan portability sebesar 100%. Penelitian ini menghasilkan Sistem Informasi Manajemen Pemeliharaan Kendaraan Berbasis Android di PT. Jasa Raharja. Pengujian sistem menunjukkan bahwa sistem memenuhi karakteristik pengujian standar kualitas perangkat lunak ISO 25010.  
The Interactive Technology-Based Engagement Model (ITEM): Optimizing Geo-TPACK and Spatial Cognition in Secondary Distance Learning Mega Reskyanti; Firdaus; Nur Wahyuni Nengsi
Future Space: Studies in Geo-Education Vol. 3 No. 3 (2026): Future Space: Studies in Geo-Education
Publisher : CV Bumi Spasial

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69877/fssge.v3i3.149

Abstract

While technology-mediated distance education expands access, secondary geography instruction persistently grapples with diminished student engagement and superficial spatial processing. This study aims to develop and empirically validate the Interactive Technology-Based Engagement Model (ITEM), an integrative framework engineered to optimize Geo-TPACK and instructional effectiveness in distance geography learning. Grounded in a Design-Based Research (DBR) paradigm, a sequential three-phase methodology was executed: (1) a PRISMA-guided systematic review of 47 peer-reviewed articles (2017–2024); (2) expert panel validation (n = 6, CVI = 0.91); and (3) a quasi-experimental pre-test–post-test pilot trial involving 42 Grade X students at SMAN 11 Maros, Indonesia. Thematic synthesis established four critical success factors: pedagogically aligned instructional design, multi-platform integration, participatory content delivery, and continuous formative feedback. Pilot testing demonstrated statistically significant enhancements in overall student engagement (d = 0.78, p < .001), with cognitive engagement yielding the most pronounced gain (d = 0.84), alongside substantial improvements in geography learning outcomes (d = 0.65, p < .001). Unlike generic e-learning models, the ITEM framework uniquely synthesizes constructivist geo-pedagogy with an equity-driven, offline-compatible contingency pathway designed for topographically constrained and broadband-blind regions. It provides a theoretically grounded blueprint for transforming passive distance instruction into interactive, context-responsive spatial learning.
Efektivitas Pembelajaran Kooperatif Tipe NHT dalam Pembelajaran Matematika di SMA Firdaus
SAINSMAT: Jurnal Ilmiah Ilmu Pengetahuan Alam Vol. 5 No. 1 (2016): Volume 5 Nomor 1 (Maret 2016)
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study is a quasi-experimentresearch which aims at investigating the effectiveness of cooperative learning of NHT type in Mathematics subject of matrix lesson which focuses on four aspects (1) students’ activities, (2) teacher’s skill in managing the lesson, (3) students’ response, and (4) students’ learning result, and the significant difference between pretest and posttest scores. This research was conducted at SMA Negeri 2 Watampone. The population was the third-gradestudents of Science classintheoddsemester of academic year 2008/2009. The sample was taken through random sampling technique with one group pretest-posttest research design. The study results showed that (1) the students’ activities during the teaching-learning process were effective, (2) the teachers’ skill in managing the lesson was classified in good category, (3) the students’ response toward the lesson were positive, and (4) the students’ learning results have achieved the learning completeness. Inferential statistics analysis showed that there issignificantdifference between the pretest and posttest in cooperative learning of NHT type for the matrix material. Based on the study result it was concluded that the cooperative learning of NHT type is effective to be applied inmathematics subject of matrixmaterial to the third-gradestudents of science class at SMA Negeri 2 Watampone.
PENERAPAN MODEL DISCOVERY LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA DALAM PEMBELAJARAN MATEMATIKA KELAS IV SD NEGERI 9 TA KECAMATAN TANETE RIATTANG KABUPATEN BONE Firdaus; Abd Kadir; Sri Afriani Putri Faisal
MACCA : Science-Edu Journal Volume 2, No.2: Juni 2025
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v2i2.3101

Abstract

This study was motivated by the application of the Discovery Learning model to improve students' critical thinking skills in learning mathematics class IV SD Negeri 9 TA Tanete Riattang District, Bone Regency. The objectives of the study were 1) to describe teacher activities in the application of the Discovery Learning model in learning mathematics in class IV SD Negeri 9 TA Tanete Riattang District, Bone Regency. 2) to describe students' activities in the application of the Discovery Learning model in learning mathematics in class IV of SD Negeri 9 TA Tanete Riattang District, Bone Regency. 3) to determine the improvement of students' critical thinking skills in learning mathematics in class IV SD Negeri 9 TA through the application of the Discovery Learning model. The approach used in this research is descriptive qualitative. The subjects in this study were all fourth grade students totaling 28 people and the fourth grade homeroom teacher. The data collection techniques used were observation, tests, and documentation. Data analysis techniques by reducing data, presenting data, and drawing conclusions. Based on the results of the research that has been carried out, students' critical thinking skills have increased through the Discovery Learning learning model. This can be seen from the results of the first cycle test reaching the moderately critical category and in cycle II reaching the critical category. It can be concluded that the Discovery Learning model can improve students' critical thinking skills in learning mathematics.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TAI BERBASIS BAAMBOOZLE UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SD INPRES 12/79 ARASOE Firdaus; Asriadi; Tasyah Pratiwi
MACCA : Science-Edu Journal Volume 2, No.2: Juni 2025
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v2i2.3102

Abstract

This research is classroom action research which aims to find out how the application of the TAI type cooperative learning model based on Baamboozle can improve the Mathematics learning outcomes of fourth grade students at SD Inpres 12/79 Arasoe, Cina District, Bone Regency. The approach used in this research is descriptive qualitative. The subjects in this research were all 17 class IV students and the class IV homeroom teacher. Data collection techniques use observation and tests. The data analysis techniques in this research are reducing data, describing data and drawing conclusions. The research results showed that teacher activity in processing learning experienced an optimal increase from cycle I to cycle II as seen from teacher activity in carrying out good learning activities in accordance with the steps of the Baamboozle-based TAI type cooperative learning model. Student activity in participating in learning activities has increased from cycle I to cycle II as seen from observations during learning activities using observation sheets. As for student learning outcomes in cycle I, there were 12 out of 17 students who got a complete score with an average score of 70.88 with a percentage of student learning completeness reaching 70.58% (enough), and experiencing an increase in cycle II there were 14 out of 17 students who got a complete score with an average score of 78.52 with a percentage of student learning completeness reaching 82.35% (good). It can be concluded that the TAI type cooperative learning model based on Baamboozle can improve students' Mathematics learning outcomes