Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
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PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK DIGITAL BERBASIS KONTEKSTUAL UNTUK MENINGKATKAN KEMAMPUAN KOMUNIKASI MATEMATIS PESERTA DIDIK
Aelfi Situmorang;
Glory Indira Diana Purba
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i02.45788
This study aims to (1) determine the quality of context-based digital worksheets in improving students’ mathematical communication skills; (2) examine the response process of students with mathematical communication skills who learn using a contextual model; (3) determine the improvement in students’ mathematical communication skills through contextual learning using the developed digital worksheets. The research method used in this study is the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of this study were 11th-grade students in the English and Biology class at SMA Negeri 1 Percut Sei Tuan, and the research object was the context-based digital worksheet designed to improve students’ mathematical communication skills. The instruments used in this study were questionnaires and tests. The results of the study indicate that: (1) The quality of the context-based digital worksheets developed to improve students’ mathematical communication skills on the topic of functions has met the criteria for validity, practicality, and effectiveness. The developed digital worksheets received a score of 3.96 from the content expert and 3.8 from the media expert; both scores fall within the range of 3.4 < V ≤ 4.2, so both are categorized as valid. The digital worksheets developed scored 92.63% for teacher practicality and 88.8% for student practicality; both scores fall within the range (80 < Vp ≤ 100), so both are categorized as highly practical; The developed digital worksheets met the criteria for effectiveness based on (a) student learning mastery, with 26 students achieving mastery or a score of 75 and a class-wide learning mastery rate of 86.66%; (b) the achievement of individual learning indicators/objectives at 78.44%; (c) positive responses from students at 92.67% in the positive category. (2) An increase in mathematical communication skills from an average pretest score of 26.39 to 63.39 on the posttest. Communication ability indicators also increased: the first indicator rose by 59.72%, the second by 42.5%, and the third by 49.17%. N-Gain analysis showed an increase of 0.71, which is categorized as high.
INTERNALISASI MODEL PEMBELAJARAN TGT BERBASIS PERMAINAN TRADISIONAL TERHADAP KETERAMPILAN NUMERASI DAN KETERAMPILAN SOSIAL PESERTA DIDIK
Hartinawanti, Hartinawanti;
Nurddin, Dina Firliana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i02.45791
This research aims to: 1) describe the internalization of the TGT learning model based on traditional games among fourth-grade students at SD Negeri 1 Labalawa; 2) analyze the significant relationship between the traditional game-based TGT learning model and students' numeracy skills; 3) analyze the significant relationship between the traditional game-based TGT learning model and students' social skills. This research uses a quantitative method with a correlational design. The sampling technique uses purposive sampling, resulting in a research sample of 31 students from the fourth grade of State Elementary School 1 Labalawa. Data collection techniques using observation, questionnaires, and tests. Data analysis techniques using normality tests, linearity tests, and partial correlation. The results of this study indicate: 1) the internalization of the TGT learning model based on traditional games among students is in the Good category with a percentage of 38.71% or 12 out of 31 students; 2) there is a significant relationship between the TGT learning model based on traditional games and students' numeracy skills with a significance value Sig. (2-tailed) of 0.000 < 0.05, and calculated r (Pearson Correlations) of 0.784 > r table of 0.355; 3) there is a significant correlation between the TGT learning model based on traditional games and students' social skills with a significance value Sig. (2-tailed) of 0.000 < 0.05, and calculated r (Pearson Correlations) of 0.844 > r table of 0.355.
