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Implementasi Augmented Reality Sebagai Media Pembelajaran Mengenal Tanaman Hias Berbasis Android Tarigan, Armando Muhsirada; Simanjuntak, Pastima
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 8 No. 1 : Tahun 2023
Publisher : LPPM UNIKA Santo Thomas

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Abstract

Program ini dimaksudkan untuk memberi manfaat kepada masyarakat dan berguna dalam melakukannya dirilis sebagai media interaktif yang menampilkan berbagai jenis daun tanaman 3D. Pada tahap aplikasi, kami mulai dengan mengedukasi masyarakat tentang tanaman dedaunan, seperti pengecer tanaman, dan berencana menyiapkan keadaan penting, seperti perangkat lunak yang akan digunakan, seperti Unity dan Blender. Pada saat membangun aplikasi, digunakan desain sistem sebagai contoh, dan implementasi sistem merupakan langkah terakhir dalam proses pembuatan aplikasi berupa aplikasi Android. Eksperimen diperlukan untuk melihat apakah aplikasi yang dihasilkan cocok untuk tujuan Anda. Aspek pengujian aplikasi meliputi aspek fungsional, yaitu pengujian yang mencoba menginstal aplikasi pada perangkat Android, dan fungsionalitas aplikasi setelah instalasi. Aspek kinerja merupakan pengujian yang mengkaji ukuran file aplikasi dan kinerja sistem saat digunakan pada perangkat Android.
DATA MINING ALGORITMA APRIORI MENENTUKAN PEMBELIAN MATERIAL KONSTRUKSI BANGUNAN Simanjuntak, Pastima; Handoko, Koko; Elisa, Erlin; Suharyanto, Cosmas Eko
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 8 No. 2 : Tahun 2023
Publisher : LPPM UNIKA Santo Thomas

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Abstract

In Indonesia, several different types of construction materials are extensively utilized, particularly for houses or structures and other infrastructure sectors. Building materials might be constructed of metal/iron, wood, concrete, or reinforced concrete. Houses, buildings, or all facilities, equipment, or infrastructure such as bridges, road construction, and telecommunications facilities are commonly referred to as structures. Material is extremely significant in deciding project costs. Due to a lack of effective planning and control during the construction implementation stage, the usage of materials in the field frequently results in huge volumes of material remaining, hence measures to limit material waste are critical to implement. The goal of this research is to choose building materials. This study uses a data mining technique with an a priori algorithm and the results of this study can be utilized to see consumer selection patterns to boost product sales, as well as the subsequent decisions to enhance product sales, as well as see the resulting decision to assist in the selection of building construction materials in the City of Batam.
DISPLAYING SOCIAL MEDIA ADS DI PKBM SAHABAT CENDIKIA Handoko, Koko; Simanjuntak, Pastima; Elisa, Erlin; Zetli, Sri
PUAN INDONESIA Vol. 7 No. 1 (2025): Jurnal PUAN Indonesia Vol. 7 No. 1 Juli 2025
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v7i1.393

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The purpose of this Community Service is to see how PKBM Sahabat Cendikia uses social media advertising to increase the visibility of the institution and increase community participation in non-formal education programs. In today's internet era, using social media is one of the effective ways to reach a larger audience, especially the younger generation who are active on websites such as Facebook and Instagram. This service uses a qualitative descriptive approach and data collection through documentation, interviews, and observations. The service shows that displaying social media ads increases the number of students and improves the reputation of the institution in the community. Visual ad design, frequency of display, and audience segmentation are important components that determine the effectiveness of a digital campaign. These findings are expected to be a reference for other non-formal educational institutions to use social media wisely to promote themselves.
Analisis Diagnosis Tingkat Kesehatan Mental Dengan Teknik Klasifikasi Algoritma C4.5 Erlin Elisa; Maslan, Andi; Simanjuntak, Pastima
Prosiding Vol 7 No 1 (2025): SNISTEK
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/psnistek.v7i1.10726

Abstract

Mental health has become an increasingly important issue amid the growing pressures of modern life, particularly in the workplace. Job demands, performance targets, and the dynamics of social relationships at work can trigger stress that negatively affects employee productivity and well-being. However, low awareness and social stigma surrounding mental health issues often result in stress going undetected at an early stage. This study aims to identify employee stress levels at a company in Batam City using a data mining approach. Data were collected through the distribution of questionnaires based on the DASS-21 (Depression Anxiety Stress Scales), which measures three main aspects: stress, anxiety, and depression. The data were analyzed using the Python programming language, with stages including preprocessing, transformation of scale values into numerical form, and the construction of a classification model using the C4.5 algorithm (Decision Tree Classifier). The results showed that the classification model was able to identify stress levels with an accuracy of 67%. The best performance was observed in the moderate stress class (class 1), with a precision value of 0.71 and a recall of 0.79. In contrast, the classification performance for minority classes such as no stress (class 0) and severe stress (class 2) was relatively low. These findings suggest that the C4.5 algorithm is reasonably effective in recognizing dominant stress patterns but requires further data processing and class-balancing techniques to improve overall model performance. This study is expected to serve as a foundation for early detection and more accurate handling of workplace stress
Perancangan Teknologi Augmented Reality Pengenalan Produk Skincare Pastima Simanjuntak; Sri Zetli
Prosiding Vol 7 No 1 (2025): SNISTEK
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/psnistek.v7i1.10746

