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Pengaruh Penggunaan Metode Card Sort Terhadap Hasil Belajar Siswa Dalam Kegiatan Pembelajaran Sbdp Kelas III SDN 15 Gurung Kempadik Emi; Mastiah; Kurnia Dyah Anggorowati
Jurnal Pendidikan Dasar Islam Vol. 3 No. 2 (2025): Juni
Publisher : putrapublisher.org

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/jurpendis.v3i2.1026

Abstract

The purpose of this research is to determine the impact of the card sorting method on the learning outcomes of third-grade students at Elementary School 15 Gurung Kempadik after using this method in Arts and Crafts learning. This research is experimental, using a pre-experimental design of one group pretest-posttest. The population in this study includes all third-grade students at Elementary School 15 Gurung Kempadik, totaling 23 students, consisting of 14 male students and 9 female students. The sample used in this study is a saturated sample, where all members of the population are made as the sample. The instrument used in this research is multiple-choice questions for the pretest and posttest, totaling 14 questions. The data analysis technique used is the t-test (Wilcoxon Signed-Rank Test). The results showed a negative rank of 0.00 and a positive rank of 12.00 with a significant value (p) of 0.000 (p).
PENINGKATAN KEMAMPUAN MENGENAL KONSEP BILANGAN MELALUI KEGIATAN BERMAIN DI TAMAN KANAK-KANAK DI RA IQRO Tiya, Tiya; Anggorowati, Kurnia Dyah
Masa Keemasan: Jurnal Pendidikan Anak Usia Dini Vol 4 No 1 (2024): Januari 2024
Publisher : Program Studi Pendidikan Anak Usia Dini STKIP Melawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46368/mkjpaud.v4i1.1939

Abstract

Penelitian ini bertujuan untuk meningkatkan kemampuan mengenal angka anak melalui metode bermain pada anak di kelompok B RA IQRO Sungai Tebelian. Penelitian ini merupakan penelitian tindakan kelas. Subjek Penelitian ini anak kelompok B yang berjumlah 15 yang terdiri dari 7 anak laki-laki dan 8 anak perempuan. Objek penelitian ini peningkatan kemampuan mengenal angka anak melalui metode bermain. Metode pengumpulan data menggunakan observasi dan dokumentasi. Teknik analisis data dilakukan secara deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa metode bermain permainan tabung pintar dan biji-bijian dapat meningkatkan kemampuan mengenal angka anak.  Kemampuan awal sebelum tindakan menunjukkan jumlah skor keseluruhan 250 dengan hasil rata-rata presentase 15,05% dengan kriteria belum berkembang (BB) setelah dilakukan tindakan pada siklus II mengalami peningkatan dengan menunjukkan jumlah skor keseluruhan 300 dengan hasil rata- rata presentase 21,35% dengan mulai berkembang (MB). Setelah dilakukan tindakan pada siklus III mengalami peningkatan besar dengan menunjukkan jumlah skor keseluruhan 905 dengan hasil rata-rata presentase 87,12% dengan kriteria berkembang sesuai harapan (BSH). Perolehan persentase tersebut menunjukkan bahwa kemampuan mengenal konsep bilangan anak di kelompok B dengan kriteria baik yang telah mencapai indikator keberhasilan sebesar 80 %. Kesimpulan dari penelitian ini bahwa penggunaan media tabung pintar dan biji-bijian dapat meningkatkan kemampuan anak dalam mengenal angka berhasil. Kata Kunci : Konsep Bilangan,  Bermain, Anak Usia Dini
SOSIALISASI PERMAINAN GROS MOTORIK UNTUK ANAK USIA DINI Kartini, Kartini; Anggorowati, Kurnia Dyah; Lestari, Kasihani
Bestari: Jurnal Pengabdian Kepada Masyarakat Vol 4 No 1 (2024)
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Melawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46368/dpkm.v4i1.1465

