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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 15,076 Documents
PENGARUH PENGGUNAAN MEDIA FILM ANIMASI KARTUN TERHADAP KEMAMPUAN MENULIS KARANGAN NARASI SISWA KELAS IV SD NEGRI 25 PALEMBANG: Intan Permata Sari; Nuranisa; Robert Budi Laksana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.28975

Abstract

This study aims to address issues related to the teaching of Indonesian language, specifically in the subject of “Writing Narrative Essays” for fourth-grade students. The problem arises due to several factors, including the teacher relying solely on LKS (student worksheets) and textbooks as the only learning tools. This has led to a lack of student interest and boredom during Indonesian language lessons. Assessment results show that 49% of students did not reach the minimum mastery criteria (KKTP). Therefore, students need appropriate learning media.This research employs a quantitative method with a quasi-experimental design. There are two variables in this study: variable "X" (Animated Film Media) and variable "Y" (Narrative Essay Writing Skills). The study began with an instrument validation process, in which 10 questions were initially prepared and 5 were selected for trial testing. The trial results indicated that all five questions were valid, highly reliable, and considered.
MENINGKATKAN KEMAMPUAN KEAKSARAAN MELALUI PERMAINAN ULAR TANGGA PADA ANAK USIA DINI KELOMPOK B1 DI TK YUNICO KOTA JAMBI Piona; Destrinelli; Masyunita Siregar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28980

Abstract

The issue of low literacy skills among early childhood learners remains a critical concern in preschool education, particularly in recognizing letters, reading, and basic writing. Preliminary observations at TK Yunico, Jambi City, revealed that most children in group B1 had not yet achieved the expected literacy development indicators. This study aims to improve early childhood literacy skills through the use of a modified educational snakes and ladders game. The research employed Classroom Action Research (CAR) based on the Kemmis and McTaggart model, conducted in two cycles comprising planning, action, observation, and reflection. The subjects were 18 children aged 5–6 years from group B1, selected through a saturated sampling technique. Data were collected using observation, interviews, and documentation, with the main instrument being an observation sheet aligned with the literacy indicators in the Indonesian Ministry of Education Regulation No. 137 of 2014. The findings showed a significant improvement from the pre-action stage (30.6%) to the end of Cycle I (67.9%), and further to 86.7% by the end of Cycle II. These results demonstrate that the snakes and ladders game can serve as an enjoyable and effective alternative learning medium to enhance early literacy. The game successfully stimulated children's active participation, motivation, and engagement in foundational literacy activities.
PENGARUH PENGGUNAAN MEDIA ASSEMBLR EDU TERHADAP HASIL BELAJAR SISWA PADA MATERI SIKLUS AIR KELAS V SDN TAMBAAN 1 Rahmawati Solikin; Ika Dian Rahmawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29570

Abstract

This study aims to determine the effect of using Assembler Edu media on student learning outcomes in the water cycle material of class V SDN Tambaan 1. This study uses a quantitative research type of experimental method with a Pre-Experimental Design design in the form of One-Group Pretest-Posttest Design. The population in this study were all students of class V UPTD SDN Tambaan 1. Sampling used a saturated sampling technique. The research sample consisted of 26 students. Data were collected using observation, tests, and questionnaires. The prerequisite test used was a normality test with the Shapiro Wilk technique, which was then tested with a paired sample t-test to test the hypothesis. The results of the hypothesis test show that the Sig. (2-tailed) value is 0.00 <0.05 so it can be said that HO is rejected and it can be concluded that there is a significant influence on the use of Assemblr Edu media on the water cycle material on the learning outcomes of class V students.
PENGARUH PENGGUNAAN MEDIA AMPAS KELAPA TERHADAP KEMAMPUAN MENGENAL WARNA ANAK USIA 3-4 TAHUN DI PAUD PERMATA BUNDA MUARO JAMBI Fadilah Istiqomah; Kasmiati; Rizki Surya Amanda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29666

