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Pendampingan Literasi Interaktif untuk Meningkatkan Minat Baca Siswa Sekolah Dasar Naila, Ishmatun; Kusumajanti, Wahju; Ridlwan, Muhammad; Haq, Muhamad Amirul
Khidmatuna: Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2025): Desember
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat STAI Al Fithrah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36781/khidmatuna.v4i2.1185

Abstract

Kemampuan literasi yang memadai berperan penting dalam membantu siswa mengakses pengetahuan serta memperluas wawasan. Namun, budaya literasi di tingkat sekolah dasar masih memerlukan perhatian intensif, ditandai dengan rendahnya minat baca siswa. Program pengabdian ini bertujuan untuk meningkatkan minat baca siswa sekolah dasar melalui penerapan berbagai pendekatan pembelajaran interaktif, seperti diskusi kelompok kecil, storytelling, outdoor learning, permainan literasi, membaca bersama, pojok baca, dan cerita bergilir. Metode yang digunakan adalah partisipatif melalui observasi, pendampingan kegiatan, serta analisis implementasi strategi literasi di lingkungan sekolah. Hasil kegiatan menunjukkan adanya peningkatan keterlibatan siswa dalam aktivitas membaca serta bertambahnya variasi metode pembelajaran yang dapat dimanfaatkan guru untuk menumbuhkan budaya literasi di sekolah dasar. Program ini diharapkan menjadi rujukan bagi sekolah dalam mengembangkan strategi literasi yang berkelanjutan.
PENGARUH PENDEKATAN DEEP LEARNING TERHADAP KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK PADA PEMBELAJARAN IPAS SEKOLAH DASAR Savira Seviardini; Nanda Faradita, Meirza; Naila, Ishmatun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40949

Abstract

This study aims to examine the effect of the Deep Learning approach on students’ critical thinking skills in IPAS learning at the elementary school level. Learning conditions that focus on the lecture method have caused students’ critical thinking skills in understanding IPAS to be underdeveloped, which became the background of this study. The research population included all sixth-grade students in classes VI-A and VI-B, totalling 60 students. This study employed a quantitative quasi-experimental design using a Non-Equivalent Control Group Design. The research instruments applied are pre-tests and post-tests in the form of multiple choice questions. Data analysis was carried out through several tests, including normality tests, homogeneity tests, Independent sample T-Test t-tests, and N-Gain tests with the support of SPSS version 25. The collected data showed that the t-test produced a Sig. (2-tailed) value of 0.001 <0.05, so Ha was accepted and H0 was rejected. This is supported by the results of the N-Gain test, which showed an average score of 79.85 for the experimental group, equivalent to 80%, categorized as effective. This demonstrates that the deep learning approach impacts students' critical thinking skills in IPAS learning for Grade VI student at SD Negeri Laden 1 Pamekasan.
EKSPLORASI PROSES KONSTRUKSI LITERASI FINANSIAL SISWA SD MELALUI PEMBELAJARAN MATEMATIKA REALISTIK (PMR) DALAM KONTEKS KEUANGAN SEHARI-HARI. Roikhan Syahrul Ramadhani; Ichda Wahyuni, Holy; Naila, Ishmatun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40950

Abstract

The low level of literacy understanding among elementary school students remains a serious problem. This is due to a lack of contextual mathematics learning and a failure to connect number concepts to students’ everyday financial experiences. This condition makes it difficult for students to apply basic mathematical concepts in money management, such as saving, comparing prices, and planning expenses. This study aims to explore the process of financial literacy construction in students through the application of PMR (Realistic Mathematics Learning) utilizing everyday financial contexts as teaching resources and emphasizing mathematical activities based on real-world experiences. This research employed a qualitative descriptive approach with a case study design, where data sources consisted of school teachers and students involved in everyday financial learning. Data collection techniques included classroom observations, in-depth interviews, and documentation of student activities. The collected data were analyzed using the Miles and Huberman interactive model, comprising data reduction, data presentation, and conclusion drawing. The results of this study indicated that PMR facilitates the construction of students’ financial literacy, reflected in three dimensions: (1) knowledge through mathematical modeling and financial record-keeping skills; (2) skills through the application of arithmetic operations and opportunity cost analysis in budget planning; and (3) attitudes through the development of key financial priorities and savings awareness. This construction was developed through mathematical modeling, interactive group discussions, and the transformation of concrete experiences into formal representations. Social interaction and teacher scaffolding were crucial factors in developing understanding, attitudes, and simple financial decision-making skills.
FAKTOR PENYEBAB RENDAHNYA MINAT BACA DAN KESULITAN PEMAHAMAN MATERI IPAS PADA PESERTA DIDIK KELAS III SD: SEBUAH STUDI KUALITATIF Agustin, Leilani Tabina; Meirza Nanda Faradita; Ishmatun Naila
Jurnal Cerdik: Jurnal Pendidikan dan Pengajaran Vol. 5 No. 2 (2026): Jurnal Cerdik: Jurnal Pendidikan dan Pengajaran
Publisher : Departemen Pendidikan Bahasa, Fakultas Ilmu Budaya, Universita Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/ub.jcerdik.2026.005.02.02

