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MEDIA PEMBELAJARAN BERBASIS MACROMEDIA FLASH TERHADAP DAYA TARIK SISWA PADA PEMBELAJARAN TIK Fricticarani, Ade; Rini, Ratu Yustika; Dayurni, Popi; Purnamasari, Alena
Jurnal Inovasi dan Teknologi Pendidikan Vol. 1 No. 3 (2023): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v1i3.45

Abstract

This research is motivated by the lack of enthusiasm for learning and the attractiveness of students towards learning Information and Communication Technology (ICT) so that the lack of achievement and learning outcomes obtained and this study aims to determine how much influence the learning media has on student attractiveness. This study uses a quantitative approach with a descriptive survey method with all class XII students as a sample of 30 respondents and uses statistical tests, namely validity test, reliable test, normality test, simple linear regression test, f test and coefficient of determination test (R2). The results showed that there was a significant and positive influence simultaneously (simultaneously) between learning media (X) on student attractiveness (Y), with a value of Fcount > Ftable which was 54.529 > 4.20 which was at a significant level of F 0.001 and the results of the coefficient of determination test (R2) state that learning media (X) has an influence on student attractiveness (Y) of 66.1% so that the conclusions in this study can be stated that there is a significant effect of learning media using Macromedia Flash on student attractiveness with the statement Ho is rejected and Ha is accepted
PENGARUH PEMBELAJARAN DESAIN GRAFIS BERBASIS PHOTOSHOP TERHADAP MINAT BELAJAR SISWA PADA MATA PELAJARAN MULTIMEDIA KELAS X Fricticarani, Ade; Rini, Ratu Yustika; Dayurni, Popi; Rosdiana, Ana
Jurnal Inovasi dan Teknologi Pendidikan Vol. 2 No. 2 (2023): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v2i2.55

Abstract

This thesis discusses the Effect of Photoshop-Based Graphic Design Learning on Student Interest in Multimedia Subject Class X at SMK Al-Falah Pandeglang. Lack of student interest in graphic design, the researchers aimed to conduct research with the title The Effect of Photoshop-Based Graphic Design Learning on Student Interests in Multimedia Subject Class X at Al-Falah Vocational School. The sample in this study was 25 students. It is a quantitative research with survey method, data collection technique by observation, survey, interview and documentation. Data collection is done by using a questionnaire. The results showed that there was a significant effect of the correlation coefficient r of 0.718 (70.18%) at an average interval of 0.60-0.799. This means that the variable X (Influence of Photoshop-Based Graphic Design Learning) has an effect on the Y variable (Students' Learning Interest). The results of the study can be concluded that there is an influence. Researchers highly recommend this research can be continued by further researchers
PENGARUH MEDIA PEMBELAJARAN BERBASIS SMART APPS CREATOR PADA PELAJARAN DESAIN GRAFIS TERHADAP MINAT BELAJAR SISWA Fricticarani, Ade; Dayurni, Popi; Abdala, Muhamad Iqbal
Jurnal Inovasi dan Teknologi Pendidikan Vol. 2 No. 1 (2023): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v2i1.64

Abstract

This research aims to determine the effect of Smart Apps Creator-based learning media in graphic design lessons on students' learning interest. This research uses a Quasi-Experimental quantitative research method. Based on the research results, it can be concluded that the influence of Smart Apps Creator-based learning media on graphic design lessons is moderate, namely with a gain index of 0.63, the influence of conventional learning media is included in the medium criteria, namely with a gain index of 0.54 and increased learning outcomes with Smart learning media. Apps Creator is better than increasing learning outcomes from conventional learning media in graphic design lessons in Class XI MA Al-Khairiyah Pipitan Serang. Based on the results of the t test from the average value of students' learning interest, tcount > ttable (8.952> 2.02809), and the significance value (P) is <(0.05), thus Ho is rejected and Ha is accepted. There is an influence of smart apps creator-based learning media on class XI students' interest in learning at MA Al-Khairiyah Pipitan Serang
Pengaruh Model Flipped Clasroom dengan Media Interaktif Adobe Flash Terhadap komunikasi Matematis Siswa dan Pemecahan Masalah Matematis Siswa SMK Pasudan 1 Kota Serang Dayurni, Popi; Hutabarat, Tika Elisabet Aprilia; Nurlaela, Siti Sarah; Wida, Fa'izatul; Hanipah, Hanipah; Audi, Nadia Putri
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 1 (2025): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i1.112

Abstract

This study discusses the effect of the flipped classroom learning model supported by the Adobe Flash application on the mathematical communication skills and mathematical problem solving of students at SMK Pasundan 1 Kota Serang. This study uses a quantitative approach with an experimental method with the Pre-Experimental type. The study was conducted in one class only (experimental class Using a one group pretest posttest design. In this study, an initial test was carried out before being given treatment (pretest) then treatment was carried out (flipped classroom learning model with the help of the Adobe Flash application), then a final test was given after being given treatment (posttest). The results showed that there was a significant difference between the learning outcomes of students in the pretest and posttest classes. Students who were given treatment with the flipped classroom learning model using Adobe Flash showed an increase in mathematical communication skills and mathematical problem solving that were better than students who were given treatment with conventional learning models. These results indicate that the Flipped Classroom Model with Adobe Flash Interactive Media can improve the mathematical communication skills and mathematical problem solving of students at SMK Pasundan 1 Kota Serang