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PENGEMBANGAN MEDIA PEMBELAJARAN DIORAMA UNTUK MENINGKATKAN MINAT BELAJAR SISWA KELAS IV SDN 105350 PERBARAKAN Bella Puspita; Arrini Shabrina Anshor; Nurmairina; Dara Fitrah Dwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34166

Abstract

Study This aiming For develop diorama learning media for increase interest Study student Grade IV Elementary School. Research This is type study development Research and Development using the ADDIE model with five stages , namely Analysis, Design, Development, Implementation, And Evaluation. Technique data collection used in study This that is observation , interview , questionnaire And documentation . Instrument And technique data analysis used in study This is questionnaire or the questionnaire given to a number of reviewer expert , namely reviewer expert materials , media experts , teacher responses and response interest Study student . Score obtained​ from validation expert material which is 92%. Media experts are 80%. The teacher's response was 96%. Response interest Study student which is 85.75. From the score the can it is said that the diorama learning media for increase interest Study student developed grade IV elementary school is already " very valid and very worthy ” for used in the learning process
PENGEMBANGAN MEDIA KARTU BERSERI UNTUK MENINGKATKAN MINAT MEMBACA SISWA KELAS III SDN 105385 KOTASAN Khoirunnisyah; Arrini Shabrina Anshor; Abdul Mujib; Risnawaty
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.34207

Abstract

This study aims to produce valid, practical, and effective serial card media to increase students' interest in reading. The research method uses the development model EDDIE. The subjects of the study were 22 third-grade elementary school students and the object of the study was serial card media in Indonesian language learning on short story material. Data collection instruments were material expert questionnaires, media expert questionnaires, student response questionnaires, teacher response questionnaires, reading interest questionnaires, and pretest-posttest. Data analysis techniques were data descriptions and percentages. The validation results by material experts obtained 95%, media experts 100%, and evaluation experts 89.28% with a very valid category. The practicality test showed that the serial card media was very practical to use by students and teachers with a practicality score of 91.25% from student responses and 94.23% from teacher responses. The effectiveness of the media was demonstrated through an increase in students' reading ability with an N-Gain value of 0.64 in trial I to 0.67 in trial II. The increase in students' reading interest in trial I was 65% before learning, then increased to 85% after learning. Furthermore, in trial II, students' reading interest before learning was 71%, and increased to 94.5% after learning. This indicates that the serial card media is valid, practical, and effective and can increase students' reading interest.
PENGEMBANGAN MEDIA PEMBELAJARAN DIORAMA UNTUK MENINGKATKAN MINAT BELAJAR SISWA KELAS IV SDN 105350 PERBARAKAN Bella Puspita; Arrini Shabrina Anshor; Nurmairina; Dara Fitrah Dwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34166

Abstract

Study This aiming For develop diorama learning media for increase interest Study student Grade IV Elementary School. Research This is type study development Research and Development using the ADDIE model with five stages , namely Analysis, Design, Development, Implementation, And Evaluation. Technique data collection used in study This that is observation , interview , questionnaire And documentation . Instrument And technique data analysis used in study This is questionnaire or the questionnaire given to a number of reviewer expert , namely reviewer expert materials , media experts , teacher responses and response interest Study student . Score obtained​ from validation expert material which is 92%. Media experts are 80%. The teacher's response was 96%. Response interest Study student which is 85.75. From the score the can it is said that the diorama learning media for increase interest Study student developed grade IV elementary school is already " very valid and very worthy ” for used in the learning process
PENGEMBANGAN MEDIA KARTU BERSERI UNTUK MENINGKATKAN MINAT MEMBACA SISWA KELAS III SDN 105385 KOTASAN Khoirunnisyah; Arrini Shabrina Anshor; Abdul Mujib; Risnawaty
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.34207