Abstract

Color recognition is a crucial aspect of cognitive development in early childhood, contributing to logical thinking, creativity, and visual classification. However, initial observations at PAUD Permata Bunda Muaro Jambi revealed that children aged 3–4 years demonstrated low color recognition skills, which were suspected to result from monotonous and non-exploratory learning methods. This study aims to examine the effect of using coconut pulp media on improving color recognition skills in early childhood. This research employed a quantitative approach with a one-group pretest-posttest design. The sample consisted of 13 children aged 3–4 years, selected through total sampling. The research instrument was an observation sheet based on indicators of primary and secondary color recognition. Data were analyzed using paired sample t-test assisted by SPSS software. The results showed an increase in the average score from 16.92 (pretest) to 27.69 (posttest). The t-test yielded a significance value of 0.000 (p < 0.05), indicating a significant effect of using coconut pulp media on children's color recognition skills. This media provided a multisensory, enjoyable, and contextual learning experience aligned with the developmental characteristics of early childhood. This study provides practical contributions for educators in designing learning activities based on natural materials and serves as a foundation for further research on other developmental aspects in early childhood.
HHUBUNGAN ANTARA IKLIM ORGANISASI SEKOLAH DENGAN MOTIVASI KERJA GURU DI SEKOLAH MENENGAH PERTAMA Zulfa Awaliyah Darajat; Lulu Alwiyah; Dewi Cahyani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.29724

Abstract

This study aims to determine the relationship between school organizational climate and teachers’ work motivation at the junior secondary school level. Organizational climate refers to teachers' collective perceptions of the school work environment, while work motivation relates to internal and external factors that influence teachers' enthusiasm and performance in carrying out teaching duties. The research method used is a quantitative approach with a correlational type. Data collection was carried out using a closed-ended questionnaire based on a Likert scale. The sample consisted of 17 teachers from SMP AL-ISHLAH in Tasikmalaya Regency. Data analysis was conducted using the Kolmogorov–Smirnov normality test and Pearson Product Moment correlation test. The results showed a very strong and significant relationship between the school’s organizational climate and teachers’ work motivation. The correlation coefficient obtained was r = 0.944 with a significance value of p = 0.0047. This finding indicates that the more positive the school organizational climate perceived by teachers, the higher their work motivation. This research highlights the importance of creating a supportive and motivating work environment in school management.
PENERAPAN MODEL PROJECT BASED LEARNING (PjBL) UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR MATEMATIKA SISWA KELAS IV SEKOLAH DASAR NEGERI DALANGAN 02 KABUPATEN SUKOHARJO TAHUN PELAJARAN 2024/2025 Fera Magareta; Dwi Anggraeni Siwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29727

Abstract

This study aims to improve motivation and mathematics learning outcomes through the application of the Project Based Learning (PjBL) model in grade IV students of SD Negeri Dalangan 02, Tawangsari District, Sukoharjo Regency. This study uses the Classroom Action Research (CAR) method which is implemented in two cycles. Each cycle consists of planning, action, observation, and reflection. Data were collected through tests, motivation questionnaires, observation, and documentation. The results of the study showed that the application of the PjBL model can increase mathematics learning motivation with a percentage of 40.64% in the low category in the pre-action, increasing to 71% in the high category in cycle I and increasing again to 79.71% in the high category in cycle II. The average learning outcomes increased from 56% in the pre-cycle to 87% in cycle I and increased again to 92% in cycle II. The research results obtained in cycle II have achieved the success indicator, so the research did not continue to the next cycle. Thus, the PjBL model has proven effective in improving students' motivation and mathematics learning outcomes.
EFEKTIVITAS MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA COMIC STRIPS TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA SISWA KELAS IV SD Futuh Dwi Komala; Susilo Tri Widodo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29830

