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Studi Komparasi Perbandingan Metode Pembelajaran Course Review Horay dengan Teams Games Tournament Terhadap Hasil Belajar Siswa dalam Tema 1 Sub Tema 2 Kelas V SDN 013858 Mekar Baru Lidya Wulandari; Erlinda Simanungkalit; Masta Marselina Sembiring; Robenhart Tamba; Sorta Simanjuntak; Winara Winara
JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS) Vol. 1 No. 4 (2023): OKTOBER : JURNAL PENDIDIKAN DAN ILMU SOSIAL
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jupendis.v1i4.862

Abstract

This study aims This study aims to determine the comparison of the course review horay and Teams Games Tournament learning models on students' cognitive learning outcomes. The method used in this study is a comparison with the design of the Non Equivalent Control Group Design. Sampling was used by random sampling technique. Posttest results in experimental class 1 get the lowest score 60 and the highest score 80. While in the experimental class 2 get the lowest score is 65 and the highest score is 90, the average value in experimental class 1 is 74.25 and the average value of the experimental class 2 is 79.25 The results showed that there was a comparison of the Course Review Horay and Teams Games Tournament learning models on student learning outcomes. This can be seen from the results of the hypothesis using the t test obtained a significance value of 0.043, because the significance value is less than 0.05 then Ho is rejected and H1 is accepted. Thus it can be said that there is a comparison of the Course Review Horay and Teams Games Tournament learning models on student learning outcomes in Theme 1 Sub-th eme 2 Class V SDN Mekar Baru, with a difference value of 5.
PENGARUH PERMAINAN SUKU MANDAILING INGKE-INGKE TERHADAP LOMPAT JAUH PADA SISWA KELAS 4 SD DI SEKOLAH BUDISATRIYA laila Hidayati Lubis; Khairul Usman; Robenhart Tamba; Try Wahyu Purnomo; Winara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41123

Abstract

This study aims to determine the effect of the Mandailing tribe game ingke-ingke on the long jump of 4th grade elementary school students at Budisatriya School. The background of this study departs from the still minimal use of learning media that utilize traditional games. Therefore, this study focuses primarily on the development of learning materials for basic jumping movements through the traditional game ingke-ingke. The research method used in this study is an experimental method using a quasi-experimental research model using quantitative data analysis. The results of the study indicate that the developed learning media has gone through various stages of testing, starting from the normality test, homogeneity test and hypothesis test. Based on the results of the normality test, a normality test was conducted to determine whether the data used were normally distributed. Next, a homogeneity test was conducted to determine whether the variance between the research data groups was homogeneous. Finally, a homogeneity test was conducted to determine whether there was an effect of a previously administered treatment. Overall, the developed media proved to be highly valid, practical, and highly effective as a learning tool.
PENGARUH MEDIA PEMBELAJARAN BOARD DAILY ACTIVITIES (BDA) TERHADAP HASIL BELAJAR SISWA MATERI HIDUP BERSAMA ALAM KELAS III SD SWASTA DWIKORA Handayani, Tri; Laurensia Masri Perangin Angin; Robenhart Tamba; Nurhairani; Syahrial
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61920

Abstract

This study aims to determine the effect of the Board Daily Activities (BDA) learning medium on student learning outcomes regarding the topic "Living in Harmony with Nature" in the third grade at Dwikora Private Elementary School. The study employs a quantitative approach using a quasi-experimental method and a non-equivalent control group design. The research subjects consisted of an experimental class using the BDA medium and a control class using the STAD learning model. The results indicate that the average pre-test scores were 60.00 for the control class and 57.29 for the experimental class, showing that the initial proficiency levels of both classes were relatively comparable. Following the intervention, the average post-test score for the control class rose to 78.75, whereas the experimental class saw a greater increase to 87.29. Hypothesis testing yielded a 2-tailed significance value of 0.0005, indicating a significant effect of the BDA medium on student learning outcomes. The BDA medium proved capable of fostering a more engaging, interactive, and enjoyable learning experience while helping students grasp the material in a more concrete manner. Consequently, the Board Daily Activities medium is a suitable alternative for Science and Social Studies (IPAS) instruction in elementary schools to enhance student learning outcomes.