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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
INTERNALISASI NILAI KARAKTER DISIPLIN SEBAGAI PENGUATAN NILAI KEWARGANEGARAAN MELALUI BUDAYA POSITIF BERBASIS KEPESANTRENAN PADA SISWA MTs AL HUDA KELAS IX Nia Andrian Putri; Ahmad Izzul Ito'
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56547

Abstract

Character education is one of the important aspects in shaping students’ personalities, especially discipline character as a reinforcement of citizenship values. Discipline character is not only related to obedience to school regulations, but also associated with responsibility, self-awareness, and orderly behavior in daily life. However, in reality, there are still students who show a lack of discipline, such as arriving late, disobeying school rules, and lacking responsibility in completing their duties and obligations at school. Therefore, efforts are needed to build discipline character through a positive pesantren-based culture implemented within the madrasah environment. This research aimed to describe the process of internalizing discipline character, the forms of positive pesantren-based culture, and the supporting and inhibiting factors in the internalization of discipline character among ninth grade students at MTs Al Huda Bandung. This research used a qualitative approach with a descriptive research design. The data collection techniques were conducted through observation, interviews, and documentation. The informants in this research included guidance and counseling teachers, Civic Education teachers, homeroom teachers, the vice principal of student affairs, and ninth grade students of MTs Al Huda Bandung. The data analysis techniques were carried out. through data reduction, data display, and conclusion drawing. The validity of the data was obtained through source triangulation and technique triangulation. The results of the research showed that the process of internalizing discipline character was carried out through the habituation of religious activities, teachers’ role modeling, giving advice, enforcing rules, and continuous guidance. The forms of positive pesantren-based culture implemented included congregational prayers, habituation activities before learning, greeting and politeness culture, time discipline, and obedience to madrasah regulations. The supporting factors in the internalization process included a religious school environment, cooperation among teachers, and the existence of character-building programs. Meanwhile, the inhibiting factors included the low awareness of some students, the influence of peer environments, and the lack of supervision from the family environment. Based on the results of the research, it can be concluded that a positive pesantrenbased culture has an important role in shaping students’ discipline character as a reinforcement of citizenship values. Through habituation, role modeling, and the consistent implementation of rules, students are able to understand and apply discipline values in their daily lives within the madrasah environment.
PENGARUH DIGITAL MARKETING DAN BRAND IMAGE SEKOLAH TERHADAPKEPUTUSAN MEMILIH SEKOLAH PADA SISWA SMK SWASTA BUDI AGUNG MEDAN Sartika; Aurora Elise Putriku
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56548

Abstract

This study aims to analyze the influence of Digital Marketing and Brand Image on School Selection Decisions among students of SMK Swasta Budi Agung Medan. The research employed a quantitative approach using an associative research method. The population and sample consisted of 63 students selected through the total sampling technique. Data were collected using questionnaires and analyzed through multiple linear regression with the assistance of SPSS version 26.
IMPLEMENTASI MODEL PROJECT BASED LEARNING MELALUI PEMBUATAN WAYANG SUKURAGA DALAM MENGEMBANGKAN KETERAMPILAN MOTORIK HALUS SISWA KELAS IV SDN SELAAWI Nurul Aqilah, Rifa; Firtikasari, Melsya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56549