Abstract

Penelitian ini bertujuan untuk mendeskripsikan faktor-faktor penyebab rendahnya minat baca dan kesulitan pemahaman materi IPAS pada peserta didik kelas III SD Muhammadiyah 8 Surabaya. Pendekatan yang digunakan adalah kualitatif dengan metode studi kasus melalui wawancara, observasi, dan angket. Hasil penelitian menunjukkan bahwa rendahnya minat baca peserta didik dipengaruhi oleh beberapa faktor internal, antara lain kemampuan membaca yang masih rendah dan motivasi belajar yang kurang. Selain itu, ditemukan pula faktor eksternal seperti kurangnya pendampingan orang tua serta kurangnya variasi pembelajaran. Kombinasi kedua faktor tersebut mengakibatkan peserta didik mengalami kesulitan dalam memahami materi IPAS yang menuntut kemampuan literasi sains dan pemahaman bacaan. Temuan ini menegaskan perlunya strategi pembelajaran yang variatif serta penguatan program literasi untuk membangun minat baca dan kemampuan memahami materi IPAS pada peserta didik sekolah dasar.
ANALISIS PENERAPAN MODEL PROBLEM BASED LEARNING DENGAN MEDIA BOARD GAME MONOPOLI PADA MATERI IPAS KELAS III SEKOLAH DASAR Maharani, Jesinta; Faradita, Meirza Nanda; Naila, Ishmatun
Jurnal Cerdik: Jurnal Pendidikan dan Pengajaran Vol. 5 No. 2 (2026): Jurnal Cerdik: Jurnal Pendidikan dan Pengajaran
Publisher : Departemen Pendidikan Bahasa, Fakultas Ilmu Budaya, Universita Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/ub.jcerdik.2026.005.02.01

Abstract

Penelitian ini bertujuan untuk mendeskripsikan bagaimana penerapan media pembelajaran melalui board game monopoli dalam pembelajaran IPAS dengan menggunakan model Problem Based Learning di SD Muhammadiyah 9 Surabaya. Untuk itu, peneliti menggunakan kualitatif dengan pendekatan deskriptif dengan metode pengumpulan data berupa observasi, wawancara, dan dokumentasi. Subjek penelitian ini meliputi guru kelas dan peserta didik kelas III. Hasil penelitian mendapatkan respon positif dari peserta didik terhadap media board game monopoli dengan model PBL. Hal ini terlihat dari peserta didik yang antusias menyelesaikan soal formatif, tidak hanya itu peserta didik memahami materi yang disajikan dengan menggunakan media. Pembelajaran IPAS terkait dengan proses kehidupan sehari-hari peserta didik, di mana konsep pembelajaran Ilmu Pengetahuan Alam mempelajari tentang terbentuknya alam dan Ilmu Pengetahuan Sosial membahas interaksi sosial yang terjadi di masyarakat sekitar. Kesimpulannya, model PBL yang dikolaborasikan dengan media pembelajaran board game monopoli dapat menjadi hal baru yang bisa diterapkan di kelas.
Students’ Environmental Care Character through Environmental Education in Elementary School Ananda, Rizky Mauliddah; Naila, Ishmatun; Martati, Badruli; Nurdianah, Lutfiyan
AT-THULLAB : Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol 8 No 2 (2024): At-Thullab : Jurnal Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/atl.v8i2.2041

Abstract

This study aims to analyze the development of environmental care character among elementary school students through environmental-based education. The research conducted at SD Pacar Keling V Surabaya employs a qualitative descriptive approach involving five fourth-grade students, their parents, and two class teachers as subjects. Data collection methods include observation, interviews, and documentation. Key findings reveal that students actively engage in activities promoting environmental cleanliness and sustainability. These activities include routine clean-up events like “Clean Fridays” and outdoor initiatives like cleaning Kenjeran Beach. Students demonstrate energy conservation habits by turning off lights and electrical devices when not in use. They also understand the importance of waste separation, although the school currently uses a single trash can for all waste types. Furthermore, students participate in composting activities, utilizing used rice washing water as a primary ingredient, underscoring their practical involvement in environmental care. This study highlights the role of school and home environments in fostering students’ environmental awareness, supported by parental involvement and school programs like the Adiwiyata initiative. Overall, this research underscores the effectiveness of integrating environmental education into the curriculum and school Culture, promoting a sustainable and environmentally conscious mindset among young students.
Development of Diorama Media in Science Subject for 5th Grade Elementary Student Sulaiman; Faradita, Meirza Nanda; Sadida, Qaulan; Naila, Ishmatun
AT-THULLAB : Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol 9 No 1 (2025): At-Thullab : Jurnal Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/atl.v9i1.2051