Abstract

This study aimed to (1) determine the difference in students’ learning outcomes between those taught using the Problem Based Learning (PBL) model assisted by digital comic strip media and those taught using conventional methods, (2) assess the improvement in learning outcomes in each class, and (3) evaluate the effectiveness of the PBL model assisted by digital comic strip media in achieving learning mastery in Civic Education. This research used a quantitative approach with a quasi-experimental design, specifically the Nonequivalent Control Group Design. The sample consisted of 36 fourth-grade students from two elementary schools, selected using cluster random sampling. Data were collected using multiple-choice tests (pretest and posttest), observation, and documentation. Data analysis techniques included prerequisite tests (normality and homogeneity), an independent sample t-Test, N-Gain analysis, and a Z-test to measure learning mastery effectiveness. The results showed a significant difference in learning outcomes between the experimental and control classes, with the experimental class achieving higher posttest scores. The N-Gain results indicated a “less effective” improvement in the experimental class and an “ineffective” category in the control class. Furthermore, the proportion of students achieving mastery in the experimental was not statistically significant based on the Z-test. It is concluded that the PBL model assisted by digital comic strip media has a positive impact on improving students’ learning outcomes, although its effectiveness in achieving statistical mastery is not yet optimal.
PENGEMBANGAN MEDIA PORTER SIMPENAN UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS V UPT SD NEGERI NGROJO Dyah Farisma Septya Ningrum; Novialita Angga Wiratama
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.30241

Abstract

This research is a type of Research and Development (R&D) aimed at producing an interactive learning media called Porter Simpenan (Interactive PowerPoint on the Digestive System) to improve the learning outcomes of fifth-grade students at UPT SD Negeri Ngrojo in the IPAS subject, focusing on the human digestive system. The main problem identified was the low student achievement due to the use of conventional and less engaging learning media. Observations, teacher interviews, and student questionnaires revealed that students had difficulty understanding the digestive system's organs and processes and were less active in learning. The development model used was 4D (Define, Design, Develop, Disseminate). The Define stage involved analyzing needs, student characteristics, and learning material. The Design stage focused on planning the media. In the Develop stage, the media underwent expert validation (media, content, language) and was tested for practicality and effectiveness. The product was tested on 33 students. Validation results showed the media was highly valid, with expert scores of 84% (media), 82% (content), and 84% (language). It was also very practical, with teacher and student questionnaire scores of 94% and 95.27%, respectively. The media effectively improved learning outcomes, as the average pretest score increased from 62.3 to 90.9 in the posttest, with an N-Gain of 0.8 (high category). Equipped with menus, images, and evaluation through Google Forms, Porter Simpenan is proven to be valid, practical, and effective for IPAS learning
KAJIAN LITERATUR TERHADAP METODE PENERIMAAN TEKNOLOGI: STUDI DALAM KONTEKS SISTEM INFORMASI DAN INOVASI DIGITAL Muhammad Risyad Alfarabi; Besse Hartati; Cakra Trinata
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.30382

Abstract

Digital transformation has driven various sectors, including immigration services, to adopt information technology in order to enhance service efficiency. This study employs a Systematic Literature Review (SLR) using the PRISMA framework to analyze the effectiveness of technology acceptance models—TAM, UTAUT, TRAM, and DeLone & McLean—within the context of public services. The findings reveal that TAM is the most frequently applied model (43%), followed by UTAUT (30%), TRAM (17%), and DeLone & McLean (7%). However, not all TAM variables significantly influence technology acceptance, and critical aspects such as government trust and data security are often overlooked. This study highlights gaps in existing models and recommends the development of a hybrid model that integrates TAM and UTAUT, incorporating these external factors to better suit public sector applications.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF THINK-PAIR-SHARE (TPS) BERBANTUAN MEDIA FLASH CARD UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI KOSAKATA KELAS II SD NEGERI SOGO Tho`ifah Ayu Firnanda; Saeful Mizan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.30906

Abstract

The low understanding of second-grade students at SD Negeri Sogo in the Indonesian language subject is the main concern of this study. Preliminary observations indicate that the lack of creative and engaging teaching methods implemented by the teacher leads to students feeling bored and unmotivated. Although several variations of methods such as lectures and question-and-answer sessions have been applied, students remain passive listeners. Additionally, limitations in facilities and monotonous learning media, such as books and audiovisual aids, result in low student participation and enthusiasm. This research aims to implement the cooperative learning model of Think Pair Share (TPS) as a solution to enhance student involvement in the learning process. By providing opportunities for students to speak and express their ideas, this model is expected to motivate students to be more active. Furthermore, the use of engaging learning media, such as flash cards, is anticipated to improve students' interest and learning outcomes. Thus, this study aims to contribute positively to the enhancement of the quality of Indonesian language learning in the second grade at SD Negeri Sogo.  

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