PENGARUH MODEL PBL BERBASIS MEDIA INTERAKTIF BOOK CREATOR TERHADAP HASIL BELAJAR IPAS SISWA SEKOLAH DASAR
Dyah Retno Indarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i02.45792
This study aims to determine the effect of the Problem Based Learning (PBL) model based on Book Creator interactive media on students' learning outcomes in Natural and Social Sciences (IPAS) at the elementary school level. This research used a quantitative approach with an experimental method, specifically a pre-experimental design of One Group Pretest–Posttest Design. The sample consisted of 25 fifth-grade students of SD Inpres Minasa Upa selected using a saturated sampling technique. Data were collected through tests, observation, and documentation. The research instrument was a validated pretest and Posttest. Data analysis used descriptive and inferential statistics, including normality test, t-test, and N-Gain calculation. The results showed an improvement in students’ learning outcomes, where the average score increased from 62.40 in the pretest to 86.80 in the Posttest. Learning mastery also increased from 44% to 100%. The N-Gain result was 0.65, categorized as moderate. Furthermore, the t-test result showed that the t-value (9.85) was higher than the t-table (2.064), indicating that the alternative hypothesis was accepted. In conclusion, the Problem Based Learning (PBL) model based on Book Creator interactive media has a positive and significant effect on elementary students’ IPAS learning outcomes
EFEKTIVITAS PENGGUNAAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS PROBLEM BASED LEARNING (PBL) TERHADAP KEMAMPUAN BERPIKIR KREATIF MATEMATIS PESERTA DIDIK KELAS V SEKOLAH DASAR
Tia, Septiana Sabila;
Abung, Miranda;
Destini, Frida;
Syafrudin, Ulwan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i02.45793
This study was motivated by the low level of students’ mathematical creative thinking skills among fifth-grade elementary school students, which was attributed to teacher-centered learning practices and the limited use of innovative instructional materials. This study aimed to examine the effectiveness of Problem Based Learning (PBL)-based Student Worksheets (LKPD) in improving students’ mathematical creative thinking skills. A quantitative approach with a one-group pretest-posttest design was employed. The population consisted of 104 students, while 28 students were selected as the sample using purposive sampling technique. The research instruments included a mathematical creative thinking skills test and observation sheets as non-test instruments. All instruments had been tested for validity and reliability. Data were analyzed using prerequisite tests and the N-Gain test. The findings revealed that the N-Gain score was 0.77, which fell into the high category. This result indicated that the implementation of PBL-based LKPD was effective in enhancing students’ mathematical creative thinking skills. Therefore, PBL-based LKPD can be recommended as an innovative instructional material in elementary mathematics learning.
PENGARUH MODEL MAKE A MATCH BERBANTUAN MEDIA PUZZLE TERHADAP HASIL BELAJAR PADA MATA PELAJARAN PENDIDIKAN PANCASILA PESERTA DIDIK KELAS V SD
Ayu Nurjanah, Nadia;
Pangestu, Deviyanti;
Abung, Miranda;
Erni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i02.45796
The problem of this research is the low learning outcomes of Pancasila Education for fifth-grade students at SDN 5 Metro Pusat, due to the lack of variety of learning models and learning media applied. This research aimed to improve the learning outcomes of fifth-grade students in elementary school in the subject of Pancasila Education by using make a match model assisted by puzzle media. This study employed a quantitative research approach using an experimental method and a non-equivalent control group design. The population in the study is all students of fifth-grade of SDN 5 Metro Pusat, totaling 55 students. The sampling technique employed in this study was non-probability sampling using total sampling, in which 28 students from class VA were assigned as the experimental group and 27 students in the control class. The data collection technique in the form of achievement tests, observation, and documentation. Based on the results of the study, it can be concluded that there is an influence and significant difference from the use of the make a match model assisted by puzzle media on learning outcomes in Pancasila education subjects for fifth-grade students at SDN 5 Metro Pusat academic year 2025/2026.
KETERAMPILAN SOSIAL, EMPATI DAN MODERASI BERAGAMA SEBAGAI WUJUD KETERAMPILAN ABAD 21
Asiana;
Bahriani Putri, Dina;
Eka Safutra, Novrian;
Harto, Kasinyo;
Putra Pratama, Irja
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i02.45797
The development of science, technology, and globalization in the 21st century demands a shift in the educational paradigm from a focus solely on cognitive aspects toward the development of more holistic skills. This article aims to examine the role of social skills, empathy, and religious moderation as representations of 21st-century skills in education. The method used is a literature study by analyzing various relevant scientific sources. The results of the study indicate that social skills, empathy, and religious moderation are closely interconnected in shaping learners who are not only intellectually intelligent but also possess social and spiritual intelligence. Social skills help individuals interact effectively, empathy fosters care and harmonious relationships, while religious moderation instills attitudes of tolerance and balance in religious life. In conclusion, the integration of these three aspects into Islamic Religious Education is an important strategy in shaping a generation that is characterized, tolerant, and capable of facing the challenges of life in the modern era.
VALIDITY AND PRACTICALITY OF E-COMIC BASED ON CHARACTER EDUCATION TO PREVENT JUVENILE DELINQUENCY IN STUDENTS
Nurzena;
Rizki Amelia;
Emilia Susanti;
Iqbal Miftakhul Mujtahid
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i02.45799
One of method For prevent mischief teenager is with give education Character . Education character help student understand principles character in a way comprehensive And increase awareness they about danger mischief Study This is study Research and Development which aims develop E-COMIC Media Based Education Character For Prevent Delinquency in Pekanbaru . Research This using the ADDIE model, which was developed by Dick Walter and Lou Carey. On stage analysis , there are 8 lecturers , 5 teachers who are certified as e-comic media validators, 97 students , and 77 students participated as respondents . Based on results study development that has been done Product development in the form of E-Comic based Education Character has fulfil criteria validity by 91% with “ Very Valid” criteria . practicality by 83% with “ Practical ” category and effective. This study aligns with the findings of Oktaviana et al. (2024), who used the ADDIE model for developing e-comic media focused on global diversity character education. Similarly, Suwanda et al. (2024) found that digital comics based on character education achieved high validation scores from both material and media experts, reinforcing the suitability of the ADDIE framework.
