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Kolaborasi Pembelajaran Problem Posing dan Problem Solving Untuk Meningkatkan Hasil Belajar Siswa SMP Salibutaibin Fitriya, Lailatul; Siskawati, Fury Styo
Jurnal Educazione : Jurnal Pendidikan, Pembelajaran dan Bimbingan dan konseling Vol. 9 No. 1 (2021): Mei
Publisher : FKIP Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/edu.v9i1.3064

Abstract

This study aims to improve student learning outcomes in studying Collaborative Sets of Problem Possing and Problem-Solving learning models using the Scientific Approach. The type of this research used is Classroom Action Assessment (PTK), with research procedures using a cycle model, from the results of the study the percentage of student learning outcomes in cycle I reached 65% and cycle II was 90%, while student activity increased from cycle I to cycle. II, namely 70% to 81% This proves that the level of understanding of students increases with the application of the Collaborative Problem Possing and Problem Solving learning model using the Scientific Approach, so that learning can properly provide an illustration with examples of its basic illustrations.
Pembuatan Desain BATIKMATIKA sebagai Kegiatan Pra Produksi yang Berbudaya di SMKs Al Akhyar Wonokusumo Bondowoso Mahmudah, Muhlisatul; Siskawati, Fury Styo; Purwandhini, Ari Septianingtyas
Journal of Sustainable Community Development Vol. 2 No. 3 (2024): Journal of Sustainable Community Development
Publisher : MID Publisher International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.13890695

Abstract

Pengabdian masyarakat ini bertujuan untuk melatih dan membekali guru serta siswa dengan keterampilan praproduksi, yang difokuskan pada kegiatan bernuansa budaya melalui BATIKMATIKA (batik dengan motif simbol matematika). Tujuan kegiatan ini meliputi: (1) melatih dan membekali guru serta siswa dengan keterampilan praproduksi berbudaya; (2) menanamkan rasa cinta tanah air dan jiwa kewirausahaan pada guru dan siswa; (3) memberdayakan mitra sekolah agar mampu mandiri dan kreatif menghasilkan produk bernilai jual tinggi. Metode yang digunakan mencakup: (1) analisis situasi; (2) tinjauan literatur; (3) sosialisasi; (4) pelatihan; dan (5) evaluasi. Kegiatan ini berdampak positif terhadap pengetahuan, keterampilan, sikap, kemandirian, dan kreativitas guru serta siswa. Hasil luaran mencakup: (1) penambahan pengetahuan dan pengalaman dalam kegiatan praproduksi berbudaya (membuat desain BATIKMATIKA); (2) desain BATIKMATIKA; (3) peningkatan keterampilan, sikap, kemandirian, dan kreativitas dalam kegiatan kewirausahaan, khususnya praproduksi. Evaluasi menunjukkan bahwa seluruh peserta merasakan manfaat, serta guru bersedia menerapkan dan mensosialisasikannya di sekolah dan masyarakat.
DESKRIPSI PENERAPAN PENDEKATAN SAINTIFIK BERBANTUAN MEDIA SWISHMAX PADA SISWA SMP Samsiya; Fury Styo Siskawati
Jurnal Penalaran dan Riset Matematika Vol. 3 No. 2 (2024): Oktober 2024
Publisher : Almeera Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62388/prisma.v3i2.481

Abstract

The purpose of the research is to describe the process of scientific approach assisted by Swishmax media in learning mathematics on the subject of cubes and blocks in eight classes of SMPN 01 Pakusari. The type of research is descriptive with a qualitative approach. The research subjects were one mathematics teacher in eight courses of SMPN 01 Pakusari and one colleague. Then for auxiliary subjects in this research were three students with high, medium, and low score categories. The data collection method used is in the form of observation, questionnaires, interviews, and documentation. The data analysis method was carried out in 5 stages, namely data transcription, data reduction, validating or triangulating data, presenting data, and drawing conclusions. The results of the research obtained were preliminary activities containing greetings, praying together, attending, conveying learning objectives and conveying the material to be studied, and doing apperception. At the core of the activity is observing, asking questions, trying to reason, and communicating the mathematical ideas learned. The closing contains reflections by inviting students to make summaries, giving homework, then inviting students to pray, and closing the lesson with greetings.
ANALISIS KEMAMPUAN MENYELESAIKAN SOAL MATEMATIKA MODEL PISA DITINJAU DARI ADVERSITY QUOTIENT (AQ) Muhammad Qusyairi; Tri Susilaningtyas; Fury Styo Siskawati
Jurnal Penalaran dan Riset Matematika Vol. 3 No. 2 (2024): Oktober 2024
Publisher : Almeera Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62388/prisma.v3i2.493