Abstract

Observations carried out by researchers in class V SDIT Ar Rayyan Surabaya found that the media used in the science and science subjects in class V SDIT Ar Rayyan did not use diorama media. This research aimed to determine the level of validity, effectiveness, and practicality of Terrarium Ecosystem Diorama media using the R&D method with the ADDIE model because the work stages are systematic, each phase is evaluated and revised, so the resulting product becomes a valid product. The data collection techniques used are validity, effectiveness, and practicality tests, use the following data collection techniques: Validation Sheet, Test Sheet, Student Response Sheet. Then the data analysis technique used is a descriptive analysis technique that calculates the percentage value of the results, the results is Terrarium Ecosystem Diorama Media gets a media validity value of 95.5% and a material validity value of 92.69%, which is the percentage included in the very valid category. Testing the effectiveness of this medium resulted in 85% of students achieving the KKTP score. This media practicality test received a percentage score of 84% and was included in the very practical criteria. Therefore, this Terrarium Ecosystem Diorama media can be stated as valid, effective, and practical.
Metode Berbasis Teks dalam Pembelajaran Bahasa Indonesia terhadap Kemampuan Kognitif Siswa Sekolah Dasar Cindy Widiyanti; Ishmatun Naila; Lilik Binti Mirnawati
JURNAL RISET RUMPUN ILMU PENDIDIKAN Vol. 5 No. 2 (2026): Agustus: JURRIPEN : Jurnal Riset Rumpun Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurripen.v5i2.8263

Abstract

This study aims to examine and review the impact of language learning through text-based methods on the cognitive abilities of elementary school students. The research approach used is a qualitative study with the main instrument being the researcher, and supporting instruments including observation, interviews, and documentation of student learning outcomes at the elementary school level. Research data was obtained from various library sources, such as books, scientific articles, national and international journals, and other relevant scientific works related to text-based learning and student cognitive development. The results of the study indicate that the implementation of Indonesian language learning with text-based methods has a diverse impact on students. Differences in learning outcomes are not only influenced by the strategies and learning processes implemented by teachers, but are also closely related to students' cognitive abilities in understanding, interpreting, and processing information from Indonesian texts. Thus, text-based methods need to be adapted to the characteristics and levels of students' cognitive abilities so that learning objectives can be optimally achieved.
Using ECL Media to Improve Information Literacy of Islamic Elementary School Students Naila, Ishmatun; Ridlwan, Muhammad; Nurdianah, Lutfiyan
Mimbar Sekolah Dasar Vol 9, No 2 (2022)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v9i2.44819

Abstract

This research examines the use of ECL media to improve literacy information of Islamic elementary school students. The method used was repeated pre-experiment without a control class. The research design used was one group pre-test and post-test. Data were analyzed using paired t-test, n-gain calculation, and ANOVA using IBM SPSS Version 25. The results showed an increase in students' information literacy, which was statistically significant at 5% alpha after learning using ECL media. The mean n-gain for the three classes was in the medium category and does not differ in three experimental classes, and more than 90% students responded positively to the teaching using ECL media. Based on the results, ECL media effectively improved students' information literacy. This research will be a new reference to improve the information literacy of elementary school students, especially first graders, for teachers, parents, and students independently.
PERAN PERMAINAN BERBASIS DIGITAL DITINJAU DARI MINAT BELAJAR DAN LITERASI PADA SISWA KELAS V DI SD MUHAMMADIYAH 4 SURABAYA Nabila Sekardini, Putri; Ichda Wahyuni, Holy; Naila, Ishmatun
Jurnal Nirta : Inovasi Multidisiplin Vol 5 No 2 (2026): Jurnal Nirta : Studi Inovasi
Publisher : Nirta Learning Centre

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61412/jnsi.v5i2.435

Abstract

The development of digital technology encourages innovation in the learning process in elementary schools, particularly in efforts to foster learning interest and strengthen students' literacy skills. This study aims to describe the role of digital-based games as a learning medium in supporting learning interest and literacy skills in elementary school students. Observation, interviews, and documentation are the data collection techniques used in this study. The research subjects consisted of students and teachers at the elementary school level who implemented educational games in learning activities. The results showed that digital-based games demonstrated student engagement through learning activities that were more interesting, interactive, and in accordance with the characteristics of the digital generation. In addition, activities in digital games contributed to strengthening literacy skills, particularly through understanding instructions, reading texts, and completing story-based tasks. This study confirms that digital games can be an effective learning medium when used in a targeted manner and in accordance with learning objectives. This research is expected to serve as a reference for teachers and schools in developing innovative and contextual learning strategies.