PENGARUH MEDIA AUGMENTED REALITY BERBANTU ASSEMBLR EDU TERHADAP PEMAHAMAN KONSEP MATEMATIKA SISWA DI KELAS IV SDN PEMEPEK TAHUN AJARAN 2025-2026
Dian Mekhrani;
Alwan Mahsul;
Siti Ruqoiyyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i02.45803
This study aims to determine the effect of augmented reality media assisted by assemblr edu on students’s understanding of mathematical concepts in fourth grade at SDN Pemepek on solid geometry material. This study employed a quantitative approach with a quasi-experimental research design. The sample was selected using a saturated sampling technique, consisting of two classes, namely class IV A as the experimental class and class IV B as the control class. Data were collected through tests and observations. Observations were conducted using observation sheets, while the tests consisted of pretest and posttest designed to measure seven indicators of conceptual understanding. The results showed that the mean score of the experimental class (76.90) was higher than that of the control class (68.07). Based on hypothesis testing using an independent sample t-test, the p-value obtained was 0.021 < 0.05; therefore, Ha was accepted. These findings indicate that the implementation of Augmented Reality media assisted by Assemblr Edu has a significant effect and provides a strong positive impact on students’ understanding of mathematical concepts.
DI BALIK LIRIK CINTA: KAJIAN LEKSIKAL DAN GRAMATIKAL PADA LAGU SEAMIN TAK SEIMAN KARYA PETRUS MAHENDRA
Ramadhani, Tia;
Ermawati;
Andres Ita, Lila;
Sulastri, Saptiana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i02.45805
This study aims to analyze the lexical and grammatical meanings found in the lyrics of the song “Seamin Tak Seiman” by Petrus Mahendra. This song was chosen because of its powerful emotional message regarding differences in religious beliefs within romantic relationships, making it an interesting subject for linguistic analysis. The research method employed is qualitative descriptive, utilizing content analysis of the song lyrics as the primary focus of the study. The results indicate that the lexical meanings in this song are dominated by words expressing emotions—such as sadness, doubt, and hope—which align directly with dictionary definitions. Meanwhile, grammatical meaning emerges through word formation processes, the application of affixes, and the relationships between words in sentences, which enhance the overall meaning of the lyrics. Additionally, it was found that the use of simple yet poetic sentence structures effectively conveys the character’s inner conflict. Thus, this study demonstrates that the combination of lexical and grammatical meaning in song lyrics plays a crucial role in creating depth of meaning and a strong emotional impact for listeners.
PENINGKATAN KEMAMPUAN SOSIAL EMOSIONAL MELALUI BERMAIN PERAN BERBASIS MARKET DAY USIA 4-5 TAHUN DI POS PAUD KEMUNING 18 TAHUN 2026
Wati, Linda;
M. Fadil Djamali;
Muhammad Agus Sugiarto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i02.45807
This research is motivated by the lack of social emotional abilities of children aged 4-5 years at POS PAUD Kemuning 18, which is caused by the teaching and learning methods used are still rudimentary in lecture techniques and the tools used are limited to books, so that the stimulation provided is not optimal. This study aims to support the social emotional development of children aged 4-5 years through the role play method based on market day as an active learning method. The approach used is the Classroom Action Research (CAR) model of Kemmis and Mc Taggart, which was carried out in two cycles with the steps of planning, implementation, observation, and reflection. The results of the study showed that in cycle 1, children's social emotional abilities had not developed optimally, with only 3 children achieving Still Developing (MB), and 4 students obtaining the classification of Developing According to Expectations (BSH) out of 7 children. After improvements were made to learning in cycle 2, there was an increase, where 2 children obtained the classification of Developing According to Expectations (BSH) and 4 students obtained Very Good Development (BSB) out of 7 children. With a success percentage of up to 85%. This improvement demonstrates that the use of market day-based role-playing as an engaging learning method can increase learning interest, activeness, and the ability of children who are not yet able to cooperate and develop self-confidence. Therefore, the learning activities implemented were successful in improving the social and emotional development of early childhood.