Abstract

This study aims to produce valid, practical, and effective serial card media to increase students' interest in reading. The research method uses the development model EDDIE. The subjects of the study were 22 third-grade elementary school students and the object of the study was serial card media in Indonesian language learning on short story material. Data collection instruments were material expert questionnaires, media expert questionnaires, student response questionnaires, teacher response questionnaires, reading interest questionnaires, and pretest-posttest. Data analysis techniques were data descriptions and percentages. The validation results by material experts obtained 95%, media experts 100%, and evaluation experts 89.28% with a very valid category. The practicality test showed that the serial card media was very practical to use by students and teachers with a practicality score of 91.25% from student responses and 94.23% from teacher responses. The effectiveness of the media was demonstrated through an increase in students' reading ability with an N-Gain value of 0.64 in trial I to 0.67 in trial II. The increase in students' reading interest in trial I was 65% before learning, then increased to 85% after learning. Furthermore, in trial II, students' reading interest before learning was 71%, and increased to 94.5% after learning. This indicates that the serial card media is valid, practical, and effective and can increase students' reading interest.
The Influence of Problem Based Learning (PBL) Model on Student Learning Outcomes in Mathematics Learning Materials Building Cube Space and Beam in Class V SDN 060907 Medan Maimun District Dinda Sulistia; Arrini Shabrina Anshor
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.457

Abstract

This study aims to determine the effect of the problem based learning (PBL) model on student learning outcomes in learning mathematics on the material of cubes and blocks in class V SDN 060907 Medan Maimun District This study used a quasi-experimental design (quasi experimental design). The participants involved in this study were students in class VA and VB SD Negeri 060907 Medan Maimun District, with a total of 20 VA students and 19 VB students. The total number of participants was 39 students. Specifically, VA and VB students have the same learning ability characteristics and there is also no superior class at SD Negeri 060907 Medan Maimun District. The population in this study were all VA and VB class students at SD Negeri 060907 Medan Maimun District. The determination of the class to be used as the sample in this study was taken from the population, namely VA class students as the experimental class and VB class as the control class. The data collection techniques used in this study are: Tests, Documentation. Based on the results of the research that has been done, the results of the research based on hypothesis testing can be obtained tcount 5,643 and ttable 1,668 so that the result is tcount > ttable (5,643 > 1,668) meaning that H1 is accepted and H0 is rejected. So, it can be concluded that there is an influence of the problem based learning model on the learning outcomes of fifth grade students at SDN 060907 Medan Maimun District. This research was conducted on fifth grade students at SDN 060907 Medan Maimun District with a population of 39 students in the experimental class and control class with 20 VA students in the experimental class and 19 VB students in the control class.
Development of Powtoon Animation Learning Media on Flat Building Materials Class IV Masito Wahyuni Hasibuan; Arrini Shabrina Anshor
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.466

Abstract

Research and development is a research method used to produce certain products and test the effectiveness of these products. Research and development or what is known as Research & Development (R&D) is product oriented in the field of education. This research was conducted at SD Negeri 105330 Bangun Sari, Tanjung Morawa sub-district, Deli Serdang Regency, in class IV students. The time for carrying out this research and development is in the even semester of the 2023/2024 school year. The subjects of this study were fourth grade students at SD Negeri 105330 Bangun Sari, totaling 37 students, consisting of 18 female students and 19 male students. This research was assisted by several mathematicians as a validator/assessment. The instruments used in this study were interviews, questionnaires and documentation. Material validation was carried out with the aim of obtaining material that was in accordance with the media being developed. The results of the material validation obtained an average value of 88% in the "very valid" category. It can be concluded that the material in the PowerPoint animation media component is suitable for use without revision. Media validation is carried out with the aim of obtaining media that is suitable for use. Media validation results obtained an average value of 77% with the "valid" criterion. It can be concluded that the media is suitable for use without revision. Teacher response validation obtained an average score of 96% with the "very good" criterion so that the Powtoon animation media is suitable for use without revision. The powtoon animation media used will make the learning process in the classroom fun. Fun learning will improve student learning outcomes. Powtoon animation media will help students understand flat shape material so that students get better learning outcomes.
Pengaruh Media Visual Tiga Dimensi terhadap Hasil Belajar Matematika pada Materi Volume Kubus dan Balok Kelas V SD Efrita Zulaiha; Arrini Shabrina Anshor; Erfiani Humairah
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.4773

Abstract

This research aims to determine the effect of three-dimensional visual media on mathematics learning outcomes in the volume of cubes and blocks for class V SD Negeri 060877 Medan. The type of research is quantitative research with quasi-experimental methods. The population in the study was all fifth grade students with a total of 45 students. The sample for this research was class VA totaling 22 students as the experimental class and class VB totaling 23 students as the control class. The data collection technique uses a mathematics learning outcomes test. The data analysis technique used is data description, trend testing, requirements testing, and hypothesis testing using the t-test. Based on the results of the t-test, there is a positive and significant influence on three-dimensional visual media on mathematics learning outcomes in the material volume of cubes and blocks for class V SD Negeri 060877 Medan with a value (tcount>ttable) namely (14.33>1.67) on significance level 5 percent. This means that three-dimensional visual media can influence mathematics learning outcomes in the volume of cubes and blocks.
PENGEMBANGAN MEDIA KARTU BERGAMBAR (FLASHCARD)UNTUK MENINGKATKAN KEMAMPUAN MENULIS PADA MATERI BAHASA INDONESIA MENGENAL PERASAAN DI KELAS 2 SD SWASTA CITRA KASIH Fransiscus Octavianus Sitorus; Arrini Shabrina Anshor
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28480

