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Development of Edugames on Pancasila Material to Improve Learning Outcomes of Grade IV Students in Elementary Schools Dahnial, Irfan
Pedagogik Journal of Islamic Elementary School VOL 7 NO 2 OCTOBER 2024
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v7i2.5947

Abstract

This research and development project utilizes the 4-D model, comprising four stages: definition, design, development, and dissemination. The research was conducted at MIN 6 Langkat from September to November during the 2024/2025 academic year. The participants included 20 fourth-grade students, 11 of whom were female and nine were male. The edugame focused on Pancasila material, which was the subject of this study. Data collection involved observation, interviews, questionnaires, and testing. The gathered data were analyzed using two methods: (1) an analysis of the edugame's feasibility and (2) an analysis of its effectiveness. The validation from language experts yielded a score of 88.65%, which falls under the feasible category. In comparison, material experts rated it at 90.10%, classifying it as very feasible, and media experts provided a score of 96.75%, marking it as very feasible. The students’ pretest average in the trial was 35.07%, and the post-test score increased to 64.93%. Based on the validation and trial results, it can be concluded that the edugame on Pancasila content for grade IV students at MIN 6 Langkat is both feasible and effective.
PENERAPAN MODEL PEMBELAJARAN PICTURE AND PICTURE TERHADAP PENDIDIKAN LINGKUNGAN HIDUP (PLH) UNTUK MENINGKATKAN KOMPTENSI GURU DI SD NEGERI SEKECAMATAN STABAT IRFAN DAHNIAL
Jurnal Berbasis Sosial Vol 1 No 1 (2020): JBS
Publisher : Prodi Pendidikan IPS STKIP AL MAKSUM

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Masyarakat di Indonesia harus peduli akan lingkungan yang ada di sekitarmereka. Selama ini banyak masyarakat yang tidak peduli akan lingkungan.Kareperlu di tangani di karenakan adanya beberapa faktor yang mempengaruhinyasalah satunya yaitu adanya masalah mengenai keadaan lingkungan hidup sepertikemerosotan atau degradasi yang terjadi di berbagai daerah. Secara rasional adadua alasan utama mengapa pendidikan lingkungan hidup harus di berikan secaradini: pertama anak anak harus mengembangkan rasa mencintai lingkungan hiduppada usia yang dini. Peserta didik di siapkan utuk memiliki kemampuan untukmengaktualisasikan pemahaman lingkungannya setiap saat, selama lamanyameskipun tidak di bangku sekolah/perkuliahan. Penelitian ini bertujuan untukmemunculkan kepedulian kepada siswa sekolah dasar akan makna pentingnyalingkungan hidup. Dan dengan adanya tulisan ini di harapkan dapat memnberikaninformasi kepada pemerintah dan pihak sekolah akan pentingnya pendidikanlingkungan hidup bagi anak anak. Dengan pendidikan lingkungan hidup, selaindapat memberikan kesadaran kepada anak anak akan pentingnya menjagalingungan juga dapat mengetahui sejauh mana kepedulian mereka dalam menjagalingkungan.
Local History of Indonesia as a Form Rise of Nationalism Dahnial, Irfan
Indonesian Journal of Education, Social Sciences and Research (IJESSR) Vol 6, No 3
Publisher : Indonesian Journal of Education, Social Sciences and Research (IJESSR)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/ijessr.v6i3.26909

Abstract

Local history reminds us that life is always changing, including changes at the local level, human attitudes towards change are very much influenced by the horizons they have. The uniqueness of the history that exists in the environment can also be considered as part of local wisdom, so that we can also learn from the symbolic aspects which are generally full of local historical events. And in a prophetic dimension, local history that is developed and packaged in a positive thinking dimension can be a means of a healing and self-development process. the research objective is to maintain and arouse a sense of nationalism through local history that exists in each region. This research method uses the literature review method, namely a description of the theory, findings and other research materials obtained from reference materials to be used as the basis for research activities in formulating a clear frame of mind from the formulation of the problems to be compiled and studied. The final goal of a literature review is to get an idea of what other people have done before, literature review or also known as literature review is the first step to gathering relevant information.
Development of Digital-Based Comics on National Insight Material in Class V of SD Negeri 105410 Rampah Pekan Sari, Muti Indah; Dahnial, Irfan
Syntax Literate Jurnal Ilmiah Indonesia
Publisher : Syntax Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36418/syntax-literate.v9i6.15743

Abstract

Education is one aspect that is influenced by developments in technology, information and communication. For example, a shift in learning paradigms to accommodate advances in science and technology to increase efficiency and optimize learning. The development of the educational era indirectly requires teachers to be able to utilize technology, information and communication as media and teaching materials for learning activities. The aim of developing digital-based comic learning media is that it is considered to be able to help students understand learning material because the advantage of digital-based comic media is that it is able to present images that can arouse students' interest in learning. This type of development research uses the 4D model which was initiated by Thiagarajan (1974). This 4D development model has four stages, namely define, design, develop and desseminate, but in development research it only reaches the develop stage. The product that has been developed by this researcher has been validated by material experts getting 81.66% percentage with the criteria "very feasible", media expert validation gets 93.33% percentage with the criteria "very feasible", and language validation gets 100% percentage with the criteria " very worthy.” Based on the results of expert validation, the product that has been developed in the form of digital-based comics is suitable for students to use during the learning process.
Pengembangan Media Pop-Up Book Digital Pembelajaran PPKn Materi Negeriku Indonesia Kelas IV SDN 102017 Sei Rampah Aisyah, Aisyah; Dahnial, Irfan
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 12: Special Issue No. 1 (2024)
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/dpp.v12i0.9276

Abstract

Buku pop-up digital yang dikembangkan pada studi ini sebagai media belajar interaktif yang menggabungkan unsur buku popup dengan teknologi digital. Studi ini berfokus pada pengembangan buku pop-up digital materi “Negeriku Indonesia” di kelas IV SDN 102017 Sei Rampah. Studi ini bermaksud mengembangkan media digital yang disebut Pop-Up Book Digital menggunakan Microsoft Powerpoint. Studi ini memakai model 4D tahap Define, Design, Development, dan Dissiminate telah dimodifikasi menjadi 3D. Sejalan temuan studi, validitas media adalah 94%, validitas material adalah 80%, dan validitas bahasa adalah 100% serta dianggap valid. Temuan tampak bahwa buku pop-up digital sangat cocok diterapkan saat belajar Pembelajaran PPKn di kelas.