Abstract

ABSTRACT Fine motor skill development remains an aspect of elementary student growth that is often inadequately addressed in formal classroom learning, particularly in art education, while local cultural heritage such as Sundanese wayang faces declining appreciation amid rapid digitalization. This study aimed to implement the Project Based Learning (PjBL) model through the making of Wayang Sukuraga to develop the fine motor skills of fourth-grade students at SDN Selaawi. A qualitative descriptive method was employed, involving 30 fourth-grade students as research subjects and their homeroom teacher as the key informant. Data were collected through observation, semi-structured interviews, and documentation over three weeks, beginning with a mosaic-making pretest to establish a baseline of students' fine motor abilities, followed by PjBL implementation through six stages of wayang production including cutting, assembling, pasting, and attaching the handle stick. Data were analyzed using the interactive model of Miles, Huberman, and Saldaña, with validity ensured through source and technique triangulation. The results showed that students exhibited low enthusiasm and high dependency on teacher assistance during the pretest, whereas during PjBL implementation they demonstrated significantly greater enthusiasm, independence, and neater, more controlled craftsmanship. These findings indicate that PjBL through Wayang Sukuraga effectively stimulates fine motor coordination while embedding meaningful local cultural values within the Kurikulum Merdeka framework. Keywords: Project Based Learning, fine motor skills, Wayang Sukuraga ABSTRAK Keterampilan motorik halus merupakan aspek perkembangan siswa sekolah dasar yang sering kurang mendapat perhatian optimal dalam pembelajaran formal, khususnya pada mata pelajaran seni, sementara warisan budaya lokal seperti wayang Sunda menghadapi penurunan minat di tengah derasnya arus digitalisasi. Penelitian ini bertujuan mengimplementasikan model Project Based Learning (PjBL) melalui pembuatan Wayang Sukuraga untuk mengembangkan keterampilan motorik halus siswa kelas IV SDN Selaawi. Metode yang digunakan adalah kualitatif deskriptif dengan melibatkan 30 siswa kelas IV sebagai subjek penelitian dan wali kelas sebagai informan utama. Data dikumpulkan melalui observasi, wawancara semi-terstruktur, dan dokumentasi selama tiga minggu, diawali dengan pretest pembuatan mozaik untuk memperoleh baseline kemampuan motorik halus siswa, kemudian dilanjutkan dengan implementasi PjBL melalui enam tahap pembuatan wayang meliputi menggunting, merangkai, menempel, hingga memasang stik pegangan. Data dianalisis menggunakan model interaktif Miles, Huberman, dan Saldaña, dengan keabsahan data dijamin melalui triangulasi sumber dan teknik. Hasil penelitian menunjukkan bahwa pada tahap pretest siswa menunjukkan antusiasme rendah dan ketergantungan tinggi pada bantuan guru, sedangkan pada tahap implementasi PjBL siswa menunjukkan antusiasme, kemandirian, serta kerapian karya yang jauh lebih baik. Temuan ini menunjukkan bahwa PjBL melalui pembuatan Wayang Sukuraga efektif menstimulasi koordinasi motorik halus sekaligus menanamkan nilai kearifan lokal yang bermakna dalam kerangka Kurikulum Merdeka. Kata Kunci: Project Based Learning, keterampilan motorik halus, Wayang Sukuraga
PENGARUH MEDIA GAME EDUKATIF QUIZ TERHADAP HASIL DAN MINAT BELAJAR SISWA PADA MATERI BANGUN DATAR KELAS III SEKOLAH DASAR KABUPATEN TULUNGAGUNG cahyani, Tiara; Ana, Ria Fajrin Rizqy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56552

Abstract

This study aimed to analyze the effect of educational quiz game media on students’ learning outcomes and learning interest in plane geometry material for third-grade elementary school students in Tulungagung Regency. A quantitative approach with a pre-experimental method and a One Group Pretest-Posttest Design was employed in this study. The sample consisted of 15 third-grade students of SDN 1 Karangtalun selected using total sampling. Data were collected through learning outcome tests, learning interest questionnaires, and interviews as supporting data. Data analysis was conducted using descriptive and inferential statistics through multivariate normality testing and Multivariate Analysis of Variance. The findings revealed that the use of educational quiz game media had a significant effect on students’ learning outcomes and learning interest. Learning activities supported by game-based media created a more interactive and enjoyable learning environment, which encouraged students’ active participation during the learning process. The improvement in learning outcomes and learning interest indicates that educational quiz game media can serve as an effective alternative to support mathematics learning on plane geometry material in elementary schools.
MENGEMBANGKAN AKTIVITAS, BERPIKIR KRITIS, KERJASAMA, DAN KEMAMPUAN KOGNITIF ANAK MELALUI MODEL PINTU (PROJECT BASED LEARNING DAN PICTURE AND PICTURE) PADA KELOMPOK A DI PAUD AL MUTTAQIN BANJARMASIN Norhayati; Aslamiah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56555