Abstract

Gross motor movements are abilities that require coordination of most parts of a child's body. Gross motor movements require energy because they are carried out by larger muscles. In general, learning in PAUD is more focused on the development of fine motor aspects, while gross motor development is given less attention. Development of gross motor aspects in early childhood such as throwing and catching balls, walking on catwalks, walking with various variations, jumping and so on. These activities are rarely practiced by young children, under the guidance and supervision of educators or teachers, and it is hoped that all aspects of development can develop optimally. The aim of this community service is to improve the skills and understanding of PAUD teachers in Nanga Pinoh sub-district, Melawi district. creating games that can improve children's gross motor development. This service activity is motivated by identified partner weaknesses including (1) variations in carrying out gross motor activities so that children are reluctant to take part in physical learning, (2) gross motor skills have not grown optimally, this causes children to lack practice in physical learning activities, (3 ) reference books and information about gross skills are not yet widely owned by PAUD teachers so that the learning process only refers to the teacher's experience, (4) Lack of innovation by teachers in providing teaching methods through games that can improve children's physical development. The solution offered is to provide Socialization of Gross Motor Games for Early Age Children, Nanga Pinoh District, Melawi Regency. The external target of this penandian is socialization and assistance in gross motor games for PAUD teachers and children which is held for two days. The methods used are lecture, simulation and discussion methods. The result of implementing this community service activity is to provide an overview and direction to teachers that playing educational games can improve aspects of children's development, especially gross motor development. Educational outdoor games provide opportunities for children to learn cooperation, solidarity, tolerance, honesty, discipline, hard work, increase creativity, independence, democracy, curiosity, national spirit, respect, leadership, cooperation, care for the environment, caring. social, responsibility, religious, and likes to read. Based on these conditions, it is necessary to carry out community service activities as one of the implementations of the Tri Darma of Higher Education activities. This service activity was carried out for children and PAUD teachers in Nanga Pinoh District, Melawi Regency. The teacher is responsible for the success of every learning activity that has been designed. Teachers who are not optimal in preparing game designs will produce learning activities that are not optimal. This causes the targeted learning achievements not to be achieved.Keywords: Socialization, Gross Motor Games, Early Childhood
ANALISIS PENYEBAB ANAK PUTUS SEKOLAH PADA JENJANG PENDIDIKAN DASAR DI DESA ENGKURAI Marta, Julita Kristiani; Nugraha, Asep Eka; Anggorowati, Kurnia Dyah
JURNAL PENDIDIKAN DAN PEMBELAJARAN SEKOLAH DASAR Vol. 1 No. 3 (2023): SEPTEMBER
Publisher : STKIP Melawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46368/jppsd.v1i3.1398

Abstract

This study aims to analyze the causes of out-of-school children at the basic education level in Desa Engkurai, Kecamatan Pinoh Utara, Kabupaten Melawi. The subjects in this study are out-of-school children and parents of out-of-school children, the object of this study is the cause of out-of-school children at the basic education level. This research uses qualitative methods, qualitative approaches, the type of research is descriptive-qualitative. The instrument in this study uses interview sheets, then data collection techniques in this study use interviews and documentation, data analysis in this study is data collection, data reduction, data presentation and conclusions. While the validity test of the data used is triangulation of data sources. The results showed that the cause of children dropping out of school at the basic education level in Desa Engkurai, Kecamatan Pinoh Utara, Kabupaten Melawi was due to low interest in learning and schooling due to not mastering or understanding the material, not fluent in reading, not moving up in class, health factors, and the influence of poor treatment from the family. In addition, the child's thinking ability is still below average, as well as the sense of laziness that has been inherent in the child. Then the influence of the environment where the dropout child lives itself.
ANALISIS DAMPAK PENGGUNAAN HANDPHONE TERHADAP MINAT BELAJAR SISWA KELAS V SDN 12 ENGKURAI Crishandova, Egi; Waridah, Waridah; Anggorowati, Kurnia Dyah
JURNAL PENDIDIKAN DAN PEMBELAJARAN SEKOLAH DASAR Vol. 2 No. 1 (2024): JANUARI
Publisher : STKIP Melawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46368/jppsd.v2i1.1902