Abstract

This research aims to describe the ability to solve PISA model mathematics problems in terms of the adversity quotient. This type of research is descriptive with a qualitative approach. The subjects in this study were at least 1 camper subject, 1 quitter subject, and 1 climber subject. The data collection methods are documentation, questionnaires, tests, and interviews. The data analysis method is carried out in 5 stages: data transcription, data reduction, data validation or triangulation, data presentation, and conclusion. The research results obtained are (1) Students with low AQ (Quitter) have abilities up to level 2 in mathematical literacy in solving PISA model mathematics problems. (2) Students with medium AQ (Camper) have abilities up to level 4 in mathematical literacy in solving PISA model mathematics problems. (3) Students with high AQ (Climber) have the ability up to level 6 in mathematical literacy in solving PISA model mathematics problems.
PENGEMBANGAN BATIKMATIKA UNTUK MEDIA PEMBELAJARAN MATEMATIKA YANG MENYENANGKAN DAN BERMAKNA Siskawati, Fury Styo; Mahmudah, Muhlisatul; Irawati, Tri Novita; Susilaningtyas, Tri; Alayubi, Sholahudin; Rohman, Syaifur; MT, A. Mujib; Purwandhini, Ari Septianingtyas
SIGMA Vol 10, No 2 (2025): SIGMA
Publisher : Prodi Pendidikan Matematika FKIP Universitas Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53712/sigma.v10i2.2567

Abstract

Abstrak:Berawal dari anggapan bahwa matematika itu rumit, membosankan, sulit difahami, tidak disukai, hingga berdampak pada minimnya minat, motivasi, hasil belajar belajar matematika dan penguasaan konsep matematika yang belum maksimal mengispirasi dilakukannya inovasi pada pembelajaran matematika. Penelitian ini bertujuan untuk mendeskripsikan proses dan hasil pengembangan BATIKMATIKA untuk media pembelajaran matematika yang menyenangkan dan bermakna. Jenis penelitian ini adalah pengembangan dengan pendekatan kualitatif dan kuantitatif. Model pengembangan yang digunakan yaitu ADDIE yang meliputi analisis, desain, pengembangan, penerapan, dan evaluasi. Pengumpulan datanya menggunakan observasi, wawancara, angket, dan dokumentasi, dengan analisis datanya menggunakan uji kelayakan dan kepraktisan. Selanjutnya hasil yang diperoleh yaitu pengembangan BATIKMATIKA untuk media pembelajaran melalui lima tahapan utama ADDIE. Kemudian hasil berikutnya menunjukkan bahwa BATIKMATIKA merupakan media yang layak digunakan untuk membuat pembelajaran matematika menyenangkan dan bermakna. Selain itu juga dapat dikatakan bahwa BATIKMATIKA merupakan media yang praktis digunakan untuk mengajar matematika. Dengan saran yang dapat disampaikan yakni sebagai seorang guru khususnya matematika kita harus mampu membuat kondisi belajar yang tidak nyaman menjadi nyaman bagi siswa supaya dapat menumbuhkan minat dan motivasinya serta dapat mencipkatan lingkungan belajar menyenangkan hingga akhirnya dapat tecipta pembelajaran matematika yang bermakna.   Abstract:Starting from the assumption that mathematics is complicated, boring, difficult to understand, and disliked, to the impact on the lack of interest, motivation, learning outcomes of learning mathematics, and mastery of mathematical concepts that have not been maximized inspires innovation in mathematics learning. This study aims to describe the process and results of developing BATIKMATIKA as a learning media for joy and meaningful learning. This type of research is developed using qualitative and quantitative approaches. The development model used is ADDIE which includes analysis, design, development, implementation, and evaluation. The data collection used observation, interviews, questionnaires, and documentation, with the data analysis using feasibility and practicality tests. Furthermore, the results obtained are the development of BATIKMATIKA as a learning media through the five main stages of ADDIE. Then, the next result shows that BATIKMATIKA is a feasible medium for joy and meaningful learning. In addition, it can also be said that BATIKMATIKA is a practical media used to teach mathematics. With suggestions that can be conveyed, namely as teachers, especially in mathematics, we must be able to make uncomfortable learning conditions comfortable for students so that they can foster their interest and motivation and create a joyful learning environment in the end it can be meaningful learning.
Masih Relevankah Konsep Matematika Dikolaborasikan Dengan Aquaponik Hingga Menjadi Mathematic Aquaponik Alayubi, Sholahudin; Siskawati, Fury Styo; Sri Wahyuni, Endang
Discovery Vol 10 No 1 (2025): March 2025
Publisher : LPPM Universitas Hasyim Asy'ari Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/discovery.v10i1.8787

Abstract

Starting from the assumption that mathematics is identical to calculating numbers, complicated formulas, working on questions that are difficult to understand, making mathematics uninteresting to the point of having an impact on the low mastery of mathematics in students not only at the higher education level but also secondary education feels the same thing. This situation inspired researchers to change students' thinking patterns so that they consider mathematics not only about calculating numbers but more about unique learning that is definitely used and useful in everyday life so that it is fun to learn. This study aims to describe the collaboration of mathematical concepts with aquaponics to become mathematical aquaponics which can later be used in mathematics learning. This type of research is descriptive with a qualitative approach. The data collection method used is documentation with the data analysis method using literature study. Furthermore, the results obtained from this study indicate that mathematics is still quite relevant if collaborated with aquaponics to become mathematical aquaponics. Furthermore, mathematical aquaponics are worthy of being developed as an innovative mathematics learning medium in the future. Then, for the suggestions that can be conveyed, through this research, mathematics should be collaborated with various disciplines so that it does not only focus on calculations and numbers which are considered boring for most students, so that later mathematics will feel fun and be liked by many people.