Abstract

Penelitian ini bertujuan untuk mengembangkan aktivitas, berpikir kritis, kerjasama, dan kemampuan kognitif anak melalui model PINTU yang merupakan kombinasi Project based learning dan Picture and picture pada Kelompok A PAUD Al-Muttaqin Banjarmasin. Permasalahan penelitian berupa rendahnya aktivitas, berpikir kritis, kerjasama, dan kemampuan kognitif anak akibat pembelajaran yang masih berpusat pada guru dan kurang bervariasinya model pembelajaran. Penelitian menggunakan pendekatan kualitatif dengan jenis Penelitian Tindakan Kelas yang dilaksanakan dalam empat pertemuan dengan subjek penelitian sebanyak 10 anak kelompok A. Teknik pengumpulan data dilakukan melalui observasi aktivitas guru, aktivitas anak, berpikir kritis, kerjasama, dan kemampuan kognitif anak. Analisis data dilakukan secara deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan aktivitas guru meningkat dari skor 20 menjadi 30 dengan kategori sangat baik. Aktivitas anak meningkat dari 10% menjadi 100%, kemampuan berpikir kritis meningkat dari 10% menjadi 90%, kemampuan kerjasama meningkat dari 20% menjadi 90%, dan kemampuan kognitif meningkat dari 10% menjadi 90%. Dengan demikian, model PINTU terbukti mampu mengembangkan aktivitas, berpikir kritis, kerjasama, dan kemampuan kognitif anak pada Kelompok A PAUD Al-Muttaqin Banjarmasin.
PENGARUH KECERDASAN EMOSIONAL DAN REGULASI EMOSI TERHADAP RESILIENSI AKADEMIK SISWA SMA Siregar, Julinda; Yuliati, Yuyun; Barnas Komaruddyi, Yudi; Kurniawati, Iis; Wulan Trisnawati, Inne; Rohayati, Dede; Sri Rahayu, Novi; Insani, Sri; Hajar Birlanti, Shofina; Sumarni, Yunita; Budi Angantyo, Tri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56558

Abstract

Academic resilience is an important ability that enables students to cope with various pressures and challenges encountered during the learning process. However, not all students possess adequate resilience, making it necessary to identify factors that contribute to its development. This study aimed to examine the influence of emotional intelligence and emotion regulation on the academic resilience of senior high school students. The research employed a quantitative approach with a causal correlational design. The sample consisted of 45 tenth-grade students from a senior high school in Sumedang Regency selected through purposive sampling. Data were collected using emotional intelligence, emotion regulation, and academic resilience questionnaires based on a Likert scale. Data analysis was conducted using descriptive statistics, Pearson correlation, and multiple linear regression with IBM SPSS Statistics. The results revealed that emotional intelligence had a positive and significant relationship with academic resilience (r = 0.667; p < 0.001), and emotion regulation also had a positive and significant relationship with academic resilience (r = 0.550; p < 0.001). Multiple regression analysis indicated that emotional intelligence significantly predicted academic resilience (β = 0.553; p < 0.001), whereas emotion regulation did not show a significant partial effect (β = 0.162; p = 0.102). Simultaneously, emotional intelligence and emotion regulation significantly influenced academic resilience, contributing 45.8% of the variance (R² = 0.458). These findings highlight the importance of developing students’ emotional competencies to strengthen academic resilience in school settings.
PENGARUH VIDEO ANIMASI EDUKASI TERHADAP HASIL BELAJAR SISWA KELAS IV PADA MATERI PANCASILA DALAM DIRIKU Pebriansyah, Nehru; Dwi Nopriyanti, Tika; Marleni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56560

Abstract

This study was motivated by the limited use of technology-based learning media at Kandis State Elementary School 1, which resulted in lessons that failed to capture students’ attention. The study aimed to determine the effect of using educational animated videos on the “Pancasila in Me” curriculum on the learning outcomes of fourth-grade students at Kandis State Elementary School 1, employing a quantitative approach and a true experimental design using a pretest-posttest control group design. The research sample consisted of 32 students, comprising 16 students in the experimental class and 16 students in the control class. The results of the Independent T-Test yielded a Sig. (2-tailed) value of 0.000. This value is smaller than the significance level of 0.05 (0.000 < 0.05), so H₀ is rejected and H₁ is accepted. Thus, there is an effect of the use of educational animated videos on the learning outcomes of fourth-grade students on the “Pancasila in Me” material at SD Negeri 1 Kandis.
THE EFFECTIVENESS OF USING CANVA AS A LEARNING MEDIA FOR TEACHING LEARNING READING COMPREHENSION Verawati, Nia; Hersulastuti; Haryono, Purwo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56561