Abstract

Abstract: The background of this research is based on the impact of using cellphones on the learning interest of class V students at Engkurai 12 State Elementary School. The purpose of this research is to determine the impact of cellphones on the interest in learning of class V students at 12 Engkurai Elementary School, North Pinoh District. This type of research uses qualitative descriptive research, while the data collection techniques used are interviews, observation and documentation directly with informants in the field to obtain the required data. Data analysis in this research uses the Miles and Huberman flow model data analysis technique, namely data reduction, data presentation, and drawing conclusions or verification to determine the impact of cellphone use on students' interest in learning. The results of the research are the negative impact of using cellphones on the interest in learning of fifth grade students at the Engkurai 12 Elementary School, North Pinoh District, including: students experiencing a decrease in interest in learning, lack of student attention to the lessons given, tantrums, decreased social abilities in students, brain growth in students become disturbed, and students' ability to be independent decreases. This impact is caused by children using cellphones too often at home without being controlled by their parents and children who are addicted to using cellphones feel that cellphones are the most interesting thing more than playing with people around them or their peers. Based on the results of the research conductedy researchers, the conclusion of this study shows that the use of handphone has a significant impact on the learning interest of class V students at the 12 Engkurai state Elementary School. The results of data analysis show that there is a negative correlation between the intensity of handphones use and students’ interest in learning, the higher the use of handphones, the lower the student’s interest in learningKeywords: Use of Gadgets, Interest in Student Learning. Abstrak: Latar belakang penelitian ini didasarkan pada dampak penggunaan handphone terhadap minat belajar siswa kelas V Sekolah Dasar Negeri 12 Engkurai. Tujuan penelitian ini adalah untuk mengetahui dampak handphone terhadap minat belajar siswa kelas V Sekolah Dasar Negeri 12 Engkurai Kecamatan Pinoh Utara. Jenis penelitian ini menggunakan penelitian deskriptif kualitatif, sedangkan teknik pengumpulan data yang digunakan adalah wawancara, observasi, dan dokumentasi secara langsung dengan informan dilapangan untuk mendapatkan data yang dibutuhkan. Analisis data dalam penelitian ini menggunakan teknik analisis data model alir Miles dan Huberman yaitu reduksi data, penyajian data, dan penarikan kesimpulan atau verifikasi guna mengetahuai dampak penggunaan handphone terhadap minat belajar siswa. Hasil dari penelitian adalah dampak negatif penggunaan handphone terhadap minat belajar siswa kelas V Sekolah Dasar Negeri 12 Engkurai Kecamatan Pinoh Utara antara lain: siswa mengalami penurunan minat belajar, kurangnya perhatian siswa terhadap pelajaran yang diberikan, tantrum, menurunnya kemampuan sosial pada siswa, pertumbuhan otak pada siswa menjadi terganggu, dan menurunnya kemampuan siswa untuk mandiri. Dampak tersebut disebabkan karena anak terlalu sering menggunakan handphone di rumah tanpa dikontrol oleh orang tua dan anak yang sudah kecanduan menggunakan handphone merasa handphone adalah hal yang paling menarik melebihi bermain dengan orang-orang sekitar atau teman sebayanya. Berdasarkan hasil dari penelitian yang dilakukan oleh peneliti maka kesimpulan dari penelitian ini menunjukkan bahwa penggunaan handphone memiliki dampak yang signifikan terhadap minat belajar siswa kelas V Sekolah Dasar Negeri 12 Engkurai. Hasil analisis data meunjukkan bahwa adanya korelasi negatif antara intensitas penggunaan handphone dengan minat belajar siswa. Semakin tinggi penggunaan hanphone, semakin rendah minat belajar siswa.Kata Kunci : Handphone, Minat Belajar Siswa, Sekolah Dasar