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PENGARUH PENGGUNAAN MEDIA AUGMENTED REALITY TERHADAP MINAT BELAJAR SENI BUDAYA SISWA DI SMPN 4 PALLANGGA Muh. Sanjaya; Aco; Nurindah; Zulkifli
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17187

Abstract

This research aims to analyze the influence of using Augmented Reality media on students' interest in learning arts and culture at SMPN 4 Pallangga. This research uses a quantitative approach with experimental methods and a pre-experimental design (one-shot case study). A total of 132 students from SMPN 4 Pallangga were involved in this research. The instruments used include questionnaires to measure the influence of Augmented Reality media and observations of learning interest.The results of the product moment correlation analysis through SPSS version 25 show the value of r = 0.99. The r value indicates that interest in learning is classified as a very strong correlation. Then H0 is rejected and Ha is accepted. The effect of Augmented Reality media value on learning interest is 98.01% and the remaining 01.99% is influenced by other variables not mentioned in the study. Based on calculations through the tcount formula with the provisions of the error rate ɑ = 0.05; df = N = 132 so that the ttable = 1.656 is obtained. It turns out that tcount> from ttable or 4.593>1.656. Then the correlation or relationship of Augmented Reality media with learning interest is significant.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS CANVA PADA MATA PELAJARAN ILMU PENGETAHUAN ALAM DI UPT SMP NEGERI 1 KELARA KABUPATEN JENEPONTO Israwati Resky; Nurindah; Firdaus Rahim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.21537

Abstract

Development of Canva-Based Learning Media in Natural Science Subjects for Grade VII Students at UPT SMP Negeri 1 Kelara, Jeneponto Regency. This study aims to develop Canva-based learning media. The development model used in this study is the ADDIE Model. The results of this study are a product in the form of Canva-based learning media. The results of the media validation analysis obtained 3,6 with a valid assessment category, the results of the material validation obtained 3,57 with a valid assessment category, and the results of student responses in the trial conducted obtained an average score of 4.19 with an interesting assessment category. Student responses, validator responses in developing Canva-based learning media in Natural Science subjects for grade VII at UPT SMP Negeri 1 Kelara, Jeneponto Regency are said to be feasible and good to use in the learning process as a means that can help improve the quality of learning and facilitate understanding of the material by students. This is because Canva-based learning media is very simple, easy to access anywhere and anytime, presents images, animations and is practical.
PENGARUH MEDIA PEMBELAJARAN BERBASIS GAME EDUKASI WORDWALL TERHADAP HASIL BELAJAR SISWA KELAS IX DI UPT SPF SMP NEGERI 21 MAKASSAR Fuad Fauzan; Nurindah; Sadriana Ayu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22125

Abstract

Wordwall learning media impact research on learning class ix in upt SPF 21st country junior high school makassar. The study was intended to learn how to influence learning media based on the game the education on wordwall to students in upt SPF 21st country junior high school. The sample in this study is a class ix f upt SPF public junior high school of 28 people/respondents. The design of the research used in this study was one shot case design, where it was done to compare the conditions before and after being treated in the learning process. Studies have shown that the use of the mobile media game education on wordwall is affecting students' learning on Indonesian subjects, especially narrated text material.  
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ARTICULATE STORYLINE TERHADAP HASIL BELAJAR BAHASA INDONESIA SISWA KELAS VII MADRASAH TSANAWIYAH NEGERI GOWA Abdurrahman, Faris; Nurindah; Wahyuddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31434

Abstract

Masalah utama dalam penelitian ini yakni masih Kurangnya kemampuan dan minat untuk menggunakan teknologi multimedia sebagai media pembelajaran sehingga dalam pelaksanaan pembelajaran guru menyampaikan ilmu secara searah sehingga siswa hanya sebagai penerima, pencatat dan pengingat saja. Penelitian ini bertujuan untuk mengetahui pengaruh media pembelajaran interaktif berbasis Articulate Storyline terhadap hasil belajar bahasa Indonesia siswa kelas VII Madrasah Tsanawiyah Negeri Gowa. Jenis penelitian ini adalah penelitian kuantitatif dengan metode eksperimen. Penelitian ini melibatkan dua kelas yang terdiri dari kelas eksperimen dan kelas kontrol. Sampel pada penelitian ini sebanyak 40 siswa. Teknik pengumpulan data dilakukan dengan menggunakan tes hasil belajar dan lembar observasi. Teknik analisis data dalam penelitian ini adalah teknik analisis deskriptif dan uji T-Test. Hasil penelitian menunjukkan bahwa hasil belajar bahasa Indonesia pada kelas kontrol pada pretest mendapatkan nilai rata-rata 57 dan setelah penerapan pembelajaran bahasa Indonesia secara konvensional mendapatkan nilai posttest 64. Pada kelas eksperimen sebelum penerapan media pembelajaran interaktif berbasis Articulate Storyline pada pretest dengan nilai ratarata 62, sedangkan pada posttest meningkat dengan nilai rata-rata 78,5. Hasil analisis uji-t tentang pengaruh media pembelajaran interaktif berbasis Articulate Storyline terhadap hasil belajar bahasa Indonesia siswa kelas VII Madrasah Tsanawiyah Negeri Gowa. Menunjukkan hasil bahwa nilai signifikasi yang diperoleh baik yaitu pengaruh media pembelajaran interaktif berbasis Articulate Storyline terhadap hasil belajar bahasa Indonesia (Sig = 0,002) lebih kecil dari nilai alpha yang ditetapkan yaitu 0,05 (0,021 < 0,05). Berdasarkan hasil yang diperoleh dapat diambil kesimpulan bahwa yang H0 ditolak dan H1 diterima yang menyatakan terdapat pengaruh penggunaan media pembelajaran interaktif berbasis Articulate Storyline terhadap hasil belajar bahasa Indonesia siswa kelas VII Madrasah Tsanawiyah Negeri Gowa diterima.
PENGARUH PENGGUNAAN MODEL PEMBELAJARAN BLENDED LEARNING TERHADAP MINAT BELAJAR IPA SISWA KELAS VII SMP NEGERI 3 SUNGGUMINASA KABUPATEN GOWA Anwar, Muhammad Ikshan; Nurindah; Firdaus R
Jurnal Riset Guru Indonesia Vol 2 No 1 (2023): Desember 2022 - Maret 2023
Publisher : Almeera Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62388/jrgi.v2i1.188