Abstract

This study aims to develop flashcard media to improve writing skills on Indonesian language material recognizing feelings in grade II of elementary school. This study is a research and development (Research and Development) using the ADDIE development procedure consisting of 5 stages: Analysis, Design, Development, Implementation, and Evaluation. The instrument used to collect data is a questionnaire given to several expert reviewers, namely material expert reviewers, learning media expert reviewers, teacher responses and student responses. The validation score obtained from the material expert reviewer is 90. The learning media expert is 86. The teacher's response is 100 and the student's response is 89.2. From these scores, it can be said that the flashcard media to improve writing skills on Indonesian language material recognizing feelings that is developed is "Very Eligible" to be used in the learning process.
ANALISIS GAYA BELAJAR SISWA BERBAKAT SD IT PERGURUAN BAITI JANNATI Sinta; Dara Fitrah Dwi; Abdul Mujib; Arrini Shabrina Anshor
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42367

Abstract

This research was conducted at SD IT Perguruan Baiti Jannati on students in grade IV consisting of 7 students with 5 academically gifted students and 2 non-academic gifted students. In grade V students also consisted of 7 students with 5 academically gifted students, 1 non-academic gifted student and 1 academically and non-academic gifted student at SD IT Baiti Jannati with the aim of analyzing the learning styles of gifted students both in academic and non-academic fields. Data were obtained through questionnaires, observations, and interviews with students and teachers. Data were analyzed using a qualitative approach with a data reduction model, data presentation, and conclusion drawing. The results of the research conducted at SD IT Perguruan Baiti Jannati showed that the dominant learning style in grade IV is visual, because students prefer to learn by reading, writing, and viewing displays such as in games. The most dominant learning style in grade V is visual and kinesthetic, because students find it easier to understand material through direct activities, practice, play, and using aids. In addition, it was found that gifted students both academically and non-academically show uniqueness in the way they absorb information
ETNOMATEMATIKA DALAM RUMAH ADAT BATAK SIMALUNGUN SEBAGAI SUMBER PEMBELAJARAN KONTEKSTUAL Julaika Syifa Anindya; Safrida Napitupulu; Dalimawaty Kadir; Arrini Shabrina Anshor; Lia Afriyanti Nasution
Journal of Golden Generation Education Vol. 2 No. 1 (2026): Februari 2026: Journal of Golden Generation Education
Publisher : PT. LEMBAGA PENERBIT PENELITIAN NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65244/jgge.v2i1.534

Abstract

Rumah adat merupakan wujud konkret dari sistem pengetahuan lokal yang berkembang dalam suatu masyarakat. Di dalamnya terkandung nilai budaya, filosofi hidup, serta prinsip-prinsip ilmiah yang diwariskan secara turun-temurun. Salah satu warisan budaya yang sarat dengan makna filosofis dan matematis adalah Rumah Bolon Simalungun, rumah adat masyarakat Batak Simalungun di Sumatera Utara. Penelitian ini bertujuan untuk mengkaji keterkaitan antara budaya dan matematika yang tercermin dalam struktur, bentuk, pola bangunan, serta fungsi sosial Rumah Bolon Simalungun melalui pendekatan etnomatematika. Metode penelitian yang digunakan adalah kualitatif deskriptif dengan teknik pengumpulan data berupa studi literatur dan analisis dokumen mini project. Hasil kajian menunjukkan bahwa Rumah Bolon Simalungun mengandung konsep-konsep matematika seperti bangun datar, bangun ruang, simetri, proporsi, trigonometri, dan pengukuran yang relevan untuk diintegrasikan dalam pembelajaran matematika kontekstual di sekolah. Dengan demikian, rumah adat tidak hanya berfungsi sebagai warisan budaya, tetapi juga sebagai sumber belajar yang bermakna dalam mendukung pembelajaran matematika berbasis budaya lokal.