Claim Missing Document
Check
Articles

Found 22 Documents
Search

Pengembangan Media Board Game Jelajah Budaya Nusantara untuk Meningkatkan Pemahaman Keanekaragaman Budaya Murid Kelas V SDN Tugurejo 02 Tsania, Jihan Zahra; Prasetyaningtyas, Fitria Dwi
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 10, No 1 (2026): Januari (JIKAP PGSD)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v10i1.82786

Abstract

Penelitian ini bertujuan mengembangkan media board game edukasi “Jelajah Budaya Nusantara” serta mengetahui kelayakan, kevalidan, dan keefektifannya dalam meningkatkan pemahaman keanekaragaman budaya murid kelas V SDN Tugurejo 02. Penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) dengan model ADDIE. Subjek penelitian meliputi uji coba skala kecil sebanyak 7 murid dan skala besar sebanyak 20 murid. Teknik pengumpulan data berupa tes pretest dan posttest, angket validasi ahli media dan ahli materi, serta angket tanggapan guru dan murid. Hasil validasi menunjukkan persentase ahli media sebesar 91% dan ahli materi sebesar 90%. Tanggapan murid memperoleh 92,55% dan tanggapan guru 100%, yang menunjukkan respon sangat positif. Hasil uji keefektifan menunjukkan peningkatan nilai kognitif murid yang signifikan berdasarkan uji t berpasangan dan nilai N-gain sebesar 0,7793 dengan kategori tinggi. Media board game edukasi yang dikembangkan dinyatakan sangat layak, valid, dan efektif digunakan dalam pembelajaran di sekolah dasar.
THE EFFECT OF THE TEAM GAMES TOURNAMENT LEARNING MODEL ASSISTED BY ENGKLEK GAMES ON THE LEARNING OUTCOMES OF ELEMENTARY STUDENT OF CULTURAL HERITAGE MATERIALS Agustina, Melda Dwi; Prasetyaningtyas, Fitria Dwi
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 13 No. 1 (2026): Jurnal Ilmiah Pendidikan Citra Bakti
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v13i1.6764

Abstract

The low understanding of the fifth graders of cultural heritage materials is caused by the low interest, motivation, and literacy of students, which has an impact on learning outcomes. Therefore, the purpose of this study is to determine the influence of the Team Games Tournament learning model assisted by “Engklek Games” on the learning outcomes of the fifth graders on cultural heritage materials. This study uses a quasi-experimental research type and a Nonequivalent Control Group Design. The research population amounted to 59 students in the fifth grade including 32 students of SDN Langgenharjo 01 as an experimental class and 27 students of SDN Bakaran Kulon 03 as a control class. Total sampling was used for sampling in this study. Data collection techniques include learning outcome tests and student activity observation sheets, while data analysis uses normality tests, homogeneity tests, t-tests, and n-gain tests. The results of the study showed (sig. 0.000 < 0.05) that the application of the Team Games Tournament learning model assisted by “Engklek Games” had a significant effect on learning outcomes in cultural heritage materials. The average n-gain of the experimental class was 0.7392 > 0.5909 of the control class, which showed that the improvement of learning outcomes was more optimal in the experimental class. In addition, student learning activities are in the very active category. Based on the analysis carried out, the Team Games Tournament learning model assisted by “Engklek Games” has proven to be effective in improving student learning outcomes.