Abstract

Skincare products have an important role in facial care because they contain active ingredients that function to overcome various skin problems such as acne, black spots, blackheads, and excess oil. However, in Batam City, the number of skincare products that enter without verification of eligibility raises trade and consumer trust issues. Consumers need tools to understand and choose the right products. The purpose of the research is to design and develop an Augmented Reality (AR) based application to introduce skincare products in Batam City through Android devices, in order to facilitate consumers in visualizing and obtaining information about products in a more interactive and real way. The methodology used in this research involves application development using the Unity platform and Vuforia Engine with the target Android platform. The technology applied is marker-based Augmented Reality, where the implementation process includes 3D modeling of skincare products, integrating product-related information such as functions, how to use, and side effects, and using markers-such as those found in brochures or product catalogs-as a trigger for displaying objects and information in the form of Augmented Reality visuals. The result of the research is an AR application that successfully displays 3D objects of skincare products accompanied by descriptive information. This application runs on Android devices and provides a more real product visualization experience and supports consumer understanding of skincare products.
Pembuatan Animasi Wallpaper 2D Dengan Aplikasi Adobe After Effect Vernando, Veron; Simanjuntak, Pastima
Prosiding Vol 6 (2024): SNISTEK
Publisher : LPPM Universitas Putera Batam

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Abstract

In the world of animation, 2D animation is very popular among people from children to adults. Animation is a method that is widely used by editors or animators in the world of cinema today, either for a complete whole between parts of a film or integrated into a live film. The definition of animation also comes from the word 'to animate' which means to move and animate. For example, an object that should be dead is then moved with changes little by little so that it can give the object the impression of life. 2-Dimensional Animation is in the form of moving images that are formed from a collection of objects (2-dimensional images) that have been arranged in a regular manner by following a predetermined movement path at each time increment that occurs. In animation, there are several techniques that can be used to create 2D animation, including Cell Animation, Silhouette, Keyframe, Rotoscope and Stop Motion. Animation has become widely known since television media was able to present moving images. By animating in 2D, one of the Adobe applications is also used in 2D animation, namely Adobe After Effects. Adobe After Effects is used to broadcast television broadcasts and play films to support the necessary software, image editing and 3D animation. Ibis Paint X is an application used by smartphone users to animate 2D by drawing illustrations. Ibis Paint X is an application used for drawing and editing images with various editor features that can be used, such as drawing brushes, filters, fonts and other features that can make it easier for users to create images, even for beginners
Digital Marketing Dalam Kewirausahaan Pada Masa Pandemi Covid 19 Simanjuntak, Pastima; Handoko, Koko; Elisa, Erlin; Eko Suharyanto, Cosmas
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol. 6 No. 4 (2023): Oktober 2023
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v6i4.2092

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Abstract: Because of the presence of the 4.0 Industrial Revolution, digital technology and the internet have become the backbone of technology, one of which is social media. Different types of popular social media, such as Twitter, Facebook, and instagram, serve different functions and serve different purposes. The Marketplace is a social media platform that has many advantages when used properly. Traders can sell their goods online on the marketplace by providing clear photos and descriptions. Furthermore, the payment method is made on the marketplace, on average, after the goods arrive, they pay or many call it COD (cash on delivery). Everything has changed, however, as a result of the Covid 19 pandemic. The government's health protocol restrictions have resulted in a decrease in income. The purpose of this service is to provide guidance to the Hang Nadim Batam School. The method used is by conducting a survey, then training and finally an evaluation. The results of this service showed that 80% of students could understand digital marketing technology          Keywords: digital marketing; entrepreneurship; social media; pandemic covid  Abstrak: Dengan hadirnya Revolusi Industri 4.0, teknologi digital dan internet menjadi tulang punggung teknologi, salah satunya media sosial. Berbagai jenis media sosial populer, seperti Twitter, Facebook, dan instagram, memiliki fungsi dan tujuan yang berbeda. Marketplace adalah platform media sosial yang memiliki banyak keuntungan jika digunakan dengan benar. Pedagang dapat menjual barangnya secara online di marketplace dengan memberikan foto dan deskripsi yang jelas. Selain itu metode pembayaran yang dilakukan di marketplace rata-rata setelah barang sampai mereka membayar atau banyak yang menyebutnya COD (cash on delivery). Namun, semuanya berubah akibat pandemi Covid-19. Pembatasan protokol kesehatan yang dilakukan pemerintah berdampak pada penurunan pendapatan. Tujuan pengabdian ini adalah untuk memberikan pembinaan pada Sekolah Hang Nadim Batam. Metode yang dilakukan dengan melakukan survey selanjutnya pelatihan dan terakhir evaluasi. Hasil dari pengbadian ini didapat bahwa siswa-siswa 80% bisa mengerti dengan teknologi digital marketing. Kata kunci: digital marketing; kewirausahaan; media sosial; pandemi covid
Web-Based Final Assignment Monitoring Information System Design Simanjuntak, Pastima; Jayadi, Akhmad; Lase, Devi Chrisman
Tsabit Journal of Computer Science Vol. 2 No. 1 (2025): June Edition
Publisher : Ilmu Bersama Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56211/tsabit45