Abstract

The purpose of this study was to determine the effect of using the blended learning, learning model on the learning interest of class VII F students at SMP Negeri 3 Sungguminasa, Gowa Regency. This type of research is quantitative with a pre-experimental method with a one-shot case study. Which uses treatment and measurement of a class with a quantitative approach. The sample in this study was students of class VII F, totaling 32 students. The instruments in this study were observations to see student learning activities, and questionnaires to see the effect of the experimental class. The data analysis technique used is descriptive analysis technique and inferential analysis. The results of this study indicate that there is an influence between students' learning interests and students who are taught using the blended learning model in class VII F of SMP Negeri 3 Sungguminasa, Gowa Regency, this can be seen from the results of hypothesis testing using the correlation test obtained that the value of Sig ≥ α is 0.528 ≥ 0.05. Thus it can be concluded that H1 is accepted and is rejected, meaning that there is an influence of the blended learning model on student learning interest.
PENGARUH KINERJA GURU TERHADAP HASIL BELAJAR MATEMATIKA SISWA SMK NEGERI 2 BARRU Riska Amaliah; Nurindah; Nasir
Jurnal Riset Guru Indonesia Vol 2 No 1 (2023): Desember 2022 - Maret 2023
Publisher : Almeera Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62388/jrgi.v2i1.189

Abstract

This study aims to determine the effect of teacher performance on the mathematics learning outcomes of students at SMK Negeri 2 Barru. The method that the writer uses is a descriptive correlation, which is a method to find the relationship between the performance of Mathematics teachers and student learning outcomes. The sample in this study were class XI students of SMK Negeri 2 Barru for the 2022/2023 academic year, totaling 102 students from 3 classes and 3 Mathematics teachers. Data collection techniques in this study were documentation and questionnaires. The data analysis technique used is descriptive statistical data analysis. The analysis used to determine the effect of teacher performance is measured by the Likert scale and the analysis of inferential statistical data to find the correlation coefficient using the rough number formula. The results showed that there was no significant correlation between teacher performance and mathematics learning outcomes for students at SMK Negeri 2 Barru. This can be seen from the results of the product-moment correlation analysis between the independent variable (X) and the related variable (Y) which is then interpreted with a table at a significant level of 5% and 1% so that it is clear that the value of count = 0.569 at table 5% with df = 1 is 0.996, and recount of 1% is 0.987 so it appears that teacher performance has no effect on the mathematics learning outcomes of students at SMK Negeri 2 Barru. Which states that H1 is rejected and H0 is accepted. The magnitude of the influence of the performance of Mathematics teachers on students of SMK Negeri 2 Barru is 0.569%, the results of these calculations are through a test of the determinant coefficient (KD) = r2 × 100 or 0.5692 × 100 = 0.32 while 32% is influenced by other factors. Based on the results of this study it can be concluded that there is no effect of teacher performance on the mathematics learning outcomes of students at SMK Negeri 2 Barru.
PENGARUH PENGGUNAAN E-MODUL BERBASIS FLIP PDF PROFESSIONAL TERHADAP MINAT BELAJAR MATEMATIKA SISWA SMP NEGERI 3 SUNGGUMINASA Septiani, Hasniar Arun; Muhammad Nawir; Nurindah
Jurnal Riset Guru Indonesia Vol 2 No 1 (2023): Desember 2022 - Maret 2023
Publisher : Almeera Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62388/jrgi.v2i1.194

Abstract

The main problem in this study is whether there is an effect of using Flip PDF Professional-based E-module on students' interest in learning mathematics at SMP Negeri 3 Sungguminasa. This study aims to determine the effect of using an E-module based on Flip PDF Professional on students' interest in learning mathematics at SMP Negeri 3 Sungguminasa. This type of research is quantitative with the Pre-Experimental method with a One-shot case study, which uses treatment and measurement of a class with a quantitative approach. The sample in this study amounted to 78 students. The results of this study indicate that there is an influence on student learning interest after the application of the Flip PDF Professional-based E-module. This can be seen from the results of the Pearson product-moment correlation coefficient test using SPSS 26, it is found that the sig. > 0.005, namely 0.830 > 0.005. Based on the description above, it can be concluded that there is an effect of using Flip PDF Professional-based E-module on students' learning interests.