Abstract

  This research investigates the use of “Canva” for teaching learning reading, specially it is written in the tittle of this research thesis, that is “The Effectiveness of Using Canva as a learning media for Teaching Learning Reading Comprehension”. The research is conducted based on the main problem; 1) How is the effectiveness of using canva as a learning media for teaching reading comprehension at SMKN 1 Puloampel Serang Banten. This Research is aimed; To verify the effectiveness of using canva as a learning media on students reading comprehension at SMKN 1 Puloampel Serang Banten. To answer the question, the writer use an experimental research method. The writer collected data from 70 students spread in two class, one class as an experimental group (Accounting Class – AK) and another one is as a control group (Office Management – MP), by applied experimental research method. The population is the first grade of SMKN 1 Puloampel, Serang – Banten. The data were collected through a validated multiple choice reading comprehension test administered as a post test. The data were analyzed using an independent sample t-test. The results revealed that the mean score of the experimental class was 78, while the control class obtained a mean score of 51. The statistical analysis show that the t-value was 10.775 with a degree of freedom (df) 68 and a significance value (sig-2 tailed) of 0,000 which was lower than 0,05. Therefore, the alternative hypothesis (Ha) was accepted and the null hypothesis (H0) was rejected. The findings demonstrate that the implementation of canva significantly improves students’ reading comprehension achievement. The use of visually enriched and interactive digital media facilitates better understanding of text and increase students’ motivation in reading activities. Thus canva is pedagogically recommended as an innovative and effective instructional media for teaching reading in vocational high school.   Keywords : Canva, reading comprehension, digital learning media, quasi- experimental design, vocational high school  
IMPLEMENTASI PEMBELAJARAN MENDALAM BERBASIS DIGITAL TERHADAP SPATIAL THINKING SISWA PADA MATA PELAJARAN GEOGRAFI FASE E DI SMAN 1 LUHAK NAN DUO Agnesia Tamba; Bayu Wijayanto; Ernawati; Anisa Yudita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56564

Abstract

This study aims to analyze the implementation and effectiveness of digital-based deep learning on students' spatial thinking skills in Geography Phase E at SMAN 1 Luhak Nan Duo. The study used a quantitative approach with a quasi-experimental method and a nonequivalent control group design. The study sample consisted of 29 students from class XE1 as the experimental class and 28 students from class XE2 as the control class. Data collection was carried out through spatial thinking tests in the form of pretests and posttests, as well as student response questionnaires. The digital media used included Zoom Earth, Windy, and AccuWeather. The results of the study indicate that the implementation of digital-based deep learning was successful through mindful, meaningful, and joyful learning activities utilizing digital media to explore atmospheric phenomena.
PENGEMBANGAN MEDIA PEMBELAJARAN FRACTION FUN BOX (FFB) REALISTIC MATHEMATIC PADA MATA PELAJARAN MATEMATIKA MURID KELAS II SDN 1 BUKUR KABUPATEN TULUNGAGUNG Prasetyani, Silvia Febriana; Ana, Ria Fajrin Rizqy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56565

Abstract

Mathematics is an abstract subject; therefore, elementary school students need concrete and interesting learning media to help them understand learning concepts more easily, especially on simple fraction material. This study aimed to develop Fraction Fun Box (FFB) learning media based on Realistic Mathematics for simple fraction material in the second grade of elementary school. The research method used was Research and Development (R&D) with the ADDIE model consisting of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were 15 second grade students of SD Negeri II Bukur. The results of the study showed that the first material expert validator obtained a percentage score of 98% with a very valid category, while the second material expert validator obtained a percentage score of 96% with a very valid category. The media expert validation obtained a percentage score of 96% with a very valid category. Based on the teacher response questionnaire, the percentage score obtained was 95% with a very good category, while the students’ response questionnaire obtained a percentage score of 92% with a very good category. Based on these results, it can be concluded that the Fraction Fun Box (FFB) learning media based on Realistic Mathematics in mathematics subject for second grade students is highly valid to be implemented for second grade students at SDN 1 Bukur.

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