Abstract

This study aims to design a web-based final assignment monitoring information system in the Business Administration Study Program, Malikussaleh University. This is motivated by various problems in the process of submitting and managing final assignments which are still done manually, such as administrative errors and the slow process of submitting final assignments by students. To overcome these problems, a web-based monitoring information system was developed using the CodeIgniter framework, Bootstrap, and an integrated MySQL database. This system is equipped with several main features, including monitoring student and lecturer data, recording guidance progress, managing activity schedules, and real-time notifications. The implementation results show that the system has succeeded in automating the final assignment administration process, facilitating monitoring guidance progress, and increasing the effectiveness of communication between students and supervisors. With this system, it is expected to provide a structured and efficient solution in managing final assignments.
ANALISIS POLA PENJUALAN PRODUK ELEKTRONIK PADA E-COMMERCE MENGGUNAKAN ALGORITMA FP-GROWTH Kang, Jetlie; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 13 No 1 (2025): Comasie Vol 13 No 1
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v13i1.10267

Abstract

This study explores the optimization of sales and inventory management for electronic products in e-commerce platforms by applying the FP-Growth algorithm within data mining techniques. Amid the rise of digital transactions, many businesses still struggle to uncover hidden patterns in consumer purchasing behavior. This research analyzes 163 transaction records collected through questionnaires, with 30 transactions selected as the primary sample. The FP-Growth method was chosen for its efficiency in identifying frequent itemsets without generating candidate sets, making it suitable for large-scale data analysis. Significant findings from this study reveal strong associations between certain products, such as the itemset “Refrigerator is frequently followed by Microwave” with a support value of 23% and a confidence of 92%, as well as “Washing Machine is often purchased together with Iron” with 43% support and 100% confidence. These results indicate that consumers tend to purchase these items together. Understanding these patterns allows businesses to design more targeted bundling and promotional strategies, while also improving stock management. This research offers practical insights for data-driven decision-making, ultimately enhancing sales performance and operational efficiency in the e-commerce sector.
Co-Authors Abimayu, Fajri Ade Novit Syahputra Akhmad Jayadi Alex Alfandianto Alfisyahri, Suciani Anggara, Kevin Asnawati Azwanti, Nurul brantaricke Cecep Sugianto Dalimunthe, Hery Fadly Daris Purba David Pranata Desrini Ningsih Dewa Kurniawan Nusantoro Dewi Kartika Sari Dicky Prayoga Eko Suharyanto, Cosmas Elisa, Erlin Ellbert Hutabri, Ellbert Fajrin, Alfannisa Annurrullah Febry harlian hasibuan Ferdy Santoni Fernandes, Fadli Gulo, Michael Joakson Gultom, Mitha Serlina Handoko, Koko Handoko, Koko Hendra Suprapto Hendri Kremer Humairani, Ayunda Annisa Imam Asyarie Indra, Yanto Kang, Jetlie Khairiyah, Riri Kho, Willy Kie, Kennard Koko, Koko Handoko Kurnia Cahyana, Muhammad Angga Lase, Devi Chrisman Liska sumarni Manurung, Sesi Susanti Marubah Siringo, Anggiat Maslan, Andi MAULI SIAGIAN Muhammat Rasid Ridho Nanito Nasruji, Nasruji Nurma Dhona Handayani Nurma Dhona Handayani Nurma Dhona Handayani, Nurma Pangaribuan, Hotma Pardede, Uly Prayoga, Dicky Prima, Elsa Adam Alvin Priska Napitu Realize, Realize Riri Khairiyah RONI Rosida V Nainggolan RR. Ella Evrita Hestiandari Sianturi, Apoan Toni Corline Sibarani, Sarina Sihombing, Joel Simatupang, Enjelina Siska Damayanti Sitohang, Sunarsan Sri Zetli Steffi Adam Suhaili Suharyanto, Cosmas Eko Suprapto, Hendra Suratman Syastra, Muhammad Taufik Tampubolon, Dumayanti Tarigan, Armando Muhsirada Teddy Santya Toni, Toni Vernando, Veron Wasiman Wasiman Wasiman, Wasiman Yanto, Indra Yanto Yohanni Syahra Zara Tania Rahmadi Zetli, Sri Zetly, Sri